[CAWS21] Round1: P1 Bomber678 [Anarchy]/Strength/Growth vs P2 zango [Balance]/Anarchy/Peace

@zango Hmm, time to fight the newbie. Again. But this time I have a real deck.

Turn 1

Hand: Bombaster, Mad Man, Bloodrage Ogre, Bloodburn, Pillage
Workers: Bloodburn

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Bloodrage Ogre ($1)
  4. Summon Mad Man ($0)
  5. Mad Man hits your base for 1
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Bloodrage Ogre (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Mad Man (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Makeshift Rambaster, Charge, Nautical Dog, Scorch

Discard

Bombaster, Pillage

Think

Well, red vs green. Except with Zane. And Arg. And Rook? I don’t know what his deck is going for. It’s not clear to me what the win con is. Is it just to rush for gunship? It may well be. I had better be prepared.

Hi @Bryce_The_Rice nice playing you again. HF & GL!

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Merfolk Prospector
Rich Earth
Rampant Growth
Spore Shambler


WORKERS
Rich Earth


NextHand

Ironbark Treant
Young Treant
Verdant Tree
Playful Panda
Forest’s Favor


Discard

Spore Shambler
Rampant Growth
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
MP - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

it’s time to gamble: all in!

Turn 2

Hand: Makeshift Rambaster, Charge, Nautical Dog, Scorch
Workers: Bloodburn, Scorch

Techs

Turn 2: Gunpoint Taxman, Surprise Attack


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Captain Zeno Zane ($0)
  6. Zane kills Prospector
  7. Ogre and Mad Man deal 4 damage to your base
  8. Discard 3, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Bloodrage Ogre (3/2)
    Mad Man (1/1)
    Captain Zeno Zane (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Careless Musketeer, Makeshift Rambaster, Bombaster, Nautical Dog, Surprise Attack

Discard

Think

Very slow start from him, so I will punish it hard with a lot of base damage. Gotta make it scary to put lots of pressure on.

Not so sure about my choices anymore… :expressionless:

P2T2


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Young Treant
Forest’s Favor
Verdant Tree
Playful Panda
Ironbark Treant


WORKERS
Rich Earth
Playful Panda


NextHand

Forest’s Favor
Merfolk Prospector (1/1)
Tiger Cub
Verdant Tree
The Art of War


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Oni maxband - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: soldier (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: soldier (1/1)
  • :pschip: Technician: soldier (1/1)
  • :target: Lookout:

In Play:

  • Oni (4/5, lvl8)

Buildings:

  • :heart: Base HP: 15

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

it’s time to gamble: all in!

Very dangerous to give red board.


Turn 3

Hand: Careless Musketeer, Makeshift Rambaster, Bombaster, Nautical Dog, Surprise Attack
Workers: Bloodburn, Scorch, Careless Musketeer

Techs

Turn 2: Gunpoint Taxman, Surprise Attack
Turn 3: Blooming Ancient, Bird’s Nest


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Cast Surprise Attack ($0)
  5. Zane kills Squad Leader
  6. Ogre kills Scavenger, you gain 1 gold
  7. Mad Man kills Technician, you draw
  8. Sharks kill Onimaru
  9. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Bloodrage Ogre (3/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Pillage, Charge, Gunpoint Taxman, Makeshift Rambaster, Nautical Dog

Discard

Think

Well makes sense to clear his board, waste his gold, cards, and time (am I right ladies). Uhh anyway, next turn I can easily drop taxman and tech up to start making some evil growth plays, or if I need to, I can aggress, but it’ll cost me. Definitely preferable to just sit back and be ahead in tech.

then let’s reset the board :wink:
NOT the place I want to be in against Miracle Growth, but hey…

P2T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
The Art of War
Tiger Cub
Forest’s Favor
Verdant Tree
Merfolk Prospector (1/1)
Rampant Growth


WORKERS
Rich Earth
Playful Panda
The Art of War


NextHand

Steam Tank
Young Treant
Ironbark Treant
The Art of War
Spore Shambler


Tech 2 card(s)
Get Paid + scav & technician draw - ($8)
Worker - ($7)
tech 1 - ($5)
MP - ($4)
Verdant Tree - ($2)
Zane trades Bogre - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

how very unfortunate he had sharks. But well, he even could have prevented repeated Art of War by MSR + Bombaster/Scorch, but then it would have at least cost an extra card.

But that’s how all-in works. Either you win or you lose…

Ok, let’s race to tech 2 instead


Turn 4

Hand: Pillage, Charge, Gunpoint Taxman, Makeshift Rambaster, Nautical Dog
Workers: Bloodburn, Scorch, Careless Musketeer, Makeshift Rambaster

Techs

Turn 2: Gunpoint Taxman, Surprise Attack
Turn 3: Blooming Ancient, Bird’s Nest
Turn 4: Blooming Ancient, Gunpoint Taxman


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Growth ($2)
  5. Summon Gunpoint Taxman ($0)
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Gunpoint Taxman (3/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 6

Hand

Bombaster, Surprise Attack, Blooming Ancient, Bird’s Nest, Mad Man

Discard

Blooming Ancient, Gunpoint Taxman, Bloodrage Ogre, Charge, Pillage, Nautical Dog

Think

Hmm, tree is a strong play here. It’s possible they could hit me with something strong. I can’t tell what tech 2 they’re aiming for. I’m guessing Peace…? Maybe I should be pulling detonate soon, in case of garrisons.

well, with these complete different power levels of our tech 2 cards, this one is not a race I can expect to win if I restrict myselft to tech 2 cards only…

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Moment’s Peace


STARTING HAND
The Art of War
Young Treant
Spore Shambler
Ironbark Treant
Steam Tank


WORKERS
Rich Earth
Playful Panda
The Art of War
The Art of War


NextHand

Steam Tank
Tiger Cub
Moment’s Peace
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
instant tech 2 - ($3)
tank - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Next turn BA + birds or BA + arg & zane and therewith a 6/6 GPT is really frightening…
I really want to tech more than just two cards. I need two Moment’s Peace and at least one gunship in my next cycle :slight_smile:
Just too bad I don’t have a backline flagbearer available, now let’s cross fingers for him not having the BA in hand or for the 20% to draw my singleton Moment’s Peace or 40% if he kills my merfolk.
Also too bad he has a GPT out. Otherwise I would have gambled to float a merfolk prospecting one gold and put the tank on scav in order to at least threaten the gunship next turn… Really NOT a good position to be in against this strong deck.

wait stop that


Turn 5

Hand: Bombaster, Surprise Attack, Blooming Ancient, Bird’s Nest, Mad Man
Workers: Bloodburn, Scorch, Careless Musketeer, Makeshift Rambaster, Bombaster

Techs

Turn 2: Gunpoint Taxman, Surprise Attack
Turn 3: Blooming Ancient, Bird’s Nest
Turn 4: Blooming Ancient, Gunpoint Taxman
Turn 5: Chaos Mirror, Stampede


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Blooming Ancient ($3)
  5. Summon Argagarg Garg ($1)
  6. Summon Mad Man ($0)
  7. Ancient passes Runes off to Taxman
  8. Taxman and Mad Man kill Steam Tank
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Wisp (0/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Argagarg Garg (1/3)
    :pschip:Technician: Blooming Ancient (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Gunpoint Taxman (6/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Charge, Gunpoint Taxman, Bloodrage Ogre, Nautical Dog

Discard

Think

Ok so he’s going for gunships. I have two turns before they land, so better make them worth it. Time to Bloom!

No can do :wink:

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Pirate Gunship


STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Steam Tank
Moment’s Peace


WORKERS
Rich Earth
Playful Panda
The Art of War
The Art of War
Tiger Cub


NextHand

Young Treant
Ironbark Treant
Pirate Gunship
Spore Shambler
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori - ($6)
Merfolk prospects - ($7)
Moment’s Peace - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Straight forward this time.

Post draw: a pity that Midori will die. I had been tempted to play Oni instead of tech 3 in order to be able to cast again moment’s peace together with the gunship next turn. That’s not going to happen now, sadly…

Turn 6

Hand: Charge, Gunpoint Taxman, Bloodrage Ogre, Nautical Dog
Workers: Bloodburn, Scorch, Careless Musketeer, Makeshift Rambaster, Bombaster, Nautical Dog

Techs

Turn 2: Gunpoint Taxman, Surprise Attack
Turn 3: Blooming Ancient, Bird’s Nest
Turn 4: Blooming Ancient, Gunpoint Taxman
Turn 5: Chaos Mirror, Stampede
Turn 6: Dinosize, Surprise Attack


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Summon Gunpoint Taxman, rune ($6)
  5. Summon Bloodrage Ogre, rune ($4)
  6. Maxband Arg, rune ($0)
  7. Move runes to new Taxman
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (6/6+A)
    :psfist:Elite: Wisp (1/1)
    :ps_:Scavenger: Bloodrage Ogre (3/2)
    :pschip:Technician: Water Elemental (3/3)
    :target:Lookout: Gunpoint Taxman (6/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Blooming Ancient (2/4)
    Argagarg Garg lvl 5 (1/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 3

Hand

Stampede, Mad Man, Surprise Attack

Discard

Dinosize, Surprise Attack, Charge

Think

Oh, I miscounted workers. Gunships actually arrive next turn. If they hit gunship and moment’s peace, I probably just lose. Sad!

Phew… :sweat_smile:

P2T6


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Pirate Gunship
Young Treant
Moment’s Peace


WORKERS
Rich Earth
Playful Panda
The Art of War
The Art of War
Tiger Cub


NextHand

Forest’s Favor
Rampant Growth
Steam Tank (3/6A)
Pirate Gunship
Moment’s Peace


Discard

Moment’s Peace
Spore Shambler
Ironbark Treant
Young Treant


Tech 0 card(s)
Get Paid - ($10)
merfolk prospects - ($11)
moment’s peace… again… phew! - ($9)
Oni - ($7)
gunship kills SL from long range, obliterates wisp & Bogre, you gain 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • Merfolk Prospector (1/1)
  • Pirate Gunship (7/6)
  • Midori (2/3, lvl1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I really don’t understand why Midori is still alive with Zane being available for bomber, but I’ll definitely take it!
Especially with draw 5 out of a deck of 6 with the second moment’s peace and the second gunship in these it finally feels comfortable. I was absolutely convinced that bomber would kill Midori and shark/stampede/dinosize/BA-crush my base next turn.

Oh dear.


Turn 7

Hand: Stampede, Mad Man, Surprise Attack
Workers: Bloodburn, Scorch, Careless Musketeer, Makeshift Rambaster, Bombaster, Nautical Dog

Techs

Turn 2: Gunpoint Taxman, Surprise Attack
Turn 3: Blooming Ancient, Bird’s Nest
Turn 4: Blooming Ancient, Gunpoint Taxman
Turn 5: Chaos Mirror, Stampede


  1. Tech 0
  2. Get paid (+$10, $11)
  3. Summon Mad Man, rune ($10)
  4. Summon Garus Rook, rune ($8)
  5. Maxband Rook ($1)
  6. Rune to Taxman
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (7/4+A)
    :psfist:Elite: Garus Rook (5/6)
    :ps_:Scavenger: Water Elemental (3/3)
    :pschip:Technician: Mad Man (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Argagarg Garg lvl 5 (1/5)
    Blooming Ancient (3/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 7

Hand

Chaos Mirror, Pillage, Blooming Ancient, Bird’s Nest

Discard

Surprise Attack, Stampede, Bloodrage Ogre, Gunpoint Taxman, Charge, Dinosize, Surprise Attacks

Think

Yep, it’s over.

P2T7


StartingHand Workers

STARTING HAND
Forest’s Favor
Moment’s Peace
Rampant Growth
Steam Tank (3/6A)
Pirate Gunship


WORKERS
Rich Earth
Playful Panda
The Art of War
The Art of War
Tiger Cub


NextHand

Moment’s Peace
Steam Tank
Spore Shambler
Young Treant
Forest’s Favor


Tech 0 card(s)
Get Paid + float - ($11)
merfolk prospects - ($12)
gunship kills SL, obliterates mad man & elemental - you draw 1 and gain 1
gunship #2 deals 7 damage to base, obliterates BA - ($6)
Zane - ($4)
moment’s peace - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Zane (2/2, lvl1)
  • :pschip: Technician: Oni (2/3, lvl1)
  • :target: Lookout:

In Play:

  • Verdant Tree (3)
  • Merfolk Prospector (1/1)
  • Pirate Gunship #1 (7/6)
  • Midori (2/3, lvl1)
  • Pirate Gunship #2 (7/6)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Yeah cool.
@FrozenStorm

Very lucky draws after that the-art-of-war-blunder in the beginning, that you were so easily able to defend.

GG

I look forward to the day this community decides to nerf gunship.

3 Likes

It is like 4 gold too cheap plus the long-range is absolutely unnecessary…
Totally agree!

it’s the obliterate that’s truly egregious. And yeah, too cheap.

1 Like

I think there’s a lot of nerfs this community broadly agrees on, and absolutely this would be one of them

1 Like