CAWS 2016: Alhazard ([Demon]/Necro/Finesse) vs. EricF ([Past]/Peace/Anarchy)

Let’s play it out regardless of the result of R5. GL HF @EricF

P1T1

Hand

Deteriorate, Imp, Jandra, Summon Skel, Poisonblade

Worker

Jandra

Collect 4 gold (4)
Worker (3)
Thieving Imp (0), random.org 4.

Patrol:
Leader:
Elite: Thieving Imp (3/2)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Discard 3, Draw 5

Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 3

New Hand

haunt, grave, Archery, Stw, Javelineer

Discard

Deteriorate, Summon Skel, Poisonblade

Gl;hf

[details=P2, turn 1]Plasmodium -> Worker
Nullcraft
Neo plexus
Forgotten Fighter (discarded)
Temporal Research

I don’t think Elite was the right place for that Imp…

Next Hand:
Fading Argonaut
Time spiral
Tinkerer
Hardened Mox
Battle Suits[/details]
5 gold
Worker (4)
Zane (2)
Zane trades with Imp
Onimaru (0)
Discard 3, draw 5

No patrol

L1 Onimaru (2/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4

1 Like

P1T2

Hand

haunt, grave, Archery, Stw, Javelineer

Tech

Dark Pact, Bone Collector

Worker

Archery

Collect 5 gold (5)
Worker (4)
Tech 1 (3)
Skeleton Javelineer (2)
Vandy (0)

Patrol:
Leader: Skeleton Javelineer with rune (1/1+A)
Elite: Vandy L1 (3/3)
Scavenger:
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes:
Base: 20
Other:

Discard 3, rs Draw 5

Economy:
Workers: 6 (+ 0 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Bone Collector, Poisonblade, Imp, Stw, Deteriorate

Discard

0

[details=P2, Turn 2]other 5 cards
Worker Tinkerer
Tech 2 Gunpoint Taxman [/details]
6 gold (6)
Worker (5)
Tech 1 (3)
Hardened Mox (0)
Onimaru kills Javelineer
Discard 3, rs, draw 5

Lookout - Mox (1/1)

L1 Onimaru (2/2)

Base - 20
Tech 1 - 5

7 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

[details=Next hand]Time Spiral
Battle Suits
Temporal Research
Forgotten Fighter
Nullcraft

//wow, that is awkward - my deck is all 2 cost units, and my hand has none of them. Looks like I might be patrolling a Nullcraft, building a Tower, and/or playing Zane.
[/details]

P1T3

Hand

Bone Collector, Poisonblade, Imp, Stw, Deteriorate

Tech

Bone Collector, Discord

Worker

Imp

Collect 6 gold (6)
Worker (5)
Deteriorate Mox (4)
Vandy kills Oni, levels to 3
Bone Collector (2)
Heroes’ Hall (0)

Patrol:
Leader: Bone Collector (3/3+A)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech 1 (5), Hero Hall (4)
Units/Heroes: Vandy L3 (3/4)
Base: 20
Other:

Discard 2, Draw 4

Economy:
Workers: 7 (+ 0 gold)
Hand: 4
Deck: 0
Discard: 6

New Hand

Summon Skeletons, Haunt, Dark Pact, Graveyard

Discard

Poisonblade, Stw, Deterioriate, Bone Collector, Discord, Javelineer

[details=P2, Turn 3]Time Spiral -> Worker
Battle Suits
Temporal Research
Forgotten Fighter
Nullcraft

Tech in Origin Story and Chaos Mirror
[/details]
7 gold (7)
Battle Suits (5)
Worker (4)
Nullcraft (2)
Nullcraft pokes Vandy for 1 damage
Discard 2, Draw 4. Float 2 gold.

Elite - Mox (3/1)

Nullcraft (1/1)

Base - 20
Tech 1 - 5

Battle Suits
8 workers, 2 gold
Hand: 4
Deck: 0
Discard: 4

[details=Next Hand]Fading Argonaut
Neo Plexus
Gunpoint Taxman
Gunpoint Taxman
[/details]

P1T4

Hand

Summon Skeletons, Haunt, Dark Pact, Graveyard (discard), Stw (Pact), Hooded Executioner (Pact), Deteriorate (Pact2), Bone Collector (Pact2)

Tech

Hooded Executioner, Discord

Worker

Summon Skeletons

Collect 7 gold (7)
Dark Pact (7), rs Draw 2
Discard 1 card, use Vandy Midband to play Dark Pact from Codex (6)
Hooded Executioner with Boost to kill your Nullcraft (2)
Worker (1)
Pestering Haunt (1)

Patrol:
Leader: Bone Collector (3/3+A)
Elite:
Scavenger:
Technician: Hooded Executioner (3/3)
Lookout:

Buildings: Tech 1 (5), Hero Hall (4)
Units/Heroes: Vandy L3 (3/3), Haunt (1/1)
Base: 20
Other:

Discard 3, Draw 4, rs Draw 1

Economy:
Workers: 8 (+ 1 gold)
Hand: 5
Deck: 5
Discard: 0

New Hand

Discord, Javelineer, PoisonBlade, Discord, Stw

Discard

0

Your turn is off by 1 gold, as Executioner costs 3 to boost.

Per guidlines, that means you just aren’t floating any gold.

Also, your base is at 16.

2 Likes

[details=Options]Play Zane, clear patrol zone, play a Taxman. At the end of his next turn, I’ll have a Mox, 5 card hand and he’ll have:
L3 Vandy + L7 Garth or L5 Vandy and L1 Garth
Skeleton Token
A Tech I unit pulled from discard or played
OR
River (6)
Fencer (4)
Guy (3)
Two Step (1)
Deteriorate + Vandy > Taxman
Break Tech I, patrol with 3/3 Javelineer and 2/4 River while I can’t play Zane

Or build Tech II, and play 2 guys. At the end of his next turn, I’ll have a Mox and the ability to re-build Tech 2 & summon Zane, but only a 3 card hand, and he’ll have:
L5 Vandy and L1 Garth
Skeleton Token
A doomed guy
A Tech 1 played from hand… or he’ll have
L5 Vandy and L1 Garth (4 gold left)
Soul Stoned Bone Collector (2 gold left)
Worker/Skeleton (0)
Both of which are OK, but a play of:
River (6)
Fencer (4)
Two-Step (2)
Haunt, Guy, and Fencer kill my stuff
Other Dancer breaks Tech II. Hit something for 3 with Vandy is just bad all around.
[/details]

[details=P2, Turn 4]Fading Argonaut
Neo Plexus -> Worker
Gunpoint Taxman
Gunpoint Taxman

Going with the “keep the board mostly clear” line, to play around 2-step as much as possible.

Tech in 2x Overeager Cadet here.

Reshuffle and draw: Overeager Cadet
[/details]
8 gold (10)
L6 Zane (3)
Max-band pushes BC to lookout and deals it 1 damage
Zane kills Executioner, we both draw
Mox kills BC
Worker (2)
Gunpoint Taxman (0)
Overeager Cadet (0)
Discard 2, Draw 4

Scavenger - Overeager Cadet (3/2)
Tech - Gunpoint Taxman (3/3)

L6 Zane (4/1)

Base - 20
Tech 1 - 5

Battle Suits
9 workers, 0 gold
Hand: 4
Deck: 2
Discard: 2

[details=Next Hand]Nullcraft
Temporal Research
Forgotten Fighter
Origin Story
[/details]

P1T5

Hand

Discord, Javelineer, PoisonBlade, Discord, Stw, Death Pact (tech), Bone Collector (pact), Graveyard (pact)

Tech

Hooded Executioner, Gargoyle

Worker

Poisonblade

Collect 8 gold (8)
Dark Pact (8), Draw 2
River (6)
Discord (4)
Vandy kills Cadet, you get a gold.
Haunt trades with Zane, Max Vandy. Dooming your gunman
Sacrifice the weak (2), you sac gunman and get a card
Worker (1)
Skeleton Javelineer (0)

Patrol:
Leader: River L1 (2/3+A)
Elite:
Scavenger: Javelineer with rune (1/1)
Technician:
Lookout:

Buildings: Tech 1 (5), Hero Hall (4)
Units/Heroes: Vandy Max (4/5), River L1 (2/3)
Base: 14
Other:

Discard 3, Draw 2, rs Draw 3

Economy:
Workers: 9 (+0 gold)
Hand: 5
Deck: 8
Discard: 0

New Hand

Dark Pact, Deteriorate, Executioner, Discord, Garg

Discard

0

[details=Player 2, Turn 5 ]Nullcraft
Temporal Research
Forgotten Fighter -> Worker
Origin Story
+Chaos Mirror

Main question is Nullcraft or Tower. Or Neither. Using Temporal Research assures me of drawing whatever I tech in right now.

That would be one Surprise Attack!, and a Calypso.

Draw Cadet + Surprise Attack! off of TR //le sigh. I guess I’m not playing Zane next turn, which is fine, since I’ll have a million units in hand.
[/details]
9 gold (10)
Prynn (8)
Temporal Research (6), Draw 1, rs, Draw 1
Origin Story on Vandy (2)
Worker (1)
Overeager Cadet (1)
Discard 3, draw 5. Float 1 gold.

SQL - Mox (2/1 +1)
Scavenger - Overeager Cadet (3/2)
Tech - L1 Prynn (1/3) [4]

Base - 20
Tech 1 - 5

Battle Suits
10 workers, 1 gold
Hand: 5
Deck: 0
Discard: 5

[details=Next Hand]Gunpoint Taxman
Overeager Cadet
Fading Argonaut
Gunpoint Taxman
Calypso Vystari //hey, I could just play all 5 guys and still have gold left for a Tower! Or go Tech II, Tower, Cadet, Worker?, Calypso, Taxman, discard 1-2, rs, draw 3-4 from 9-10 incl. 2x Garrison?
[/details]

P1T6

Hand

Dark Pact, Deteriorate, Executioner, Discord, Garg, Discord (Pact), Bone Collector (Pact)

Tech

Gargoyle, Two-step

Worker

Discord

Collect 9 gold (9)
Vandy (7)
Dark Pact (7), Draw 2
Hooded Executioner (5)
Bone Collector (3)
Worker (2)

Patrol:
Leader: Hooded Exectioner (3/3+A)
Elite:
Scavenger: Javelineer with rune (1/1)
Technician: Bone Collector (3/3)
Lookout:

Buildings: Tech 1 (5), Hero Hall (4)
Units/Heroes: Vandy L1 (2/3), River L1 (2/3)
Base: 12
Other:

Discard 3, Draw 5

Economy:
Workers: 10 (+0 gold)
Hand: 5
Deck: 8
Discard: 0

New Hand

Stw, Haunt, Dark Pact, Graveyard, Executioner

Discard

Deteriorate, Discord, Dark Pact, Gargx2, two-step

Turn 6, no Tech II in sight. What a slug-fest. Note that your Economy numbers are mostly wrong. I think it should be:

Economy:
Workers: 10 (+2 gold)
Hand: 5
Deck: 1
Discard: 6

[details=P2, Turn 6]Defense: 4, 1, 3 // 3, 3, 4, 5, 12!
Attack: 2, 3, Prynn (1-3 + banish?)

I have 11 gold… max prynn costs 6, then I can banish, kill, banish and attack for 5 + Zane = 8. That isn’t lethal, and leaves him with 4 attackers so dismiss plan.

Max Prynn (5)
Banish Executioner
Prynn > BC
Mox > Jav
Cadet trades with a hero
Play Cadet
Taxman (3)
Calypso (2)
Hero’s Hall (0) - or replace Taxman with Tech II

Plans that don’t involve a Max Prynn… all die to Discord + multiple attacks + sparkshot followed by all my stuff dying.

Since the worst case scenario of “going for Tech II” is ending up in the same place as not maxing Prynn here, and it will likely be better, let’s just do it. (I also have Zane + Sharks/max-band + nullcraft + mirror as a viable substitute for Garrison if there are few enough defenders)

Tech 2x Garrison
[/details]
Tech 2 cards
10 gold (11)
Max Prynn (5)
Banish the Executioner
Prynn kills the Bone Collector
Mox kills Javelineer
Overeager Cadet trades with River
Tech II Peace (1)
Calypso (0)
Overeager Cadet (0)
Discard 3, rs, Draw 5

Scavenger - Calypso (3/2)
Tech - Overeager Cadet (3/2)

L7 Prynn (3/2) [2] {Hooded Executioner banished}
Mox (2/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Peace

Battle Suits
10 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

[details=Next Hand]Nullcraft
Chaos Mirror
Overeager Cadet
Flagstone Garrison
Flagstone Garrison
[/details]

Yeah my economy was wrong. didnt update anything except for worker count.

P1T7

Hand

Stw, Haunt, Dark Pact, Graveyard, Executioner, Bone Collector (tech), Garg (pact),

Collect 10+2 gold (12)
Sacrifice the weak killing calypso (10)
Hooded with Boost to kill Cadet (5)
Level Vandy to L3 (3)
Kill Prynn, Maxing Vandy, dooming an executioner and your mox
Bone Collector (1)
Pestering Haunt (1)
Pact, rs, draw 2

Patrol:
Leader: Hooded Executioner (5/5+A)
Elite:
Scavenger: Hooded Executioner (3/3)
Technician: Bone Collector (3/3)
Lookout:

Buildings: Tech 1 (5), Hero Hall (4)
Units/Heroes: Vandy L5 (4/5),
Base: 10
Other:

Discard 3, Draw 5

Economy:
Workers: 10 (+1 gold)
Hand: 5
Deck: 2
Discard: 4

New Hand

Deteriorate, BC, Stw, Garg, Discord

Discard

Dark Pact, Garg, Graveyard, Pact

Forgot to list Haunt

[details=Options]single garrison, play as many units as possible (likely 4-5), patrol in 3-4 slots

double garrison, play 3 units, reshuffle and play another 2 units. Assured 5 patrollers (vs 4 attacks plus any Haste)

However, the above lines are very weak to 2x Discord…

Max Zane, have 4 gold left over. This is enough to clear the patrol zone, and I can even play garrison + nullcraft (kills haunt), and patrol with 1 Cadet (vandy gets to hit whatever she wants, since he can probably remove the cadet with something)

Max Zane, Nullcraft, Chaos Mirror, break Hero’s Hall is also an option. It means the Craft will survive to next turn.
Board is zane dies to haunt, cadet patrols alone vs Vandy
Or non-max zane, garrison, craft, mirror, plus 2 more gold for a Taxman

Problem: any plan that doesn’t max zane is vulnerable to getting run over by Discord and 2 3/3 attackers. I can dodge that by breaking HH, which means his board is:
2× 3/3
4/5 vandy
Haunt
Base at 8

Vs my patrol zone of:
Cadet, taxman, zane protecting:
Garrison, nullcraft, mox. Any haste attack/spell lets vandy break garrison

Max zane & kill haunt with craft leaves him with just Vandy vs a patrol zone of Cadet protecting Garrison, or cadet + other thing. The first isn’t any better than breaking HH. The seond doesn’t leave me in a great position.

And I have to make sure whatever line I take can beat Metamorphosis.
[/details]

[details=P2, Turn 7]Nullcraft
Chaos Mirror
Overeager Cadet
Flagstone Garrison
Flagstone Garrison
+Temporal Research

Tech in 1x Maximum Anarchy as my answer to Metamorphosis.

Draw Origin Story and Surprise Attack //heh, good thing I didn’t go for a unit spam plan![/details]
Tech 1 card
10 gold (11)
Max Zane (4)
Move doomed guy to Lookout, where he can perish on your turn
Zane kills Scavenger (5)
Mox kills Technician
Garrison (2)
Nullcraft, draw a card (0)
Overeager Cadet, draw a card (0)
Nullcraft kills Pestering Haunt
Discard 5, Draw 3, rs, Draw 2

Technician - Overeager Cadet (3/2)

L6 Zane (4/1)
Hardened Mox (2/1)
Nullcraft (1/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Peace
Flagstone Garrison - 4

Battle Suits
10 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

[details=Next Hand]Chaos Mirror
Flagstone Garrison
Gunpoint Taxman
Fading Argonaut
Gunpoint Taxman
[/details]

@zhavier, @Legion, can you take a look at this game, and see if there is a clear winner based on hands and decks?

@Alhazard there is still time for 1 more turn, maybe 2, before I have to call it on board position or time.

1 Like

Sorry been busy and tired will post a turn tonight