Whenever you’re ready, you’re up first.
Hey, glhf as always! Hopefully this goes a little better than last time
P1T1:
Starting Hand
Playful Panda Young Treant Verdant Tree Rich Earth Forest’s Favor
Gold (4)
Worker (3)
Playful Panda (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:
Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Verdant Tree
New Hand
Merfolk Prospector Tiger Cub Ironbark Treant Spore Shambler Rampant Growth
GL;HF
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Pestering Haunt
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard
Discard
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Play Poisonblade Rogue - ($0)
Play Pestering Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Poisonblade Rogue (2/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Vandy (2/3)
- Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
My plan in game depends on what he does early on. If he opens with Rook + Birds, I think I want to go straight into early Metamorphosis, because he shouldn’t be able to get Garth out fast enough to stop me. Otherwise, I’ll go with my usual plan of Balance Tech 2. I think I should be able to match up against Growth Tech 2 pretty well: I have Potent Basilisk and Nature Reclaims to kill MoLaC, and basilisks can kill big ancients or rhinos efficiently. Plus, I’m fast enough that he shouldn’t have the opportunity to keep his Tech 2 up for multiple turns, if things go well. Birds slow down my fliers, and birds + ancient is scary, but that’s why the plan is to go for Metamorphosis instead if he leads with Rook.
I like how this turn went. Vandy is safe, and he doesn’t have an advantageous way to kill the rogue. I have plenty of options next turn, too.
P1T2:
Tech
Bird Nest, Bone Collector
Starting Hand
Merfolk Prospector Tiger Cub Ironbark Treant Spore Shambler Rampant Growth
Gold + f (6)
Worker (5)
Tier I (3)
Rook (1)
Merfolk Prospector (0)
Panda trades with Poisonblade Rogue
Discard 3, rs, Draw 5
Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: wisp (0/1)
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 4
Discard: 0
Worker
Ironbark Treant
New Hand
Bird Nest Bone Collector Rich Earth Forest’s Favor Spore Shambler
P2T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Thieving Imp
Graveyard
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Deteriorate
Poisonblade Rogue
Summon Skeletons
Lobber
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Play Graveyard - ($1)
Play Skeleton Javelineer - ($0)
Pestering Haunt trades with Prospector and goes to Graveyard
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Vandy (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] -
Graveyard HP: 3 (Pestering Haunt)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
Okay, I think I might just go for tech 2 anyway. I can’t resist the chance to play Graveyard here.
P1T3:
Tech
Doom Grasp, Blooming Ancient
Starting Hand
Bird Nest Bone Collector Rich Earth Forest’s Favor Spore Shambler
Gold + scav (7)
Worker (6)
Bird Nest (4)
Bone Collector (2)
Rook kills Javelineer
Discard 2, Draw 4
Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 1 Rook (2/3), Bird #1 (1/1), Bird #2 (1/1)
Base: 20
Other: Bird Nest
Economy:
Workers: 7 + 2 float
Hand: 4
Deck: 0
Discard: 5
Worker
Rich Earth
New Hand
Playful Panda Young Treant Tiger Cub Rampant Growth
P2T3
Tech StartingHand Workers
TECH
Faerie Dragon
Faerie Dragon
STARTING HAND
Deteriorate
Lobber
Poisonblade Rogue
Summon Skeletons
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Sacrifice the Weak
Thieving Imp
Lobber
Discard
Deteriorate
Summon Skeletons
Faerie Dragon
Faerie Dragon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Lobber - ($5)
Lobber and Vandy kill Bone Collector
Lobber runs into Bone Collector
Replay Lobber and kill Bone Collector - ($4)
Deteriorate Wisp
Midband Vandy - ($2)
Vandy kills Rook and maxbands, buffing a bird
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/5)
-
Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer, Lobber)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 2
- Workers: 8
Thoughts
I’m not a huge fan of this situation. He probably has a buff spell to kill Vandy with, and he gets to build Tech 2 first. However, the lines that I came up with where I didn’t kill Rook were worse. At least this leaves him with an almost empty board.
P1T4:
Tech
Lich’s Bargain, Might of Leaf and Claw
Starting Hand
Playful Panda Young Treant Tiger Cub Rampant Growth
Gold + scav + f (10)
Worker (9)
Tier II - Growth (5)
Arg (3)
rampant growth on the doomed bird (1)
Bird kills Vandy, Arg midbands
Bird #1 hits your T1 for 1
Discard 2, rs, Draw 4
Patrol:
Leader: Level 3 Arg (1/4 + a)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Bird #1 (1/1), DOOMED Bird (3/3)
Base: 20
Other: Bird Nest
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 8
Discard: 0
Worker
Tiger Cub
New Hand
Lich’s Bargain Merfolk Prospector Forest’s Favor Spore Shambler
P2T4
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Sacrifice the Weak
Thieving Imp
Lobber
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
NextHand
Deteriorate
Lobber
Summon Skeletons
Faerie Dragon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2: Balance - ($5)
Play Midori - ($3)
Replay Lobber from Graveyard - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Midori (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] -
Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 9
Thoughts
He can probably play Ancient and move enough runes to the bird to break my tech 2, in conjunction with Arg’s midband. I teched 2x Moment’s Peace so that I can try to set up a turn where I have Tech 2 intact and actually do something. I’m pretty sure that I’m just going to lose now, because he’ll break my tech 2 with the bird next turn, then on the turn after that break tech 2 and kill Midori and my hand will be blank. I might just be pessimistic, but I have a gut feeling that I’m going to lose.
P1T5:
Tech
Doom Grasp, Lich’s Bargain
Starting Hand
Lich’s Bargain Merfolk Prospector Forest’s Favor Spore Shambler
Gold + f (9)
Forest’s Favor on bird (7)
Garth (5)
Lich’s Bargain (3)
Skeleton (2)
Merfolk Prospector (1)
Worker (0)
Arg buffs bird, he kills Midori. Arg maxbands and summons a water elemental
Discard 0, Draw 2
Patrol:
Leader: Zombie (2/2 + a)
Elite: Water Elemental (4/3)
Scavenger: skeleton (1/1)
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Bird with a rune (2/2), Level 5 Arg (1/5), Level 1 Garth (1/3), skeleton (1/1), Horror (3/3), Merfolk Prospector (1/1)
Base: 16
Other:
Economy:
Workers: 8
Hand: 2
Deck: 6
Discard: 4
Worker
Spore Shambler
New Hand
Rampant Growth Bone Collector
P2T5
Tech StartingHand Workers
TECH
Dark Pact
Nature Reclaims
STARTING HAND
Summon Skeletons
Deteriorate
Lobber
Faerie Dragon
Sacrifice the Weak
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
NextHand
Moment’s Peace
Moment’s Peace
Faerie Dragon
Discard
Deteriorate
Summon Skeletons
Sacrifice the Weak
Dark Pact
Nature Reclaims
Tech 2 card(s)
Get Paid + float - ($11)
Play Faerie Dragon, putting a feather rune on Lobber - ($7)
Lobber trades with bird
Play Vandy - ($5)
Deteriorate Prospector
Replay Lobber from Graveyard - ($4)
Play Summon Skeletons - ($1)
Play Lobber - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber (2/2+A)
- [I]Elite[/I]: L1 Vandy (3/3)
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Lobber (2/2)
[B]In Play:[/B] - Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer)
- Faerie Dragon (4/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Well, if I’m not dead, I might be in okay shape. I have no idea what’s going to happen.
P1T6:
Tech
Blooming Ancient, Artisan Mantis
Starting Hand
Rampant Growth Bone Collector
Gold (8)
Level Garth to 5 (4)
Water Ele kills leader Lobber
Garth kills lookout Lobber, your graveyard is discarded
Horror trades with Vandy, Garth maxbands and grabs Blooming Ancient from discard
Skeleton, move the rune to wisp (3)
Arg and wisp kill your skeletons
Bone Collector, move rune to a skeleton (1)
Worker (0)
Both skeletons and the zombie break your T2
Discard 0, Draw 2
Patrol:
Leader: Blooming Ancient (2/4 + a)
Elite:
Scavenger: skeleton #3 (1/1)
Technician: Bone Collector (3/3)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 5 Arg (1/4), Level 7 Garth (3/4) skeleton#1 w rune (2/2), skeleton #2 (1/1), Zombie (2/2), Water Ele (3/1), wisp w rune (0/1)
Base: 16
Other:
Economy:
Workers: 9
Hand: 2
Deck: 4
Discard: 6
Worker
Rampant Growth
New Hand
Playful Panda Young Treant
P2T6
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Moment’s Peace
Moment’s Peace
Deteriorate
Faerie Dragon
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Faerie Dragon
NextHand
Graveyard
Dark Pact
Sacrifice the Weak
Discard
Moment’s Peace
Deteriorate
Moment’s Peace
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Midori - ($7)
Faerie Dragon kills Garth, Midori to L3
Play Moment’s Peace - ($5)
Deteriorate the Water Elemental - ($4)
Float ($4)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L3 Midori (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Faerie Dragon (4/2)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 4
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 5
[B]Gold:[/B] - Gold: 4
- Workers: 10
EDIT: I messed up on the spreadsheet and the teched cards didn’t get added to my discard pile.
gah!
P1T7:
Tech
Blooming Elm, Bird Nest
Starting Hand
Playful Panda Young Treant -> Doom Grasp
Gold (9)
Young Treant, draw (7)
Worker (6)
Discard 1, Draw 3
Patrol:
Leader: Zombie (2/2 + a)
Elite: skeleton #2 (2/1)
Scavenger: skeleton #1 (2/2)
Technician: wisp w rune (1/1)
Lookout: Young Treant (0/2)
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 5 Arg (1/4), Blooming Ancient 1 Rune (3/5), Bone Collector (3/3), skeleton #3 (1/1)
Base: 16
Other:
Economy:
Workers: 10
Hand: 3
Deck: 0
Discard: 9
Worker
Playful Panda
New Hand
Blooming Ancient Bird Nest Might of L&C
"P2T7
Tech StartingHand Workers
TECH
Flame Arrow
Flame Arrow
STARTING HAND
Sacrifice the Weak
Graveyard
Dark Pact
Skeleton Javelineer
Lobber
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Faerie Dragon
NextHand
Nature Reclaims
Lobber
Summon Skeletons
Pestering Haunt
Discard
Moment’s Peace
Deteriorate
Moment’s Peace
Ember Sparks
Ember Sparks
Dark Pact
Flame Arrow
Flame Arrow
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($14)
Play Vandy - ($12)
Play Dark Pact
Play Lobber - ($11)
Play Skeleton Javelineer - ($10)
Maxband Midori - ($5)
Midori and Faerie Dragon hit your base for 8
Maxband Vandy, buffing Lobber and Young Treant - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber (4/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1)
- [I]Technician[/I]: L5 Vandy (4/5)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Faerie Dragon (4/2)
- L8 Midori (4/5)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 4
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 10
[B]Gold:[/B] - Gold: 0
- Workers: 10
Good game!
Gold + f (16)
Blooming Ancient (12)
Rook (10)
Bird Nest (8)
Might of L&C (5)
BC and Zombie kill lobber, creates a skeleton (6 and 4 runes on ancients, 2 charges on L&C)
Arg kills javelineer, 3 charges on L&C
skeletons #2 and #3 suicide into Vandy, MOL&C activated
skeleton #1 kills vandy
transfer all runes to BA #1
BA #1 hits your base for 12
transfer all runes to wisp
wisp hits you for 11
Just a note that with MoLaC active, this first attack is for 17 and ends things right there.
GG. Beating T2 Rook T3 BC + Birds as player 2 is a rough prospect. I think I should have played Imp instead of Jav + Yard on turn 2.
Yeah, you also could have maybe gone for a Jandra play on turn 1. I’m not sure if that would have worked out or not.
Rook is really strong against Vandy as a base, and the birds + BC is such good value on turn 3. It’s really hard to stop me from getting the growth engine going at that point.