[XCAFS18] Cstick [Necro]/Present/Law vs Marto [Necro]/Present/Balance

@Marto GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Graveyard


Discard

Sacrifice the Weak
Jandra, the Negator
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Garth - ($1)
Summon Skeleton - ($0)
Play Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

My commentary about this matchup from last time remains relevant — Immortals + Judgment Day + Doom Grasp should beat just about anything he can do if the game goes long. It’s just a little trickier to set that up without the P2 econ advantage. I’m going to start with a standard Garth opening and see where things go from here. Next turn, I might go for Graveyard and tech Tax Collector + Bone Collector or Scribe.

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Graveyard
Deteriorate
Thieving Imp
Jandra, the Negator


Discard

Sacrifice the Weak
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Skeleton token - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Garth 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton token 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Pestering Haunt 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

Last game against cstick was pretty close until Judgement Day cleansed my board while Immortals stood unharmed. Bigby’s spells should decide the game again, as none of us should head for a base rush. Playing Immortals myself exposes me to Injunction, while token spam fears Judgement Day (especially if I sac workers to do so).

"

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Tax Collector


STARTING HAND
Summon Skeletons
Skeletal Archery
Graveyard
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeletal Archery
Tax Collector
Jandra, the Negator
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Graveyard - ($2)
Haunt trades with Haunt
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Pestering Haunt)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Thieving Imp
Graveyard
Skeleton Javelineer
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Graveyard
Skeleton Javelineer
Deteriorate
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, you discard #2 - ($3)
Skeleton token - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Garth 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton token 1/1
  • :pschip: Technician: Skeleton token 1/1
  • :target: Lookout:
    In Play:
  • Thieving Imp 2/2
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Early graveyard, so I guess BCs are incoming ? Imp should help reducing handsize, while I'll play my own BCs, as I fear Argonauts won't help much here, due to both Injunction and Judgement Day. 1g is much worth readiness and +1hp.

P1T3


Tech StartingHand Workers

TECH
Scribe
Immortal


STARTING HAND
Deteriorate
Tax Collector (discarded)
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Bone Collector
Skeleton Javelineer
Thieving Imp


Discard

Tax Collector
Deteriorate
Sacrifice the Weak
Scribe
Immortal


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon a Skeleton - ($4)
Play Pestering Haunt from Graveyard
Deteriorate Technician Skeleton
Play Jandra - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite: L1 Garth (2/3)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 ()
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Yuck, losing the Tax Collecter here sucks a lot. I unfortunately don’t have any other way to protect Garth here besides playing Jandra. I’d much rather have Imp, Bone Collector, or even Javelineer.

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Graveyard
Deteriorate
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Bone Collector
Graveyard
Bone Collector
Hyperion
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Jandra
Imp suicides on Jandra, Garth finishes her off
Your skeles and Haunt die, you gain 1, draw 1 (reshuffle before teching)
Skeleton token
Pestering Haunt
Tech II - Present - ($2)
Skeleton token - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton token 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton token 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Garth 1/1
  • Pestering Haunt
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II - Present HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

drew 6 out of 9 cards and no tech Is :frowning: cstick seems to have had none as well though. I can trade both boards with Deteriorate, which seems fine if I play Graveyard first. Yet I will favor Tech II and skele spam for now, to make some use of my econ advantage. If I draw hyperion, I may get a hero kill, so maybe summon and maxband Geiger right away to get value; else, I can maxband Garth straigth and bring whatever seems the best between Hyperion and Tricycloid. My plan is saving enough money to go to Tech III, as cstick's deck seems to have no way to deal with T-rexes (save from walling with Immortals), and his own Tech III options aren't that good. Max Geiger on T-rex + Now! instawins against most of whatever cstick can build, so if I manage to do that, I should be fine.

edited, I (just as ever) forgot to add my tech buildings in the google sheet.

1 Like

P1T4


Tech StartingHand Workers

TECH
Judgment Day
Injunction


STARTING HAND
Thieving Imp
Bone Collector
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp


NextHand

Tax Collector
Scribe
Deteriorate
Immortal


Discard

Skeleton Javelineer
Sacrifice the Weak
Judgment Day
Injunction


Tech 2 card(s)
Get Paid + float + Scav - ($9)
Worker - ($8)
Play Pestering Haunt from Graveyard
Play Bone Collector - ($6)
Build Tech 2: Present - ($2)
Summon a Skeleton - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Jandra, the Negator)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
T-rex
T-rex


STARTING HAND
Bone Collector
Sacrifice the Weak
Bone Collector
Hyperion
Graveyard
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Tricycloid


Tech 2 card(s)
Get Paid + float - ($9)
Hyperion - ($4)
Hyperion kills BC, I draw
Bone Collector - ($2)
Skeleton token - ($1)
Haunt trades with yours
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton token 1/1
  • :pschip: Technician: Skeleton token 1/1
  • :target: Lookout: Skeleton token 1/1
    In Play:
  • lvl 1 Garth 1/1
  • Hyperion 4/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Well. I'll have a hard time breaking Tech II ! On a plus note, I won't face Judgement Day if I don't kill scav skeleton. But that probably means Immortal(s) or countermeasures (tricycloids and all). OK so let's follow the plan. This turn I try and hit as hard as I can, while I build Tech III on next turn. Then I must tech T-rexes now, as I'll most probably reshuffle (unless I draw Deteriorate or Jav). Sadly I must trade haunts to avoid Garth dying for nough.

P1T5


Tech StartingHand Workers

TECH
Ready or Not
Immortal


STARTING HAND
Deteriorate
Tax Collector
Immortal
Scribe


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp
Deteriorate


NextHand

Skeleton Javelineer
Sacrifice the Weak
Tax Collector
Judgment Day


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Immortal - ($2)
Summon a Skeleton - ($1)
Replay Pestering Haunt

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Jandra, the Negator, Bone Collector)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I’m choosing to summon a skeleton rather than play Bone Collector here so that if he wipes my board, I have enough gold to max Bigby and play Judgment Day without skipping a worker. I’m patrolling Garth so that he can’t break Tech 2 while leaving Garth alive, which would deny my access to Bigby spells.

P2T5


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Skeleton Javelineer
Thieving Imp
Deteriorate
Tricycloid
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Thieving Imp


NextHand

Graveyard
Pestering Haunt
T-rex
Bone Collector
T-rex


Discard

Deteriorate
Tricycloid
Skeleton Javelineer
Sacrifice the Weak
Now!
Now!


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Tech Lab- Balance - ($2)
Deteriorate Haunt
Summon Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite: Skeleton token 2/1
  • :ps_: Scavenger: lvl 1 Geiger 2/3
  • :pschip: Technician: lvl 1 Garth 1/1
  • :target: Lookout: Hyperion 4/2
    In Play:
  • Skeleton token 1/1
  • Skeleton token 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

The hardest part now is ensuring Tech III to survive. Judgement Day means cstick has only 1 spare gold. If he manages to kill both my heroes (as I will summon one) with Garth + Immortal, then nether drain Bigby -> Garth, he can summon Hyperion and destroy my tech lab, and I've nothing to beat that. I can suicide Garth, Hyperion and a skele onto Immortal, then kill his lvl 3 garth with BC, so he's left with only 1 attacker after Judgement Day, but I've only 1 hero standing; that's probably better in case of Judgement Day, but worse if he goes for another line. If i do so, I'm left with 3 skeletons (or 2 if I trade with elite) after BC attacks, so I lose to Hyperion + Tricycloid. Oh well, I miscounted, cstick only has 9 workers, so Judgement Day would let him with no spare gold. Let's wall off then…

P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Tricycloid


STARTING HAND
Skeleton Javelineer
Tax Collector
Judgment Day
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp
Deteriorate
Skeleton Javelineer


NextHand

Scribe
Injunction
Ready or Not
Immortal


Discard

Sacrifice the Weak
Judgment Day
Tax Collector
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($10)
Immortal kills Bone Collector
Midband Garth - ($7)
Garth + a Skeleton kill Geiger, Garth to L6
Maxband Garth, summon Tricycloid - ($6)
Play Geiger - ($4)
Skeleton trades with Garth, Geiger to L3
Tricycloid pings all 3 skeletons
Summon a Skeleton - ($3)
Play Sacrifice the Weak, saccing the Skeleton and killing Hyperion - ($1)
Worker - ($0)
Replay Pestering Haunt from Graveyard

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Geiger (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Jandra, the Negator, Bone Collector)
  • Pestering Haunt (1/1)
  • Immortal (5/2)
  • L7 Garth (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Graveyard
Bone Collector
Pestering Haunt
T-rex
T-rex
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Thieving Imp
Pestering Haunt


NextHand

Tricycloid
Now!
Deteriorate
Bone Collector
Skeleton Javelineer


Discard

Hyperion
Graveyard
Sacrifice the Weak
T-rex
Immortal
Immortal


Tech 2 card(s)
Get Paid + scav - ($11)
Worker - ($10)
T-Rex, destroying Tricycloid and Haunt. You gain 1, graveyard and all stuff go to discard - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T-rex 10/10+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

I tech my own Immortals just in case; I guess Ready or not may serve but it won't if T-rex dies this turn. I considered summoning Midori instead of BC but if ever some Executioner joins the fray, that's game, so I won't take the risk.

P1T7


Tech StartingHand Workers

TECH
Now!
Tricycloid


STARTING HAND
Injunction
Scribe
Ready or Not
Immortal
Tricycloid


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp
Deteriorate
Skeleton Javelineer


NextHand

Hooded Executioner
Graveyard
Tax Collector
Now!


Discard

Ready or Not
Immortal
Injunction


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Play Scribe, reshuffle and draw - ($9)
Immortal hits T-Rex for 4
Play Ready or Not on Immortal - ($5)
Immortal hits T-Rex for 5
Play Tricycloid - ($0)
Tricycloid kills T-Rex
Geiger hits Bone Collector for 2
Tricycloid kills Bone Collector
Garth hits Tech Lab for 3
Tricycloid breaks Tech Lab

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Immortal (5/5)
  • L7 Garth (3/4)
  • L3 Geiger (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Now!
Bone Collector
Deteriorate
Tricycloid


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Thieving Imp
Pestering Haunt


NextHand

T-rex
Now!
Immortal
Graveyard
Hyperion


Tech 0 card(s)
Get Paid - ($11)
Tech Lab - Balance - ($10)
Summon Geiger - ($8)
Tricycloid - ($3)
Tricycloid kills Geiger, mine ups to lvl 3
Bone Collector - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 5/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:
    In Play:
  • lvl 3 Geiger 2/4
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11

P1T8


StartingHand Workers

STARTING HAND
Now!
Tax Collector
Graveyard
Hooded Executioner


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp
Deteriorate
Skeleton Javelineer
Tax Collector


NextHand

Sacrifice the Weak
Tricycloid (3/3)
Judgment Day


Discard

Ready or Not
Immortal
Injunction
Scribe (1/3)
Now!


Tech 0 card(s)
Get Paid - ($10)
Immortal + Scribe kill Tricycloid
Tricycloid kills Skeleton
Play Boosted Hooded Executioner, killing Bone Collector - ($5)
Garth hits Tech Lab to 1
Play Graveyard - ($3)
Summon Skeleton - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Immortal (5/5)
  • L7 Garth (3/4)
  • Tricycloid (3/2)
  • :heart: Graveyard HP: 3 ()

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11

"P2T8


Tech StartingHand Workers

TECH
Nether Drain
Ready or not


STARTING HAND
T-rex
Hyperion
Now!
Now!
Immortal
T-rex


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Thieving Imp
Pestering Haunt


NextHand

Deteriorate
Immortal
Now!
Sacrifice the Weak
Bone Collector


Discard

Tricycloid
Bone Collector
Skeleton Javelineer 1/1
Now!
Immortal
T-rex
Graveyard
Hyperion
Nether Drain
Ready or not


Tech 2 card(s)
Get Paid +scav - ($12)
T-Rex, killing Hooded Executioner and Tricycloid - ($4)
Now! on T-rex - ($3)
Dinosaur slays Skeleton and overpowers onto Garth
Geiger maxbands, dino is trashed and comes back, trashing two workers
Summon Garth - ($1)
Skeleton token - ($0)
Geiger destroys Graveyard

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T-rex 10/10+A
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton 1/1
  • :pschip: Technician: lvl 1 Garth 1/3
  • :target: Lookout:
    In Play:
  • lvl 5 Geiger 3/4
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

So sad I drew my second T-rex, but well. Having my own Immortal soon should help, too.

"

1 Like

P1T9


Tech StartingHand Workers

TECH
Injunction


STARTING HAND
Judgment Day
Tricycloid (3/3)
Sacrifice the Weak
Bone Collector


WORKERS
Skeletal Archery
Thieving Imp
Deteriorate
Skeleton Javelineer
Tax Collector


NextHand

Tricycloid (3/2)
Pestering Haunt (1/1)
Hooded Executioner (3/3)
Jandra, the Negator


Tech 1 card(s)
Get Paid + float - ($10)
Play Tricycloid - ($5)
Ping Skeleton
Break Tech Lab
Ping Tech 2
Play Geiger - ($3)
Play Sacrifice the Weak, Saccing Tricycloid and killing T-Rex - ($0)
Immortal kills Garth, Geiger midbands

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Geiger (2/4)
  • :target: Lookout:

In Play:

  • Immortal (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

You have to tech 2 cards as long as you’ve less than 10 workers, iirc.

3 Likes

Umm, this is several turns too late, but T-Rex has resist 2.

4 Likes