CAPS 2017: Bob199 ([Strength]/Blood/Finesse) vs. shax (Mono Blue)

@Shax glhf

T1:

Gold (4)
Worker (3)
Rook + Sensei ()

dc3, d5

Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger:
Technician:
Lookout: 2/4 Rook

Other -

Buildings:
Base: 20

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
sen /
prim*
/ snap
/ saf /
cookie
@$@!
*
)@#I%
!#*!
%@

"P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Arrest
Spectral Aven
Porkhand Magistrate
Building Inspector


WORKERS
Bluecoat Musketeer


NextHand

Jail
Reputable Newsman
Lawful Search
Traffic Director
Manufactured Truth


Discard

Arrest
Building Inspector
Spectral Aven


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build tech I - ($3)
Summon porkhand - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate(2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

"

T2:

Gold (5)
Worker (4)
Hookshot Pig to looky
Rook + Sensei yellings > Pig
Savior (2)
Tech I ()

dc2, rs, d4

Patrol:
Leader: 2/2A Savior
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Sensei , 2/3 L1 Rook

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

!
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%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
2nd
1/2
flag*
@$@!
*
T: Nest , clap
)@#I%
!#*!
%@

"P2T2


Tech StartingHand Workers

TECH
Scribe
judgement day


STARTING HAND
Lawful Search
Jail
Manufactured Truth
Reputable Newsman
Traffic Director


WORKERS
Bluecoat Musketeer
Lawful Search


NextHand

Porkhand Magistrate
Spectral Aven
Manufactured Truth
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon reputable newsman on 2 - ($2)
Summon traffic director - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director(1/1)
  • :pschip: [I]Technician[/I]: Reputable Newsman(0/3)@2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

It is very clear to me that I can’t win the early game board. All of blues answers to such an aggressive start are anemic. I’m looking to slam him midgame and maybe stall to tech III. I’m looking for a super early tech II & judgment day. I have to be VERY CAREFUL to not lose the early game too hard. Probably tech censorship council to hamper any combo wombo Blood tech but idk what to actually spec in. I might go full blown truth tech.

"

1 Like

T3:

Gold (6)
Worker (5)
Savior + Sensei > Newsman
Heroes Hall (3)

dc3, d4 , rs, d1

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Sensei , 2/2 Savior

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4

Economy:
Workers: 7
Spare gold: 3
Hand: 5
Deck: 4
Discard: 0

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
snap
hook*
vip
cookie
@$@!
*
T: 2x fencer
)@#I%
!#*!
%@

"P2T3


Tech StartingHand Workers

TECH
Insurance agent
Censorship council


STARTING HAND
Scribe
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Building Inspector


WORKERS
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate


NextHand

Jail
Arrest
judgement day
Scribe


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon building inspector - ($6)
build tower - ($3)
Summon spectral aven - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director(1/1)
  • :pschip: [I]Technician[/I]: Building Inspector(1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven(2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Oh boy is this a mess. I didn’t build tech II which may or may not be a huge mistake.

"

1 Like

T4 :

Gold +F (10)
Safe attacking (9)
Birds nest , summon Em & Dre (7)
Rook > Inspector
Savior > Director
Sensei hits your base to 19
Drakk (5)
Worker (4)
Blood II ()

dc2 , d4

Patrol:
Leader: 1/3A L1 Drakk
Elite:
Scavenger: 1/1 Dre
Technician: 1/1 Em
Lookout:

Other - Safe attacking
1/1 Sensei , 2/1 Savior , 2/2 +nest L1 Rook

Buildings:
Base: 20
Tech I: 5
Blood II: 5
Heroes Hall: 4

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 0
Discard: 4

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
Smok *
Clap
Snap
Nest
Safe
@$@!
*
T: 2x recruiters
)@#I%
!#*!
%@

1 Like

Rook is at 2/2, he does not benefit from safe attacking.

3 Likes

much appreciated for the catch, turn fixed!

2 Likes

tower not listed in ur building summary, mate

2 Likes

"P2T4


Tech StartingHand Workers

TECH
Community service
Spectral flagbearer


STARTING HAND
Jail
Arrest
judgement day
Scribe
Manufactured Truth


WORKERS
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate


NextHand

Arrest
Insurance agent
Scribe
Censorship council
Reputable Newsman


Tech 2 card(s)
Get Paid + float+scav - ($10)
Summon and max bigby - ($4)
Spectral Aven pings Draak for 1 damage
Cast judgement day, you draw and get gold. - ($0)

Float ($0)
Stash 1, Discard 3, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby max(3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

There went the hammer! Now he is economically ahead with a tech II that I desperately need to build. He could also reverse this board pretty quick with crashbarrows. But DAMN did that feel good!

I think I need to win another gambit to really come out ahead. It’s called getting censorship council into place before I die & nailing community service.

"

how can it survive the Jday?

and this explains the nagging in the back of my head.

T5 :

Gold +SCV +TCN (9)
Em & Dre respawn
2x Nimble Fencer (5)
Sensei’s Advice the two of them (4)
Fencers > Biggy, Drakk to L3
Maxband Drakk (1)
Rook + Drakk hit your base to 14

dc2 , d4

Patrol:
Leader:
Elite:
Scavenger: 1/1 Dre
Technician: 1/1 Em
Lookout:

Other - Safe attacking
3/3 Max Drakk , 2/1 +nest L1 Rook , 2/1 Fencer , 2/1 Fencer

Buildings:
Base: 20
Tech I: 5
Blood II: 5
Heroes Hall: 4

Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 1
Discard: 5

Summary

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%

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%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played
vip
tcn: ogre

@$@!
*
T: quake & blatter
)@#I%
!#*!
%@

1 Like

Yup me dead. My best lines here are a surprise rook kill (manufactured truth) or build a tech II then have nothing to show for it. I think I have a few ideas of how I managed to fumble the early game so badly, but I probably should have gone Bluecoat+Oni turn 1 and built tech I on turn 2.

GG, @EricF

1 Like

gg

T1 pig is fine against White due to the 50/50 of Hookshot on T2, and a free hero kill.
The main thing I see is your T2/T3 lack of threats letting me build up for free. Traffic director instead of a hero on T2, meant I had 2+ fewer hp to go through later in the game, and he isn’t threatening enough for me to pay any attention to him. T3 tower instead of a Tech II let me take the tech initiative, and pretty much the game from there. Between Safe Attacking + Savior + Sensei and his Advice, Tower isn’t that effective against White starter.

2 Likes

Except your turn 2 board was even scarier and luck of the draw( or simply a midband rook)would just mean a dead hero.