CAWS 2016: FrozenStorm ([Blood]/Strength/Growth) vs. PointyFinger (Mono Black)

Featured Match for us @PointyFinger, gl hf!

Player 1, Turn 1

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Nautical Dog
Bloodburn
Scorch
Pillage
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)

[details=Workers]
Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bloodrage Ogre (3/2)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Bombaster
Mad Man
Careless Musketeer
Charge
[/details]

[details=End of Turn Discard]
Pillage
Scorch
[/details]

[details=My Thoughts]
Oh Black… I will probably try to do MoLaC though we shall see. I have to watch my Hand Size as well as devastating Deteriorate targets. Perhaps the right way to win is to go straight base damage? I have a feeling this will be my elimination but I will give it my best shot!
[/details]

3 Likes

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Skeleton Javelineer
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Graveyard
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


Discard

Deteriorate
Thieving Imp
Skeleton Javelineer
Summon Skeletons


Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Vandy - (2)
Midband Vandy - (0)
Deteriorate Nautical Dog

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy lvl 3 (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Player 1, Turn 2

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Bombaster
Mad Man
Careless Musketeer
Charge
Makeshift Rambaster (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Draw 1 for techn
  • Tech 2 cards in

[details=All Teched Cards]
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Bombaster (3)
  • Bloodrage Ogre suicides into Vandy for 2 damage after armor
  • Worker (2)
  • Tech 1 (0)

[details=Workers]
Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bombaster (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Crash Bomber
Pillage
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Decent start, he oddly doesn’t go down cards to get a unit down, instead opting for what I think is a bad move letting Vandy miss a heal and take damage. Perhaps he didn’t have a Jav or Rogue though.

Teching towards good MoLaC or all-in base, we’ll see which I lean towards on my next turn.
[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Plague Spitter


STARTING HAND
Graveyard
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Skeletal Archery
Graveyard


NextHand

Summon Skeletons
Deteriorate
Pestering Haunt
Thieving Imp


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Play Sacrifice the Weak, destroying Bombaster - (3)
Play Poisonblade Rogue - (1)
Build Tech I - (0)
Jandra attacks your Tech I for 3

Float (0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Poisonblade Rogue (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Just as a head’s up, I’m on vacation this week so my replies will likely be late evenings UTC - 5

Player 1, Turn 3

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Crash Bomber
Pillage
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1scav)
  • Tech 2 cards in

[details=All Teched Cards]
Thunderclap, Ardra’s Boulder
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Bloodrage Ogre (5)
  • Rook (3)
  • Crash Bomber (2)
  • Worker (1)

[details=Workers]
Pillage, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Crash Bomber (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

####In Play:

  • Rook (2/4 lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Bird’s Nest
Mad Man
Scorch
Charge
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Again I’m not sure I agree with spending the extra card there on getting rid of Bombaster, nor do I agree with attacking the tech 1. I think I might surprise PointyFinger with some Hero’s Hall play out of this deck. I’m intentionally shelling up a bit, partially to protect Rook for birds and partially to put off a reshuffle to load my next go with either MoLaC or Arg / Drakk spells if need be.

We’ll see how this plays out though, this will be my first time going Hero’s Hall as P1 with this deck if all goes to plan. I’m workering Pillage here as I suspect I’ll get more out of Rambaster in any concieveable end-game scenario, especially along with Thunderclap, which I think could really catch Black off guard.
[/spoiler][/details]

2 Likes

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Bone Collector


STARTING HAND
Thieving Imp
Pestering Haunt
Deteriorate
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Graveyard
Summon Skeletons


NextHand

Dark Pact
Nether Drain
Plague Spitter
Poisonblade Rogue


Tech 2 card(s)
Collect Gold - (7)
Pay 1, discard a card, and exhaust Vandy to tutor Dark Pact - (6)
Play Dark Pact
Poisonblade Rogue attacks Crash Bomber, my base takes 1
Play Sacrifice the Weak, destroying Bloodrage Ogre - (4)
Worker - (3)
Play Jandra, the Negator - (0)

Float (0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Jandra (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Player 1, Turn 4

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Bird’s Nest
Mad Man
Scorch
Charge
Nautical Dog (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Draw 1 for Technician
  • Tech 2 cards in

[details=All Teched Cards]
Dinosize x2
Thunderclap, Ardra’s Boulder
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Bird’s Nest (6)
  • Hero’s Hall (4)
  • Charge on Bird (1)
  • Tweetie Bird Kills Vandy, Rook levels to 3
  • Worker (0)

[details=Workers]
Scorch, Pillage, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor, lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout:

####In Play:

  • Bird’s Nest
  • Tweetie Bird (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Crash Bomber
Bombaster
Thunderclap
Bloodrage Ogre
[/details]

[details=End of Turn Discard]
Dinosize
Dinosize
Nautical Dog
Charge
Mad Man
[/details]

[details=My Thoughts]
This is a bit of a hard choice between Maxing Rook out of a midband kill, or charging a bird. It comes down to really wanting the hero’s hall for next turn, and maxing Rook means I 100% lose the tech 1 next turn, which makes spending money next turn super awkward. I keep him most on his toes for next turn, as I could go for any of my tech 2 plans, or Maxing any of my heroes. My deck is flexible enough to accommodate basically any plan right now, but the main goal is still Dinosize birds or maybe Gliders to his base.
[/details]

P2T4


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Dark Pact
Skeleton Javelineer
Plague Spitter
Nether Drain
Poisonblade Rogue


WORKERS
Skeletal Archery
Graveyard
Summon Skeletons
Poisonblade Rogue


NextHand

Pestering Haunt
Deteriorate
Skeleton Javelineer
Bone Collector


Discard

Nether Drain
Dark Pact
Gorgon
Gorgon


Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Play Garth - (5)
Play Plague Spitter - (2)
Make a Skeleton - (1)

Float (1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
  • Jandra (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Tech II costs 4…

2 Likes

lol, maybe was tech black friday? :smiley:

1 Like

Updated my board after spacing on tech II cost

Player 1, Turn 5

P1 [Blood]/Growth/Strength vs P2 Mono-Black

[details=Starting Hand]
Crash Bomber
Bombaster
Thunderclap
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in

[details=All Teched Cards]
Earthquake, Spirit of the Panda
Dinosize x2
Thunderclap, Ardra’s Boulder
Bird’s Nest, Crash Bomber
[/details]


###Main:

  • Arg (6)
  • Thunderclap, sidelines Skeleton (4)
  • Midband Rook (2)
  • Rook ignores Plague Spitter and kills Jandra, takes 3 damage, Plague Spitter and Skeleton are killed from Jandra combat death
  • Birds peck your base to 15hp
  • Crash Bomber (1)
  • Worker (0)

[details=Workers]
Bombaster, Scorch, Pillage, Careless Musketeer, Bloodburn
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Crash Bomber (2/2)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:

  • Bird’s Nest
  • Rook (3/2 from 3 damage, lvl 5)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Makeshift Rambaster
Ardra’s Boulder
Dinosize
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Okay I think I have a really solid threat now. I successfully got Jandra to backfire, Rook can only be killed by Doom Grasp, and I’ve already gotten excellent value out of him. He is stuck with Garth, so he’ll likely try to shell up with skeletons and tech 2, maybe get a tower. I’m going to intentionally go down cards to focus on spending on my heroes next turn. Arguably Stampede is an okay choice here, but I really like Spirit of the Panda with my Birds, and I think he’ll be hard pressed to take advantage of me putting it on them. I’m also getting closer and closer to killing his base, and drawing one of my Dinosizes gives me a perfect out.

I like where I’m sitting right now, but we’ll see if a Doom Grasp meddles with my plans more than I’m thinking!
[/spoiler][/details]

1 Like

Concede and drop, gg

GG WP! I thought I got a good position but I was still a little worried, I haven’t had any experience working a heroes hall into my play if this deck.

It was nice playing with you @PointyFinger, sorry one of us had to be eliminated and gl in the next tournament!