Temporal Research, Plasmodium, Neo Plexus, Time Spiral, Forgotten Fighter
Discard
Hardened Mox, Nullcraft, Battle Suits
Think
Very strong first hand, kind of too strong. We’ll build Tech 1 to avoid being pillaged. Probably heading for cadets to fast tech 2, so I can seize board control before I die.
STARTING HAND
Scorch
Bloodrage Ogre
Mad Man
Careless Musketeer
WORKERS
Bloodburn
NextHand
Surprise Attack
Mad Man
Charge
Bloodrage Ogre
Bombaster
Tech 2 card(s)
Get Paid - ($5)
Summon Zane - ($3)
Zane casts Scorch on Fargo - ($0)
Nautical Dog trades with Fargo
Zane and Rambaster hit your base to 12
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster 1/2
L1 Captain Zeno Zane 2/2
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 5
Thoughts
Looking at the setup, I can trade in Dog and Scorch Fargo, this gives me the ability to cast Sharks next turn. I could break tech 1 but that does nothing here, better to crash in for 5. Skip worker seems fine because I’ll be able to cast any Sharks I draw. and Sharks lets me bust up the patrol
Ok, so he’s doing that. No worker, no tech building, just raw base damage. I expect Jaina spells in my immediate future. Can I really hold out?? Find out next time on DRAGON BALL Z
STARTING HAND
Charge
Bloodrage Ogre
Bombaster
Mad Man
Surprise Attack
WORKERS
Bloodburn
Surprise Attack
NextHand
Nautical Dog 1/1 + a
Scorch
Pillage
Careless Musketeer
Surprise Attack
Discard
Bombaster
Charge
Mad Man
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Drakk - ($2)
Play Bloodrage Ogre from hand - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Drakk Ramhorn 1/3+a
Elite:
Scavenger: Bloodrage Ogre 3/2
Technician:
Lookout:
In Play:
Makeshift Rambaster 1/2
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 6
Thoughts
oh yeah haha PPA has Zane too. sometimes I am not very smart. Think we hero, unit, worker, patrol in scav just in case. dead patrol lets me sharks next turn. If Drakk lives, frenzied BRO busts up everything. We Ember Sparks here because lethal burn range is close and we want to be able to bust up a patrol
Crash Bombers incoming for the big base damage? Maybe. Only one set of techs is in so far. Just need to keep turtling for now. I’m almost at critical mass.
STARTING HAND
Careless Musketeer
Pillage
Surprise Attack
Nautical Dog 1/1 + a
Scorch
WORKERS
Bloodburn
Surprise Attack
Nautical Dog 1/1 + a
NextHand
Pillage
Bombaster
Fire Dart
Fire Dart
Tech 2 card(s)
Get Paid - ($6)
Ogre trades with Neo Plexus
Drakk midbands - ($3)
Play Careless Musketeer from hand - ($1)
Frenzied Rambaster trades with Scavenger Cadet
Drakk Pillages your base for 2 damage, stealing back the gold
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: L4 Drakk Ramhorn 3/3
Scavenger:
Technician: Careless Musketeer 2/1
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I have the option of clearing patrol and hitting base with Scorch scav, Pillage, mid Drakk, bro and Drakk clear patrol and Rambaster hits base. 5 damage, down to 7. I can Musketeer for 2, Bro trades, mid Drakk, Rambaster kills scav, Pillage for 2 damage, worker. this deals 2 and develops Musketeer, leaving Drakk to die at the hands of Zane and cadet if bomber doesn’t garrison. 10 HP is a little more to break through. The other question is, do I want to give Bomber the shuffle or not? Bomber’s first tech was two Cadets. this means Bomber can’t possibly have any techs in hand. So if I never hit technician, we aren’t seeing Garrison for two turns. that’s very good news. The most proactive play Bomber makes is Zane Nullcraft to trade into Drakk and kill Musketeer. Let’s tech burn and go with Plan Musketeer. We have maybe 3 turns to do this. Jaina probably gives us 3 damage reliably, but Jaina, ember, dart can be played in a turn for 5 burst. it’s gonna be tight
There are a lot of possibilities for him to do mean stuff here. I think this is best, because it hedges against kidnapping reasonably well. Bloodlust of course will ruin me.
STARTING HAND
Fire Dart
Pillage
Fire Dart
Bombaster
Ember Sparks
WORKERS
Bloodburn
Surprise Attack
Nautical Dog 1/1 + a
NextHand
Scorch
Ember Sparks
Mad Man
Charge
Discard
Careless Musketeer 2/1
Pillage
Ember Sparks
Fire Dart
Bombaster
Fire Dart
Bloodlust
Bloodlust
Tech 2 card(s)
Get Paid - ($7)
Pillage your base for 1 and steal your gold
Drakk attacks Oni, dies, base takes 1 (to 8), Oni levels
Summon Jaina - ($5)
Jaina casts Fire Dart and Ember Sparks on your base for 5 damage (to 3) - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L1 Jaina Stormborne 2/3+a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 8
Gold:
Gold: 0
Workers: 7
Thoughts
That’s a lot of burn. Jaina is 2, Pillage is free, Sparks and Dart close it out. That brings Bomber to 3. Getting down to the wire here, Jaina dies next turn, and the trick is getting that last point of damage out because I can’t rely on Jaina any more. Deeply unfortunate. I kill for sure on the next cycle of the deck but bomber kills faster than that. Oh well. nothing for it.
Tech 2 card(s)
Get Paid - ($7)
Summon Zane - ($5)
Zane casts Scorch on your base for 2 damage, down to 1 hp - ($2)
Play Mad Man from hand - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: L1 Zane 2/2
Technician: Mad Man 1/1
Lookout:
In Play:
*
Buildings:
Base HP: 19
Economy Info: Cards:
Hand: 4
Deck: 12
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Truly unfortunate that I drew wrong here but the odds weren’t great anyhow. it all comes down to whether Bomber can break my base. I need 1 damage, guess at this point the best way to ensure that is Fire Arrow. That leaves me with 8 outs out of 14 cards, with Musketeer plus charge as another. Zane Scorch Madman is 6 gold, if I park Zane in scav and Man in tech, that also lets me Max Drakk into Musketeer.
Well, I drew badly and came up two damage short on lethal, so I’m probably dead here. There is a very slight chance I live, but it’s really really small.