[CAWS20] Round9: bansa [Finesse]/Blood/Fire vs zhavier [Blood]/Feral/Strength

@zhavier GL HF!

P1T1


StartingHand Workers

STARTING HAND
Spark
Timely Messenger
Bloom
Brick Thief
Helpful Turtle


WORKERS
Helpful Turtle


NextHand

Tenderfoot
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Wither


Discard

Spark
Brick Thief
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Timely Messenger deals 1 to base: 19 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

not quite the split i want… will see if rook or cala and think about the gameplan

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Bloodburn
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Scorch
Nautical Dog
Pillage
Mad Man
Charge


Discard

Makeshift Rambaster
Bombaster
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook 2/4

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Tenderfoot
Older Brother
Wither
Fruit Ninja
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Spark
Bloodlust
Crash Bomber
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tenderfoot - ($3)
Wither Ogre - ($1)
River kills Ogre
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • L1 River (2/1), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

wish it was bloom… bad split… cycling river into drakk

P2T2


Tech StartingHand Workers

TECH
Mythmaking
Ardra’s Boulder


STARTING HAND
Pillage
Mad Man
Nautical Dog
Charge
Scorch


WORKERS
Careless Musketeer
Scorch


NextHand

Mad Man
Bombaster
Pillage
Bloodburn
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Tech 1 - ($2)
Rook to lvl 3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Crash Bomber
Bloodlust
Spark
Bloom


WORKERS
Helpful Turtle
Fruit Ninja
Bloom


NextHand

Older Brother
Wither
Granfalloon Flagbearer


Discard

Bloodlust
Crash Bomber
Spark
Desperation
Desperation


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
River breaks Rook’s armor, Rook to L5
Drakk - ($3)
Crash Bomber - ($2)
Bloodlust Bomber and Rook - ($0)
Bomber deals 4 to Rook
Rook dies at end of turn, Drakk to L3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • L3 Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

he knew exactly what i was going for… he ruled out all lines involving river when river is protected… very bold move by zhavier…

That could have gone worse…

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Doubling Barbarbarian


STARTING HAND
Pillage
Bloodburn
Mad Man
Makeshift Rambaster
Bombaster


WORKERS
Careless Musketeer
Scorch
Bloodburn


NextHand

Bloodrage Ogre
Mythmaking
Ardra’s Boulder
Doubling Barbarbarian
Charge


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bombaster - ($4)
Tech 2 Strength - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Yea, that was a good block. I used to be able to catch you guys off guard but not anymore. I’ve become too predictable.

P1T4


Tech StartingHand Workers

TECH
Lobber
War Drums


STARTING HAND
Wither
Granfalloon Flagbearer
Older Brother


WORKERS
Helpful Turtle
Fruit Ninja
Bloom
Granfalloon Flagbearer


NextHand

Desperation
Brick Thief
Wither


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Drakk - ($3)
Older Brother - ($1)
Drakk kills Bombaster
Tenderfoot kills Dog

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • L6 Drakk (3/2), -2
  • Tenderfoot (1/1), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

strength… morningstar pass… gosh… im too predictable…

I thought I was the predictable one.

P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Doubling Barbarbarian


STARTING HAND
Mythmaking
Charge
Bloodrage Ogre
Ardra’s Boulder
Doubling Barbarbarian


WORKERS
Careless Musketeer
Scorch
Bloodburn
Bloodrage Ogre


NextHand

Mad Man
Makeshift Rambaster
Bloodlust


Discard

Nautical Dog 1/1
Bombaster
Charge
Shoddy Glider
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Mythmaking - ($6)
Ardra’s Boulder - ($4)
Doubling Barbarbarian - ($1)
Tech Lab Blood - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 2/8+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Doubling Barbarbarian 3/5
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Brick Thief
Desperation
Wither
Bloodlust
Lobber
Desperation
Spark
Crash Bomber
War Drums


WORKERS
Helpful Turtle
Fruit Ninja
Bloom
Granfalloon Flagbearer
Wither


NextHand

Bloodlust
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Brick Thief, deals 1 to base: 18 - ($6)
Desperation, draw 3
Lobber - ($5)
Bloodlust Brother and Lobber - ($3)
Desperation, draw 3
Crash Bomber - ($2)
War Drums - ($0)
Brick Thief (2+FR 1+WD 6) trades with Boulder, deals 1 to base: 17
Messenger (1+FR 1+WD 5) trades with Barbarian
Lobber, Brother (2+FR 1+BL 1+WD 4) x 2, Tenderfoot (1+FR 1+WD 4) and Drakk deal 25 to base, GG!

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • L6 Drakk (3/2), -2
  • Older Brother (2/1), -1
  • Lobber (2/1), -1
  • Tenderfoot (1/1), -1
  • War Drums

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hum drum hum drum hum drum hum

GG! We all have habits. Not always bad though. @FrozenStorm

3 Likes

That’s a disgusting amount of damage output

2 Likes

Wow. What just happened?

My desperation was heard by the drumming monkies…

Who expects 2 desperations!? geez. GG!

Holy what the hell my goodness what

That first desperation had a 80% chance of drawing either the other desperation or the war drums, so it wasnt going to look good for me either way. Missing the desperation and getting the drums probably still would have meant my defeat, I think, but it does depend on what else was drawn. I am not sure what sequence would not have led to my defeat beyond wiffing on both desperation and war drums. This is why blood gambles. Its the most gambly spec. Need to get a lum spec and pair it with blood and just go all in.

2 Likes

Right, the sequence of draw wasn’t ideal but was one of the better outcomes. I was pretty comfortable with any combination of draw given the context of my deck with that first desperation in hand. Bad draw would have kept me from lethal but I think it still would have rendered a good position for me. It was the first desperation I got lucky with since it was close to 50-50 but wasn’t quite 50%. If I didn’t draw the first desperation, it would have been a very tough battle for me going forward.

I’m surprised by the Mythmaking and Boulder though. I certainly did not expect them since I didn’t see them in your previous games. Perhaps Bomber’s comment had an impact? :slight_smile: My thought I was holding on the other tread was that I think “predictable” is actually the fundamental of your strength. I believe you have the most systematic approach and gameplan in the forum which starts even before going into the tourney during the deck selecting process. That may be why Bomber read into your tech choices and I’ve had a similar thought that your game progression is almost pre-determined. But that is truly what I fear the most going against since it feels almost impossible to break thru that wall. I know what’s coming but I can’t do anything. When I feel powerless, I make mistakes. Thanks for the game. Master. I need lucky draws to overcome my fear and yes, Blood does the job. :+1: