GL HF @charnel_mouse !
CAWS18 Round 3, Player 1, Turn 1
P1 SkeleGrow vs P2 [Balance]/Blood/Strength
Starting Hand
Makeshift Rambaster
Nautical Dog
Scorch
Bloodburn
Charge
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Garth (2)
- Nautical Dog (1)
- Worker (0)
Workers
Bloodburn
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Garth (1/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nautical Dog (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Careless Musketeer
Mad Man
Pillage
Bloodrage Ogre
Bombaster
End of Turn Discard
Charge
Scorch
Makeshift Rambaster
My Thoughts
Hmm, unclear to me what Charnel’s deck strategy is, so I’ll have to go back and look at his games. For now, though, this feels like my best opening