Aged Sensei (1/1)
Morningstar Flagbearer
Fox Primus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Fox viper - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Rook (2/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Fox Viper (2/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
How the heck do you defend against that? I honestly don’t see a way that is safe for not taking behind if he had the right cards in hand, so let’s take the gamble here…
Seems okay to attack Rook even from the squad leader position. He could use Grappling Hook to trade out and kill Grave, but Rook would die too so that 's okay. Going for Twins and Sparring partner means I probably won’t keep up the pressure next turn.
I got both my tech 1s, which is great! However, I want to keep Sensei’s advice and snapback, which means workering Fox Primus… gotta tech Bird’s Nest as on anti-air option.
puh, both Tech1 choices in T3 is hard. Without the twins for myself that would have been harsh… I’ll invest the float to ensure that eventually both twins return to the codex, even though that puts a big crosshairs on Rook.
STARTING HAND
Snapback
Morningstar Flagbearer
Bird’s Nest
Fox Viper (2/1)
WORKERS
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer
NextHand
Training Grounds
Aged Sensei (1/1)
Young Lightning Dragon
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 discipline - ($3)
birds nest - ($1)
one twin trades with SPartner, you draw
Rook walks past your patrol and trades with grave
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Rambasa Twin 1 (3/2)
Lookout:
In Play:
bird 1 (1/1)
bird 2 (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Very difficult what to do with Rook. With birds it’s so tempting to deal 3 damage to tech 2, but then midband grave would kill him, I think this is the better way… Unfortunately…
So much mirroring! It’s tempting to get a surplus here, but it’s probably important to keep Rook and the Bird’s Nest around in case of Young Lightning Dragons. Of course there’s always snapback… but if I can get Whitestar Grappler out before the dragons I can deal with them that way.
Yeah, lol. Happy to have decided to go for a different spec, though. So I’m at least somewhere breaking the mirror
Edit: added attack bonus from training grounds to hero stats
P2T5
Tech StartingHand Workers
TECH
Earthquake
Young Lightning Dragon
STARTING HAND
Aged Sensei (1/1)
Training Grounds
Sensei’s Advice
Young Lightning Dragon
WORKERS
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer
NextHand
Fox Viper (2/1)
Bird’s Nest
Discard
Sensei’s Advice
Earthquake
Young Lightning Dragon
Tech 2 card(s)
Get Paid + float - ($10)
skip Worker
setsuki - ($8)
grave - ($6)
Training Grounds - ($5)
Aged Sensei (1/1) - ($4)
Young Lightning Dragon - ($1)
Sensei’s Advice on my birds - ($0)
birds kill SL & technician, you draw
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Young Lightning Dragon (3/3A)
Elite:
Scavenger: Aged Sensei (1/1)
Technician: Rambasa Twin 1 (3/2)
Lookout:
In Play:
bird 1 (1/1)
bird 2 (1/1)
Training Grounds
setsuki (1+1/3, lvl1)
grave (2+1/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 3
Gold:
Gold: 0
Workers: 9
Thoughts
That birds nest is surprising, so no pre teched tech2. That leaves a maximum of 4 tech2 cards in his current cycle, but with his hand size still up and running with all my technician kills, that’s not going to be a problem for him.
It’s just too tempting to empty my hand, even though the risk is high that the next turn then has nothing of interest in my hand.
Yikes! I am in trouble now. I can’t quite kill a hero, but I’d better maxband Rook to save him from Graves’ sword. I should have tech’d DeGrey earlier… I didn’t think the birds would be so annoying! At least the tower can deal with the birds, and maybe weaken some others.
STARTING HAND
Fox Viper (2/1)
Bird’s Nest
Grappling Hook
WORKERS
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer
Fox Viper (2/1)
NextHand
Training Grounds
Savior Monk (2/2)
Mind-Parry Monk
Discard
Sensei’s Advice
Earthquake
Young Lightning Dragon
Earthquake
Fox’s Den Students
Aged Sensei (1/1)
Grappling Hook
Bird’s Nest
Tech 2 card(s)
Get Paid + scav - ($10)
Heroes Hall - ($8)
Hook: your SL to lookout
exhaust training grounds to maxlevel grave
grave kills grappler, sparkshots AS, you draw
remove swordrune from grave to let Rook crumble
my birds trade with your birds, you gain 1
YLD pumped up kills Rook, nest topples, levels to Setsuki - ($5)
maxband Setsuki - ($2)
worker - ($1)
Stesuki breaks tower, your base takes 2
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
setsuki (3+1/3, lvl6)
Training Grounds
grave (4+1/1, lvl7)
Young Lightning Dragon (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 8
Gold:
Gold: 1
Workers: 10
Thoughts
waiting for MPM…
Let’s cross fingers for setsuki draw…
Speed of the Fox
Bird’s Nest
Snapback
Doubling Barbarbarian
Tech 0 card(s)
Get Paid - ($9)
Scavenge - ($10)
Setsuki - ($8)
Midband Setsuki - ($5)
Speed of the Fox - ($3)
My Setsuki asassinates yours
Setsuki Maxbands
Sparring Partner - ($2)
Sparring Partner - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Sparring Partner 2/2a
Elite:
Scavenger: Sparring Partner 2/2
Technician: Setsuki 3/4
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
Wow, Rook still died! At least I can speed of the fox to take out setsuki, but that dragon will have revenge surely. This is rough. Even though it’s likely a sparring partner will survive, it’s unlikely that a doubling barbarian will be in my next hand. And he’ll have maxband rook next turn! Yikes…
Thanks! That speed of the fox really got me here! I think I probably would have preferred to kill setsuki over tech 2, as i really fear the card draw (and snapback being the last card in my deck, so it not being in my hand)
It’s been the first time for me to go for discipline tech 2 and it felt awesome! Definitely was fun this game!
Woah mate, you had the grappling hook in T2!
I was so ballsy to gamble on you not having it… You could have moved Rook away from SL to kill him with midband grave buffed by AS, then the whole game looks completely different!
You could have even moved him to technician to mess with my next cycle, as I then definitely will not have any teched card for quite a while…