Well it seems it’s on me to win or die to hand you your first loss, @cstick . I need to study up on how you’ve been crushing it so hard. GL HF dude!
XCAFS Round 7 Player 1, Turn 1
P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law
Starting Hand
Pestering Haunt
Deteriorate
Graveyard
Thieving Imp
Skeletal Archery
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Garth (2)
Make a skeleton (1)
Pestering Haunt
Worker (0)
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
In Play:
Garth (1/3 lvl 1)
Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
End of Turn Discard
Thieving Imp
Graveyard
Deteriorate
My Thoughts
This is a tough matchup as P1. I think I probably go Lich’s Bargain spam, despite the risk Law poses to that plan…I don’t see another path (graveyard + lobber, bleeding cards via Imp, Kidnapping, lusty BCs) that would net enough pressure to stymie the present engine.
We’ll see how it goes!
cstick
November 1, 2018, 5:22pm
2
GL;HF
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
WORKERS
Poisonblade Rogue
NextHand
Graveyard
Deteriorate
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Discard
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Summon Skeleton - ($1)
Play Pestering Haunt
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Garth (1/3+A)
Elite :
Scavenger : Skeleton (1/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
XCAFS Round 7 Player 1, Turn 2
P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law
Starting Hand
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Haunt trades with your haunt
Make a skeleton (4)
Skeleton Javelineer (3)
Worker (2)
Tech 1 (0)
Workers
Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Garth (1/3+1armor lvl 1)
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton Javelineer (1/1)
Lookout: Skeleton (1/1)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bone Collector
Bone Collector
Graveyard
Summon Skeletons
Deteriorate
End of Turn Discard
My Thoughts
I think double BC is the way to be here. If I can stick that (he isn’t going Bigby, so no Judgment Day immediate threat!), I should be able to roll.
…
Naaaiiiiiice
cstick
November 1, 2018, 8:20pm
4
P2T2
Tech StartingHand Workers
TECH
Argonaut
Scribe
STARTING HAND
Skeleton Javelineer
Deteriorate
Jandra, the Negator
Summon Skeletons
Graveyard
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Skeletal Archery
Pestering Haunt (1/1)
Scribe
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Deteriorate Scav Skeleton
Summon Skeleton - ($3)
Play Skeleton Javelineer - ($2)
Play Graveyard - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1+A)
Elite :
Scavenger : Skeleton Javelineer (1/1)*
Technician : Skeleton (1/1)
Lookout :
In Play:
Graveyard HP: 3 ()
L1 Garth (1/3)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
XCAFS Round 7 Player 1, Turn 3
P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law
Starting Hand
Bone Collector
Bone Collector
Graveyard
Summon Skeletons
Deteriorate
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Desperation, Nether Drain
Bone Collector x2
Main:
Deteriorate SQL, he ded
Garth kills scav, you get a gold
Bone Collector (5)
Bone Collector (3)
Graveyard (1)
Worker (0)
Workers
Summon Skeletons, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bone Collector (3/3+1armor)
Elite:
Scavenger: Bone Collector (3/3)
Technician: Skeleton Javelineer (1/1)
Lookout: Skeleton (1/1)
In Play:
Garth (1/2 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Jandra, the Negator
Thieving Imp
End of Turn Discard
Desperation
Nether Drain
Deteriorate
My Thoughts
Well, I have #theDream for a hand here (along with the scav death). Down on cards, he’s going to struggle to keep up I think. He’ll likely veer towards Judgment Day now, and thus I’m going to prep for blood spam. Nether Drain and Desperation teched, all out assault!
cstick
November 1, 2018, 10:20pm
6
Enjoy your 1 (one ) card
P2T3
Tech StartingHand Workers
TECH
Scribe
Judgment Day
STARTING HAND
Skeletal Archery
Scribe
Pestering Haunt (1/1)
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt (1/1)
NextHand
Sacrifice the Weak
Deteriorate
Summon Skeletons
Discard
Scribe
Judgment Day
Skeletal Archery
Tech 2 card(s)
Get Paid + Scav - ($8)
Scribe - ($6)
Play Thieving Imp, you discard #2 - ($3)
Worker - ($2)
Summon Skeleton - ($1)
Play Javelineer from Graveyard - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Scribe (1/3+A)
Elite : Thieving Imp (3/2)
Scavenger : Skeleton (1/1)
Technician : Skeleton Javelineer (1/1)*
Lookout : Skeleton (1/1)
In Play:
Graveyard HP: 3 ()
L1 Garth (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
No cards, no problem
XCAFS Round 7 Player 1, Turn 4
P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law
Starting Hand
Jandra, the Negator
Thieving Imp (discarded, eh)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Shoddy Glider, Crashbarrow
Desperation, Nether Drain
Bone Collector x2
Main:
Garth pings SQL, BC 1 (we’ll call him Dr. Grant) finishes it, I get a skeleton
BC 2 (we’ll call her Dr. Saddler) trades with Imp, I get a skeleton
Revive Bone Collector Dr. Saddler (5)
Javelineer hucks a spear at lookout to kill it
Worker (4)
Tech 2 Blood (0)
Workers
Summon Skeletons, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 BLOOD
In Patrol:
Squad Leader: Bone Collector Dr. Saddler (3/3+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout: Skeleton (1/1)
In Play:
Garth (1/1 lvl 1)
Skeleton Javelineer (1/1)
Bone Collector Dr. Grant (3/2)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Sacrifice the Weak
End of Turn Discard
Desperation
Nether Drain
Deteriorate
Thieving Imp
Shoddy Glider
Crashbarrow
My Thoughts
Interesting choice of Scribes! I kinda love it, especially with Graveyard. Gets him the pressure relief and stabilizes card count. But I like where I’m sitting all the same. I have plenty of latitude to tech up while bullying his board away. Teching a Barrow and a Glider, gives me the most options for the Desperation scheme of generally bowling over. Should be good to maxband Garth for the barrow and hit him with everything I have, and maybe sac some skeletons to recover hand size
cstick
November 2, 2018, 12:47am
8
P2T4
Tech StartingHand Workers
TECH
Injunction
Lich’s Bargain
STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Argonaut
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt (1/1)
Summon Skeletons
NextHand
Argonaut
Deteriorate
Injunction
Judgment Day
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Javelineer
Replay Scribe, I draw - ($5)
Build Tech 2: Present - ($1)
Summon a Skeleton - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1+A)
Elite : Skeleton (2/1)
Scavenger : Skeleton Javelineer (1/1)*
Technician : Scribe (1/3)
Lookout :
In Play:
Graveyard HP: 3 (Thieving Imp)
L1 Garth (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
XCAFS Round 7 Player 1, Turn 5
P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law
Starting Hand
Pestering Haunt
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Crashbarrow, Death Rites
Shoddy Glider, Crashbarrow
Desperation, Nether Drain
Bone Collector x2
Main:
Midband Garth, kill SQL (5)
BC Saddler kills technician, you get a card
Drakk (3)
Skeleton trades with scav, you get a gold
Maxband Garth, summon Crashbarrow from my discard pile, it plows elite and breaks your tech 2, your base to 18 (0)
BC Saddler and two remaining skeletons break your tech 1, your base to 16
Workers
Summon Skeletons, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 BLOOD
In Patrol:
Squad Leader: Skeleton (1/1+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician: Drakk (1/3 lvl 1)
Lookout:
In Play:
Garth (3/4 lvl 7)
Skeleton (1/1)
Skeleton (1/1)
Bone Collector Dr. Grant (3/2)
Bone Collector Dr. Saddler (3/2)
Graveyard (3hp, holding skeleton javelineer and Crashbarrow)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nether Drain
Thieving Imp
Desperation
Crashbarrow
End of Turn Discard
My Thoughts
Okay, that’s a beatable patrol. Double tech kill and leave Garth up, that leaves him with no chance to Judgment Day. And with this much board presence, I don’t think he can recover. Teching a Death Rites and the other Barrow, and that should help me close the game
cstick
November 2, 2018, 2:08am
10
P2T5
Tech StartingHand Workers
TECH
Judgment Day
Injunction
STARTING HAND
Injunction
Argonaut
Judgment Day
Deteriorate
Scribe
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt (1/1)
Summon Skeletons
Injunction
NextHand
Injunction
Skeletal Archery
Lich’s Bargain
Judgment Day
Sacrifice the Weak
Tech 2 card(s)
Get Paid + Scav - ($10)
Deteriorate SQL skeleton
Summon a Skeleton - ($9)
Hire a Worker - ($8)
Replay Skeleton Javelineer - ($7)
Build a Tower - ($4)
Float ($4)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : L1 Garth (1/3+A)
Elite :
Scavenger : Skeleton Javelineer (1/1)*
Technician : Skeleton (1/1)
Lookout :
In Play:
Graveyard HP: 3 (Thieving Imp, Scribe)
Buildings:
Base HP: 16
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Oh yeah, with Garth still alive and tech 2 gone I have no way to get Bigby in for Judgment Day… this is looking like a loss.
GG WP!
XCAFS Round 7 Player 1, Turn 6
P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law
Starting Hand
Nether Drain
Thieving Imp
Desperation
Crashbarrow
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Captured Bugblatter x2
Crashbarrow, Death Rites
Shoddy Glider, Crashbarrow
Desperation, Nether Drain
Bone Collector x2
Main:
Nether Drain your Garth, Drakk to level 3, top him up to 4 (6)
Dr Saddler trades your Garth, Drakk maxbands, I get a skeleton
A Skeleton kills scav, you get a gold
Crashbarrow from grave, kills technician and overpowers your base to 10 (3)
Crashbarrow from hand, hits your base to 3 (0)
Garth, Dr Grant, Drakk and two skeletons hit your base to -11, gg wp!
Lethal Tempo on this deck for sure XD
@zhavier your faith was not misplaced! I live to fight another day
4 Likes
That was a seriously spooky play!
But Halloween is over Storm, so no more spooky stuff, ok??
3 Likes