GLHF!
P2T1
StartingHand Workers
STARTING HAND
Scorch
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Charge
WORKERS
Scorch
NextHand
Careless Musketeer
Bombaster
Nautical Dog
Bloodburn
Discard
Charge
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($5)
Play Bloodrage Ogre from hand - ($3)
Play Mad Man from hand - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+a
-
Elite:
-
Scavenger:
-
Technician: Mad Man (haste) 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
So my overall gameplan here is to use Kidnapping to swing boards and Ember Sparks to clear out tiny patrollers. However I also want to use Crash Bombers and Desperation to dump a bunch of units onto the field. This will sorely test my ability to be patient as red. I think my wincon here is to hit Anarchy Tech 2 and bring in Monke and possibly tanks. I also need to keep Vandy down because Meta is the constant threat. Flame Arrow is my main tech to deal with her.
First techs are probably Crash Bombers–they’re good at disassembling board states and leave me with enough gold to do things like Midband Zane. Throw in a monke and Desperation on my second turn tech, then modify followups as needed
Setting up patrollers so that I recoup a card in the case of StW (which hits Mad Man now); Deteriorate + StW still wipes me, but spends 2 cards to do it and I get my card back.
@FrozenStorm’s turn!
@CarpeGuitarrem realized I didn’t tag you and you may not have set the thread to watch (I always forget to do that), so friendly prod that action is to you, no rush meant!
1 Like
P2T2
Tech StartingHand Workers
TECH
Crash Bomber
Desperation
STARTING HAND
Bloodburn
Nautical Dog
Bombaster
Careless Musketeer
WORKERS
Scorch
Bloodburn
NextHand
Charge
Pillage
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($7)
Play Bombaster from hand - ($5)
Play Careless Musketeer from hand - ($3)
Tech 1 - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Careless Musketeer 2/1+a
-
Elite: Bombaster 2/2
-
Scavenger:
-
Technician: Mad Man (haste) 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Jandra + Deteriorate was pretty strong, unfortunately. So what can I do on my own part? Max Zane is one line that Frozen knows about; I bump Javelineer into Scav, kill Jandra, Mad Man kills Vandy. Zane dies to Nimble Fencer, I guess that’s unavoidable? And at least it’s not free levels to Vandy. My other option is to tank up but that’s looking really bad with Discord potentially on the table. ahhhhhhhhhhhhhhhh right, empty slot. So the Zane play gives up a worker. Not good. Bombaster to plug the gates, then. Let’s just play right into Discord and hope.
@FrozenStorm’s turn!
P2T3
Tech StartingHand Workers
TECH
Kidnapping
Disguised Monkey
STARTING HAND
Pillage
Makeshift Rambaster
Charge
WORKERS
Scorch
Bloodburn
Pillage
NextHand
Desperation
Crash Bomber
Nautical Dog
Discard
Careless Musketeer 2/1+a
Bombaster
Makeshift Rambaster
Charge
Kidnapping
Disguised Monkey
Tech 2 card(s)
Get Paid + float, I discard - ($8)
Summon Jaina - ($6)
Worker - ($5)
Tech 2 – Anarchy - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Mad Man (haste) 1/1+a
-
Elite:
-
Scavenger:
-
Technician: L1 Jaina Stormborne (sparkshot) 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Blast, I forgot to account for Overpower. Well, looks like Vandy is getting that Midband. Gonna park Jaina in the patrol zone, build Tech 2, hope for the best. Might be able to hit a good Desperation draw here.
@FrozenStorm’s turn!
P2T4
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Crash Bomber
Nautical Dog
Desperation
Bloodrage Ogre 3/2+a
Makeshift Rambaster
Lobber
Careless Musketeer 2/1+a
WORKERS
Scorch
Bloodburn
Pillage
NextHand
Disguised Monkey
Bombaster
Discard
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($9)
Play Crash Bomber - ($8)
Play Nautical Dog - ($7)
Play Bloodrage Ogre - ($5)
Summon Drakk - ($3)
Drakk casts Desperation, I trash it and draw 3
Play Lobber - ($2)
Play Careless Musketeer - ($0)
Skip worker, rebuild Tech 2, discard 1 card after main phase
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+a
-
Elite: Crash Bomber 2/2
-
Scavenger:
-
Technician: Lobber (haste) 2/2
-
Lookout: Careless Musketeer 2/1
In Play:
- Nautical Dog (frenzy 1) 1/1
- L1 Drakk Ramhorn (Dies:*) 1/3
Buildings:
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Alright, so here comes Meta. How do I stop Meta? I really don’t. So we…anticipate two invisible maxbands, just roll with it? Flood the board with Desperation, fa la la la la, la la la la
@FrozenStorm’s turn!
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Bombaster
Disguised Monkey
Charge
WORKERS
Scorch
Bloodburn
Pillage
Disguised Monkey
NextHand
Kidnapping
Mad Man (haste) 1/1+a
Lobber
Discard
Makeshift Rambaster
Careless Musketeer 2/1
Nautical Dog (frenzy 1) 1/1
Bloodrage Ogre 3/2+a
Crash Bomber 2/2
Lobber 2/2
Bombaster
Charge
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($8)
Midband Drakk, he kills SQL skeleton - ($5)
Maxband Drakk - ($3)
Play Bombaster, it trades with River, levels fizzle - ($1)
Worker - ($0)
Rebuild Tech 2
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L6 MAX Drakk Ramhorn (Dies:*) 3/4
Buildings:
-
Base HP: 16
-
Tech I HP: 2
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
ah right, that’s how Jandra works. Combat damage only. Well, my best tempo play is Drakk mid, Drakk kills SQL, Charge Bombaster to trade with River and max Drakk. Bleugh. And now that I’ve slept on it, I’m a goof for using Charge over just maxxing Drakk to get the haste.
@FrozenStorm’s turn!
GG! I don’t have a line here that lets me avoid lethal!
1 Like
GG WP! I was surprised to see desperation so early, thought for sure you would kidnapping or sharks and kill Vandy. Gl going forward!
1 Like
Yeah, couldn’t quite manage to draw into it quick enough, although I definitely could’ve prioritized that a turn earlier to blow open patrol zones.