STARTING HAND
Timely Messenger
Spark
Helpful Turtle
Bloom
WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
NextHand
Bloom
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Finesse - ($4)
Tech Lab Blood - ($3)
Bloom River - ($1)
Spark Nullcraft, not immune to BURN! - ($0)
Timely Messenger FREE
Messenger and River break Tech 2, base to 18
Float ($0)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Gunpoint Taxman 3/3
Lookout:
In Play:
River 4/5, lvl 5, +1 Rune
Timely Messenger 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech Lab HP: 4 (Blood)
Economy Info: Cards:
Hand: 2
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Odd Play on his part… I am concerned about Fencers, but I think I will be ok with this. Discord or two step could cause a problem, but if he spends all 8 gold and skips a worker, I think Im good, and no matter what I dont see him killing more than the tech lab. I am going to have such terrible card problems, hopefully this pays off.
Tech 2 card(s)
Get Paid - ($9)
Appel Stomp moves SQL Fencer, Draw a card, THEN… - ($8)
Let Appel Stomp goto Discard
Zane Midband, kills River, we both draw, maxband Zane, fizzles, two-step vanishes, one nimble fencer dies - ($3)
Nimble Fencer - ($1)
River and Timely Messenger break Tech 2, base to 16
Worker - ($0)
Tenderfoot FREE!
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Nimble Fencer 2/3+A
Elite:
Scavenger:
Technician:
Lookout: Tenderfoot 1/2
In Play:
River 4/5, lvl 5, +1 Rune
Timely Messenger 1/1
Zane 4/4, lvl 6
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech Lab HP: 4 (Blood)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
Nice Technician Draw, let’s see where this leads… Kind of him to leave River in Tech slot for Zane, as cards are my problem at the moment.
Tech 2 card(s)
Get Paid - ($10)
Appel Stomp, Move SQL, Draw 1, then put it on Top - ($9)
Grounded Guide - ($4)
Zane kills Geiger, we both get 1g, levels fizzle - ($5)
Tech 3 - ($0)
River and Messenger break Tech 2, base to 14
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Grounded Guide 4/4
In Play:
River 4/5, lvl 5, +1 Rune
Timely Messenger 2/1
Zane 4/2, lvl 6
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Tech Lab HP: 4 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Ok, leaving him with 5 attack on the board, he has ways to break a tech building, and my Guide is almost certainly sacrificed. Making him worry about the blademaster seems prudent. Making him skip a worker again to use prynn seems better than worrying about two-step, either way i lose River or a tech building. Probably river if I put Appel stomp on top. Im invested in any of River, Tech 2 or 3, so hopefully losing one I will still be able to do other things.
Tech 0 card(s)
Get Paid - ($10)
Appel Stomp, Move Fargo, Draw 1, put it in discard - ($9)
Play Second Appel stomp, Moving false River, draw 1, move to top - ($8)
Nimble Fencer - ($6)
Blademaster - ($0)
Blademaster, Fencer, River, and Messenger hit base for 15, GG!
Thoughts
Hmm, went for zane instead, interesting. Well, i am a little sad not to have surprise attack, but I could afford that and Blademaster anyway, so onward with Appel Stomp! Oh heh, go figure I get the infinite combo appel stomp when i dont really need it, but still, nice to get them out of the way to break his tech 2 again… or wait, is that Lethal I see?