[XCAFRR21] QuarterFinals: zango vs FrozenStorm

@FrozenStorm I hope you enjoy our first sanctioned game, I’m really looking forward to it. Good luck and have fun.

Well well, the model told me P1 white has a high win probability (when neglecting player’s skill) in this matchup. After reading a ton of these games in the forum here, I’m not that sure about that. Feels more like a MU on razor’s edge.

And what a coincidence all P1 so far had the aged sensei in their opening. I must confess: me too.

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Snapback
Safe Attacking
Grappling Hook
Aged Sensei


WORKERS
Safe Attacking


NextHand

Savior Monk
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer


Discard

Grappling Hook
Sensei’s Advice
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Great split with AS now and smoker & monk next turn. Obviously I would have preferred hook & SA next turn, but that would have been asking for too much. Now let’s hope for no Bogre…

GL HF @zango ! It’s gonna be a rough start to this game but I’ll try to make it interesting :slight_smile:

[XCAFRR21] Quarters Player 2 Turn 1

P2 Red vs P1 White

Starting Hand

Nautical Dog
Charge
Pillage
Careless Musketeer
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nautical Dog (4)
  • Worker (3)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6

End of Turn Hand
End of Turn Discard
My Thoughts

Yck first hand, I think I just float a ton and hope to score a Rook kill with Zane. I’m not holding any of the cards necessary to eat patrol next turn, but I guess zango won’t know that eh? :wink:


P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Fox Viper
Savior Monk
Smoker
Fox Primus
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Primus


NextHand

Sparring Partner
Grappling Hook
Fox Viper
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook buffed by AS kills dog, takes 1
Savior Monk - ($2)
tech 1 - ($1)
smoker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/3, lvl1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

First I was happy not to see the Bogre, then I started to understand what red can do next round with 9 gold :sweat_smile:

Relentless P1 White setup there

[XCAFRR21] Quarters Player 2 Turn 2

P2 Red vs P1 White

Starting Hand

Bombaster
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Scorch

Events of Turn:


Upkeep:

  • Get Gold (6+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bloodlust


Main:

  • Bloodrage Ogre (7)
  • Bombaster (5)
  • Tech1 (4)
  • Tower (1)
  • Worker (0)
Workers

Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Scorch
Pillage
Bloodlust

End of Turn Discard
My Thoughts

Gonna be rough, I think I go Bloodlust (helps pick off weanies on 1hp) and GPT for birds / body. Tower should help keep attackers down, no doubt we’ll get a safe attacking drop. I think probably turtle for Anarchy T3 is the play here but we’ll see if a pivot to Blood makes sense

Phew didn’t whiff the draw at least


We do what we can to make you feel uncomfortable :wink:

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Training Grounds


STARTING HAND
Sparring Partner
Snapback
Grappling Hook
Fox Viper


WORKERS
Safe Attacking
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Sparring Partner
Morningstar Flagbearer


Discard

Grappling Hook
Savior Monk (2/2)
Snapback
Bird’s Nest
Training Grounds


Tech 2 card(s)
Get Paid - ($6)
Monk heals Rook back to full health
Worker - ($5)
Rook buffed by AS kills your SL, Rook takes 3 after armor
midband Rook heals - ($1)
Sparring Partner - ($0)
Hook Bombaster to elite
Monk trades Bombaster

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Rook (3/5, lvl5)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I would have been way more afraid of 3 floating instead of this tower. Let’s see whether I will change my opinion on that somewhen in the future.
Again a good trade for me, two cards and two gold for two cards and four gold. Let’s continue rolling. The hook is in the firm believe that I can maxband Setsuki somewhen soon, but even if not: the card less for both of us hurts him probably more than it does me and it also guarantees that his next two turns only see two teched cards, which I deem highly unlikey to contain cards like sharks or kidnapping, which I value highly in my own setup phase. I even prefer that over keeping my own cycle under better control by shuffling now.

[XCAFRR21] Quarters Player 2 Turn 3

P2 Red vs P1 White

Starting Hand

Gunpoint Taxman
Scorch
Pillage
Bloodlust

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Kidnapping
Gunpoint Taxman, Bloodlust


Main:

  • Drakk (5)
  • Bloodlust Aged Sensei and Smoker, who disappears back to your hand (3)
  • Gunpoint Taxman (1)
  • Worker (0)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drakk (1/3 lvl 1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Charge
Mad Man
Nautical Dog

End of Turn Discard
My Thoughts

Wisely Zango heals Rook there, low on cards now though. I suspect it’ll probably be maxband beefy Rook coming. Not super great to deal with but hopefully I can overcome. No easy answer though. Crashbarrows + Desperation probably best, gonna go Sharks + Kidnapping for general deck help and we’ll see how it goes!


P1T4


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Sparring Partner
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Smoker (1/1)


NextHand

Bird’s Nest
Aged Sensei (1/1)
Grappling Hook
Training Grounds


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
SPartner gives Rook a rune
Rook kills GPT, takes 4
maxband Rook heals - ($3)
SPartner #2 - ($2)
heroes’ hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner #2 (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (5/7, lvl8, two lives)+
  • Sparring Partner #1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Rook is pure gold in this match!

Post draw: bummer, my only tech 2 card is in my hand :frowning:

[XCAFRR21] Quarters Player 2 Turn 4

P2 Red vs P1 White

Starting Hand

Charge
Mad Man
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow x2
Surprise Attack, Kidnapping
Gunpoint Taxman, Bloodlust


Main:

  • Nautical Dog (7)
  • Worker (6)
  • Tech 2 Blood (2)
Workers

Mad Man, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Makeshift Rambaster
Pillage
Bombaster

End of Turn Discard
My Thoughts

This is brutal. I don’t have easy Rook answers. I think my best option is Barrows, just try to pin my ears back and go full offense. I don’t feel confident I’ll keep a tech 2 healthy even though… Just feels pretty hopeless. Drawing into a fat deck with no real recourse to pivot. Let’s hope no Snapback, taking out Drakk, Zane and my tech 2 would be pretty devastating


P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Hidden Ninja


STARTING HAND
Training Grounds
Bird’s Nest
Aged Sensei (1/1)
Grappling Hook


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Smoker (1/1)


NextHand

Sensei’s Advice
Earthquake
Savior Monk (2/2)
Earthquake


Discard

Grappling Hook
Training Grounds
Aged Sensei (1/1)
Martial Mastery
Hidden Ninja


Tech 2 card(s)
Get Paid - ($8)
SPartner #1 buffs SPartner #2
Hook Drakk to lookout
grave - ($6)
SPartner #2 kills Drakk, grave lvl 3, my base takes 1
Rook walks past dog and breaks tech 2, takes 1, your base takes 2
birds nest - ($4)
ready SPartner to buff grave - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (4/5A, lvl3)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (5/6, lvl8, two lives)+
  • Sparring Partner #2 (3/1)+
  • Bird’s Nest
  • bird #1 (1/1)
  • bird #2 (1/1)
  • Sparring Partner #1 (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Kill Drakk with Rook and hook dog away from technician or break tech 2?
Oh how I wish I had a Martial Mastery…

And how to patrol? A 3/3 SPartner in SL or a buffed grave that can easily be traded by Zane? If he has sharks, he can trade Grave with Zane and deal 8 damage to whatever he wants, but i think that’s fine for me with a 93% probability of drawing the earthquake next turn

I’ll float two, because I’d love to spend two gold on him going down on cards even further :wink:

Post draw: double earthquake! Let’s see whether he steals anything. If not this should be lethal next turn.

I’ll fold there, I don’t have a way back in this game. GG WP! GL in semis!

2 Likes

Thanks a lot man, GG.

After A TON of research on this matchup, it didn’t seem like the 70% win probability that the model is predicting. But yes, red has no good answers to heros, hence this game with investing everything in Rook. Earthquake with birds is brutal in itself, but a maxband Rook for backup is a big pain in itself for red.
I think it looks completely different, if you actually had had something to put into the patrol zone t1

2 Likes

Yeah you hit all the salient analysis, Rook is tough for red (esp at Maxband), I had a bad first split and you had a perfect one. White P1 gets pretty easy board control and no Brogre for me + AS → Monk + Smoker for you meant I had little hope to retake any board position

1 Like

Off the top of my head, a Red answer for heroes is Flame Arrow. High-health heroes like Rook are still a pain if Crashbarrows can’t reach them. Good job, zango.

2 Likes

Yea non-rook heroes can be dealt with via Flame Arrow pretty well, especially the non-5hp ones. Sharks also aren’t bad or Crashbarrow. Nothing as strong as Origin Story, Snapback, Nether Drain, Doom Grasp, Free Speech etc though. I would have had no opportunity to Flame Arrow ftw here :man_shrugging:

2 Likes