[XCAFS18] Dreamfire [Discipline]/Feral/Necro vs EricF [Feral/Growth]/Finesse

@EricF GL HF!

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Safe Attacking
Sensei’s Advice
Aged Sensei
Smoker


WORKERS
Smoker


NextHand

Grappling Hook
Morningstar Flagbearer
Snapback
Fox Viper
Fox Primus


Discard

Sensei’s Advice
Safe Attacking
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Classic white P1 opening. I’ve got Grappling Hook in my next hand, so I’ll lead with Grave and maybe midband him, or drop Fox Viper.

Good luck to you too!

P2, Turn 1

Hand

  1. Ironbark Treant — Tech 0
  2. Tiger Cub — Tech 0
  3. Rich Earth — Tech 0
  4. Young Treant — Tech 0
  5. Verdant Tree — Tech 0

Worker: Rich Earth

Man, that is almost literally the worst possible starting hand. Hero, cub, plan to kill Grave with Cal, I guess?

5 gold (5)
Worker (4)
Calamandra Moss (2)
Tiger Cub (0)
Discard 3, Draw 5

Squad Lead: Tiger Cub (2/2 +1)

L1 Clamandra Moss (2/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand

Merfolk Prospector — Tech 0
|Playful Panda — Tech 0|
|Spore Shambler — Tech 0|
|Rampant Growth — Magic|
|Forest’s Favor — Magic|

Edit: forgot to mark damage on Grave

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Fox Viper
Grappling Hook
Morningstar Flagbearer
Fox Primus
Snapback


WORKERS
Smoker
Fox Primus


NextHand

Rambasa Twin
Morningstar Flagbearer
Sensei’s Advice
Sparring Partner
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Exhaust Sensei to buff Grave.
Grave kills Tiger Cub, takes 1 damage through armor.
Fox Viper - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fox Viper (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Rampant Growth would let Cal stealtily kill Grave, no matter what I do with him. So I’ll just take the free kill on Tiger Cub now, and try to capitalize on card advantage if Eric goes for the stealth kill.

P2, Turn 2

Merfolk Prospector — Tech 0
|Playful Panda — Tech 0|
|Spore Shambler — Tech 0|
|Rampant Growth — Magic|
|Forest’s Favor — Magic|

Worker Forest’s Favor

Tech in Nimble Fencer and Feral Strike

6 gold (6)
Worker (5)
Tech I (4)
Discard 2 cards to gain Stealth
Calamandra Moss kills Grave, levels up
Playful Panda (2)
Discard 1, rs, Draw 3, float 2 gold

Technician: Wisp (0/1) resist 1 from Cal

L3 Clamandra Moss (3/4)
Playful Panda (2/2) resist 1 from Cal

Base - 20
Tech I - 5

7 workers, 2 gold
Hand: 3
Deck: 6
Discard: 0

Next Hand

Verdant Tree — Tech 0
Merfolk Prospector — Tech 0
Rampant Growth — Magic

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Lich’s Bargain


STARTING HAND
Sparring Partner
Morningstar Flagbearer
Rambasa Twin
Grappling Hook
Sensei’s Advice


WORKERS
Smoker
Fox Primus
Grappling Hook


NextHand

Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rambasa Twin, other Twin arrives - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Fox Viper (2/1)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I imagine EricF will use that float to fetch a Tiger next turn. My board should be able to handle it, but I’ll need an answer to maxband Cal sooner rather than later. Garth spells might do the trick.

P2, Turn 3

Verdant Tree — Tech 0 -> Worker
Merfolk Prospector — Tech 0
Rampant Growth — Magic

Tech in Discord and Centaur

7 gold (9), Tech 2 cards
Cal kills Squad Lead Twin
Rampant Growth on Wisp (7)
Wisp trades with Scavenger Twin
Max-band Cal (5)
Worker (4)
Tech II - Growth (0)
Discard 1, Draw 3.

Elite - Playful Panda (3/2) resist 1 from Cal

L5 Clamandra Moss (4/5)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

8 workers, 0 gold
Hand: 3
Deck: 3
Discard: 4

Next Hand
  1. Feral Strike (ult)
  2. Tiger Cub — Tech 0
  3. Spore Shambler — Tech 0

P1T4


Tech StartingHand Workers

TECH
Versatile Style
Hooded Executioner


STARTING HAND
Savior Monk
Safe Attacking
Snapback
Morningstar Flagbearer


WORKERS
Smoker
Fox Primus
Grappling Hook
Safe Attacking


NextHand

Rambasa Twin
Lich’s Bargain
Doom Grasp
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Scav gold - ($8)
Worker - ($7)
Grave - ($5)
Snapback Calamandra for Argagarg, wisp arrives - ($2)
Fox Viper trades with Panda.
Exhaust Aged Sensei to buff Sparring Partner.
Spartner kills Argagarg, Grave to midband.
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

EricF is still pretty low on cards, so I’m willing to risk lagging behind on tech for now.

1 Like
P2, Turn 4
  1. Feral Strike (ult) -> Worker
  2. Tiger Cub — Tech 0
  3. Spore Shambler — Tech 0

Tech Blooming Ancient and Nimble Fencer

Yeah, Snapback gets me. Oh well.

8 gold (8), Tech 2 cards
Worker (7)
River (5)
Discard 2, Draw 3, rs, Draw 1. Float 5 gold

Squad Lead - Wisp (0/1 +1)
Technician - L1 River (2/3)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

9 workers, 5 gold
Hand: 4
Deck: 8
Discard: 0

Next hand

Centaur (3/4)
Young Treant — Tech 0
Ironbark Treant — Tech 0
Nimble Fencer (2/3)

P1T5


Tech StartingHand Workers

TECH
Ferocity
Behind the Ferns


STARTING HAND
Lich’s Bargain
Sensei’s Advice
Doom Grasp
Rambasa Twin


WORKERS
Fox Primus
Grappling Hook
Safe Attacking
Sensei’s Advice


NextHand

Morningstar Flagbearer
Snapback
Versatile Style
Fox Viper


Discard

Lich’s Bargain
Doom Grasp
Rambasa Twin
Ferocity
Behind the Ferns


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner kills Wisp.
Grave readily kills River, goes to lvl 5, you draw.
Garth - ($5)
Lich’s Bargain, my base to 16, I trash a worker - ($3)
Garth makes another skeleton - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: Zombie (3/2)
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Grave lvl 5 (3/2)
  • Garth lvl 1 (1/3)
  • Horror (3/3)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

That’s a lot of float… I could get at the tech 2 with Sensei’s Advice + maxband Grave + a sparring session, but that’ll be most of my gold, and EricF could just keep stalling.
I think my best bet is to spam some undead, but I don’t love my odds. At least I know Discord is off the table for now.

1 Like
P2, Turn 6

Centaur (3/4)
Young Treant — Tech 0
Ironbark Treant — Tech 0 -> Worker
Nimble Fencer (2/3)
+Playful Panda

Facing attack of 3*, 2/+, 1-3, 3-4s, 1, +, 2, 1 = 14-20
Max Arg - 6 for 9 def … and other things, but that should be enough to survive, and hopefully do some cleanup with Discord next turn.

Tech in Blooming Elm and Blooming Ancient

Extra draw: Nimble Fencer

9 gold (14)
Young Treant, Draw (12)
Max-band Arg (6)
Nimble Fencer, kills the SQL skeleton (4)
Nimble Fencer, kill Aged Sensei (2)
Worker (1)
Discard 2, Draw 4. Float 1 gold

SQL - Young Treant (0/2 + 1)
Elite - Water Elemental (4/3)
Scavenger - L5 Argagarg (1/5)
Technician - Wisp (0/1)

Nimble Fencer (2/2)
Nimble Fencer (2/2)

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

10 workers, 1 gold
Hand: 4
Deck: 2
Discard: 4

Next hand
  1. Rampant Growth — Magic
  2. Tiger Cub — Tech 0
  3. Blooming Ancient
  4. Discord

P1T6


Tech StartingHand Workers

TECH
Young Lightning Dragon
Death Rites


STARTING HAND
Versatile Style
Morningstar Flagbearer
Fox Viper
Snapback
Hooded Executioner


WORKERS
Fox Primus
Grappling Hook
Safe Attacking
Sensei’s Advice
Fox Viper


NextHand

Aged Sensei
Savior Monk
Ferocity
Morningstar Flagbearer
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Scavenger gold - ($11)
Worker - ($10)
Tech 2 (Discipline) - ($6)
Grave readily kills Young Treant and sparkshots Water Elemental.
Zombie trades with Water Elemental.
Horror kills Arg, Garth to lvl 3, you get 1 gold.
Skeleton kills Wisp, you draw.
Garth to midband - ($5)
Garth sacrifices skeleton, I draw.
Garth to maxband, fetch Rambasa Twin from discard - ($2)
Garth and Sparring Partner break tech 2, your base to 18.
Hooded Executioner - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Grave lvl 5 (3/2)
  • Garth lvl 7 (3/4)
  • Horror (3/2)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That was a lot less bad than I expected, did EricF bottom-deck his Blooming Ancients?
I could break through and get the tech 2 while also teching up. I don’t really need Flagbearer with no Ancients around, so I’ll sac a skelly to cycle faster, and just play w/e I draw, Savior Monk or Hoodie.
I’m very much hoping EricF doesn’t have double Discord in hand, cause that would absolutely destroy my board…

P2, Turn 6
  1. Rampant Growth — Magic
  2. Tiger Cub — Tech 0
  3. Blooming Ancient
  4. Discord
    +Merfolk Prospector

10 gold + scav (12), no tech

** concedes

I have insufficient material to contest your board, and estimate that you will be able to double tech break + clear my board next turn, with a deterministic win on Turn 8.

gg! @zhavier

1 Like

GG WP! Looks like I was lucky I drew Snapback right before you had Feral Strike in hand, and especially that you bottom-decked your Blooming Ancient. I was truly terrified before your Turn 6 :open_mouth: