Sticking to the Peace plan, I want to discourage dwardd fast teching so instead of boosting away Fargo, I’m going to flood the board a bit and see if I can’t threaten a big push that delays the tech 2. I’m expecting a Stewardess
There’s my tech 2 unit so i’m allowed to attack now?
P2T4
Tech StartingHand Workers
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Forgotten Fighter
Temporal Research
Nullcraft
Neo Plexus
Shimmer Ray
Shimmer Ray
WORKERS
Hardened Mox
Plasmodium
Battle Suits
Forgotten Fighter
NextHand
Yesterday’s Golgort
Tinkerer
Yesterday’s Golgort
Time Spiral
Discard
Temporal Research
Neo Plexus
Shimmer Ray
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire prynn - ($5)
Temporal research draw 2 - ($3)
Hire shimmer Ray - ($2)
Hire Nullcraft - ($0)
NC and Argonaut kill executioner, argo takes 3
Max kills neo plexus, takes 2, sparkshot glances off the fargo as your turn begins and it fades to when it came from
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Fading Argonaut(2/3+a) fading 1
Elite:
Scavenger:
Technician: Overeager Cadet(2/2)
Lookout: Shimmer Ray(3/4)flying, fading2 discard to add rune
In Play:
Max Geiger(2/1)
L1 Prynn(1/3) fading4
Argonaut(3/1)readiness
Nullcraft(1/1)flying
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 9
Thoughts
should be able to hit a building with one of the flying things next turn to help the golgurts, this is looking good so far
Nullcraft
Battle Suits
Knight of the Conclave
Temporal Research
Events of Turn:
Upkeep:
Get Gold (8+2float)
Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Knight of the Conclave
Flagstone Garrison, Knight of the Conclave
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner
STARTING HAND
Time Spiral
Yesterday’s Golgort
Yesterday’s Golgort
Tinkerer
WORKERS
Hardened Mox
Plasmodium
Battle Suits
Forgotten Fighter
Time Spiral
NextHand
Yesterday’s Golgort
Temporal Research
Shimmer Ray
Research & Development
Tech 2 card(s)
Get Paid, fargo fades - ($9)
Worker - ($8)
Max band Prynn - ($2)
Remove two runes (now on one) to trash NC
my NC and shimmer ray take out Garth, levels to Max
Max takes out overeager cadet
Argonaut and Overeager destroy your tech 2, base to 18
Prynn kills Oni, gains time rune, takes 2, levels maxband Max and he flickers Shimmer Ray
Hire Tinkerer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Argonaut(3/1)readiness
Scavenger:
Technician:
Lookout:
In Play:
Max Geiger(3/4)
L7 Prynn(3/3) fading2 (trashed: your nullcraft)
Tinkerer(1/2) tap to add time rune
Nullcraft(1/1)flying
Overeager Cadet(2/2)
Shimmer Ray(3/4)flying, fading2 discard to add rune
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
didn’t get a golgurt out but Prynn’s maxband is just so good, especially when he adds rune to a unit…
STARTING HAND
Research & Development
Yesterday’s Golgort
Shimmer Ray
Temporal Research
Neo Plexus
Fading Argonaut(2/3+a) fading 1
Now!
Yesterday’s Golgort
Now!
WORKERS
Hardened Mox
Plasmodium
Battle Suits
Forgotten Fighter
Time Spiral
NextHand
Now!
Temporal Research
Neo Plexus
Nullcraft(1/1)flying
Now!
Tech 1 card(s)
Get Paid - ($10)
Research and development, draw 4, reshuffle, draw 1 - ($8)
Hire Yesterday’s Golgurt x 2 - ($2)
Now! Both Golgurts - ($0)
NC and Shimmer Ray take out tower, base to 16, NC dies, ray takes 1
Prynn attacks Vir, takes 2, gains rune (now two runes), tinkerer trades with Vir
Remove remaining two runes to trash and replace drill sargeant (sidelining)
Max kills cadet, takes 3
Argonaut, my cadet and both Golgurts deal 17 dmg to ur base, destroying it!
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Max Geiger(3/1)
Argonaut(3/1)readiness
Overeager Cadet(2/2)
Shimmer Ray(3/3)flying, fading1 discard to add rune
Yesterday’s Golgort(6/4) fading 8, add time rune when i damage building
Yesterday’s Golgort(6/4) fading 8, add time rune when i damage building
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
the power of research!
I thought i was one damage short for a while until i figured out how i could use Prynn’s ability
GG! @FrozenStorm
Thanks! I think it wouldve been a very different game if you hadnt whiffed on garrisons turn 5… but i guess when we both push for a fast t2 that’s how it sometimes goes