Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Exhaust Sensei to buff Grave.
Grave kills Tiger Cub, takes 1 damage through armor.
Fox Viper - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Fox Viper (3/1)
Scavenger:
Technician:
Lookout:
In Play:
Grave lvl 1 (2/2)
Aged Sensei (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Rampant Growth would let Cal stealtily kill Grave, no matter what I do with him. So I’ll just take the free kill on Tiger Cub now, and try to capitalize on card advantage if Eric goes for the stealth kill.
I imagine EricF will use that float to fetch a Tiger next turn. My board should be able to handle it, but I’ll need an answer to maxband Cal sooner rather than later. Garth spells might do the trick.
STARTING HAND
Lich’s Bargain
Sensei’s Advice
Doom Grasp
Rambasa Twin
WORKERS
Fox Primus
Grappling Hook
Safe Attacking
Sensei’s Advice
NextHand
Morningstar Flagbearer
Snapback
Versatile Style
Fox Viper
Discard
Lich’s Bargain
Doom Grasp
Rambasa Twin
Ferocity
Behind the Ferns
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner kills Wisp.
Grave readily kills River, goes to lvl 5, you draw.
Garth - ($5)
Lich’s Bargain, my base to 16, I trash a worker - ($3)
Garth makes another skeleton - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite: Zombie (3/2)
Scavenger: Aged Sensei (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Grave lvl 5 (3/2)
Garth lvl 1 (1/3)
Horror (3/3)
Sparring Partner (2/2)
Buildings:
Base HP: 16
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 2
Workers: 8
Thoughts
That’s a lot of float… I could get at the tech 2 with Sensei’s Advice + maxband Grave + a sparring session, but that’ll be most of my gold, and EricF could just keep stalling.
I think my best bet is to spam some undead, but I don’t love my odds. At least I know Discord is off the table for now.
Centaur (3/4)
Young Treant — Tech 0
Ironbark Treant — Tech 0 -> Worker
Nimble Fencer (2/3)
+Playful Panda
Facing attack of 3*, 2/+, 1-3, 3-4s, 1, +, 2, 1 = 14-20
Max Arg - 6 for 9 def … and other things, but that should be enough to survive, and hopefully do some cleanup with Discord next turn.
STARTING HAND
Versatile Style
Morningstar Flagbearer
Fox Viper
Snapback
Hooded Executioner
WORKERS
Fox Primus
Grappling Hook
Safe Attacking
Sensei’s Advice
Fox Viper
NextHand
Aged Sensei
Savior Monk
Ferocity
Morningstar Flagbearer
Young Lightning Dragon
Tech 2 card(s)
Get Paid + float - ($10)
Scavenger gold - ($11)
Worker - ($10)
Tech 2 (Discipline) - ($6)
Grave readily kills Young Treant and sparkshots Water Elemental.
Zombie trades with Water Elemental.
Horror kills Arg, Garth to lvl 3, you get 1 gold.
Skeleton kills Wisp, you draw.
Garth to midband - ($5)
Garth sacrifices skeleton, I draw.
Garth to maxband, fetch Rambasa Twin from discard - ($2)
Garth and Sparring Partner break tech 2, your base to 18.
Hooded Executioner - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Hooded Executioner (3/3A)
Elite:
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
Lookout:
In Play:
Grave lvl 5 (3/2)
Garth lvl 7 (3/4)
Horror (3/2)
Sparring Partner (2/2)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
That was a lot less bad than I expected, did EricF bottom-deck his Blooming Ancients?
I could break through and get the tech 2 while also teching up. I don’t really need Flagbearer with no Ancients around, so I’ll sac a skelly to cycle faster, and just play w/e I draw, Savior Monk or Hoodie.
I’m very much hoping EricF doesn’t have double Discord in hand, cause that would absolutely destroy my board…
I have insufficient material to contest your board, and estimate that you will be able to double tech break + clear my board next turn, with a deterministic win on Turn 8.
GG WP! Looks like I was lucky I drew Snapback right before you had Feral Strike in hand, and especially that you bottom-decked your Blooming Ancient. I was truly terrified before your Turn 6