Yes, this’ll be an interesting match up! Geiger or Zane, who will prove the more useful?
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Hardened Mox
Tinkerer
Nullcraft
Fading Argonaut
WORKERS
Tinkerer
NextHand
Plasmodium
Neo Plexus
Forgotten Fighter
Temporal Research
Battle Suits
Discard
Nullcraft
Time Spiral
Fading Argonaut
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Fading Argonaut (2/3, Fading ***) - ($2)
Summon General Onimaru (2/3, Frenzy 1) - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Fading Argonaut (2/3+A, Fading ***)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 - General Onimaru (2/3, Frenzy 1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
Well this is a bit of a mind melting moment. How to go about this exactly?
Juggermox can be countered with Undo. Peace engine race seems unlikely to fall my way as P2. There’s a buncha rad Present stuff dwardd can do at Tech II. So I guess I want to push at him prior to Tech II and disrupt a bit.
Interestingly some starter cards that are typically no-brainer workers may be useful to hang on to. Time Spiral and Tinkerer may actually help to fade some Past units.
With our decks being so similar, I’ve decided that I’m just going to creepily do the same things you do, until you wig out and start making (hopefully lots of) unforced errors.
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Overeager Cadet
STARTING HAND
Neo Plexus
Battle Suits
Plasmodium
Forgotten Fighter
Temporal Research
WORKERS
Tinkerer
Plasmodium
NextHand
Temporal Research
Stewardess of the Undone
Time Spiral
Nullcraft
Hardened Mox
Tech the same or at least very similar 2 card(s) that you chose to tech.
Get Paid - ($6)
In just the same way that your Fading Argonaut fades, so too does mine. 2 runes remain.
Following your example, I’ll also hire a worker - ($5)
I too, shall research Battle Suits - ($3)
Independent of your infrastructure choices, but admittedly coincedentally, I likewise choose to construct a Tech I building at this time - ($1)
Float ($1), just like you floated.
Discard 3, reshuffle, draw what are undoubtedly the exact same 5 cards you are currently holding.
Board Info: In Patrol: (This will just be whatever you’re patrolling, in the same setup.)
Squad Leader: Fading Argonaut (3/3+A, Fading **)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L1 - General Onimaru (2/3, Frenzy 1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts - OPPONENT VIEWABLE
Psychological warfare is GO! Watch as I manipulate dwardd into hitting his/her own bullseye causing the rest of the dominos to fall like a house of cards.
Then call me gilded glaxx cos the only way ur getting to my head is with pure combat damage
P1T3
Tech StartingHand Workers
TECH
Temporal Distortion
Hyperion
STARTING HAND
Temporal Research
Time Spiral
Forgotten Fighter
Overeager Cadet
Nullcraft
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
NextHand
Time Spiral
Argonaut
Tinkerer
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Max and midband - ($2)
Time Spiral your Argonaut one rune closer to death - ($1)
Hire Overeager Cadet
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Fading Argonaut(3/3+a) fade *
Elite:
Scavenger:
Technician: Overeager Cadet(3/2)
Lookout:
In Play:
Battle Suits
Max (2/4)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
origin story in case he goes for a big oni, worked slightly better with a previous plan where he was more likely to maxband but im still scared enough to tech it, 4/5 chance i dont draw hyperion and i get to build t2 next turn for it the turn after … changed my mind ill have a temporal distortion instead of origin story, i cant see him putting too much into oni this turn
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fading Argonaut fades away.
Begin Constructing Tech II building… PEACE! - ($3)
Play Stewardess of the Undone (3/3), and in what must be yet more mind games (how are you coping?!) I’m choosing NOT to bounce Fargo. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3+A)
Elite:
Scavenger:
Technician: L1 - General Onimaru (2/3, Frenzy 1)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Well this is pretty cookie-cutter play, but it’s popular for a reason, and if I top-deck a Garrison I might be able to eek out an advantage… Let’s see.
STARTING HAND
Neo Plexus
Argonaut
Tinkerer
Time Spiral
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
NextHand
Temporal Distortion
Nullcraft
Hyperion
Temporal Research
Discard
Fading Argonaut(3/3+a) fade *
Neo Plexus
Time Spiral
Tricycloid
Chronofixer
Tech 2 card(s)
Get Paid + float, my fargo fades, just as i expected it would - ($8)
Worker - ($7)
build tech 2 present, perfectly on schedule - ($3)
hire argonaut, as planned - ($0)
float 0, as I’d calculated from before this match even started
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Overeager Cadet(3/2a)
Elite:
Scavenger:
Technician:
Lookout: Argonaut(4/4)
In Play:
Battle Suits
Max (2/4) sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
with 4 health things he cant kill max unless he has elite training… lookout to avoid zane shenanigans (he could move him to scav then get g to worker with but then there’s not enough attack left to kill max)… anyway, 1/3 chance he has t2 so might just be building army next turn
I have begun working on a suitable response to this masterpiece of a turn. However the inlaws arrived in town yesterday, and I lack the time - hoping to get a turn out tonight or tomorrow.
Cool, no rush! Besides, I won’t accept a rushed turn from my opponent in this match so I’m happy waiting (even though we both know there’s nothing you can do from this point…)
What if the plans you thought were your plans are in fact the plans that I planned for you to plan when I was planning for this match? What follows is such perfectly predictable play from a Peace tech’ed player (who’s playing with a Purple starter pack against a Past/Present/Peace opponent) that people would presume there weren’t potent plans with plans behind these positions (which I profess, is possibly true). But! Perhaps it’s all powerful psychological posturing?
P2T4
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Overeager Cadet
Forgotten Fighter
Neo Plexus
Flagstone Garrison
Nullcraft
Fading Argonaut (3/3+A, Fading **)
Hardened Mox
Flagstone Garrison
WORKERS
Tinkerer
Plasmodium
Temporal Research
Hardened Mox
NextHand
Nullcraft
Drill Sergeant
Flagstone Garrison
Drill Sergeant
Time Spiral
Tech 2 card(s)
Get Paid - ($8)
Construct a Flagstone Garrison - ($5)
Play Overeager Cadet, draw 1 card.
Well, I can get at least one Flagstone Garrison down, and get the Peace engine started. However, it will mean I’ll have a bunch of Tech 0 units on the board, and if dwardd maxbands Geiger to flicker a Stewardess it’ll get some good value. Still. That’d cost $5, which wouldn’t leave enough to get a Hyperion out. There’d be money for Now! and so I’m looking at
OC 3, Argo 4, SOTU 3, Geiger 2 = 12 ATK, vs…
OC 2, SOTU 3, Oni 3 = 8+A Health… not quite enough to destroy the Garrison.
Pretty uncomfortable position to play my next turn from. But I don’t see too many better plays at this stage. Full force Present turn incoming, let see if I can survive with enough intact to keep the Peace engine humming.
Ahahah youve fallen into my trap, by making you think i have a plan i have made you pointlessly waste effort trying to outmanouvre it when in fact there is no plan at all! I live in the Present, where your schemes have no power.
P1T5
Tech StartingHand Workers
TECH
Now!
Seer
STARTING HAND
Temporal Distortion
Nullcraft
Temporal Research
Hyperion
Chronofixer
Tricycloid
Seer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Nullcraft
Temporal Distortion
Chronofixer
Seer
Tricycloid
Temporal Research
Hyperion
Tech 2 card(s)
Get Paid - ($8)
Hire Hyperion - ($3)
kill stewardess with argonaut, takes 3
overeager trades with fargo
hyperion kills your overeager, i draw
Max kills your neo plexus, takes 3, u get g
Temporal distortion hyperion into hyperion 2.0 - ($1)
hyperion kills oni, max maxbands and heals, flickers hype, i draw
Hyperion destroys your tech 2, base to 18, i draw
Worker - ($0)
Float ($0)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Argonaut(4/1)
In Play:
Battle Suits
Max (3/4) sparkshot
Hyperion(5/5)attacks: draw
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
pfft of course i have a plan, its to wipe his entire board using my— oh, wait, what if they can read my mind… better not think about it
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech II building Skipping worker
Summon and maxband Captain Zane - ($3)
Zane pays to shove Argonaut to Technician, and kills it. We both draw 1 card. - ($2)
Nullcraft arrives and hastily attacks your Tech II building, dealing 1 damage. I draw a card - ($0)
Draw ... I don't remember teching this!
Overeager Cadet… WHEW!
Play Overeager Cadet (3/2), I draw a card.
Draw ... How did I get here?
The other Overeager Cadet. Lordy. Wow, drawing both cadets is pretty huge for me here. Or lets me keep up at least.
Play Overeager Cadet “Beta” (3/2), I draw a card.
Draw ... This is not my beautiful wife!
Stewardess of the Undone.
Zane kills Geiger, takes 3 damage, levels fizzle.
Float ($0)
Discard 6, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Overeager Cadet “Alpha” (3/2)
Technician: Overeager Cadet “Bravo” (3/2)
Lookout:
In Play:
Battle Suits
Flagstone Garrison HP: 4
L6 - Captain Zane (4/1, Haste, 3 damage)
Nullcraft (1/1, Flying, Haste)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Well… I mean, the Garrison did survive. Hyperion --> Temporal Distortion Hyperion --> Geiger maxband Hyperion. Not one of the scenarios that I planned for, but eh, I’m not kicking myself too hard. I was just trying to get the Peace engine motoring before he could stop it with Present - and I don’t think I’ve quite managed it…
Maxband Zane + Nullcraft means that after Zane’s abilities fire I’ll have 5 ATK to distribute amongst dwardd’s infrastructure and backline. So the question is Tech II break, or assassinate Geiger. TD + Now! means there’s no end to the shenanigans that could come my way, which makes a compelling argument to get Geiger. Tech II means another Hyperion, which would leave dwardd with $4 to spend on… NC and a Hero? His NC could kill Zane. He could, for example, patrol Oni and give him the levels… I think I’ll take that. Not the most cost effective, but I think it keeps me in the game.
Tech 2 card(s)
Get Paid, tech draw - ($9)
no worker
Hyperion kills scavenger cadet, takes 3, i draw
hire tricycloid - ($4)
hire Prynn - ($2)
Time Spiral Tric to 4 runed - ($1)
Seer, raise tric to 5 runes - ($0)
Tricycloid kills nullcraft and destroys your flagstone garrison in a barrage of well-Timed attacks
Hire Overeager Cadet
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Seer(3/1)
Technician:
Lookout: Overeager Cadet(3/2)
In Play:
Battle Suits
Hyperion(5/2)attacks: draw
L1 Prynn(1/3)fading ****
Tricycloid(3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Present)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
wasnt sure what to hit here but from what i can tell theres a 5/9 chance of him having second fg, which im gonna hope hes been unlucky on considering his luck drawing those overeagers (law of averages or sumthing ;)) gonna offer him up that scav gold cos i want it too…
@zhavier As an authorised judge, I would submit to you that @dwarddd should forfeit this match based on the exceptionally poor quality of this pun. I rolled my eyes so hard I fell out of my chair. Honestly.
Well, I guess, try to play out as many units as possible to start racking up drill sergeant runes… which this turn could total… +5. Which is not nothing… Geiger’s back next trun and the fun starts all over again (TD + Boosted Voidstar + Now! is a bit of a worry, that I am kinda helpless to prevent). And Prynn can also Undo and Rewind and trash things which will definitely ruin my day.
Is a Tower worth it? Should I float $3 to spend on maxing Oni next turn? Eh, ultimately, I think that hand draw is useful here, and so going with Oni instead of Fargo.
Teching in Seers. Work well with purple+peace and may be helpful to screw with his time runes a bit.
Aha! Time for my plan to spring into action. Did someone order a hyperion-beating seasoned with extra Thyme?
P1T7
Tech StartingHand Workers
TECH
Now!
Overeager Cadet
STARTING HAND - in order of draws
Argonaut(4/1)
Temporal Research
Hyperion
Chronofixer
Temporal Distortion
Fading Argonaut(3/3+a) fade *
Now!
Neo Plexus
Seer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Nullcraft
Neo Plexus
NextHand
Time Spiral
Temporal Distortion
Vortoss Emblem
Overeager Cadet
Now!
Tech 2 card(s)
Get Paid - ($9)
2 levels to Prynn - ($7)
Hire Hyperion 2.0 to kill your cadet, takes 4, i draw - ($2)
my seer trades with zane, Prynn midbands and kills calypso, u get card and g, prynn gains rune to 4 runes
Hyperion 1.0 destroys your tech 2 building, base to 16, i draw
Tricycloid kills oni, takes 2, prynn to maxband
Remove four runes to sacrifice Prynn and give my hyperions a second lease of their former life
Hyperion 0.9 destroys your tech 1, base to 14, i draw
Hyperion 1.9 kills drill sargeant beta, takes 4, i draw
Worker - ($1)
hire seer - ($0)
Float ($0)
Discard 6, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Seer(3/1)
Technician: Overeager Cadet(3/2)
Lookout:
In Play:
Battle Suits
Hyperion 0.9 (5/5)attacks: draw
Tricycloid(3/1)
Hyperion 1.9 (5/1)attacks: i draw
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Mmhmm this is my favourite use of Prynn… i reckon thats one board clear too many for them.
I apologise for the pun, that was a past version of me and i do not condone his actions
First Hyperion, instead of tech 2, hits base for 5, tric, instead of killing oni, hits base for 3, use gold to maxband prynn instead of worker and seer, 2 refreshed hyperions break base, gg!