My first turn will come soon
GLHF! @CarpeGuitarrem
P1T1
STARTING HAND
Battle Suits
Tinkerer
Fading Argonaut
Temporal Research
Neo Plexus
WORKERS
Neo Plexus
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium
Temporal Research
Tinkerer
Fading Argonaut
Battle Suits
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Max Geiger - ($1)
Max Geiger to Level 2 - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Here, sorry! I’ll get my turn up ASAP
glhf!
P2T1
STARTING HAND
Charge
Bloodrage Ogre
Pillage
Bloodburn
Careless Musketeer
WORKERS
Bloodburn
Makeshift Rambaster
Scorch
Mad Man
Nautical Dog
Bombaster
Careless Musketeer
Pillage
Charge
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre from hand - ($2)
Summon Drakk Ramhorn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Giving the typical quick consideration to Bloodburn. The main relevance here is that it kills Nullcraft for free. However, that’s not super relevant after the early game because endgame Purple Peace drops Nullcraft from hand. The other consideration is Mox, but honestly dropping BB is itself a tempo loss like Mox and Mox doesn’t even put runes on. Cool, that’s settled. In that case, BRO plus hero is the way to go here. I have a lot of ways to explode the patrol zone and want to make sure I’m burning down tech buildings. Next turn, I have a few ways to use 6 gold, so I’ll just stick BRO in scav to make Geiger + Nullcraft redundant. Tech plan is GPT into Lobber/Fire Dart into Firebirds.
@Unity’s turn!
P1T2
TECH
Elite Training
Promise of Payment
STARTING HAND
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral
Nullcraft
WORKERS
Neo Plexus
Plasmodium
Fading Argonaut
Nullcraft
Tinkerer
Temporal Research
Elite Training
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Hardened Mox - ($1)
Geiger to Level 3 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I gambled that he doesn´t have his Bloodrage Ogre. Played Geiger to avoid Pillage, now I pay double for this risk as I can´t save him.
P2T2
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Nautical Dog
Mad Man
Bombaster
Makeshift Rambaster
Scorch
WORKERS
Bloodburn
Bombaster
Makeshift Rambaster
Pillage
Gunpoint Taxman
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre attacks Geiger, dealing 2 damage after armor
Drakk casts Scorch on Geiger, killing Geiger and gaining 2 levels - ($2)
Play Nautical Dog from hand - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
3 for Scorch, Ogre trades. Drakk disables Mox and 1 to midband. Nah, Mox disable isn’t needed because there’s no Tech 1 to break down. I can instead throw down Rambaster and then build Tech 1 of my own…hmm no it has to be Naughty Dog.
@Unity’s turn!
@CarpeGuitarrem: I think your Tech I has 5 HP
P1T3
TECH
Argonaut
Argonaut
STARTING HAND
Elite Training
Temporal Research
Fading Argonaut
Nullcraft
Tinkerer
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Argonaut
Battle Suits
Forgotten Fighter
Promise of Payment
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Tech I - ($3)
Play Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Pressure is on. Would like to put my Argonaut at the Technichian or Scavenger Slot, but if he levels Drakk one level more he could finish him off with just his dog.
why not mid drakk, so frenzied ogre hits geiger for 3+A, Drakk kills geiger, maxb and heals, then Ndog from hand? You would have obtained the same effect, left a patroller and gained Maxb drakk while saving yourself a card.
P2T3
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Mad Man
Pillage
Makeshift Rambaster
Gunpoint Taxman
WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer
Bloodrage Ogre (must attack) 3/2
Charge
Nautical Dog (frenzy 1) 1/1
Mad Man
Molting Firebird
Molting Firebird
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk attacks Fading Argonaut, takes 2 damage.
Midband Drakk, he heals up - ($5)
Nautical Dog trades with Fading Argonaut
Play Gunpoint Taxman and Makeshift Rambaster from hand - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Drakk bops Fargo for 1, midband to allow Naughty Dog trade. 5 gold remaining. 2 to GPT. Rambaster?
@Unity’s turn!
P1T4
TECH
Void Star
Hive
STARTING HAND
Time Spiral
Battle Suits
Promise of Payment
Forgotten Fighter
Argonaut
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Nullcraft
Elite Training
Argonaut
Temporal Research
Fading Argonaut
Promise of Payment
Forgotten Fighter
Battle Suits
Void Star
Hive
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Vir Garbarean - ($5)
Build Tech II - ($1)
Bring an Argonaut with Promise of Payment: A Vortoss always pays his debts.
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I have to make a decision: I was tending towards Tech II Present. But I would also like to try to consolidate the defensive line with overeager Cades and try to gain air superiority thereafter. Hmmm, let´s see…
P2T4
TECH
Surprise Attack
Lobber
STARTING HAND
Charge
Careless Musketeer
Bloodrage Ogre (must attack) 3/2
WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer
Scorch
Gunpoint Taxman
Nautical Dog (frenzy 1) 1/1
Mad Man
Molting Firebird
Molting Firebird
Bloodrage Ogre (must attack) 3/2
Charge
Surprise Attack
Lobber
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Bloodrage Ogre from hand - ($6)
Drakk casts Charge on Bloodrage Ogre, it gains +1 ATK and haste - ($4)
Frenzied Bloodrage Ogre trades with Argonaut
Drakk hits Mox for 2, exhausts it and takes 2 damage
Frenzied Rambaster deals 4 to your Tech 2
Build Tech 2 – Fire - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I can use hasted Careless plus Rambaster to break Tech 2. That means I need to use Drakk plus GPT to hmm. That doesn’t leave me with enough unless I also Charge BRO. 4 gold to BRO charge, that kills Argo, Drakk bumps Mox and Rambaster deals 4 to Tech 2. Leave GPT up and build Tech 2 with 4 gold. Next turn I’ll have lots of tempo to play with thanks to Promise of Payment. This doesn’t break Tech 2 but I doubt Unity has a Tech 2 unit ready to go. Sticking GPT in Technician on the off chance that I can draw a Firebird there, and by my read there’s no clear way for a kill on Drakk or anything important through GPT, I guess unless Unity pre-teched Now!
@Unity’s turn!
P1T5
TECH
Nebula
Overeager Cadet
STARTING HAND
Nullcraft
Temporal Research
Elite Training
Argonaut
WORKERS
Neo Plexus
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Hive
Argonaut
Promise of Payment
Nullcraft
Tech 2 card(s)
Get Paid + float+paying my debts - ($6)
Worker - ($5)
Play General Onimaru - ($3)
Play Elite Training on Vir Garbarean and General Onimaru. - ($1)
Vir kills your Taxman, you draw a card.
Hardened Mox kills Drakk Ramhorn, Vir to Level 3, 1 damage to my base.
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Tech choice: In case he razes my Tech II, I tech an Overeager Cadet. In case it survives, a Nebula would be tempting…
Actually, to be correct: I repay my debts in the Upgrade phase Will edit.
Oh, no: I have to change my turn: can´t play Elite Training without Onimaru…
I guess I have to do a new discard/draw, is that correct?
I hope it is correct now. Sorry for that!
I think Vir should be at 3/1, no armor after killing GPT?
I thought armor refreshes at the beginning of every turn and Elite training lasts until my next Upkeep so the armor is refreshed at the beginning of your turn.
@FrozenStorm Could you please help?
That’s just Squad Leader armor, which refreshes during multiplayer in between player turns. One-time armor goes away after a hit. (That said, not relevant to my turn I think, but good to have on hand for the future.)
P2T5
TECH
Bloodlust
Bloodlust
STARTING HAND
Scorch
Gunpoint Taxman
WORKERS
Bloodburn
Bombaster
Pillage
Careless Musketeer
Gunpoint Taxman
Bloodlust
Charge
Bloodlust
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Zane - ($6)
Maxband Zane, bump Onimaru into Scavenger and deal 1 damage to him, removing the last point of armor - ($1)
Zane kills Onimaru, we both get a gold, levels fizzle - ($2)
Summon Jaina - ($0)
Rambaster breaks your Tech 2, your base takes 2 damage
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I guess either way I want to crash Tech 2 down. Max Zane and draw a card by bumping Oni into Technician. Flame Arrow double tech? Or maybe Ember Sparks to potentially deal with a Mox nah wait we want Bloodlust to potentially get Firebirds out there.
@Unity’s turn!
Ouch, that hurt. Nice move, didn´t see that coming.