@dwarddd will post soon
This is the only matchup i lost on IRL city vs city tournament. (tbh, purple player won all 3 matches(we played K{3, 3}) Also, this is the match-up i have trained IRL too many times… but 1.5-2.5 years ago. GLHF
@dwarddd will post soon
This is the only matchup i lost on IRL city vs city tournament. (tbh, purple player won all 3 matches(we played K{3, 3}) Also, this is the match-up i have trained IRL too many times… but 1.5-2.5 years ago. GLHF
soon = in 10-12 hours -_\
P1T1
STARTING HAND
Deteriorate
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Skeletal Archery
WORKERS
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Graveyard
Sacrifice the Weak
Thieving Imp
Deteriorate
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Jav - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Lets talk in the order:
@dwarddd’s turn!
Also see: CAWS19 where i was using Past/Present/Peace instead of monopurple and you took two of my lives so i asked for a rematch as P1… and still lost xd
When i think of Nightmare, i think of you beating me with it
P2T1
STARTING HAND
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research
WORKERS
Tinkerer
Neo Plexus
Forgotten Fighter
Nullcraft
Hardened Mox
Time Spiral
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Plasmodium - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Past will be forecast pretty early here, but if he leans too heavily into countering it i can always switch as Seers are still very useful in the other specs
P1T2
TECH
Dark Pact
Shadow Blade
STARTING HAND
Graveyard
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Deteriorate
Sacrifice the Weak
Shadow Blade
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt
Jandra - ($1)
T1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Shadow blade does more damage then Nimble Fencer + better counter to the his hand size
@dwarddd’s turn!
P2T2
TECH
Stewardess of the Undone
Origin Story
STARTING HAND
Nullcraft
Neo Plexus
Hardened Mox
Forgotten Fighter
WORKERS
Tinkerer
Forgotten Fighter
Temporal Research
Time Spiral
Battle Suits
Origin Story
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
nullcraft, kills Haunt - ($2)
Vir - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
theyll have to use at least 2 cards to get my tech 1 down i believe, which would be a good trade except DP will just let them get it back… scared of Shadow Blade making my hand lower so i went for Vir over a second unit. the chance of tech break means i might not be able to use a seer by the time i got it out so looks like plasmo is going the slow way
Afk a bit, busy week - 4:39am now and only trying to fall asleep
P1T3
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard
Shadow Blade
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Thieving Imp
Dark Pact
Summon Skeletons
Haunt(1/1)
Shadow Blade
Deteriorate
Nimble Fencer
Nimble Fencer
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deter SQL
Vandy midbands - ($3)
Vandy kills SQL
Shadow blade Vir, i dont’ remember rules: discard 2 of 4, draw or draw, discard 5 of 5(afaic hand reshuffled before discarding, i don’t care, discard smth) - ($0)
Vandy Maxes, Jandra and you airplane are doomed
Jandra destroy your T1, your base to 18
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
the best line i have found.
@dwarddd’s turn!
No problem about wait, your sleep schedule is more important than codex
P2T3
TECH
Immortal
Immortal
STARTING HAND
Battle Suits
Temporal Research
Time Spiral
Origin Story
Stewardess of the Undone
WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Temporal Research
Neo Plexus
Origin Story
Hardened Mox
Tech 2 card(s)
Get Paid, discard #2 then draw - ($7)
Worker - ($6)
Prynn - ($4)
Origin Story Vandy - ($0)
NC kills Javelineer, you draw
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
could patrol NC but dont need patroller bonus so lets try to keep next turn’s T2 up
P1T4
TECH
Two Step
Harmony
STARTING HAND
Summon Skeletons
Thieving Imp
Dark Pact
Jav(1/1), rune
Haunt(1/1)
Nimble Fencer
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Nimble Fencer
Shadow Blade
Sacrifice the Weak
Deteriorate
Jandra(5/5), overpower, will die soon
Two Step
Harmony
Dark Pact
Haunt(1/1)
Nimble Fencer
Tech 2 card(s)
Get Paid, jandra, flyer die - ($7)
Vandy - ($5)
Dp myself, base to 18
Imp, you discard #1 of 4 - ($2)
Jav - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Shadow blade does more damage then Nimble Fencer + better counter to the his hand size
@dwarddd’s turn!
P2T4
TECH
Ready or Not
Hyperion
STARTING HAND
Neo Plexus
Hardened Mox
Temporal Research
Origin Story
WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Fargo(2/3a) fading 2
Immortal
Stewardess of the Undone
Origin Story
Temporal Research
Nullcraft(3/3) flying, doomed
Neo Plexus
Ready or Not
Hyperion
Tech 2 card(s)
Get Paid, plasmo arrives - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Plasmo kills Imp
Prynn kills Javelineer
Origin story Vandy, again - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
if i just patrol Neo plexus Vandy could kill them and that’s even with Origin story, but now also for things like shadow blade or more DP they also need to pay extra 2 (and no patrollers for shadow blade, what a counter )
P1T5
TECH
Soul Stone
Appel Stomp
STARTING HAND
Nimble Fencer
Shadow Blade
Deteriorate
Sacrifice the Weak
Dark Pact
Jav(1/1), rune
Haunt(1/1)
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Harmony
Two Step
Jandra(5/5), overpower, will die soon
Nimble Fencer
Imp(2/2)A
Soul Stone
Appel Stomp
Dark Pact
Sacrifice the Weak
Deteriorate
Jav(1/1), rune
Shadow Blade
Tech 2 card(s)
Get Paid - ($8)
Heroes Hall - ($6)
Vandy - ($4)
Dark pact, base to 16
STW plazmp - ($2)
Fencer kills your hero, vandy to lvl3 - ($0)
Haunt
No worker needed
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Shadow blade does more damage then Nimble Fencer + better counter to the his hand size
@dwarddd’s turn!
P2T5
TECH
Temporal Distortion
Hyperion
STARTING HAND
Immortal
Stewardess of the Undone
Fargo(2/3a) fading 2
WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Stewardess of the Undone
Immortal
Time Spiral
Origin Story
Temporal Research
Nullcraft(3/3) flying, doomed
Neo Plexus
Ready or Not
Hyperion
Plasmodium(4/2) haste
Temporal Distortion
Hyperion
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Immortal - ($2)
Fargo - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
no free levels from shadow blade, expecting a discard lets flip a coin for a second immortal (hopefully not two discards)
P1T6
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Two Step
Jandra(5/5), overpower, will die soon
Imp(2/2)A
Harmony
Nimble Fencer
Shadow Blade
Dark Pact
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Deteriorate
Metamorphosis
Two Step(discarded)
Soul Stone
Appel Stomp
Dark pact
Imp(2/2)A
Nimble Fencer
Harmony
Jandra(5/5), overpower, will die soon
Shadow Blade
Dark Pact
Tech 2 card(s)
Get Paid - ($8)
Vandy discard a card takes dp from codex - ($7)
DP myself, to 14
Haunt poke your base to 17
Nimble - ($5)
Max vandy: Nimble, Fargo - ($3)
Grth and his Skeleton - ($0)
Float ($0)
Discard 6, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Should have teched 2xlichs bargain
@dwarddd’s turn!
P2T6
TECH
Origin Story
Ready or Not
STARTING HAND
Time Spiral
Immortal
WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Stewardess of the Undone
Plasmodium(4/2) haste
Time Spiral
Origin Story
Tech 2 card(s)
Get Paid - ($10)
Immortal - ($4)
Tower - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Main counters to Immortals i can see is appel stomp and meta, meta obvs leading into Appel, for now counter meta because River isnt out and maxed yet, will be interesting to see if they keep Garth for the grab or switch to river for later appels. Teching ready or not as it doesnt need to target (as i write these thoughts i just remembered meta gives readiness…, oh well at least the “ready” of ready or not can help an immortal). Surely from here my massively better economy can win evem against meta madness
Edit: added thoughts as had limited time before
P1T7
TECH
Gargoyle
Two Step
STARTING HAND
Metamorphosis
Appel Stomp
Deteriorate
Soul Stone
Two Step(discarded)
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Meta
Harmony
Sacrifice the Weak
Jav(1/1), rune
Metamorphosis
Tech 2 card(s)
Get Paid - ($8)
You draw
SoulStone Fencer - ($6)
Meta - ($0)
… garth fetches gargoyle
… Fencer heals
Vandy takes 6, got caught
Garth breaks your tower, you base to 15
Haunt deals 1 to your base, to 14
worker is not needed
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Should have teched 2xlichs bargain
@dwarddd’s turn!
P2T7
STARTING HAND
Plasmodium(4/2) haste
Time Spiral
Origin Story
Origin Story
WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Stewardess of the Undone
Hyperion
Ready or Not
Hyperion
Temporal Research
Temporal Distortion
Fargo(2/3) fading 3, doomed
Origin Story
Plasmodium(4/2) haste
Origin Story
Time Spiral
Tech 0 card(s)
Get Paid + float, tech draw - ($11)
Maxband Prynn, eats Fencer - ($3)
Tower - ($0)
Immortal breaks HH, your base to 12
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
please no way to buff gargoyle to silly size/no double DP, i didnt draw hype or TD so dont give him DP pls, oh yh i am forgetting tower, i should be fine this turn and win next as far as i can think if his carfs, went for HH so it’s harder for him to buff stuff/replace garth with river
P1T8
TECH
Lich’s Bargain
Lich’s Bargain
STARTING HAND
Sacrifice the Weak
Jav(1/1), rune
Metamorphosis
Harmony
Meta
Nimble Fencer
Dark Pact
WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Appel Stomp
Dark pact
Jandra(5/5), overpower, will die soon
Soul Stone
Shadow Blade
Lich’s Bargain
Lich’s Bargain
Jav(1/1), rune
Dark Pact
Haunt(1/1)
Meta
Sacrifice the Weak
Metamorphosis
Nimble Fencer
Harmony
Tech 2 card(s)
Get Paid - ($8)
Garth makes skeleton, draw - ($7)
Jav, draw - ($6)
Garg flyes - ($5)
Garg deals 3 to tower
Haunt kill tower, your base to 12
Vandy and Garth deal 11 to your base
DP your base, GGWP
Float ($5)
Discard 5, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
after jav – Can do 6 + 1 + 2(dp) + (3+1soulstone) = 13dmg :(, for 1+1+2 gold
@dwarddd’s turn!
TBH, i had to draw 1 card out of 2(dp) out of 4 draw in 14 cards deck. So bad draw for me are 12/14 * 11 / 13 * 10 / 12 * 9 / 11 = 10 * 9 / (14 * 13) = 0.(494505) < 0.5, so i have more, than 50% to win via this play(may be i had other ways)