GLHF!!!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Nautical Dog
Makeshift Rambaster
Pillage
Mad Man
Bloodburn
WORKERS
Bloodburn
NextHand
Charge
Bloodrage Ogre
Careless Musketeer
Scorch
Discard
Mad Man
Pillage
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
zane, mad man, trade with brogre - ($1)
nautical dog - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
well, i would think i have the advantage here, except their split versus my own, lol. what a horrible opening hand.
well, next turn im looking at gg 5, worker 4, tech 1 3, zane 1, mad man, 0
brogre/dog->rook, mm->mm, zane->dog.
something like that. also, despite the free levels, rook does force some solid 2 for 1 trades…
then again, putting rook our early basically cost me a game earlier. what are my options?
option 1. gg 5, worker 4, rook 2, mm 1, dog 0
option 2 gg 5, worker 4, zane 2, mm 1, zane/mm->bro, dog 0.
option 3, gg 5, worker 4, mm 3, dog 2, arg, wisp, 0
conversative play tells me to not give free levels. so let’s go with that.
they can respond with gg 5, worker 4, tech one 3, zane 1 ->dog, dog->base for 2.
but i can respond with rook at that point. putting dog in tech because deck cycle advantage will be big to pair with teh gold advantage i already have.