[CAWS20] Round1: Nekoatl [Demonology/Disease]/Truth vs zhavier [Blood]/Feral/Strength

GL HF @zhavier!

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator
Deteriorate


Discard

Sacrifice the Weak
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Vandy Anadrose - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Blood/Feral/Strength, eh? Interesting. I wonder if we’ll see some Mines take advantage of immunity to base damage. Worringly, the Morningstar Pass hard counters my Crows. Then again, buildings are vulnerable to Carrion Curse, so there’s that. Most notaby, I suppose, is that all 3 of his heroes have significant hero abilities that I may want to counter with Manufactured Truth. With this starting hand, I want to go Graveyard/Haunt, but that’s not gonna fly against Red starter. Guess I’ll just open with Vandy, she tends to be good on P1T1.

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bombaster
Nautical Dog
Mad Man
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Pillage
Charge
Bloodburn
Scorch


Discard

Bombaster
Nautical Dog
Mad Man


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Thieving Imp
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Plague Spitter
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Deteriorate Ogre
Haunt trades with Bloodrage Ogre.
Thieving Imp discards #2 of 5. - ($2)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I can’t effectively defend against Rook and the Ogre, so Ogre needs to die. 2 cards for $1 and a card isn’t a bad trade, especially in the early game. He has access to Mythmaking, so I’ll worker Jandra. I could try to preempt it with Carrion Curse, but that seems like more trouble than it’d be worth at the moment. Tempting to tech in Dark Pact since I’m reducing my hand size to clear the Ogre, but I’m up against Blood, the premier direct base damage faction, so I hesitate to do so. If I get desperate for cards, Vandy’s midband is an option anyway. Against Rook’s maxband, I have 2 decently strong counters: Manufactured Truth, and -1/-1 runes. Econ-wise, it’s vastly more convenient to build a Tech I than try to bring in Quince so early, so I’ll aim for Spitters.

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Ardra’s Boulder


STARTING HAND
Charge
Scorch
Pillage
Makeshift Rambaster
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Nautical Dog
Crash Bomber
Scorch
Makeshift Rambaster
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($4)
Midband Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 3/5+A, lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Poisonblade Rogue
Graveyard
Plague Spitter
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


NextHand

Pestering Haunt
Skeleton Javelineer
Deteriorate


Discard

Poisonblade Rogue
Carrion Curse
Carrion Curse


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Plague Spitter - ($2)
Graveyard - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A) Plauge touch, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Vandy Anadrose (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’m just realizing that Plague Spitter is actually really good against Rook. Besides -1/-1 runes deflating two lives, the anti-air is good against birds, and at $3, they’re unaffected by Thunderclap. Problem is, Entangling Vines can muck them up pretty seriously, though I could have midband Orpal sacrifice them and Carrion Curse them out of hand, so maybe it’s good for me if he techs in Vines to counter. Probably he didn’t tech them yet, so I’ll assume they can stick as patrollers for the next 2 turns, at which point I should plan to have increased my hero limit. I considered patrolling the Spitter as Elite, but I think it’s more valuable to make it harder for Rook to bypass the Spitter.

P2T3


Tech StartingHand Workers

TECH
Murkwood Allies
Crashbarrow


STARTING HAND
Makeshift Rambaster
Crash Bomber
Scorch
Nautical Dog
Ardra’s Boulder


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Bloodrage Ogre
Bombaster
Charge
Mad Man
Pillage


Discard

Makeshift Rambaster
Crash Bomber
Nautical Dog
Murkwood Allies
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook 3/5, lvl 5
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Deteriorate
Skeleton Javelineer
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


NextHand

Carrion Curse
Deteriorate
Plague Spitter
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Plague Spitter attacks Ardra’s Boulder, applies 2 -1/-1 runes.
Tech II: Truth - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Plague Spitter (3/3) Plauge touch, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Disappointing to not draw my other Spitter, but can’t be helped. I think it’s worth proactively applying runes to the Boulder so if Mythmaking drops, it’ll still have no attack power. Tempting to take a Flagbearer, but I think increasing my chance of drawing Eyes alongside or in advance of Curse is probably more valuable right now. Assuming he didn’t tech Vines on turn 2, I should still be okay.

P2T4


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Bloodrage Ogre
Pillage
Mad Man
Bombaster
Charge


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Crash Bomber
Makeshift Rambaster
Nautical Dog
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Bombaster - ($4)
Pillage, your base to 18, i steal 2g - ($5)
Sac Bombaster to hit Imp - ($4)
Mad Man kills Imp - ($3)
Rook walks past vandy, smashes graveyard
Max Rook - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 1/3
  • :target: Lookout:

In Play:

  • Rook 4/6, lvl 8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Flagbearer


STARTING HAND
Summon Skeletons
Plague Spitter
Carrion Curse
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


NextHand

Eyes of the Chancellor
Carrion Curse
Poisonblade Rogue
Skeleton Javelineer


Discard

Thieving Imp
Graveyard
Carrion Curse
Summon Skeletons
Deteriorate
Reteller of Truths
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Orpal Gloor - ($6)
Carrion Curse :frowning: - ($3)
Plague Spitter - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A) Plauge touch, anti-air
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plauge touch
  • :ps_: Scavenger: L1 Vandy Anadrose (2/3) Sparkshot
  • :pschip: Technician: Plague Spitter (3/3) Plauge touch, anti-air
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, that went about as bad as it could have. I can still cause discards, though it’s a bit frustrating to not have the chance to scan first. Have to choose tech cards first… let’s start taking Illusions, I’m concerned about a variety of targeting… and while Gryphons would be more potent, I’m not confident I can build a Tech III quick enough to utilize them if teched in now. … And, of course, his hand contains only units. I probably just lost the game. But, in case I have a chance to turn this around, I’ll need to protect my Tech II first and foremost.

P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Crash Bomber


STARTING HAND
Nautical Dog
Crashbarrow
Crash Bomber
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Scorch
Nautical Dog


NextHand

Captured Bugblatter
Bombaster
Charge


Discard

Crashbarrow
Makeshift Rambaster
Crashbarrow
Crash Bomber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midband Drakk - ($4)
Crashbarrow, kills both Plague Spitters - ($1)
Crash Bomber - ($0)
Rook kills Vandy, Drakk to Max
Drakk kills Orpal

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Rook 4/4, lvl 8
  • Drakk 1/2, lvl 6, -2 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Skeleton Javelineer
Carrion Curse
Poisonblade Rogue
Eyes of the Chancellor
Eyes of the Chancellor


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Eyes of the Chancellor


NextHand

Plague Spitter
Skeleton Javelineer
Deteriorate
Reteller of Truths


Tech 2 card(s)
Get Paid + scavenger - ($9)
Eyes of the Chancellor - ($6)
Worker - ($5)
Poisonblade Rogue - ($3)
Sirus Quince - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Sirus Quince (2/3) Illusionist 1
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Poisonblade Rogue (2/1) Assassin
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Guess I can try for Gryphons, I’ll probably take some losses in terms of tech buildings, but better to get them into my cycle now, I suppose. Wait… I don’t have enough workers to build my Tech III now, I’m afraid. Retellers, then, I need to bolster my defense. No need to worry about giving away levels.

P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Captured Bugblatter
Bombaster
Charge


WORKERS
Careless Musketeer
Bloodburn
Scorch
Nautical Dog
Bombaster


NextHand

Mad Man
Pillage
Captured Bugblatter


Discard

Crashbarrow
Makeshift Rambaster
Crashbarrow
Crash Bomber
Crash Bomber
Charge
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Captured Bugblatter, gains haste - ($5)
Crash bomber kills Quince, dies, kills Rogue, base to 16
Drakk kills Mirror, base to 15
Bugblatter kills Tech 2
Tech 3 - ($0)
Rook hits base to 9

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 4/4, lvl 8
  • Drakk 1/2, lvl 6, -2 runes
  • Captured Bugblatter 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Should have used Eyes to hide the Rogue, clearly I’ve already lost hope for this game to the point where I’m not thinking about it seriously anymore. Rather than drag it out, I’ll just concede here, GG WP. @FrozenStorm

You could have done that, but it would have done little to change the outcome, i think, aside from reducing base damage.

That was an extremely unlucky carrion curse, which probably assumed I had done the typical bird’s nest or bloodlust tech’s. Carrion curse is one of those very risky cards.

GG!

Edit: It also appears you teched 3 retellers, 1 t5 and 2 t6.

2 Likes

Yeah, that’s why I was trying to play Eyes of the Chancellor first, I even double-teched it, but the draws didn’t cooperate. I was worried about Entangling Vines more than anything, but also knew that if you were trying to play Mythmaking, my only counter was to force you to discard it and I took a gamble that really didn’t pay off. Forgetting about Pillage didn’t help either. :laughing: