CAWS 2016: cstick ([Demon]/Balance/Fire) vs. zhavier ([Necro]/Blood/Truth)

@zhavier
GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Graveyard
Poisonblade Rogue


WORKERS


NextHand

Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Skeletal Archery
Thieving Imp


Discard

Deteriorate
Poisonblade Rogue
Graveyard
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Skeleton Javelineer - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 4

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Summon Skeletons
Skeleton Javelineer


WORKERS
Pestering Haunt


NextHand

Thieving Imp
Jandra, the Negator
Graveyard
Skeletal Archery


Discard

Deteriorate
Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth + Skeleton - ($1)
Skeleton Javelineer - ($0)
Deteriorate your Javelineer

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

So, balance can trash my buildings and stop my onslaught of hasty units. He might try for metamorphosis. I think token spam could be good for this matchup, but I have to go down on cards to stop him from killing Garth. Technically could still maybe kill garth but skip tech 1 and go down on cards which I am ok with. And then there is sparkshot, which means my stuff dies but Vandy is not patrolling and I get something for their deaths, rather than the nothing one of them would provide… Eh, I can afford to skip Scav to maybe have javelineer live.

@EricF

I just realized that, although I paid for a worker last turn, I forgot to move a card from my hand into the worker zone. Is it okay if I just retroactively worker the card I intended to?

Turn 1 Worker

Poisonblade Rogue

I’ll continue under the assumption that that’s fine, but I’m prepared to roll back otherwise.

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Pestering Haunt
Skeletal Archery
Thieving Imp
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Pestering Haunt
Lobber
Jandra, the Negator
Graveyard


Tech 2 card(s)
Get Paid + Scavenger - ($6)
Worker - ($5)
Vandy kills SQL skeleton
Build Tech 1 - ($3)
Play Thieving Imp, you discard (Random.org 3) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • L1 Vandy (2/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

This turn, since he went down on cards, I got the opportunity to really put the screws to his hand. If he has StW, he can kill Vandy here, but he’ll have to either skip Tech 1 to midband Garth or leave Garth open as easy pickings for Lobber.

Yeah, that’s fine.

1 Like

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Graveyard
Thieving Imp
Skeletal Archery
Jandra, the Negator


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, random 3 of 5 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Metamorphosis
Dark Pact


STARTING HAND
Pestering Haunt
Lobber (discarded)
Graveyard
Jandra, the Negator
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


NextHand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Lobber


Discard

Lobber
Graveyard
Sacrifice the Weak
Metamorphosis
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Vandy - ($3)
Vandy kills Imp
Imp kills Javelineer
Play Jandra - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/2)
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Darn, he got my Lobber with his Imp. Oh well, it’s not a huge setback. The plan is to go worker + Lobber + max Vandy + Heroes’ Hall next turn, then on turn 5 I’ll have enough for Hero + Metamorphosis + Lobber/Worker.

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Graveyard
Deteriorate


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery


NextHand

Crash Bomber
Summon Skeletons
Bone Collector


Discard

Thieving Imp
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Graveyard
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Imp
Sacrifice the Weak gets Jandra - ($4)
Level Garth to 4 - ($1)
Make a Skeleton - ($0)
Garth Kills Vandy, goes to lvl 6

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 2/1, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Twilight Baron


STARTING HAND
Lobber
Skeleton Javelineer
Summon Skeletons
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


NextHand

Lobber
Graveyard
Twilight Baron


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Play Midori - ($5)
Deteriorate Skeleton - ($4)
Play Lobber - ($3)
Lobber trades with Garth, Midori to L3
Build a Heroes’ Hall - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Ugh, StW and Deteriorate? I just can’t catch a break.

Damn, 11minutes after I posted I thought of How I should have done that better :confused:

Carry on :slight_smile:

My turn to come later.

P2T4


Tech StartingHand Workers

TECH
Bone Collector
Free Speech


STARTING HAND
Summon Skeletons
Bone Collector
Crash Bomber


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Free Speech
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector - ($5)
Crash Bomber - ($4)
Tech 2 (Blood) - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Lobber
Twilight Baron
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard


NextHand

Summon Skeletons
Dark Pact
Deteriorate


Discard

Twilight Baron
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Midori - ($3)
Play Lobber - ($2)
Play Jaina - ($0)
Midori kills Bone Collector

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Midori (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Free Speech


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Free Speech


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


NextHand

Graveyard
Deteriorate


Discard

Bone Collector
Crash Bomber 2/2
Free Speech
Crashbarrow
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Quince - ($6)
Free Speech - ($4)
Garth + Skeleton - ($1)
Crash Bomber dies on Lobber, ability kills Lobber
Skeleton Javelineer - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer 1/1
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3
  • Garth 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Summon Skeletons
Deteriorate
Dark Pact


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Deteriorate


NextHand

Metamorphosis
Jandra, the Negator
Dark Pact
Thieving Imp


Discard

Twilight Baron
Moment’s Peace
Moment’s Peace
Lobber
Dark Pact
Summon Skeletons
Voidblocker
Voidblocker


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech 2: Demonology - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Jaina (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L8 Midori (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

Lot of gold there…

"P2T6


StartingHand Workers

TECH
Shoddy Glider

STARTING HAND
Deteriorate
Graveyard
Shoddy Glider


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


NextHand

Thieving Imp
Poisonblade Rogue
Bone Collector
Crashbarrow


Discard

Bone Collector
Crash Bomber
Free Speech
Crashbarrow
Free Speech
Skeleton Javelineer
Shoddy Glider
Graveyard
Deteriorate
Shoddy Glider


Tech 1 card(s)
Get Paid - ($10)
Midband Garth - ($7)
Javelineer hits Jaina’s Armor with long range spending rune
Sac Javelineer to draw
Shoddy Glider, kills Jaina, Quince to lvl 3 - ($6)
Max Quince - ($4)
Max Garth, fetch a Crashbarrow, makes a mirror barrow - ($1)
Mirrorbarrow kills Midori, deals 1 to Tech 2
Garth and Skeleton break Tech 2
Crashbarrow hits base to 12
Make a Skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 3/4, lvl 7
  • Skeleton 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Twilight Baron


STARTING HAND
Jandra, the Negator
Metamorphosis
Dark Pact
Thieving Imp
Lobber
Sacrifice the Weak
Twilight Baron


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Deteriorate


NextHand

Voidblocker
Dark Pact
Twilight Baron
Summon Skeletons


Discard

Dark Pact
Metamorphosis
Sacrifice the Weak


Tech 1 card(s)
Get Paid + float - ($14)
Play Vandy - ($12)
Play Dark Pact
Play Twilight Baron - ($8)
Play Lobber - ($7)
Play Thieving Imp. You discard (Random.org 1) - ($4)
Play Jandra - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2+A)
  • :psfist: Elite: L1 Vandy (3/3)
  • :ps_: Scavenger: Jandra, the Negator (3/3)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout: Twilight Baron (4/4)
    In Play:

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 10

"P2T7


StartingHand Workers

STARTING HAND
Thieving Imp
Poisonblade Rogue
Bone Collector
Crashbarrow
Crash Bomber
Bone Collector
Free Speech


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


NextHand

Graveyard
Thieving Imp
Skeleton Javelineer
Shoddy Glider
Deteriorate


Discard

Free Speech
Crashbarrow
Crash Bomber
Poisonblade Rogue
Bone Collector


Tech 0 card(s)
Get Paid - ($10)
Sac a Skeleton to draw a card
Sac a Skeleton to draw a card
make and Sac a Skeleton to draw a card - ($9)
Free Speech - ($7)
Garth kills Lobber
Mirror - ($5)
Crashbarrow, make a Mirrorbarrow - ($2)
Mirrorbarrow kills Imp and Baron
Crashbarrow kills Vandy and Jandra
Bone Collector - ($0)
Quince hits your base to 9

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 3/2, lvl 7
  • Quince 1/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T8


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Twilight Baron
Voidblocker
Summon Skeletons
Dark Pact
Lobber


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Deteriorate


NextHand

Moment’s Peace
Metamorphosis
Lobber
Voidblocker
Moment’s Peace


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Build Tech 3 - ($7)
Play Voidblocker - ($4)
Play Jaina - ($2)
Play Lobber - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lobber (2/2)
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T8


StartingHand Workers

STARTING HAND
Shoddy Glider
Skeleton Javelineer
Thieving Imp
Deteriorate
Graveyard


WORKERS
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


NextHand

Shoddy Glider
Crashbarrow
Skeleton Javelineer
Free Speech
Free Speech


Tech 0 card(s)
Get Paid - ($10)
Make 2 mirrors - ($6)
Shoddy Glider, makes a Mirror Glider - ($5)
Quince Midband for other Mirror Glider - ($3)
3 gliders deal 9 to base. GG, well played!
@Ericf

GG. I feel like you drew really well this game. T3 StW and Deteriorate fucked me hard, and then drawing your single copy of Free Speech on turn 5 was the nail in the coffin.

I was actually not expecting free speech on T5. And looking at your T6, you could have used Deteriorate and maybe summon skeletons ($4 seems like a lot) but you still would not have been able to leverage dark pact. Flying Midori would have sucked a little though, and I probably would have had to completely rethink my patrol. Lobbers are such a pain to deal with when Im using skeletons to chump block. And Jaina’s Sparkshot.

I played T3 badly though, instead of a skeleton I could have had a Bone Collector and Garth for Card draw. Sac and Deteriorate was a good draw for what you had done, but it is always a risk against black to leave something with 1hp. I was always looking at my skeletons as dieing to deteriorate.