[CAWS19] Round5 zhavier [Balance]/Growth/Finesse vs dwarddd [Past/Present]/Peace

@dwarddd

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Merfolk Prospector
Playful Panda
Verdant Tree
Tiger Cub


WORKERS
Verdant Tree


NextHand

Young Treant
Forest’s Favor
Spore Shambler
Rich Earth
Ironbark Treant


Discard

Tiger Cub
Playful Panda
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: River 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Battle Suits
Hardened Mox
Neo Plexus
Time Spiral


WORKERS
Hardened Mox


NextHand

Forgotten Fighter
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research


Discard

Battle Suits
Nullcraft
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Hire Prynn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn(1/3) fading 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Forest’s Favor
Rich Earth
Young Treant
Ironbark Treant
Spore Shambler


WORKERS
Verdant Tree
Rich Earth


NextHand

Nimble Fencer
Tiger Cub
Nimble Fencer
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
River casts Forests favor on River, taxed - ($1)
River kills Neo
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector 1/1

In Play:

  • River 3/2, lvl 1, +1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Temporal Research
Forgotten Fighter
Plasmodium
Fading Argonaut
Tinkerer


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Temporal Research
Neo Plexus(2/2a)
Time Spiral
Seer
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn(1/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4)haste forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

argh killing the prospector with prynn leave her too vulnerable to a single fencer, i reckon if i survive this first wave cheap seers shuffled round with temporal research can keep the fencer’s at bay; altho other interesting thing is the fact that peace should do fairly well against his specs and he only has 2 reclaims… lets see if he’ll early reclaim a battle suits… as for this turn tho, if they hv 2 fencers they can kill prynn either way, if they hv just the one they can only kill prynn if i kill the prospector or if they hv some power boosting spell, i dont like my chances either way :frowning: so i’m losing prynn pretty much any way, lets make sure i have a tech 1 and make it hit nice and hard

P1T3


Tech StartingHand Workers

TECH
Discord
Star-Crossed Starlet


STARTING HAND
Tiger Cub
Nimble Fencer
Playful Panda
Forest’s Favor
Nimble Fencer


WORKERS
Verdant Tree
Rich Earth
Playful Panda


NextHand

Young Treant
Spore Shambler
Rampant Growth
Ironbark Treant


Discard

Forest’s Favor
Tiger Cub
Discord
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Fencer and River KIll Prynn, River to lvl 3
Nimble Fencer - ($1)
Tap merfolk - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nimble Fencer 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River 3/5, lvl 3, +1
  • Nimble Fencer 2/2
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Argonaut


STARTING HAND
Time Spiral
Temporal Research
Seer
Tinkerer
Neo Plexus(2/2a)


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Battle Suits
Seer
Nullcraft


Discard

Time Spiral
Temporal Research
Yesterday’s Golgort
Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Max - ($5)
Seer, plasmodium to 1 rune - ($4)
Time Spiral, Plasmodium enters - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(2/2)
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout:

In Play:

  • L1 Max(2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

eh don’t think im winning so far, shame i didn’t draw both seer’s but it was probs too much of a gamble, oh welllllll

P1T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Discord


STARTING HAND
Rampant Growth
Ironbark Treant
Spore Shambler
Young Treant
Discord


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Ironbark Treant


NextHand

Discord
Tiger Cub
Might of Leaf and Claw
Forest’s Favor


Discard

Discord
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($9)
Young Treant, Reshuffle Draw - ($7)
Discord, seer dies - ($5)
River sidelines Plasmo
Merfolk kills Neo safely
Worker - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite: Nimble Fencer 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer 2/2
  • :target: Lookout:

In Play:

  • River 3/5, lvl 3, +1
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Rememberer
Yesterday’s Golgort


STARTING HAND
Nullcraft
Battle Suits
Seer
Fading Argonaut(2/3a) fading3


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Battle Suits


NextHand

Seer(2/1)
Neo Plexus(2/2)
Yesterday’s Golgort
Rememberer


Tech 2 card(s)
Get Paid + float +scav - ($10)
Worker - ($9)
Tech 2 past - ($5)
fargo - ($3)
plasmodium kills treant
max kills technician
midband max - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut(2/3a) fading3
  • :target: Lookout:

In Play:

  • L3 Max(2/4)
  • Plasmodium(4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Might of Leaf and Claw
Discord
Forest’s Favor
Tiger Cub
Star-Crossed Starlet


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Ironbark Treant


NextHand

Discord
Merfolk Prospector
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Might of Leaf and Claw - ($5)
Star-Crossed Starlet - ($3)
Discord - ($1)
Fencer kills Fargo safely
River kills Plasmo
Starlet and Merfolk trade with Geiger, River to Max
Tiger Cub, discounted - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw, 4 Charges
  • River 4/5, lvl 5, +1
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Seer(2/1)
Rememberer
Neo Plexus(2/2)
Yesterday’s Golgort
Yesterday’s Golgort


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Battle Suits


NextHand

Seer
Temporal Research
Nullcraft
Argonaut


Discard

Plasmodium(4/4)
Neo Plexus(2/2)
Yesterday’s Golgort
Shimmer Ray
Shimmer Ray


Tech 2 card(s)
Get Paid + float, tech draw - ($10)
Tech lab:peace - ($9)
Rememberer - ($4)
Seer, remember to 2 runes, summon fargo - ($3)
Golgurt - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4a)fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading3
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout:

In Play:

  • Rememberer(3/3)fading 2, pull a fading unit from discard on losing a rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

only thing ive really seen stand up to a MoLaC even for a while is a big peave engine or some tech 3s

P1T6


StartingHand Workers

STARTING HAND
Discord
Merfolk Prospector
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Ironbark Treant


NextHand

Spore Shambler
Star-Crossed Starlet


Discard

Discord
Rampant Growth


Tech 0 card(s)
Get Paid - ($8)
Argagarg - ($6)
Rampant Growth on River - ($4)
River kills Golgort, surviving with 1
MOLAC activates
Discord Seer Dies - ($2)
Fencer kills Fargo
Tiger Cub breaks Tech 2
Merfolk Prospector, discounted

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 6/8+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 6/6
  • :pschip: Technician:
  • :target: Lookout: Wisp 5/6

In Play:

  • Might of Leaf and Claw, ACTIVE
  • River 9/6, lvl 5, +1
  • Nimble Fencer 7/8
  • Tiger Cub 7/7

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 8

Aaaand that’s GG, i needed both tech2 and rememberer to even hv a chance this turn, and i thought with you only drawing 3 there was some chance that you wouldn’t work your way through but tbf there were a lot of cards you could have drawn to make that work, well played
@FrozenStorm zhavier wins

1 Like

So, why did rememberer bring in Fargo? Shimmer Ray would have made more sense there, all things considered. I don’t think you would have won, but I would not have an immediate answer for the Ray breaking my stuff, beyond overwhelming force.

1 Like

I was wondering the same tbh

I thought that the small chance of having both rememberer and tech 2 intact for turn 6 was worth it (considering i wouldn’t necessarily have any t2 in hand to play, rememberer wouldve been nice since I did have seer and time spiral) if I didn’t have three defenders out then there was no way i was keeping both. I think the better play would’ve been not to tech both golgurts at once as keeping one in the codex is a sure way to have it in your discard on demand

Other questionable play on my part this match was the plasmodium turn 2, I just already felt the game was turning down hill with no way to ensure Prynn’s survival and thought I would try something different tbh

Plasmo is a good threat, but you passed on using it when it arrived. Rivers midband means plasmo is much less of a wall, so aggression was needed.

Thanks for the game!

3 Likes