CAWS 2016: Legion ([Past]/Peace/Anarchy) vs. FrozenStorm ([Blood]/Strength/Growth)

@FrozenStorm I honestly did not think i would have got so far.Time to get kicked out. Gl Hf

P1T1

[details=Secrets]

Hand : TR, nullc,Fargo,FFight,tink
Tech: nope
Thoughts : no t1 mox, as fucking usual [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Fading argonaut (2)
  4. disc 3 draw 5

[details=Secrets]

Workers : 4+tinker
Discard : ffight, nullc,tr
New Hand : mox,bs,ts,plasmo,neop [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold:
  • Hand : 5

GL HF @Legion, I hope your luck is better than usual :wink: Still on vacation so replies will be sparse, I get back home Sunday

Player 2, Turn 1

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Bloodrage Ogre
Pillage
Charge
Bombaster
Nautical Dog
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bloodrage Ogre (3)
  • Rook (1)
  • Worker (0)

[details=Workers]
Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Careless Musketeer
Makeshift Rambaster
Mad Man
Scorch
Bloodburn
[/details]

[details=End of Turn Discard]
Nautical Dog
Bombaster
Charge
[/details]

[details=My Thoughts]
I think Growth is my game plan here, Boulder / Galina + Birds, then a tech 2 and Mythmaking? Kidnapping won’t work on Nullcraft sadly, but it could be helpful with a Sarge. I’ll have to think on this more, but in the meantime Rook + BROgre feels like a pretty solid start
[/details]

1 Like

sadly is still crap :frowning2:

P1T2

[details=Secrets]

Hand : mox,bs,ts,plasmo,neop
Tech: BC+knight
Thoughts : hmm, i’ll go mox for Bc. knight for bodies. [/details]


  1. Get 5 Gold+f (6), tech 2 cards
  2. Worker (5)
  3. Tech I (3)
  4. Mox (0)
  5. disc 3 rs draw 5

[details=Secrets]

Workers : 4+tinker+plasmo
Discard : 0
New Hand : bk,bs,ffight,tr,bc [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: mox 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3 %2
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 3
  • Workers : 6
  • Gold: 0
  • Hand : 5

Idk I wouldn’t say that’s a terrible split, Fargo T1 and Mox T2?

Player 2, Turn 2

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Careless Musketeer
Makeshift Rambaster
Mad Man
Scorch
Bloodburn
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • No techs turn 1

[details=All Teched Cards]
Ardra’s Boulder, Bird’s Nest
[/details]


###Main:

  • Mad Man (5)
  • Tech 1 (3)
  • Hero’s Hall (1)
  • Rook hits Mox out of the way
  • Brogre trades with Fargo, you get 1 gold
  • Worker (0)

[details=Workers]
Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

####In Play:

  • Rook (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bird’s Nest
Ardra’s Boulder
Nautical Dog
Charge
Bloodrage Ogre
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
I’m still pretty unsure how to approach things here. I feel like I need to better respect PPA’s ability to pick up massive speed. If I’m going with Boulder, I need to be able to answer maxband Prynn well, and respect Zane simultaneously. Really, as tempting as MoLaC is, I think I need to focus on Blood + Arg, as that’s been what I’ve been most consistently successful with. So maybe I end up with a deck that looks like this:

Ardra’s Boulder, Birds Nest
Mythmaking, Dinosize
Galina Glimmer, Crashbarrow
Ogre / Octopus, Dinosize?

I need to keep him off tech 2, so I can’t be too slow. War Drums might be a tricky play if I think I can get away with it, but that’s pretty doubtful. Guess I’ll see where things take me, I think legion has a good chance to knock me out but I’ll do my best!
[/spoiler][/details]

1 Like

P1T3

would have much preferred mox t1. Never happens, tho

[details=Secrets]

Hand : bk,bs,ffight,tr,bc
Tech: CM+cadet
Thoughts : let’s hope this works [/details]


  1. Get 6 Gold+scv (7), tech 2 cards
  2. Worker (6)
  3. Brave knight (3)
  4. battle suits (1)
  5. disc 2 draw 3 rs draw 1

[details=Secrets]

Workers : 4+tinker+plasmo+tr
Discard : 0
New Hand : neop,ts,nullc,bc [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: mox 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:Brave Knight 4/3

In Play : batte suits

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 1
  • Hand : 4

friendly ping. the WE come and gone :confused:

Ya travel and wife / me getting sick + my phone being on the fritz meant there wasn’t much chance to post a turn, sorry dawg! Brave Knight is not a friend :frowning:

Player 2, Turn 3

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Bird’s Nest
Ardra’s Boulder
Nautical Dog
Charge
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Polymorph: Squirrel, Galina Glimmer
Ardra’s Boulder, Bird’s Nest
[/details]


###Main:

  • Arg (5)
  • Bird’s Nest (3)
  • Bloodrage Ogre (1)
  • Worker (0)

[details=Workers]
Nautical Dog, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite: Tweetie Bird (1+1/1)
  • :pspig: Scavenger: Mad Man (1/1)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Big Bird (1/1)

####In Play:

  • Rook (2/3 lvl 1)
  • Arg (1/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Makeshift Rambaster
Careless Musketeer
Scorch
Bombaster
[/details]

[details=End of Turn Discard]
Galina Glimmer
Polymorph: Squirrel
Charge
Ardra’s Boulder
[/details]

[details=My Thoughts]
Really at a loss, BK is a great tech against what I brought… Going to bring in Polymorph: Squirrel against it and Mox, and lay BROgre in sql to force it to trade and at least win on gold a little. I think I’ll probably tech Dinosize and Mythmaking? Max arg and maybe level Rook as well, or Bombaster to snipe a kill on that BK… I don’t think I’ll go at tech 2 but we’ll see
[/details]

P1T4

would have much preferred mox t1. Never happens, tho

[details=Secrets]

Hand : neop,ts,nullc,bc
Tech: taxman+cadet
Thoughts : let’s hope this works [/details]


  1. Get 7 Gold+f (8), tech 2 cards
  2. Worker (7)
  3. oni (5)
  4. Boot camp ogre. (4) draw 1
  5. Nullcraft (2) kills wisp.u het a card. Mox kills madman, u get a gold
  6. BK kills rook, nest falls. Oni Lv 3.
  7. neo plexus (0)
  8. disc 1 draw 3

[details=Secrets]

Workers : 4+tinker+plasmo+tr+ts
Discard : 0
New Hand : neop,ts,nullc,bc [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: neo plexux 3/2
  • :exhaust: Technician: Oni 2/3
  • :target: Lookout:

In Play : batte suits, mox 2/1,Brave Knight 4/1, nullc 1/1

  • Base : 20
  • Tech I: 5
  • Discard : 3
  • Deck : 0
  • Workers : 8
  • Gold: 0
  • Hand : 3

discard is actually 4, not 3

Hm that’s an interesting move, hanging Oni out to dry

Player 2, Turn 4

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Makeshift Rambaster
Careless Musketeer
Scorch
Bombaster
Charge (techn)
[/details]

##Events of Turn:

###Upkeep:

  • rs draw 1 for Technician
  • Get Gold (8+1scav)
  • Tech 2 cards in

[details=All Teched Cards]
Might of Leaf and Claw x2
Polymorph: Squirrel, Galina Glimmer
Ardra’s Boulder, Bird’s Nest
[/details]


###Main:

  • Midband Arg (7)
  • Bombaster (5)
  • Tech 2 Growth (1)
  • Bloodrage ogre kills Oni, takes 2 damage, you get a card, Arg Maxbands
  • Arg taps to buff Big Bird, it kills Nullcraft and survives
  • Tweetie Bird kills Brave Knight, it returns to your hand
  • Worker (0)

[details=Workers]
Scorch, Nautical Dog, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC GROWTH
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

####In Play:

  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bloodrage Ogre (4/1 from +1/1 and 2 damage)
  • Arg (1/5 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Galina Glimmer
Ardra’s Boulder
Polymorph: Squirrel
Might of Leaf and Claw
Careless Musketeer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Debated doing something fun and flashy like this:

  • Drakk + Midband (4)
  • Arg and Tweetie Bird kill Onimaru, Drakk maxbands, you get a card
  • Big Bird kills Plexus, you get a gold
  • Bombaster, gains haste from Drakk maxband (2)
  • Makeshift Rambaster (0)
  • BROgre breaks your tech 1, your base to 18
  • Bombaster and rambaster hit your base to 11

But it would leave him with Mox, BK, and Nullcraft against only Drakk patrolling, with a killable Arg, Rambaster, and Bombaster behind for Zane and mox to ice mostly for free. I’d be able to go to blood tech 2 the next turn and work towards the remaining 10 base damage without a ton of trouble but it’d be really risky.

A stewardess will start to rain on my parade and I suspect he’s teched one, otherwise boot camping my brogre feels pretty unwise. I’m going for MoLaC with a decent chance to draw it and have multiple units on the board.
[/spoiler][/details]

P1T5

would have much preferred mox t1. Never happens, tho

[details=Secrets]

Hand : fargo,ffight,oc,bk,cm
Tech: garrison+sarget
Thoughts : let’s hope this works [/details]


  1. Get 8 Gold (8), tech 2 cards rs draw 1
  2. Worker (7)
  3. zane (5)
  4. Chaos mirror Ele and neop.
  5. forgotten fighter (2) ele. he fades
  6. Mox kills bobaster, u draw.
  7. zane and fargo kill arg. ZAne lv 3.
  8. midzane (1)
  9. Cadet
  10. disc 1 draw 3

[details=Secrets]

Workers : 4+tinker+plasmo+tr+ts+fargo
Discard : garrison,sarge, nullc, bk
New Hand : neop,ts,nullc,bc [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: cadet 3/2
  • :target: Lookout:

In Play : batte suits, mox 2/1,neo plexux 3/1, zane 3/3

  • Base : 20
  • Tech I: 5
  • Discard : 6
  • Deck : 1
  • Workers : 9
  • Gold: 1
  • Hand : 3

I don’t think killing Arg should have been a super high priority :frowning: Also I’m assuming based on your gold totals the chaos mirror line was a mistake

Player 2, Turn 5

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Galina Glimmer
Ardra’s Boulder
Polymorph: Squirrel
Might of Leaf and Claw
Careless Musketeer
Mad Man (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Draw 1 for Technician
  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Giant Panda, Bloodlust
Might of Leaf and Claw x2
Polymorph: Squirrel, Galina Glimmer
Ardra’s Boulder, Bird’s Nest
[/details]


###Main:

  • Might of Leaf and Claw (6)
  • Mad Man (5)
  • Rook (3)
  • Ardra’s Boulder (1)
  • Birds kill your cadet, you draw 1, MoLaC to 2 stacks
  • Bloodrage ogre and Mad Man break your tech 1, your base to 18hp, MoLaC to 4 stacks
  • Worker (0)

[details=Workers]
Careless Musketeer, Scorch, Nautical Dog, Bloodburn, Pillage
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC GROWTH
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Rook (2/4 lvl 1)
  • :target: Lookout:

####In Play:

  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bloodrage Ogre (4/1 from +1/1 and 2 damage)
  • Mad Man (1/1)
  • Might of Leaf and Claw (4 stacks)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Might of Leaf and Claw
Charge
Makeshift Rambaster
Bird’s Nest
[/details]

[details=End of Turn Discard]
Bombaster
Bloodlust
Giant Panda
Polymorph: Squirrel
Galina Glimmer
[/details]

[details=My Thoughts]
Well looks like I made the right call, MoLaC drawn was fortunate, MoLaC + haste was very fortunate, and with that I think it basically doesn’t matter what I tech, I’m set to draw into Rambaster and get charged no matter what he does.
[/details]

1 Like

yep. gg mate i concede.
I lost my cool on the oni misplay. Ty for the game <3
@EricF

1 Like

GG WP @Legion! I did hit a pretty nice draw for that reshuffle there, though I did tech 2 copies of MoLaC so I’d be at least 50/50 even if you didn’t kill Bombaster, and 70% if you did (which I figured you would).

Yea the Oni turn really hurt you, getting my Brogre buff just to kill Rook wasn’t terribly effective, I think you’d have been better off going for tower and Stewardesses or Rewind maybe. At the least, killing Arg and patrolling the BK might have gone better