[CAMS21] Round5: P1 bolyarich [Demonology/Necromancy]/Finesse vs P2 dwarddd MonoPurple

@dwarddd will post soon

This is the only matchup i lost on IRL city vs city tournament. (tbh, purple player won all 3 matches(we played K{3, 3}) Also, this is the match-up i have trained IRL too many times… but 1.5-2.5 years ago. GLHF

soon = in 10-12 hours -_\

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Graveyard
Sacrifice the Weak


Discard

Thieving Imp
Deteriorate
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Jav - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jav(1/1)A, rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Lets talk in the order:

  1. Skeletal archery leads us not to the assainate, but to the stewardess, who would be very effecient, and also its very slow.
  2. Imp. Seems like slow variant, even if we let him bounce him back via FF, coz 3 cards are 3 cards, but temporal distortion is temporal distortion. Also Imp 2 turns in a raw leads us to the weak presence on the board on turn 3, whiuch leads to the fastest tech2, ehich is bad for us. These past/present trick are hard to counter. Also not to forget about stewardess, who are good with bouncing our T0 3g creatures
  3. Hero + Skeleton seems ok, mostly Vandy, coz vandy leaves him without heroes openings, which leads or to low card count(4 cards) or to big float(boom his tech 1 on turn 3 by mass fencer + max vandy + all vandy’s trash)

@dwarddd’s turn!

Also see: CAWS19 where i was using Past/Present/Peace instead of monopurple and you took two of my lives so i asked for a rematch as P1… and still lost xd
When i think of Nightmare, i think of you beating me with it :wink:

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research


WORKERS
Tinkerer


NextHand

Neo Plexus
Forgotten Fighter
Nullcraft
Hardened Mox


Discard

Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Plasmodium - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fargo(2+1/3) fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste, forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Past will be forecast pretty early here, but if he leans too heavily into countering it i can always switch as Seers are still very useful in the other specs

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Graveyard
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Sacrifice the Weak
Shadow Blade


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt
Jandra - ($1)
T1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jav(1/1), rune
  • :target: Lookout:

In Play:

  • Jandra(3/3), overpower
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Shadow blade does more damage then Nimble Fencer + better counter to the his hand size

@dwarddd’s turn!

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Nullcraft
Neo Plexus
Hardened Mox
Forgotten Fighter


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Temporal Research
Time Spiral
Battle Suits
Origin Story


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
nullcraft, kills Haunt - ($2)
Vir - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir(2/3)
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste, forecast 2
  • Nullcraft(1/1) flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

theyll have to use at least 2 cards to get my tech 1 down i believe, which would be a good trade except DP will just let them get it back… scared of Shadow Blade making my hand lower so i went for Vir over a second unit. the chance of tech break means i might not be able to use a seer by the time i got it out so looks like plasmo is going the slow way

Afk a bit, busy week - 4:39am now and only trying to fall asleep

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard
Shadow Blade


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Thieving Imp
Dark Pact
Summon Skeletons


Discard

Haunt(1/1)
Shadow Blade
Deteriorate
Nimble Fencer
Nimble Fencer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deter SQL
Vandy midbands - ($3)
Vandy kills SQL
Shadow blade Vir, i dont’ remember rules: discard 2 of 4, draw or draw, discard 5 of 5(afaic hand reshuffled before discarding, i don’t care, discard smth) - ($0)
Vandy Maxes, Jandra and you airplane are doomed
Jandra destroy your T1, your base to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jav(1/1), rune
  • :target: Lookout:

In Play:

  • Jandra(5/5), overpower, will die soon
  • Vandy(4/5), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

the best line i have found.

@dwarddd’s turn!

No problem about wait, your sleep schedule is more important than codex

P2T3


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Battle Suits
Temporal Research
Time Spiral
Origin Story
Stewardess of the Undone


WORKERS
Tinkerer
Forgotten Fighter
Battle Suits


NextHand

Temporal Research
Neo Plexus
Origin Story
Hardened Mox


Tech 2 card(s)
Get Paid, discard #2 then draw - ($7)
Worker - ($6)
Prynn - ($4)
Origin Story Vandy - ($0)
NC kills Javelineer, you draw

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste, forecast 1
  • Nullcraft(3/3) flying, doomed

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

could patrol NC but dont need patroller bonus so lets try to keep next turn’s T2 up

P1T4


Tech StartingHand Workers

TECH
Two Step
Harmony


STARTING HAND
Summon Skeletons
Thieving Imp
Dark Pact
Jav(1/1), rune
Haunt(1/1)
Nimble Fencer


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Nimble Fencer
Shadow Blade
Sacrifice the Weak
Deteriorate


Discard

Jandra(5/5), overpower, will die soon
Two Step
Harmony
Dark Pact
Haunt(1/1)
Nimble Fencer


Tech 2 card(s)
Get Paid, jandra, flyer die - ($7)
Vandy - ($5)
Dp myself, base to 18
Imp, you discard #1 of 4 - ($2)
Jav - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jav(1/1), rune
  • :target: Lookout:

In Play:

  • Vandy(2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Shadow blade does more damage then Nimble Fencer + better counter to the his hand size

@dwarddd’s turn!

P2T4


Tech StartingHand Workers

TECH
Ready or Not
Hyperion


STARTING HAND
Neo Plexus
Hardened Mox
Temporal Research
Origin Story


WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox


NextHand

Fargo(2/3a) fading 2
Immortal
Stewardess of the Undone


Discard

Origin Story
Temporal Research
Nullcraft(3/3) flying, doomed
Neo Plexus
Ready or Not
Hyperion


Tech 2 card(s)
Get Paid, plasmo arrives - ($8)
Worker - ($7)
Tech 2 Present - ($3)
Plasmo kills Imp
Prynn kills Javelineer
Origin story Vandy, again - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/2) haste
  • Prynn(1/2) fading 4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

if i just patrol Neo plexus Vandy could kill them and that’s even with Origin story, but now also for things like shadow blade or more DP they also need to pay extra 2 (and no patrollers for shadow blade, what a counter :wink: )

P1T5


Tech StartingHand Workers

TECH
Soul Stone
Appel Stomp


STARTING HAND
Nimble Fencer
Shadow Blade
Deteriorate
Sacrifice the Weak
Dark Pact
Jav(1/1), rune
Haunt(1/1)


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Harmony
Two Step
Jandra(5/5), overpower, will die soon
Nimble Fencer
Imp(2/2)A


Discard

Soul Stone
Appel Stomp
Dark Pact
Sacrifice the Weak
Deteriorate
Jav(1/1), rune
Shadow Blade


Tech 2 card(s)
Get Paid - ($8)
Heroes Hall - ($6)
Vandy - ($4)
Dark pact, base to 16
STW plazmp - ($2)
Fencer kills your hero, vandy to lvl3 - ($0)
Haunt
No worker needed

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(3/4)A resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fencer(2/2)
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Shadow blade does more damage then Nimble Fencer + better counter to the his hand size

@dwarddd’s turn!

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Immortal
Stewardess of the Undone
Fargo(2/3a) fading 2


WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Stewardess of the Undone


NextHand

Immortal
Time Spiral


Discard

Origin Story
Temporal Research
Nullcraft(3/3) flying, doomed
Neo Plexus
Ready or Not
Hyperion
Plasmodium(4/2) haste
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Immortal - ($2)
Fargo - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo(2/3) fading 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

no free levels from shadow blade, expecting a discard lets flip a coin for a second immortal (hopefully not two discards)

P1T6


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Two Step
Jandra(5/5), overpower, will die soon
Imp(2/2)A
Harmony
Nimble Fencer
Shadow Blade
Dark Pact


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Deteriorate
Metamorphosis
Two Step(discarded)
Soul Stone
Appel Stomp


Discard

Dark pact
Imp(2/2)A
Nimble Fencer
Harmony
Jandra(5/5), overpower, will die soon
Shadow Blade
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Vandy discard a card takes dp from codex - ($7)
DP myself, to 14
Haunt poke your base to 17
Nimble - ($5)
Max vandy: Nimble, Fargo - ($3)
Grth and his Skeleton - ($0)

Float ($0)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble(4/5)A Doomed
  • :psfist: Elite:
  • :ps_: Scavenger: Fencer(2/2)
  • :pschip: Technician: Garth(1/3)
  • :target: Lookout: Skeleton(1/1)

In Play:

  • Vandy(4/5), max lvl, resist1
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Should have teched 2xlichs bargain

@dwarddd’s turn!

P2T6


Tech StartingHand Workers

TECH
Origin Story
Ready or Not


STARTING HAND
Time Spiral
Immortal


WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Stewardess of the Undone


NextHand

Plasmodium(4/2) haste
Time Spiral
Origin Story


Tech 2 card(s)
Get Paid - ($10)
Immortal - ($4)
Tower - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo(2/3) fading 3, doomed
  • :target: Lookout: Immortal(5/5) +r1

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Main counters to Immortals i can see is appel stomp and meta, meta obvs leading into Appel, for now counter meta because River isnt out and maxed yet, will be interesting to see if they keep Garth for the grab or switch to river for later appels. Teching ready or not as it doesnt need to target (as i write these thoughts i just remembered meta gives readiness…, oh well at least the “ready” of ready or not can help an immortal). Surely from here my massively better economy can win evem against meta madness

Edit: added thoughts as had limited time before

P1T7


Tech StartingHand Workers

TECH
Gargoyle
Two Step


STARTING HAND
Metamorphosis
Appel Stomp
Deteriorate
Soul Stone
Two Step(discarded)


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Meta
Harmony
Sacrifice the Weak
Jav(1/1), rune
Metamorphosis


Tech 2 card(s)
Get Paid - ($8)
You draw
SoulStone Fencer - ($6)
Meta - ($0)
… garth fetches gargoyle
… Fencer heals
Vandy takes 6, got caught
Garth breaks your tower, you base to 15
Haunt deals 1 to your base, to 14
worker is not needed

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fencer(2/3)
  • :target: Lookout:

In Play:

  • Vandy(6/1), max lvl, resist1, DEMON, INVISIBLE, READINESS
  • Haunt(1/1)
  • Garth(5/6), DEMON, INVISIBLE, READINESS
  • Gargoyle(0/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Should have teched 2xlichs bargain

@dwarddd’s turn!

P2T7


StartingHand Workers

STARTING HAND
Plasmodium(4/2) haste
Time Spiral
Origin Story
Origin Story


WORKERS
Tinkerer
Forgotten Fighter
Battle Suits
Hardened Mox
Stewardess of the Undone


NextHand

Hyperion
Ready or Not
Hyperion
Temporal Research
Temporal Distortion


Discard

Fargo(2/3) fading 3, doomed
Origin Story
Plasmodium(4/2) haste
Origin Story
Time Spiral


Tech 0 card(s)
Get Paid + float, tech draw - ($11)
Maxband Prynn, eats Fencer - ($3)
Tower - ($0)
Immortal breaks HH, your base to 12

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: L7 Prynn(3/5) fading 2, fencer eaten
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Immortal(5/5)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

please no way to buff gargoyle to silly size/no double DP, i didnt draw hype or TD so dont give him DP pls, oh yh i am forgetting tower, i should be fine this turn and win next as far as i can think if his carfs, went for HH so it’s harder for him to buff stuff/replace garth with river

P1T8


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Sacrifice the Weak
Jav(1/1), rune
Metamorphosis
Harmony
Meta
Nimble Fencer
Dark Pact


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Appel Stomp
Dark pact
Jandra(5/5), overpower, will die soon
Soul Stone
Shadow Blade


Discard

Lich’s Bargain
Lich’s Bargain
Jav(1/1), rune
Dark Pact
Haunt(1/1)
Meta
Sacrifice the Weak
Metamorphosis
Nimble Fencer
Harmony


Tech 2 card(s)
Get Paid - ($8)
Garth makes skeleton, draw - ($7)
Jav, draw - ($6)
Garg flyes - ($5)
Garg deals 3 to tower
Haunt kill tower, your base to 12
Vandy and Garth deal 11 to your base
DP your base, GGWP

Float ($5)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(6/1), max lvl, resist1, DEMON, INVISIBLE, READINESS
  • Garth(5/6), DEMON, INVISIBLE, READINESS
  • Gargoyle(3/1), flying

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 10

Gold:

  • Gold: 5
  • Workers: 8
Thoughts

after jav – Can do 6 + 1 + 2(dp) + (3+1soulstone) = 13dmg :(, for 1+1+2 gold

@dwarddd’s turn!

@FrozenStorm seems like i won

TBH, i had to draw 1 card out of 2(dp) out of 4 draw in 14 cards deck. So bad draw for me are 12/14 * 11 / 13 * 10 / 12 * 9 / 11 = 10 * 9 / (14 * 13) = 0.(494505) < 0.5, so i have more, than 50% to win via this play(may be i had other ways)

1 Like