Sacrifice the Weak
Jandra, the Negator
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Garth - ($1)
Summon Skeleton - ($0)
Play Pestering Haunt
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Garth (1/3+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
My commentary about this matchup from last time remains relevant — Immortals + Judgment Day + Doom Grasp should beat just about anything he can do if the game goes long. It’s just a little trickier to set that up without the P2 econ advantage. I’m going to start with a standard Garth opening and see where things go from here. Next turn, I might go for Graveyard and tech Tax Collector + Bone Collector or Scribe.
Last game against cstick was pretty close until Judgement Day cleansed my board while Immortals stood unharmed. Bigby’s spells should decide the game again, as none of us should head for a base rush. Playing Immortals myself exposes me to Injunction, while token spam fears Judgement Day (especially if I sac workers to do so).
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, you discard #2 - ($3)
Skeleton token - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: lvl 1 Garth 1/3+A
Elite:
Scavenger: Skeleton token 1/1
Technician: Skeleton token 1/1
Lookout: In Play:
Thieving Imp 2/2 Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0 Gold:
Gold: 0
Workers: 7
Thoughts
Early graveyard, so I guess BCs are incoming ? Imp should help reducing handsize, while I'll play my own BCs, as I fear Argonauts won't help much here, due to both Injunction and Judgement Day. 1g is much worth readiness and +1hp.
Tax Collector
Deteriorate
Sacrifice the Weak
Scribe
Immortal
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon a Skeleton - ($4)
Play Pestering Haunt from Graveyard
Deteriorate Technician Skeleton
Play Jandra - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Jandra, the Negator (3/3+A)
Elite: L1 Garth (2/3)
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Graveyard HP: 3 ()
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 7
Thoughts
Yuck, losing the Tax Collecter here sucks a lot. I unfortunately don’t have any other way to protect Garth here besides playing Jandra. I’d much rather have Imp, Bone Collector, or even Javelineer.
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
NextHand
Bone Collector
Graveyard
Bone Collector
Hyperion
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Jandra
Imp suicides on Jandra, Garth finishes her off
Your skeles and Haunt die, you gain 1, draw 1 (reshuffle before teching)
Skeleton token
Pestering Haunt
Tech II - Present - ($2)
Skeleton token - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Skeleton token 1/1+A
Elite:
Scavenger: Skeleton token 1/1
Technician:
Lookout: In Play:
lvl 1 Garth 1/1
Pestering Haunt Buildings:
Base HP: 20
Tech I HP: 5
Tech II - Present HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0 Gold:
Gold: 1
Workers: 8
Thoughts
drew 6 out of 9 cards and no tech Is cstick seems to have had none as well though. I can trade both boards with Deteriorate, which seems fine if I play Graveyard first. Yet I will favor Tech II and skele spam for now, to make some use of my econ advantage. If I draw hyperion, I may get a hero kill, so maybe summon and maxband Geiger right away to get value; else, I can maxband Garth straigth and bring whatever seems the best between Hyperion and Tricycloid. My plan is saving enough money to go to Tech III, as cstick's deck seems to have no way to deal with T-rexes (save from walling with Immortals), and his own Tech III options aren't that good. Max Geiger on T-rex + Now! instawins against most of whatever cstick can build, so if I manage to do that, I should be fine.
STARTING HAND
Bone Collector
Sacrifice the Weak
Bone Collector
Hyperion
Graveyard
Skeletal Archery
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Tricycloid
Tech 2 card(s)
Get Paid + float - ($9)
Hyperion - ($4)
Hyperion kills BC, I draw
Bone Collector - ($2)
Skeleton token - ($1)
Haunt trades with yours
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bone Collector 3/3+A
Elite:
Scavenger: Skeleton token 1/1
Technician: Skeleton token 1/1
Lookout: Skeleton token 1/1 In Play:
lvl 1 Garth 1/1
Hyperion 4/2 Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0 Gold:
Gold: 0
Workers: 9
Thoughts
Well. I'll have a hard time breaking Tech II ! On a plus note, I won't face Judgement Day if I don't kill scav skeleton. But that probably means Immortal(s) or countermeasures (tricycloids and all). OK so let's follow the plan. This turn I try and hit as hard as I can, while I build Tech III on next turn. Then I must tech T-rexes now, as I'll most probably reshuffle (unless I draw Deteriorate or Jav). Sadly I must trade haunts to avoid Garth dying for nough.
Skeleton Javelineer
Sacrifice the Weak
Tax Collector
Judgment Day
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Immortal - ($2)
Summon a Skeleton - ($1)
Replay Pestering Haunt
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Immortal (5/5+A)
Elite: Skeleton (2/1)
Scavenger: Skeleton (1/1)
Technician: L1 Garth (1/3)
Lookout:
In Play:
Graveyard HP: 3 (Jandra, the Negator, Bone Collector)
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
I’m choosing to summon a skeleton rather than play Bone Collector here so that if he wipes my board, I have enough gold to max Bigby and play Judgment Day without skipping a worker. I’m patrolling Garth so that he can’t break Tech 2 while leaving Garth alive, which would deny my access to Bigby spells.
The hardest part now is ensuring Tech III to survive. Judgement Day means cstick has only 1 spare gold. If he manages to kill both my heroes (as I will summon one) with Garth + Immortal, then nether drain Bigby -> Garth, he can summon Hyperion and destroy my tech lab, and I've nothing to beat that. I can suicide Garth, Hyperion and a skele onto Immortal, then kill his lvl 3 garth with BC, so he's left with only 1 attacker after Judgement Day, but I've only 1 hero standing; that's probably better in case of Judgement Day, but worse if he goes for another line. If i do so, I'm left with 3 skeletons (or 2 if I trade with elite) after BC attacks, so I lose to Hyperion + Tricycloid. Oh well, I miscounted, cstick only has 9 workers, so Judgement Day would let him with no spare gold. Let's wall off then…
Tricycloid
Now!
Deteriorate
Bone Collector
Skeleton Javelineer
Discard
Hyperion
Graveyard
Sacrifice the Weak
T-rex
Immortal
Immortal
Tech 2 card(s)
Get Paid + scav - ($11)
Worker - ($10)
T-Rex, destroying Tricycloid and Haunt. You gain 1, graveyard and all stuff go to discard - ($2)
Bone Collector - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: T-rex 10/10+A
Elite:
Scavenger:
Technician: Bone Collector 3/3
Lookout: In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 6 Gold:
Gold: 0
Workers: 11
Thoughts
I tech my own Immortals just in case; I guess Ready or not may serve but it won't if T-rex dies this turn. I considered summoning Midori instead of BC but if ever some Executioner joins the fray, that's game, so I won't take the risk.
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Play Scribe, reshuffle and draw - ($9)
Immortal hits T-Rex for 4
Play Ready or Not on Immortal - ($5)
Immortal hits T-Rex for 5
Play Tricycloid - ($0)
Tricycloid kills T-Rex
Geiger hits Bone Collector for 2
Tricycloid kills Bone Collector
Garth hits Tech Lab for 3
Tricycloid breaks Tech Lab