I will get a turn one set up soon @hardy83, but wanted to get the thread started just to set things up.
GL HF!
I will get a turn one set up soon @hardy83, but wanted to get the thread started just to set things up.
GL HF!
P1 Nightmare vs P2 Discipline/Anarchy/Finesse
Pestering Haunt
Thieving Imp
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Jandra, the Negator
Summon Skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Tryharding in the tryhard tourneys, saving the sillyness for the silly tourneys. Somebody’s gotta measure the new decks against the established strength XD Little bummed no one is on Miracle Grow this tourney but nbd. Gotta watch out for Discord here but otherwise I think I’m good to pull the Finesse T2 / Meta gambit
i doubt i’ll have much fun against that nightmare gl!
P2T1
STARTING HAND
Smoker
Fox Viper
Snapback
Aged Sensei
Fox Primus
WORKERS
Fox Viper
Sensei’s Advice
Savior Monk
Grappling Hook
Safe Attacking
Snapback
Fox Primus
Nimble Fencer
Nimble Fencer
Get Paid - ($5)
Worker - ($4)
Sensei - ($3)
Smoker - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Somebody’s gotta play the “known strong” decks to measure all these new fangled ideas against XD Been awhile since I’ve played it, might be rusty!
P1 Nightmare vs P2 Discipline/Anarchy/Finesse
Summon Skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Nimble Fencer, Dark Pact
Poisonblade Rogue, Jandra, the Negator
Graveyard
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Dark Pact
Well I spose with all that float likely Hardy wants to come at me with Zane. Gonna take the free kills on those units, could get PBR out and protect Vandy but I think I’d rather allow the Zane to kill Vandy if so desired. It’s a reasonable trade for me if he does it, makes him skip tech1 and I can just do Graveyard + Imp / Garth + Skele / Whatever
shouldn’t heroes’ hall cost 2? you don’t have that penalty sigh
Maybe he should pay the penalty for playing Nightmare though.
You all are right, obviously played too much mono! I will float the 1g
sorry for the little delay. i’m currently not at home. will need another day for my next turn…
P2T2
TECH
Gunpoint Taxman
Nimble Fencer
STARTING HAND
Grappling Hook
Savior Monk
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Sensei’s Advice
Aged Sensei (1/1)
Nimble Fencer
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tech 1 - ($6)
Savior Monk - ($4)
Flagbearer - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
taxman in case he goes for gargoyles.
would like to build a tower, but i’m a bit afraid of stw
No sweat! We have a whole week
P1 Nightmare vs P2 Discipline/Anarchy/Finesse
Graveyard
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Dark Pact
Nimble Fencer, Nether Drain
Nimble Fencer, Dark Pact
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Nimble Fencer
Deteriorate
Dark Pact
Nether Drain
Skeletal Archery
Nice, yep, keeping Zane away. Grabbing other Fencer and Nether Drain. Setup will be turn 5/6 tech2 and meta threat. Play will be Yard + Garth + Det (if I get it) + either Fencer or Mid Vandy to clear things out (I guess if I whiff Det maybe Graveyard has to be skipped to Mid Vandy and Fencer? We’ll see)
P2T3
TECH
Reversal
Nimble Fencer
STARTING HAND
Aged Sensei (1/1)
Sensei’s Advice
Fox Primus
Nimble Fencer
Grappling Hook
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Savior Monk (2/2a)
Snapback
Smoker (1/1)
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Zane to lvl 4 - ($2)
expensive hook drags garth to scavenger - ($1)
Zane hits garth, we both collect gold, zane to lvl6 - ($2)
nimble Fencer suicides into vandy, lvls fizzle - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
suppose he teched in fencers to play them from graveyard… not much i can do to prevent double fencers next turn. but i can hit his heroes and i guess i’ll go for that. expect zane to die to fencers next turn… at least he (hopefully) won’t have enough firepower to get rid of zane AND break my tech 1…
i wonder if i should tech detonate to get rid of his graveyard once and for all
Ooof wasn’t counting on that!
P1 Nightmare vs P2 Discipline/Anarchy/Finesse
Nimble Fencer
Deteriorate
Dark Pact
Nether Drain
Skeletal Archery
Star-Crossed Starlet, Maestro
Nimble Fencer, Nether Drain
Nimble Fencer, Dark Pact
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Nimble Fencer
Thieving Imp
Sacrifice the Weak
Dark Pact
Nether Drain
Welp, did not expect that… So just T2 Finesse plan now, but I’d like to get Fencer down, kill the tech1 opposite to break momentum, and still block. So I have to wait on T2… and that’s fine. I’ll grab one maestro and a STS, if I draw either hopefully I don’t draw the DP and I can cycle for them. Nothing hurting
but still looks like i manoeuvered myself into a dead end… i see death and destruction in my future
your base should be at 18 btw from dark pact
P2T4
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Gunpoint Taxman
Smoker (1/1)
Snapback
Savior Monk (2/2a)
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Snapback
Nimble Fencer
Morningstar Flagbearer (2/2)
Aged Sensei (1/1)
Gunpoint Taxman
Disguised Monkey
Disguised Monkey
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
rebuild Tech 1
savior monk - ($2)
Smoker - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I do indeed think I have begun to seize things
P1 Nightmare vs P2 Discipline/Anarchy/Finesse
Nimble Fencer
Thieving Imp
Sacrifice the Weak
Dark Pact
Nether Drain
STS + Maestro
Star-Crossed Starlet, Maestro
Star-Crossed Starlet, Maestro
Nimble Fencer, Nether Drain
Nimble Fencer, Dark Pact
Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Deteriorate
Maestro
Nimble Fencer
Star-Crossed Starlet
Nether Drain
Would be able to max Vandy here, so teching Meta is fair game… but to do it, would need to let the tech1 live and probably give up River, which means no 3-hero. I’d rather just lock off T1 to eliminate all haste, and play for Finesse T2. I will get Det or STS with DP, and either one will mean I can break all the way through with Vandy doom. That’s plenty good to finish things off
… i had hoped to stand a bit longer… gg (on your side at least)
It’s called Nightmare for a reason GG WP, you timed your Zane attack well (and I didn’t consider Grappling Hook, foolish of me), just unfortunately not much doing against the amount of early pressure I can put out.