[CAWS19] Round4 charnel_mouse [Balance]/Blood/Strength vs codexnewb [Anarchy]/Strength/Growth

Oh hey, it’s the good Red/Green/Rook deck. Have fun, @codexnewb!

P1T1


Starting hand: 5

Merfolk Prospector
Young Treant
Spore Shambler
Rampant Growth
Rich Earth

Thoughts

Not sure yet what codexnewb’s plan will be, but my early guess is that it ends in “-ship”. I think Spore Shambler is safe in Squad Leader against Zane + Red, then maybe I can buff the Ironbark Treant. I don’t know, I’m not comfortable opening against Zane + Red. Definitely making Rich Earth, far too dangerous to play here.


Get paid - ($4)
Worker - ($3)
Spore Shambler - ($0)


:psblueshield: Squad Leader: Spore Shambler 2/3+1A (++)

:heart: Base HP: 20


Hand: 5

Tiger Cub
Playful Panda
Ironbark Treant
Forest’s Favor
Verdant Tree

Deck: 0
Discard: 3

Merfolk Prospector
Young Treant
Rampant Growth

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Spore Shambler

GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Pillage
Charge


WORKERS
Pillage


NextHand

Bloodburn
Scorch
Mad Man
Makeshift Rambaster


Discard

Careless Musketeer
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
nautical dog - ($3)
brogre - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

okay, shamble opening, i imagine ill see an IBT next turn, loaded with a rune. that’s what i would do.

dog/bro wouldnt even trade into that. id need mad man as well, which is MAD, get it…would a brogre, mad man, dog trade be worth it?

i guess worst case is i can patrol dog, mad man, bounce brogre to hand?

P1T2


Starting hand: 5

Tiger Cub
Playful Panda
Ironbark Treant
Forest’s Favor
Verdant Tree

Thoughts

Oops, I can’t afford the Ironbark Treant here, can I? I am silly. Well, the Tiger Cub can still trade well. At worst, I get 4 damage on Spore Shambler / Tech I if Zane and Mad Man / Charge show up.

Main worry at Tech I is probably Gunpoint Taxman or Surprise Attack. Oh, or Birds, hmm. Here’s my guess at Tech II before I overthink myself:

Anarchy Growth Strength
Balance + (steal haste) o (how to stop Ancients?) + (no anti-air after Taxmen)
Blood + (bypass Tanks) - (Birds make reaching Ancients hard) - (can’t crash through Barbs)
Strength + (grapple + Pass) + (grapple Ancients) + (Tiny Basilisk stops big Barbs)

Probably too optimistic, but we’ll see. The Growth column is based on wanting an additional cards to deal with Ancients on top of Kidnapping, since they get out of control so quickly. Another reason to like Strength here is that Chaos Mirror doesn’t do much against runed Barbarbarians.

I think the plan is to start with Birds and Tiny Basilisk, then focus on Barbarbarians and Drakk spells. Maybe Moment’s Peace if codexnewb goes for Surprise Attack, but a Tiny Basilisk might discourage that early on. This plan only leaves my own Birds to deal with codexnewb’s, but with Drakk’s frenzy that might be enough.

Holding onto the Tree and Forest’s Favor, since they’re both nice with Barbarbarians.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk


Get paid - ($5)
Worker- ($4)
Tech I - ($2)
Tiger Cub - ($0)
Spore Shambler exhausts to give Tiger Cub a + rune
Discard 3, reshuffle, draw 5


:psblueshield: Tiger Cub 3/3+1A (+)

Spore Shambler 1/2 (+)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Bird’s Nest
Tiny Basilisk
Forest’s Favor
Young Treant
Merfolk Prospector

Deck: 3

Rampant Growth
Playful Panda
Verdant Tree

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Scorch
Mad Man
Bloodburn


WORKERS
Pillage
Bloodburn


NextHand

Gunpoint Taxman
Bombaster
Scorch
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
zane - ($4)
zane, dog, trade with tiger, levels fizzle
rambaster - ($2)
brogre, rambaster break tech 1
rook - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, let’s get the tech break, but what should i do besides that? im looking at 3 cards in hand, 5 in deck…

so many directions i can go. guess it just depends on what i want. probably ancients and not molac this game. perhaps gunships…let’s play titsafe and bring out rook. if i draw taxman, i still have enough on the board.

P1T3


Starting hand: 5

Bird’s Nest
Tiny Basilisk
Forest’s Favor
Young Treant
Merfolk Prospector

Thoughts

I hate Red so much. OK, let’s go for another Tiny Basilisk and Bloodlust, that should help kill things off. No way I can stop codexnewb killing Rook this turn. I’ll make him trade the Ogre into Rook, and hope for a hasted Basilisk kill on his Rook.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk
T3: Bloodlust, Tiny Basilisk


Get paid - ($6)
Rebuild Tech I
Worker - ($5)
Garus Rook - ($3)
Bird’s Nest - ($1)
Merfolk Prospector - ($0)
Discard 2, draw 3, reshuffle, draw 1


:psblueshield: Squad Leader: Rook L1 2/4+1A
:psfist: Elite: Merfolk Prospector 1+1/1
:ps_: Scavenger: Bird #1 1/1 (flying)
:exhaust: Technician: Spore Shambler 1/2 (+)
:target: Lookout: Bird #2 1/1 (resist 0+1, flying)

Bird’s Nest (channelled by Rook, revives Birds)

:heart: Base HP: 18
:heart: Tech I HP: 5


Hand: 4

Rampant Growth
Playful Panda
Verdant Tree
Tiger Cub

Deck: 4

Bloodlust
Tiny Basilisk
Tiny Basilisk
Forest’s Favor

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
4 in hand
4 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Spore Shambler
T2: Ironbark Treant
T3: Young Treant

edit rook damage typo.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Surprise Attack


STARTING HAND
Bombaster
Scorch
Gunpoint Taxman
Nautical Dog (1/1)


WORKERS
Pillage
Bloodburn
Scorch


NextHand

Charge
Careless Musketeer
Bird’s Nest
Mad Man


Discard

Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Bombaster
Gunpoint Taxman
Gunpoint Taxman
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 1 - ($4)
Tower - ($1)
Nautical dog - ($0)
Rook/brogre kills your rook, mine to lvl 3
Rambaster trades with merfolk

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical dog (1/1)
  • :target: Lookout:

In Play:

  • Rook lvl 3, (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ugh, should have gone with arg…oh well. Tower and tech for sure. Losing rook to a bird or two for sure.

bracing for a tech 2, crashbomber, and mid drak…yuck.

P1T4


Starting hand: 4

Rampant Growth
Playful Panda
Verdant Tree
Tiger Cub

Thoughts

I can put the Shambler’s rune on a Bird to let it kill Rook without dying, then Drakk can midband and cast Rampant Growth on the other one to destroy the Tower, also without dying. I’m delaying Tech II to do it, but it seems pretty good for board presence. I might just get wrecked by Sharks here, but hopefully codexnewb was just trying to hold out for his own Bird’s Nest.

Teching in Barbarbarians, after that I can see what codexnewb is up to re: which Midori spells I’d need.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk
T3: Bloodlust, Tiny Basilisk
T4: 2 x Doubling Barbarbarian


Get paid - ($7)
Worker - ($6)
Drakk Ramhorn - ($4)
Spore Shambler exhausts to pass a + rune to Bird #1
Bird #1 kills Rook, takes 1 damage, Drakk hits level 3
Midband Drakk - ($3)
Expensive Rampant Growth on Bird #2 - ($0)
Bird #2 destroys your Tower, your base to 18, takes 1A damage
Discard 2, draw 4


:psblueshield: Squad Leader: Drakk L4 2/3+1A (1 to your base on death, units get frenzy 1)

Spore Shambler 0/1
Bird #1 2/1 (+, flying, 1 damage)
Bird #2 1/1 (flying)

:heart: Base HP: 18
:heart: Tech I HP: 5


Hand: 4

Bloodlust
Tiny Basilisk
Tiny Basilisk
Forest’s Favor

Deck: 0
Discard: 7

Bird’s Nest
Merfolk Prospector
Doubling Barbarbarian
Doubling Barbarbarian
Rampant Growth
Verdant Tree
Tiger Cub

Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
4 in hand
0 in deck
7 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Spore Shambler
T2: Ironbark Treant
T3: Young Treant
T4: Playful Panda

1 Like
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Charge
Mad Man
Careless Musketeer
Bird’s Nest


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Makeshift Rambaster (1/2)
Nautical dog (1/1)
Blooming Ancient
Bird’s Nest
Mad Man


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
dog, then Zane kill drak. Lvls fizzle
Tech 2 growth - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Birds nest in discard still? And potentially 3 tech 1 cards in hand…ugh…

well, building a tower wont do much if those birds dont attack. let’s not do that.

tech up? worst case if they break it? i can max rook? allows me to have 5 cards in hand, 10g next turn, and not skip worker. i obviously could skip worker to get arg out there, but what good would he do? even if a gg 8, midori 6, forest favor shambler 4, shambler hits tech 2, move rune 3, birds break tech 2…they have to skip their tech 2…and go down on cards again.

come on reshuffle, dont let me down now!!!


yes! finally mr frodo, some luck at last.


Well, we can’t have that.

P1T5


Starting hand: 4

Bloodlust
Tiny Basilisk
Tiny Basilisk
Forest’s Favor

Thoughts

Two main options I can see:

  • Tech up, whittle down the Tech II with Birds.
  • Midori, Forest’s Favor on Spore Shambler, it attacks then passes its rune to the Birds to destroy the Tech II. I have 2 gold left over after worker to play a Tiny Basilisk, save for Tech II next turn, or get a Heroes’ Hall.

I really want to do the second option, partly because it’s stupid, but also because I like delaying the game hitting Tech II, because it gives me more income to pump Drakk for haste. However, I’d need to be prepared for codexnewb’s own Birds coming out, or Gunpoint Taxmen. A Tiny Basilisk’s the most obvious way to deal with some of these. Drakk’s midband or refreshing Bird’s Nest might not be bad either, though, and Thunderclap would be one way to get through to Rook if he blocks him with lots of Tech I units out of nowhere.

The counter-argument is that I need to hit Tech II myself quickly, since codexnewb has a full hand size, and delaying just means he’ll have more gold to pump his Ancients. Elms could also be dangerous, given the size of the units I currently have on the board, and letting him rebuild Tech II without clearing his board again just lets them set up more quickly. I’d have more time to tech in counters, though, and he doesn’t know what I’m going for yet.

OK, I’m going for it. Teching in a replacement Bloodlust and a Kidnapping to increase the chances for Drakk to do something big next turn, and to help deal with Ancients.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk
T3: Bloodlust, Tiny Basilisk
T4: 2 x Doubling Barbarbarian
T5: Bloodlust, Kidnapping


Get paid - ($8)
Worker - ($7)
Master Midori - ($5)
Forest’s Favor on Spore Shambler - ($3)
Spore Shambler hits Tech II to 4
Spore Shambler passes the + rune to Bird #2 - ($2)
Birds destroy your Tech II, your base to 15 (including Drakk death damage)
Heroes’ Hall - ($0)
Discard 2, reshuffle, draw 4


:psblueshield: Midori L1 2/3+1A

Spore Shambler 0/1
Bird #1 2/1 (+, flying, 1 damage)
Bird #2 2/2 (+ flying)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Heroes’ Hall HP: 4


Hand: 4

Forest’s Favor
Bird’s Nest
Tiny Basilisk
Merfolk Prospector

Deck: 8

Doubling Barbarbarian
Doubling Barbarbarian
Rampant Growth
Verdant Tree
Tiger Cub
Bloodlust
Kidnapping
Tiny Basilisk

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
4 in hand
8 in deck
0 in discard
5 in workers
Total: 18


Gold: 0
Workers: 9

4 x start
T1: Spore Shambler
T2: Ironbark Treant
T3: Young Treant
T4: Playful Panda
T5: Bloodlust

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Might of Leaf and Claw


STARTING HAND
Nautical dog (1/1)
Blooming Ancient
Mad Man
Makeshift Rambaster (1/2)
Bird’s Nest


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Nautical dog (2/1)


NextHand

Gunpoint Taxman
Charge
Gunpoint Taxman
Bombaster


Discard

Blooming Ancient
Makeshift Rambaster (1/2)
Surprise Attack
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 2, base to 15
worker - ($9)
Rook - ($7)
Birds nest - ($5)
mad man - ($4)
tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout: Bird (1/1)

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

hmmm, okay, so assuming they bring out drak next turn, what am i looking at. based on previous games with charnelmouse, i think there are some tiny b’s, maybe crashbombers, possible kidnapping and bloodlust. i know there is a birds nest, so possible trade birds/resummon with nest right away.

there is a chance i can lose my tech 2, but at the cost of more cards from charnelmouse. rook and mad man in tech/elite for sure since shambler will most likely get frenzy next turn.

tempted to drop nautial dog and skip worker, but i think id rather lose the tech 2 and get the extra gold since there is no guarantee i get BA anyways.

expecting to lose the tech 2, hoepfully keep the tower to get more value from it

let’s see what i draw…bringing in surprsise attack and molac to threaten more options, and i wont have reshuffle, so no need to draw right away. ill decide next turn if i need to pivot to gunships instead.

if i bottom deck surprise attack and lose teh tech 2, im probably looking at double taxmen max arg.


P1T6


Starting hand: 4

Forest’s Favor
Bird’s Nest
Tiny Basilisk
Merfolk Prospector

Thoughts

Nice draw, no early Barbarbarians. This looks like a good position to tech up from. I can’t clear the patrol, but I can trade Midori and the damaged Bird with Rook, then get my own Bird’s Nest back up for the Bird to come back to block codexnewb’s own remaining Bird. I don’t think there are any tricks I can pull off with Forest’s Favor + Spore Shambler to pump the Birds again, one of them will die regardless. That leaves him a small board, hopefully he’s going just for Ancients without Might of Leaf and Claw. Teching in a Nature Reclaims just in case, and a Colossus to try and close the game out quickly. I’ll probably need to tech the other Kidnapping, and a Grappler or the other Colossus. We’ll see.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk
T3: Bloodlust, Tiny Basilisk
T4: 2 x Doubling Barbarbarian
T5: Bloodlust, Kidnapping
T6: Colossus, Nature Reclaims


Get paid - ($9)
Worker - ($8)
Tech II Strength - ($4)
Garus Rook - ($2)
Bird #1 trades with Squad Leader Bird
Bird #2 hits Rook for 2 damage, takes 1 damage
Midori trades with Rook, you draw, my Rook hits level 3
Bird’s Nest, Bird #1 returns - ($0)
Discard 2, draw 4


:psblueshield: Squad Leader: Bird #1 1/1+1A (flying)
:ps_: Scavenger: Rook L3 2/4

Spore Shambler 0/1
Bird #2 2/1 (+, flying, 1 damage)

Bird’s Nest (channelled by Rook, revives Birds at upkeep)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)
:heart: Heroes’ Hall HP: 4


Hand: 4

Doubling Barbarbarian
Verdant Tree
Bloodlust
Tiny Basilisk

Deck: 4

Doubling Barbarbarian
Rampant Growth
Tiger Cub
Kidnapping

Discard: 4

Colossus
Nature Reclaims
Forest’s Favor
Tiny Basilisk

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
4 in hand
4 in deck
4 in discard
6 in workers
Total: 20


Gold: 0
Workers: 10

4 x start
T1: Spore Shambler
T2: Ironbark Treant
T3: Young Treant
T4: Playful Panda
T5: Bloodlust
T6: Merfolk Prospector

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Gunpoint Taxman
Bombaster
Charge
Gunpoint Taxman
Surprise Attack


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Nautical dog (2/1)


NextHand

Bloodrage Ogre (3/2)
Surprise Attack
Bombaster
Blooming Ancient


Tech 0 card(s)
Get Paid + float - ($11)
tech draw
mid zane - ($6)
gunpoint taxman - ($4)
CHARGE taxman, kills rook, takes 2 - ($2)
…taxman steals scav - ($3)
…zane gains 2 levels, maxbands, shove bird to scav, dies, we both collect gold - ($4)
my bird trades with your backline bird
mad man, zane break tech 2, your base to 16
gunpoint taxman #2 - ($2)
arg, wisp - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: GPT (3/3)

In Play:

  • Zane, lvl 6, (4/4)
  • Mad Man (1/1)
  • GPT (3/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well that was unexpected, i think ill take it though.

option 1. gg 11, mid zane 6, gpt 4, charge 2, kill rook 3, max zane shove and kill bird 4, mm/zane break tech two, birds trade, gpt 2, arg, 0

pro-tech 2 break, board presence, birds gone
con - incoming drak with a vengence.

option 2 - gg 11, zane 9, gpt 7, charge, 5, surprise attack 0, gpt->rook, zane/shark->tech 2, mm/shark->HH,

pro, break HH and tech 2
con - less patrol, less board presence, they wont be using HH anyways next turn, birds still around…

givent he HH is useless next turn anyways, and the big win of getting birds off the field, let’s go with option1.

patrol-wise, trying to protect tech 2 and zane if i can. throw arg out there.

nothing id like to tech at this point. id rather go tech 2 at this point.


hmm

1 Like

P1T7


Starting hand: 4

Doubling Barbarbarian
Verdant Tree
Bloodlust
Tiny Basilisk

Thoughts

Ouch. I think my least bad option here is killing the backline Taxman with Bloodlust, even though it means Drakk will die for my Kidnapping next hand. It’s not looking good. Spore Shambler goes in front so a buffed Wisp can’t kill it for free, Drakk goes in Elite so the Taxman dies if attacking anything other than the Shambler.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk
T3: Bloodlust, Tiny Basilisk
T4: 2 x Doubling Barbarbarian
T5: Bloodlust, Kidnapping
T6: Colossus, Nature Reclaims
T7: Kidnapping, Whitestar Grappler


Get paid + second scavenger - ($11)
Rebuild Tech II
Verdant Tree - ($9)
Drakk Ramhorn - ($7)
Bloodlust on backline Gunpoint Taxman and Mad Man - ($5)
Tiny Basilisk - ($3)
Swap out Heroes’ Hall for a Tower, my base to 14 - ($0)
Discard 1, draw 3
Backline Gunpoint Taxman and Mad Man die of lust


:psblueshield: Squad Leader: Spore Shambler 0/1+1A
:psfist: Elite: Drakk L1 1+1/3 (1 to your base on death)
:exhaust: Technician: Tiny Basilisk 1/2 (deathtouch, unattackable and unstoppable by Tech 0 units)

:heart: Verdant Tree HP: 3 (healing 1, tech buildings (re)build instantly)

:heart: Base HP: 14
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)
:heart: Tower HP: 4


Hand: 3

Doubling Barbarbarian
Tiger Cub
Kidnapping

Deck: 1

Rampant Growth

Discard: 8

Colossus
Nature Reclaims
Forest’s Favor
Tiny Basilisk
Bird’s Nest
Kidnapping
Whitestar Grappler
Bloodlust
Doubling Barbarbarian

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
3 on board
3 in hand
1 in deck
9 in discard
6 in workers
Total: 22


Gold: 0
Workers: 10

4 x start
T1: Spore Shambler
T2: Ironbark Treant
T3: Young Treant
T4: Playful Panda
T5: Bloodlust
T6: Merfolk Prospector

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Blooming Ancient
Bloodrage Ogre (3/2)
Surprise Attack
Bombaster


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Nautical dog (2/1)


NextHand

Might of Leaf and Claw
Surprise Attack
Blooming Ancient
Makeshift Rambaster (1/2)


Discard

Mad Man (1/1)
GPT (3/1)
Surprise Attack
Bombaster
Bloodrage Ogre (3/2)


Tech 0 card(s)
Get Paid - ($10)
Blooming ancient - ($6)
surprise attack, 2 runes - ($1)
taxman kills shambler
zane kills drak, arg to lvl 3
shark bypass tiny b, break verdant tree
move 2 runes to wisp
shark and wisp bypass tiny b, break tech 2, your base to 12

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Arg, lvl 3 (1/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/1)
  • BA 2/4
  • GPT (3/2)
  • Wisp (2/2)++

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

i think worst case for me here would be mirodi and moments peace. i dont too much if im facing down a max rook. either, way, i dont have much choice, need to break the tree and tech 2, build my board.

Remember to take Drakk’s base damage, although it might not matter for long.

P1T8


Starting hand: 3

Doubling Barbarbarian
Tiger Cub
Kidnapping

Thoughts

Eh, stalling with Rook is the best I can do here, I think. Teching in Moment’s Peace, I need that Tech II to stay standing.

Teched cards: 2

T2: Bird’s Nest, Tiny Basilisk
T3: Bloodlust, Tiny Basilisk
T4: 2 x Doubling Barbarbarian
T5: Bloodlust, Kidnapping
T6: Colossus, Nature Reclaims
T7: Kidnapping, Whitestar Grappler
T8: 2 x Moment’s Peace


Get paid - ($10)
Rebuild Tech II
Garus Rook - ($8)
Tiny Basilisk trades with Argagarg, you get a gold, Rook to level 3
Maxband Rook - ($3)
Tower - ($0)
Discard 3, draw 1, reshuffle, draw 4


:psblueshield: Squad Leader: Rook L8 4/6+1A (can ignore lone patrollers, two lives)

:heart: Base HP: 12
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)
:heart: Tower HP: 4


Hand: 5

Rampant Growth
Colossus
Verdant Tree
Moment’s Peace
Doubling Barbarbarian

Deck: 13

Nature Reclaims
Forest’s Favor
Tiny Basilisk
Bird’s Nest
Kidnapping
Whitestar Grappler
Bloodlust
Doubling Barbarbarian
Spore Shambler
Moment’s Peace
Tiny Basilisk
Tiger Cub
Kidnapping

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 14 teched = 24
0 on board
5 in hand
13 in deck
0 in discard
6 in workers
Total: 24


Gold: 0
Workers: 10

4 x start
T1: Spore Shambler
T2: Ironbark Treant
T3: Young Treant
T4: Playful Panda
T5: Bloodlust
T6: Merfolk Prospector

I don’t think I broke the tower, so you’d have 3 gold if you wanted do anything else.

1 Like

I think I just want to float it, even with the Taxman around.

GG! i think i had an unfair advantage having been your guinea pig for practicing this codex. although it still felt like i was stumbling from one turn to the next.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Blooming Ancient
Makeshift Rambaster (1/2)
Surprise Attack


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
Nautical dog (2/1)


NextHand

Charge
Blooming Ancient
Bird’s Nest


Tech 0 card(s)
Get Paid + float - ($11)
scav gold - ($12)
might of leaf and claw - ($9)
surprise attack, 2 runes - ($4)
makeshift rambaster, 1 rune - ($2)
BA (5/6) and wisp (2/2) take rook first life, molac 2
sharks take rook second life, molac 4
taxman hit your base to 9, molac active
zane and rambaster hit your base for 17 and the game. GG!!

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw (Active)
  • Zane, lvl 6, (9/5)
  • GPT (8/6)
  • Rambaster (6/6)
  • BA 10/7 [3r, 5dmg]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
2 Likes

@FrozenStorm sorry, forgot to tag you.

1 Like

Oh, man. I was hoping to at least have my Tech II stand so I could play Colossus and Moment’s Peace for a last shot at a base kill. Well played! I was hoping going for Strength II would throw you off, but it never stayed standing.

1 Like