@Bryce_The_Rice It’s shark-clubbing time. GL, HF!
P1T1
Starting hand: 5
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard
Sacrifice the Weak
Thoughts
Not sure what to expect here. Bomber’s got really aggressive options in Anarchy and Finesse, but can also have Rook help him stall for Gunships. Abomination should be good against Anarchy and Finesse, since they use lots of little folk, but Disease II is a little slow for preventing Tech III. We’ll see what happens.
Get paid - (4)
Worker - (3)
Thieving Imp, you discard card 1 of 5 - (0)
Discard 3, draw 5
Thieving Imp 2/2+1A
Base HP: 20
Hand: 5
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Deteriorate
Summon Skeletons
Deck: 0
Discard: 3
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Card-count check (opponent-viewable)
Gold: 0
Workers: 5
4 x start
T1: Jandra, the Negator
You wish, jellyfish
Alternatively, “Demonology, disease, discipline? …Disgusting.”
Turn 1
Hand: Fruit Ninja, Timely Messenger, Brick Thief, Granfalloon Flagbearer, Older Brother
Workers: Older Brother
Techs
- Discard
- Get paid (+$5, $5)
- Hire a worker ($4)
- Summon Brick Thief, 1 damage to your base ($2)
- Summon Garus Rook ($0)
- Discard 2, draw 4
- Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Brick Thief (2/1)
Lookout:
- Buildings:
- Units/Heroes:
Garus Rook (2/4)
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 0
- Hand: 4
- Deck: 1
- Discard: 3
Hand
Bloom, Wither, Helpful Turtle, Tenderfoot
Discard
Fruit Ninja, Granfalloon Flagbearer, Timely Messenger
Think
How dare he make me discard fruit ninja! How am I supposed to worker it now??
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P1T2
Starting hand: 5
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Deteriorate
Summon Skeletons
Thoughts
I think I open with Orpal here if Bomber’s opening with Rook, - runes help chip him down and can deal with Birds in the short term too. He might get a hero kill here if he uses two spells, but running into Orpal hurts more. Going with Sickness and Plague Spitter, next turn I’ll think about Sparring Partner.
Teched cards: 2
T2: Plague Spitter, Sickness
Get paid – (5)
Worker – (4)
Tech I – (2)
Orpal Gloor – (0)
Pestering Haunt
Discard 3, reshuffle, draw 5
Thieving Imp 2/2+1A
Orpal L1 1+1/3 (deals damage in - runes)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)
Base HP: 20
Tech I HP: 5
Hand: 5
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter
Deck: 3
Sickness
Graveyard
Summon Skeletons
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Gold: 0
Workers: 6
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
Fixed, no Deteriorate and I re-draw to 5 cards.
1 Like
P1T3
Starting hand: 5
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Poisonblade Rogue
Plague Spitter
Thoughts
Shame I didn’t draw Sickness too, I could wipe Bomber’s board without losses. Not worried about Birds, I do need to worry about Thunderclap / Entangling Vines / Nimble Fencer.
- Wipe it anyway, with Deteriorate on Thief -> Javelineer + StW is 4 gold, then everyone else helps kill Rook, but I lose the Haunt, and I go down to a three-card hand. Is wipe + midband Orpal enough to make that worth it? I spend 4g 4c to destroy/gain 7g 2c, so +3g -2c. Killing Orpal then requires midband Zane + Bloom, or Surprise Attack, which prevents teching up. Oh, or double Fencer, then he can still tech up.
- Plague Spitter, maybe a Heroes’ Hall? Safer against hasted units / midband Rook. Instead, it’s vulnerable to Entangling Vines. Bomber would be able to take out my board while still teching up.
- Plague Spitter, Skeleton Javelineer, Deteriorate Brick Thief, maybe have Imp kill Tenderfoot. Midband Rook can still kill Orpal if he has Thunderclap or Vines, but that doesn’t leave enough gold for Tech II. I go down to a 3-card hand, however.
What do I expect to Bomber to have teched? He likes his Sharks, but he also likes delaying to at least Tech II, so maybe I don’t expect Fencers? Then I’d want to wipe the board. Not much left on the board for myself, but Tech II / maxband Orpal / saccing Imp + Sickness might see me through for the next turn. If not, I have no units in hand that turn, so I’d be in serious trouble. I’ll try it anyway. Teching Gorgon to get my hand size back up, if I lose Orpal I’ll need to add Dark Pact too.
Teched cards: 2
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
Get paid – (6)
Worker - (5)
Deteriorate through resist, Brick Thief dies - (4)
Skeleton Javlineer - (3)
Sacrifice the Weak, Skeleton Javelineer dies, Tenderfoot dies - (1)
Orpal hits Rook down to 1/3, takes 2 damage
Thieving Imp hit Rook down to 1/1, takes 1 damage
Pestering Haunt trades with Rook, Orpal hits level 3
Midband Orpal - (0)
Discard 1, draw 3
Orpal L4 2/4 (deals damage in - runes; sacrifice unit: put - on a unit (once per turn))
Thieving Imp 2/1 (1 damage)
Base HP: 20
Tech I HP: 5
Hand: 3
Sickness
Graveyard
Summon Skeletons
Deck: 0
Discard: 7
Death and Decay
Gorgon
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Plague Spitter
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
1 on board
3 in hand
0 in deck
7 in discard
3 in workers
Gold: 0
Workers: 7
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
Ech of course you had both.
Turn 3
Hand: Spark, Entangling Vines, Timely Messenger, Spark
Workers: Older Brother, Helpful Turtle, Fruit Ninja
Techs
Turn 2: Entangling Vines, Gunpoint Taxman
Turn 3: Steam Tank, Surprise Attack
- Tech 2 cards
- Get paid (+$7, $9)
- Hire a worker ($8)
- Build Tech 2 Anarchy ($4)
- Summon Timely Messenger ($3)
- Summon Fruit Ninja ($1)
- Messenger trades with Imp
- Discard 1, draw 3
- Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fruit Ninja (2/2)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 8
- Gold: 1
- Hand: 3
- Deck: 1
- Discard: 6
Hand
Granfalloon Flagbearer, Bloom, Wither
Discard
Surprise Attack, Steam Tank, Entangling Vines, Brick Thief, Tenderfoot, Timely Messenger
Think
Eurgh, of course. And I bottom decked taxman. This is not looking good so far.
P1T4
Starting hand: 3
Sickness
Graveyard
Summon Skeletons
Thoughts
I made a mistake teching Gorgon, going straight to Disease II after opening with Orpal is far too slow for dealing with an Anarchy rush. I’ve played myself into a corner, here.
I really don’t want to give Bomber a card, since it gives him more chance to draw something hasted and kill Orpal, but if I put him in patrol instead then Zane can shove him. At least the maxband makes Surprise Attack a bad idea.
I’m not sure what to tech.
- Reversal seems good to stop Bomber blocking with a Steam Tank.
- Sparring Partner would be nice to help Orpal hit things, but it’s too slow right now.
- Martial Mastery to help line up a Death and Decay / maintain hand size.
- Rambasa Twins are another non-II unit, but they’re a card-efficient way to protect Orpal until I draw Death and Decay.
- Second Death and Decay fully commits me to hoping Orpal survives.
- Abomination to deal with anything that isn’t a Steam Tank or a Gunship, and render Surprise Attack useless.
I’ve probably got another turn until I need to worry about Tech II units, so Steam Tank isn’t a problem just yet, and I’ve got time to get to 9 workers before casting Death and Decay.
Drawing 4 from 12, chance of drawing a Death and Decay too early is 1/3. If I tech an extra one, chance to draw them both early is 1/11, I think. Maybe I have to tech a second one, just to make sure I can land it. No, too dependent on Orpal surviving. I’ll put in Abomination, and hope I can push through with heroes.
Holding on to Summon Skeletons over Graveyard, I might need emergency patrollers in the face of obliterate / Surprise Attack.
Teched cards: 2
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
T4: Abomination, Reversal
Get paid – (7)
Worker – (6)
Tech II Disease – (2)
Orpal kills Fruit Ninja, you draw, takes 2 damage
Maxband Orpal – (0)
Discard 2, reshuffle, draw 4
Orpal L6 2/5 (deals damage in - runes; sacrifice unit: put - on a unit (once per turn); first unit death with - rune gives - rune to two allied units)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 4
Skeleton Javelineer
Reversal
Sickness
Summon Skeletons
Deck: 8
Death and Decay
Gorgon
Deteriorate
Sacrifice the Weak
Pestering Haunt
Plague Spitter
Thieving Imp
Abomination
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
0 on board
4 in hand
8 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Graveyard
By the way, your base should be at 19 from my turn 1 brick thief.
Turn 4
Hand: Granfalloon Flagbearer, Bloom, Wither, Gunpoint Taxman
Workers: Older Brother, Helpful Turtle, Spark, Wither
Techs
Turn 2: Entangling Vines, Gunpoint Taxman
Turn 3: Steam Tank, Surprise Attack
Turn 4: Chaos Mirror, Pirate Gunship
- Technician draw
- Tech 2 cards
- Get paid (+$8, $9)
- Hire a worker ($8)
- Summon Gunpoint Taxman ($6)
- Summon Garus Rook ($4)
- Discard 2, reshuffle, draw 4
- Patrol:
Squad Leader: Gunpoint Taxman (3/3+A)
Elite:
Scavenger:
Technician: Garus Rook (2/4)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 9
- Gold: 4
- Hand: 4
- Deck: 7
- Discard: 0
Hand
Steam Tank, Brick Thief, Granfalloon Flagbearer, Tenderfoot
Discard
Think
I was thinking “He has no haste, I can just play taxman and float a tonne of cash and put it in technician for big gains!” and then I remembered Death and Decay exists. So Rook gets to stop orpal from destroying my tech 2.
I mean really he’s probably just going to smash aboms onto the table, but you gotta account for the eventualities, you know?
Anyway hopefully I can tech up next turn and then just windmill a gunship and win the game. Hopefully.
Thanks, I forgot.
P1T5
Starting hand: 4
Skeleton Javelineer
Reversal
Sickness
Summon Skeletons
Thoughts
Only a 1/2 chance of drawing Death and Decay next turn, I don’t think I’m going to make it in time. Casting Reversal on Taxman: Rook can walk past Grave, but can’t kill Orpal by himself. Orpal can then render him useless. Midbanding Grave instead of putting down the Javelineer to save on cards. I’m really vulnerable to Surprise Attack here, so hopefully Bomber either doesn’t have it or wants to jump straight to Tech III instead. Teching in Versatile Style for the remote chance of disabling Gunships. Hoping for no Sharks and no Monkeys.
Teched cards: 2
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
T4: Abomination, Reversal
T5: 2 x Versatile Style
Get paid – (8)
Worker – (7)
Grave Stormborne – (5)
Reversal, Gunpoint Taxman takes 2+1A damage and is disabled – (2)
Midband Grave – (0)
Orpal hits Rook for 2 - runes, takes 2 damage
Discard 2, draw 4
Grave L3 3/4+1A (sparkshot; readiness)
Orpal L6 2/3 (deals damage in - runes; sacrifice unit: put - on a unit (once per turn); first unit death with - rune gives - rune to two allied units; 2 damage)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 4
Death and Decay
Gorgon
Deteriorate
Pestering Haunt
Deck: 4
Sacrifice the Weak
Plague Spitter
Thieving Imp
Abomination
Discard: 5
Versatile Style
Versatile Style
Reversal
Sickness
Summon Skeletons
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
0 on board
4 in hand
4 in deck
5 in discard
5 in workers
Total: 18
Gold: 0
Workers: 9
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Graveyard
T5: Skeleton Javelineer
P1T6
Starting hand: 4
Death and Decay
Gorgon
Deteriorate
Pestering Haunt
Thoughts
Well, I can take out the Tech III, but I think I just die to Surprise Attack after that, or Bomber rebuilds his board and I can’t get through again.
Teched cards: 2
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
T4: Abomination, Reversal
T5: 2 x Versatile Style
T6: Gorgon, Rambasa Twin
Get paid – (9)
Death and Decay, buildings take 3, everyone but Steam Tank dies, Steam Tank to 0/3+1A, you draw, Grave to level 5 – (1)
Deteriorate, Steam Tank to 0/2+1A
Grave readily kills Steam Tank, takes 1 damage
Orpal destroys your Tech III, your base to 15, takes 1 damage
Worker – (0)
Discard 1, draw 3
Grave L5 3/3+1A (sparkshot; readiness; 1 damage)
Orpal L6 2/2 (deals damage in - runes; sacrifice unit: put - on a unit (once per turn); first unit death with - rune gives - rune to two allied units; 3 damage)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 3
Sacrifice the Weak
Thieving Imp
Abomination
Deck: 1
Discard: 10
Versatile Style
Versatile Style
Reversal
Sickness
Summon Skeletons
Gorgon
Rambasa Twin
Death and Decay
Deteriorate
Gorgon
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
0 on board
3 in hand
1 in deck
10 in discard
6 in workers
Total: 20
Gold: 0
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Graveyard
T5: Skeleton Javelineer
T6: Pestering Haunt
Indeed, it is rather unfortunate.
P1T7
Starting hand: 3
Sacrifice the Weak
Thieving Imp
Abomination
Thoughts
As expected. I will play Abomination too late to deal with Sharks, and draw Sacrifice the Weak too early to deal with Gunships, unless I get really lucky with Thieving Imp. Anything interesting I can do if I build a Tech Lab with the spare gold? I think I’m better off holding on to it. Taxman can’t be hasted to steal it, and if I tech more cards then I probably want Martial Mastery or Dark Pact to help with my hand size. Or Sparring Partner + Plague Lab, try to keep ahead of Gunships with Runes. I’ll try that.
Teched cards: 2
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
T4: Abomination, Reversal
T5: 2 x Versatile Style
T6: Gorgon, Rambasa Twin
T7: Plague Lab, Sparring Partner
Get paid – (10)
Thieving Imp, hope for a miracle, you discard card 1 of 4 – (7)
Abomination – (1)
Discard 1, draw 1, reshuffle, draw 2
Abomination 6/6+1A (other units at -1/-1)
Thieving Imp 1/1 (Abomination aura)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 3
Plague Spitter
Summon Skeletons
Rambasa Twin
Deck: 11
Versatile Style
Versatile Style
Reversal
Sickness
Gorgon
Death and Decay
Deteriorate
Gorgon
Plague Lab
Sparring Partner
Sacrifice the Weak
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 12 teched = 22
2 on board
3 in hand
11 in deck
0 in discard
6 in workers
Total: 22
Gold: 1
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Graveyard
T5: Skeleton Javelineer
T6: Pestering Haunt
P1T8
Starting hand: 3
Plague Spitter
Summon Skeletons
Rambasa Twin
Thoughts
Spam units and see if anything survives, I suppose. Keeping Grave back, ready to come in with Versatile Style. Patrolling with Plague Spitter in Elite, so it can’t be (easily) hit with Obliterate.
Teched cards: 0
T2: Plague Spitter, Sickness
T3: Death and Decay, Gorgon
T4: Abomination, Reversal
T5: 2 x Versatile Style
T6: Gorgon, Rambasa Twin
T7: Plague Lab, Sparring Partner
Get paid + float – (11)
Vandy Anadrose – (9)
Orpal Gloor – (7)
Rambasa Twin – (3)
Plague Spitter – (0)
Discard 1, draw 3
Abomination 6/6+1A (other units at -1/-1)
Plague Spitter 1+2/2 (Abomination aura; anti-air; deals damage in - runes)
Rambasa Twin #1 2/1 (Abomination aura; first Twin death each turn goes to codex)
Thieving Imp 1/1 (Abomination aura)
Rambasa Twin #2 2/1 (resist 0+1; Abomination aura; first Twin death each turn goes to codex)
Vandy L1 2/3 (sparkshot)
Orpal L1 1/3 (deals damage in - runes)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 3
Versatile Style
Death and Decay
Plague Lab
Deck: 8
Versatile Style
Reversal
Sickness
Gorgon
Deteriorate
Gorgon
Sparring Partner
Sacrifice the Weak
Discard: 1
Card-count check (opponent-viewable)
Expected: 10 + 12 teched + 1 Twin = 23
5 on board
3 in hand
8 in deck
1 in discard
6 in workers
Total: 23
Gold: 0
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Poisonblade Rogue
T4: Graveyard
T5: Skeleton Javelineer
T6: Pestering Haunt
Evidently not. However, obliterate can’t hit Spitter over the Twins, since it has higher attack while in Elite.
Unfortunately for you, it can. Obliterate only specificies the lowest Tech level.
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