CAWS 2016: Zejety ([Discipline]/Strength/Finesse) vs. Legion ([Past]/Peace/Anarchy)

@Legion GL HF, fellow E U B O I!
One of us will drop, right? Let’s go down with a bang!

P1T1

[details=Turn secrets]* Hand: Morningstar Flagbearer, Fox Viper, Savior Monk, Grappling Hook, Sensei’s Advice

  • Worker: Fox Viper
  • Tech: -
  • Thoughts: What a hand. Neither Primus nor a 1g unit. :confused: Rook would be the safest option but I at least want to try to thin my discard pile before the 2nd cycle.
    Scavenger Monk trades with Zane for +1 gold but -tempo, since Legion can play Fargo or Plexus on top.
    SQL Monk dies to Zane + Nullcraft but leaves just the Nullcraft.
    Both openings invite Oni+Fargo/Plexus for a big board. I could threaten Grappling Hook by playing a hero, but I won’t have gained much if he calls my bluff or plays Fargo in SQL with Oni not patrolling. I also need birds and can’t really commit to an on-board Grave.
    [/details]

Turn:

  • Start of turn:
  • Collect 4 gold (4)
  • Main phase:
  • Worker (3)
  • Savior Monk (1)
  • End of turn:
  • Discard 3, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Fox Primus, Aged Sensei, Smoker, Snapback, Safe Attacking

Discard

Sensei’s Advice, Grappling Hook, Morningstar Flagbearer

hihi mate! that someone will prolly be me, since my all aout shitluck (not just in codex, sadly). Let’s have fun and make my only regret not going first!

P2T1

[details=Secrets]

Hand : bs,ff,neop,ts,nullc
Tech: ma anche no
Thoughts : Time to die, since i have aabsolte trust in zejety i will finally post all my thoughts. Do not get ur hopes high, tho [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. Neo plexus (2) (imo is a she cuz cyberboobs)
  4. Oni (0)
  5. disc 3 draw 5

[details=Secrets]

Workers : 5+TS
Discard : FF,BS,nullc
New Hand : the rest [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Onimaru 2/3
  • :psfist: Elite:
  • :ps_: Scavenger: neo plexus 2/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 0
  • Hand : 5
1 Like

I’ve found my 1g units! :smiley:

Note: Of course I did not tech in my first turn. Will fix my post in a second. :wink:

P1T2

[details=Turn secrets]* Hand: Fox Primus, Aged Sensei, Smoker, Snapback, Safe Attacking

  • Worker: Fox Primus
  • Tech: Nimble Fencer, Bird’s Nest
  • Thoughts: Oh well, as expected. At least it looks like he did not draw Fargo. Having seen what early levels can do for Oni, I cannot risk him killing my hero this turn. So I’ll put up some chump blockers. Will clearly trade in his favor but there is little I can do about it.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 5 gold +1 float (6)
  • Main phase:
  • Worker (5)
  • Rook (3)
  • Aged Sensei (2)
  • Smoker (1)
  • Tech I Building (0)
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Smoker (1/1A | bounces on :target:)
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook (2/4)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Grappling Hook, Snapback, Nimble Fencer, Morningstar Flagbearer

[details=Discard][/details]

[details=Additional thoughts]I’ve just realized I was pointlessly planning around Boot Camp which Legion cannot have in turn 2. I gues sI’ve played too many p2 games so far.^^
Not sure if I would have setup my board differently. Too distracted to go though what-if scenarios now. :P[/details]

hihi mate! that someone will prolly be me, since my all aout shitluck (not just in codex, sadly). Let’s have fun and make my only regret not going first!

P2T2

[details=Secrets]

Hand : Fargo, plasmo, tinker,tr and mox
Tech: [spoiler]cadet+OS/spoiler]
Thoughts : Ok, fisrt thing sfirst. I have seen him playing so i can expect a birds into quake strat, hence the OS. Cadet serves as a 0 unit while try winning the tech race. I already did a misplay this turn. Should not have played oni, and built tech I. that way this turn i could have prynn and TR to draw cadet and something useful. meh, too late for regrets. my plan is to go to peace, my anarchy sucks hard. [/details]


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. Tech I (3)
  4. Fading argo (1)
  5. disc 3 rs draw 5

[details=Secrets]

Workers : 5+TS+tinker
Discard : FF,BS,nullc
New Hand : mox,os,ffight,nullc,tr [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Fading argo 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: neo plexus 2/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Onimaru 2/3

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 0
  • Workers : 7
  • Gold: 1
  • Hand : 5

[details=Eot thoughts]
now let my explain my strat. So far to kill on he has to: sensei buff savior, savior and smoker suicide on fargo, so my 2 gold card eats 3gold and 2 cards. then he has to mid rook and kill oni. a bad trade i dig in. possible shit is: he has sensei advice, worst shit ever. I get my board wiped and cry a lot. note that if advice happens i have no way to not get rekt, so let’s just hope he does not have it. lesser shit: hook on fargo, so no SQL, buffed savior trades with fargo midrook kills oni :confused: bad but not as the above since he has to stay down on cards and gold.
Also if any of that stuff happen prynn can kill rook with os. [/details]

1 Like

Was this supposed to be in Elite or to be 2/2?

1 Like

fixed is 2/2. just a typo cuz she was in elite, then writing my eot thoughts i realized scav was better

P1T3

[details=Turn secrets]* Hand: Grappling Hook, Snapback, Nimble Fencer, Morningstar Flagbearer

  • Worker: Morningstar Flagbearer
  • Tech: Two Step, Discord
  • Thoughts: Working Flagbearer vs Drill Seargant is a little sad. This exchange is very nice though :slight_smile:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Worker (5)
  • Nimble Fencer (3)
  • Grappling Hook: Fading Argonaut to Lookout
  • :exhaust: Aged Sensei to buff Savior Monk
  • Savior Monk kills Fading Argonaut, taking 1 (2 - armor) damage
  • Nimble Fencer kills Neo Plexus, taking 2 damage; you get 1 gold
  • Rook deals 2 damage to Onimaru, taking 2 damage
  • Smoker trades with Onimaru; Rook to level 3
  • Level Rook to 5/mid (1)
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L5 Rook (3/5)
  • Savior Monk (2/1)
  • Nimble Fencer (2/1)
  • Aged Sensei (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 5
New hand

Sensei’s Advice, Bird’s Nest, Safe Attacking

Discard

Two Step, Discord, Grappling Hook, Smoker, Snapback

P2T3

[details=Secrets]

Hand : mox,os,ffight,nullc,tr
Tech: [spoiler]garrison+cadet/spoiler]
Thoughts : Ok, i forgot about nimble. I need a board, in codex best defence is attack. SO i get rid of rook and savior to avoid healing. Birds are now much less threatening . [/details]


  1. Get 7 Gold+f+scv (9), tech 2 cards
  2. Worker (8)
  3. Prynn (6)
  4. Prynn tells Rook about his origin story Rook faints out of boredom. is a realy long story (3)
  5. nullcraft (1) kills savior
  6. disc 2 draw 3 rs draw 1

[details=Secrets]

Workers : 5+TS+tinker+ff
Discard : 0
New Hand : cadet,tr, bs, cadet [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Prynn 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Nullc 1/1

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 6
  • Workers : 8
  • Gold: 1
  • Hand : 5

[details=Eot thoughts]
i doubt prynn will survive, he is very likely to have advice since he used hook this turn. But he is down on cards and gold. If next t he owrkers and advice, ok, my prinn dies but he gets stuck on 3 cards, while i am at 4 and with cadet i will have plentu gold for zane shenaningans and tech II.
I believe er now are even [/details]

1 Like

P1T4

[details=Turn secrets]* Hand: Sensei’s Advice, Bird’s Nest, Safe Attacking

  • Worker: Safe Attacking
  • Tech: Two Step, Rambasa Twin
  • Thoughts: Could have killed Prynn with Sensei’s Advice but what would that have achieved? Drop me down to 0 cards and give him free hero choice again. As it stands, I don’t think Prynn is a threat to Rook so I should be fine.
    [/details]

Turn:

  • Start of turn:

  • Tech 2 cards

  • Collect 7 gold +1 float (8)

  • Main phase:

  • Worker (7)

  • Heroes’ Hall (5)

  • Rook (3)

  • Bird’s Nest (1)

  • :exhaust: Aged Sensei to buff Nimble Fencer

  • Nimble Fencer deals 2 (3 - armor) damage to Prynn

  • End of turn:

  • Discard 1, reshuffle, draw 3

  • Float 1

Patrol:

  • :psblueshield: Leader: Bird (1/1A | flying)
  • :psfist: Elite:
  • :ps_: Scavenger: (1/1 | flying)
  • :pschip: Technician: L1 Rook (2/4)
  • :target: Lookout:

Board:

  • Characters:
  • Aged Sensei (1/1)
  • Nimble Fencer (2/1)
  • Spells/Upgrades:
  • Bird’s Nest
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 6
  • Discard: 0
New hand

Two Step, Savior Monk, Two Step

[details=Discard][/details]

P2T4 dude, this turn of yours is rrly bad. imo is game, unless u pull some insane tricks

[details=Secrets]

Hand : cadet,tr, bs, cadet
Tech: [spoiler]garrison+sarge/spoiler]
Thoughts : [spoiler]Well, thisturn is rlly odd, imo makes no sense. Ok hero, but why BN? and why no kill pryy? i could just heal her, or suicide her. did he forgot about zane?/spoiler] [/details]


  1. Get 8 Gold+f(9), tech 2 cards
  2. skip worker
  3. Prynn fades and suicides into rook. rook lv 3 2/3.
  4. Lv 4 zane (4) kills rook, nest falls. we both draw. zane maxbands and heals sending sql bird to looky killing it.
  5. Tech II peace (0)
  6. Cadet
  7. cadet
  8. disc 3 draw 5

[details=Secrets]

Workers : 5+TS+tinker+ff
Discard : mox,bs, plasmo,garrison,ds.
New Hand : garrison,os,neop,tr,fargo [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Nullcraft 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Cadet 2/2
  • :exhaust: Technician: Cadet 2/2
  • :target: Lookout:

In Play :Zane 4/4

  • Base : 20
  • Tech I: 5
  • Tech II PEACE: 5
  • Discard : 5
  • Deck : 0
  • Workers : 8
  • Gold: 0
  • Hand : 5

[details=Eot thoughts]
rook is out for 2 turns. bird is useless cuz nullc. next turn peace engine starts and is game over, imo [/details]

Oops, I calculated with a Prynn that cannot suicide. Why did I attack her? xD

my thought indeed. u opened a path for zane that killed 1 card and 4 gold of yours.
imo the trade was insanely bad for u

Yeah, it’s frustrating. I have a really good hand for “Rook is not dead” world, too. :frowning:

and what about it in the real world where “no rook for 2 turns and my opponents beat me at tech race”? :imp:

eidt: also i forgot that with no worker i am back to 5 cards not 4. now will fix it
Ri edit: ofc i am so dumb that i raised my hand to 5 and forgot to raise the disc pile up to 5 too for the non workered cards. fixed that. sorry

It’s pretty shit for that. :wink:
I agree it’s probably game with this MU but I’ll keep playing regardless. Can’t take my turn for a while though.

1 Like

np, i did not intend to bully force a conceding, just stating my cents. :’(
Maybe u can make a comeback, but imo, even with the best cards i can think of, u can wipe my
board but i would still have both zane and Tech II, so i would only benefit from that (scav+tech).
I just meant that if i get a good draw and start the peace engine, well, is rrly bad.
The trade was bad cuz sql bird allowed me to normal attack rook, while was he in sql i would still be in a bad spot. but with him dead, only 1 bird (useless for nullc) and my tech II for a second hero, well, from my POV the situation is dire for u

The turn I would have done if I had not derped would have been the same but without attacking Prynn. Same patrol but Prynn could not have suicided. Maybe you had other tricks up your sleeve but that was the plan.

i think ur reasoning was “i shut down prynn, so he either midb her wasting gold, or keeps her as a weak body.” prob is that making suicide possible, zane could tag in