[XCAFRR19 Round7] dwarddd [Future]/Peace/Anarchy vs frozenstorm [Demonology]/Growth/Strength

ooh lets see what i can do against the current leader of the tournament…
GL HF!

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Forgotten Fighter
Battle Suits
Hardened Mox
Plasmodium


WORKERS
Hardened Mox(1/1) indestructible


NextHand

Time Spiral
Fading Argonaut
Neo Plexus
Nullcraft
Tinkerer


Discard

Plasmodium
Temporal Research
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Onimaru - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru(2/3)frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmm gonna go peace engine preliminarily, knight of the conclave also connects well and its a strong plan any day, he has no cruching counter i can think of, growth does grow faster but going first i think i can pull it off; very almost went juggermox until i realised polymorph counters it

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@FrozenStorm forgot to tag

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We both have strong decks, so it’ll be a fun game to play out here! GL HF @dwarddd

XCAFRR19 Player 2, Turn 1

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Deteriorate
Pestering Haunt
Thieving Imp
Summon Skeletons
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Pestering Haunt
  • Worker (2)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer

End of Turn Discard
My Thoughts

Interesting matchup. This car is the “Legendary” deck, trying to play around Jandra + Boulder + Galina and Mythmaking, but in my experience that often doesn’t work out so great. Add on top of that the fact that Vir can take my Mythmaking and really screw my whole tech line, and I feel like I should play for Meta or Ancients. That means I’m workering Jandra here, in favor of having Summon Skeles around for later.

I’d be tempted to open with Vandy here, but floating 1g means I want 4hp and that’s cheaper to get from Rook (plus maxband Rook is super tough for him to deal with, and floating gold Rook is hella threatening. He’ll have to drop two of Nullcraft, Tinker, Fargo, Plexus or Mox). I should be mindful of juggermox


P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Time Spiral
Nullcraft
Tinkerer
Neo Plexus
Fading Argonaut


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral


NextHand

Overeager Cadet
Nullcraft
Tinkerer
Battle Suits
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru(2/3+a)frenzy

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

couldve gone for a nullcraft but wouldve left my oni open to a maxband rook (damn that float he’s got)

Coin flip isn’t going your way this time…

XCAFRR19 Player 2, Turn 2

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Bird’s Nest
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Sacrifice the Weak, Fargo dies (5)
  • Haunt and Rook kill Oni, Rook to level 3
  • Midband Rook (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Bird’s Nest
Bird’s Nest

End of Turn Discard
My Thoughts

What do I tech here… He’s probably going GPT… I probably want Bird’s Nest… what else though? Giant Panda? Next turn is probably maxband Rook + birds… I’m drawing fat into the deck so I’m probably not rushing tech 2… do I go 2x Birds nest and worker one of em? That’s not a bad idea… Okay, sure. Probably next turn teching Dark Pact + Earthquake, and then Turn 4 teching Ancients? probably, yea

Nice, Bird’s Nest x2, I’ll worker one, play the other, and maxband Rook. Maybe also lay the jav


yh i knew about the sac the weak but idk what i was doing patrolling oni in lookout it was literally pointless… wouldn’t have minded an extra card either…

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Gunpoint Taxman


STARTING HAND
Nullcraft
Battle Suits
Overeager Cadet
Overeager Cadet
Tinkerer


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer


NextHand

Temporal Research
Plasmodium
Neo Plexus
forgotten fighter


Discard

Fading Argonaut(2/3+a)
Nullcraft
Flagstone Garrison
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Overeager cadet x 2

Float ($4)
Discard 1, draw 3+1 for reasons below


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet(3/2)
  • :pschip: Technician: Overeager Cadet(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

hmm down on cards, should be able to build tech 2 next turn though

edit: added extra card to next hand for any spectators interested

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I was a bit perplexed by that choice :slight_smile: I would be fine with you drawing one for his death retroactively if you’d like

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That would be really nice, go back and draw at the start of ^ my turn or just draw one now so my next hand is 4 cards?

Easier probably to do the latter and feels unlikely you would have played what you drew yea? So that’d be my preference, but I’ll leave it up to you

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Yep good with me, thanks a lot! Your turn now then :+1:

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Sounds good!

XCAFRR19 Player 2, Turn 3

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Bird’s Nest
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake, Dark Pact
Bird’s Nest x2


Main:

  • Rook kills Scav, you get 1g
  • Maxband Rook (4)
  • Bird’s Nest (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Bird’s Nest, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1+1armor)
  • :psfist: Elite: Skeleton Javelineer (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Thieving Imp
Pestering Haunt
Graveyard
Poisonblade Rogue

End of Turn Discard

Earthquake
Dark Pact
Sacrifice the Weak
Deteriorate

My Thoughts

Tons of float there, I expect Dward is trying to tech up + cause as much Zane chaos as possible. I don’t have a lot of bodies capable of dealing with that well (besides Rook, and I wanna take a free board shot with him) so if my tech 1 gets broken so be it, nbd


P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Neo Plexus
Plasmodium
Temporal Research
Forgotten Fighter


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Gunpoint Taxman
Fading Argonaut(2/3+a)
Plasmodium
Flagstone Garrison


Tech 2 card(s)
Get Paid + float + scav - ($12)
Worker - ($11)
Tech 2, peace - ($7)
Build Tower - ($4)
Hire Onimaru - ($2)
Hire Neo Plexus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(3/2)
  • :pschip: Technician: Onimaru(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

couldve gone for a nullcraft but wouldve left my oni open to a maxband rook (damn that float he’s got)

XCAFRR19 Player 2, Turn 4

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Thieving Imp
Pestering Haunt
Graveyard
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2


Main:

  • Rook kills SQL, takes 4
  • Birds kill Plexus, you get 1g
  • Thieving Imp, discard #1 of 4 (5)
  • Pestering Haunt
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Poisonblade Rogue, Bird’s Nest, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Rook (4/2 lvl 8)
  • Pestering Haunt (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Summon Skeletons
Blooming Ancient
Sacrifice the Weak

End of Turn Discard
My Thoughts

Interesting that he’s shelling up rather than trying to hit back… I can roll with that I spose :slight_smile: teching both Ancients, keeping his board sparse and dropping Haunt so if I draw earthquake, I can do some damage with it.


This is gonna be close! I think a lot depends on which two cards u drew after shuffling as I’d really like my garrison intact please? :wink:

P1T5


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Fading Argonaut(2/3+a)
Plasmodium
Gunpoint Taxman
Flagstone Garrison
Nullcraft
Temporal Research


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research


NextHand

Drill Sergeant
Overeager Cadet(3/2)
Flagstone Garrison


Discard

Overeager Cadet(3/2+a)
Neo Plexus(3/2)
Gunpoint Taxman
Plasmodium
Knight of the Conclave
Knight of the Conclave


Tech 2 card(s)
Get Paid+scav, discard #1 - ($9)
Worker - ($8)
flagstone garrison - ($5)
fargo, draw 1 - ($3)
Nullcraft, draw 1 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft(1/1) cannot be the target of buff/debuff spells
  • :pschip: Technician: Onimaru(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

teching knights as unless he’s teched a shadow blade, which i feel is unlikely, i Will have a FG and a DS down next turn, and I’ll draw 2 cards round, and this way there r 3 cards in my discard that cost 0

Well usually please and thank you are the magic words, but I’m afraid I can’t honor that request.

XCAFRR19 Player 2, Turn 5

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Summon Skeletons
Blooming Ancient
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Giant Panda, Stampede
Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2


Main:

  • Birds are reborn
  • Blooming Ancient (5)
  • Arg + Midband, two runes to BA (1)
  • Rook kills SQL, crumbles
  • Give the two BA runes to Skeleton Jav, he long-ranges down Oni, takes 1, you draw 1, Arg maxbands, BA gets another rune from Water Elemental
  • BA gives the new rune to Thieving Imp, who hits your Garrison to 1hp
  • Pestering Haunt, breaks the Garrison, dies to tower
  • Worker (0)
Workers

Sacrifice the Weak, Poisonblade Rogue, Bird’s Nest, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor)
  • :psfist: Elite: Water Elemental (3+1/3)
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Arg (1/5 lvl 5)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Rook (4/6 lvl 8, crumbling)
  • Blooming Ancient (2/4)
  • Thieving Imp (3/2 from +1/1 and 1 damage)
  • Skeleton Jav (3/2 from +2/2 and 1 damage)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Dark Pact
Deteriorate
Blooming Ancient

End of Turn Discard
My Thoughts

This is great for me


atm you have 1 less attack than i have health before my garrison dies… but, of course, your tech 2 is growth…

P1T6


Tech StartingHand Workers

TECH
Debilitator Alpha
Promise of Payment


STARTING HAND
Overeager Cadet(3/2)
Flagstone Garrison
Drill Sergeant
Plasmodium
Fading Argonaut(3/3+a)
Flagstone Garrison
Knight of the Conclave
Overeager Cadet
Gunpoint Taxman


WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Plasmodium


NextHand

Neo Plexus(3/2)
Flagstone Garrison
Debilitator Alpha
Knight of the Conclave


Tech 2 card(s)
Get Paid + float, tech draw - ($10)
Worker - ($9)
build flagstone garrison - ($6)
Hire Drill Sargeant, draw - ($3)
Overeager cadet, rune, draw
Fargo, rune, draw - ($1)
KOTC, rune, draw
Cadet, rune, draw
move some runes, the end!

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3+a)fading ***
  • :psfist: Elite: Overeager Cadet(5+1/4) 2(+)
  • :ps_: Scavenger: Nullcraft(1/1) cannot be the target of buff/debuff spells
  • :pschip: Technician: Drill Sergeant(6/5) 2(+)
  • :target: Lookout: Overeager Cadet(3/2)

In Play:

  • Battle Suits
  • Flagstone Garrison(4)
  • Knight of the Conclave(5/4)r1 forcast ***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

he’s defo winning atm but its still close

XCAFRR19 Player 2, Turn 6

P2 [Demon]/Growth/Strength vs P1 [Future]/Peace/Anarchy

Starting Hand

Dark Pact
Deteriorate
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Elect to tech 2 cards in
All Teched Cards

Earthquake, Giant Panda
Giant Panda, Stampede
Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2


Main:

  • Deteriorate SQL, Imp trades (9)
  • Water Elemental kills Scav, takes 2, you get 1g
  • Arg suicides into elite, Jav trades
  • Vandy + midband BA +1 (5)
  • Dark Pact, draw 2
  • BA kills looky, takes 4
  • Rook walks past DS and breaks Garrison
  • Big bird hits tech 2, dies
  • Tweetie bird hits tech 1, dies
  • Earthquake, tech buildings fall, base to 16, tower dented (0)
Workers

Sacrifice the Weak, Poisonblade Rogue, Bird’s Nest, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3 resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rook (4/5 lvl 8, crumbling)
  • Blooming Ancient (3/1 from +1/1 and 4 damage)
  • Water Elemental (3/1 from 2 damage)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Skeleton Javelineer
Stampede
Giant Panda
Giant Panda

End of Turn Discard
My Thoughts

Worth going all out in losing my dudes to get this double tech + garrison break IMO, teching in another panda and earthquake so that hopefully I can keep this up.


well that seems like a textbook use of birds+earthquake, GG
i think my main mistake was letting rook live too long but tbf i had little direct counter to him

oh wait actually i might try and see where this goes, i havent looked at any hidden stuff yet

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I am just fine to have you continue play if you’d like to

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