You had Calamandra on your board by mistake, so I brought her in for you.
P2T7
Starting hand: 5
Nether Drain
Snapback
Lich’s Bargain
Morningstar Flagbearer
Doom Grasp
Thoughts
Nekoatl’s going for all the buildings, huh? Well, let him. Plague Lab doesn’t do much if I’m focusing on heroes, unless it stays down for a turn. Holding off on techs for now, but potentially I want Censorship Council: if I draw well then I can start swinging things around this turn, and the Council will let me hold on to it. Mind Parry Monk would also help if Orpal’s going to start doing things.
Now, then… how much effort do I want to put into drawing Death Rites? I’ve got up to five chances to draw it, if I draw Insurance Agent on the way. Got to be worth a shot, right? That involves a Skeleton ($1), Lich’s Bargain ($2), Bigby’s maxband, the Skeleton I’ve already got, and Insurance Agent ($1). That still leaves me with gold for Death Rites ($4), but not for Doom Grasp ($4) on top of that, which I’d like to have to deal with Orpal. Backup plan is to run Vigor Monk into him. Hang on, $4 for Death Rites when there’s only one unit is a bit much, let’s think about this. What can I do with what I’ve got? I could Doom Grasp the Plague Spitter and Snapback Orpal instead, then I’ve still got a ton of units and heroes to smack into his buildings. I’ll do that instead. In fact, I’ll smack his base instead of the other buildings: I’m feeling confident now, and have several Skeletons to draw Death Rites if I need it, I think I can skip dealing with that Verdant Tree. Oh, but my Skeletons could be destroyed by Plague Lord or Plague Lab, I should be more careful. OK, I’ll take out the Tech III, I should be able to deal with Abomination or Plague Lab easily enough.
Teched cards: 0
T2: Hooded Executioner, Nether Drain
T3: Doom Grasp, Insurance Agent
T4: Judgement Day, Vigor Adept
T5: Training Grounds, Versatile Style
T6: Death Rites, Lich’s Bargain
Get paid - ($10)
Lich’s Bargain, I lose a worker, my base to 16, horde arrives - ($8)
Doom Grasp, I sacrifice the new Skeleton, Plague Spitter dies - ($4)
Expensive Snapback, Orpal swaps out for Calamandra - ($0)
Bigby kills Argargarg, you draw, takes 1 damage, levels fizzle
Hooded Executioner kills Calamandra, takes 2 damage
Vigor Monk readily destroys your Tech III, your base to 18
Garth destroys your Verdant Tree
Skeleton hits your Tech II down to 4
Discard 3, draw 5
Squad Leader: Vigor Monk 5/5+1A (frenzy 1, readiness)
Elite: Zombie 1+2/2
Scavenger: Skeleton #1 1/1
Lookout: Horror 3/3 (resist 0+1, deathtouch)
Bigby L5 3/3 (1 damage)
Garth L7 3/4
Hooded Executioner 3/1 (2 damage)
Skeleton #2 1/1
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Law)
Hand: 5
Fox Viper
Training Grounds
Versatile Style
Death Rites
Safe Attacking
Deck: 3
Insurance Agent
Judgement Day
Savior Monk
Discard: 5
Lich’s Bargain
Snapback
Nether Drain
Morningstar Flagbearer
Doom Grasp
Card count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
5 in hand
3 in deck
5 in discard
5 in workers
Total: 20
Gold: 0
Workers: 9
5 x start
T1: Fox Primus
T2: Smoker
T3: Grappling Hook
T4: Aged Sensei
T5: Sensei’s Advice
-1 from Lich’s Bargain