GL HF @dwarddd!
P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Graveyard
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Deteriorate
Discard
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #5 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Guess I’ll invite the use of Forgotten Fighter and discourage use of Nullcraft for now.
Let’s get this started @Nekoatl !
P2T1
StartingHand Workers
STARTING HAND
Temporal Research
Forgotten Fighter
Nullcraft
Plasmodium
Tinkerer
WORKERS
Tinkerer
NextHand
Battle Suits
Hardened Mox
Fading Argonaut
Neo Plexus
Time Spiral
Discard
Plasmodium
Forgotten Fighter
Temporal Research
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Max - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Max Geiger(2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Bloodlust
Bloodlust
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Deteriorate
Summon Skeletons
Skeletal Archery
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Bloodlust
Deteriorate
Graveyard
Bloodlust
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Expensive Tower - ($0)
Pestering Haunt
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Thieving Imp (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1) Unstoppable, aggressive, meek, incorporeal
Buildings:
-
Base HP: 20
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, now that the Imp has avoided damage, let’s try to provoke him into paying to level up Geiger. It seems like a tempting play from his perspective, so maybe I should go for Nether Drain. I’m more concerned with my immediate options, however… if I create a 1/1 unit, I’m inviting Nullcraft to kill it for free, but there’s no unit to kill with Deteriorate and I can’t play Skeletal Archery without it being taken by Assimilate afterwards… better to either worker it or save it for an emergency. Moreover, Skeleton armies are particularly vulnerable to Rewind, so I should probably only plan on using them as extra card draws. Okay, Archery and Graveyard are priority workers, and I’ll focus on being able to dump the units in my hand to hastily attack if they get bounced. Maybe my best bet is to just build a Tower to protect the Haunt. That would likely mean the Imp survives, which wouldn’t be a bad thing. I guess I’ll go for it, but that also means I can’t expect him to buy levels, which means Nether Drain would be premature… but also, I can’t afford a Tech I, so I should really pick some spells, with Bloodlust likely as my best immediate option.
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Battle Suits
Neo Plexus
Time Spiral
Fading Argonaut
Hardened Mox
WORKERS
Tinkerer
Hardened Mox
NextHand
Battle Suits
Stewardess of the Undone
Plasmodium
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Max trades with Imp
Tech 1 - ($6)
Fargo - ($4)
Neo Plexus - ($2)
Prynn - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut(2/3a) fading 3
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus(2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Bloodlust
Bloodlust
Graveyard
Deteriorate
Summon Skeletons
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
NextHand
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth Torken - ($3)
Deteriorate Neo Plexus
Haunt trades with Plexus
Tech I - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger: L1 Garth Torken (1/3) Animate
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m a lil’ worried about Forgotten Fighter or Battle Suits setting up a kill on Garth here, but if it happens, it happens. Can’t delay my Tech I any longer, and it’s not worth skipping a worker to cast Summon Skeletons.
P2T3
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Stewardess of the Undone
Plasmodium
Forgotten Fighter
Battle Suits
Nullcraft
WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
NextHand
Nullcraft
Temporal Research
Time Spiral
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewie bounces skeleton out of existence - ($3)
Plasmodium - ($1)
Fargo and Prynn kill Garth
Midband Prynn - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone(2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L4 Prynn(2/4) fading 4
- Fading Argonaut(2/1) fading 2
- Plasmodium(4/4) forecast 3, haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Investing 2g in my future, either Battlesuits, HH or Plasmodium, plasmodium because past is looking appealing and it may make them scared to go on offensive (they don’t know i have no seers)
Edit: i forgot about the tower damage on fargo (and prynn but it got healed)
Sorry for the delay.
P1T4
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
NextHand
Deteriorate
Thieving Imp
Bloodlust
Kidnapping
Kidnapping
Discard
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Temporal Distortion
Temporal Distortion
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Tech II: Blood - ($4)
Max Geiger - ($2)
Skeleton Javelineer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: L1 Max Geiger (3/3) Sparkshot
-
Scavenger: Skeleton Javelineer (1/1) [javelin]
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, Garth is down, and all my Drakk spells are sitting in my deck, which means it’s Geiger’s turn to take the stage. Not that there’s much for him to do here… so I just need to stall and hope for the best. Let’s build another tech building to take some heat off of my base. The question is, what to spec into? Against Past, I should probably just go for Blood.
1 Like
P2T4
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Shimmer Ray
STARTING HAND
Temporal Research
Stewardess of the Undone
Time Spiral
Nullcraft
WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Nullcraft
NextHand
Seer
Rememberer
Battle Suits
Neo Plexus(2/2)
Discard
Stewardess of the Undone
Fading Argonaut(2/2) fading 2
Time Spiral
Temporal Research
Yesterday’s Golgort
Shimmer Ray
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess bounces javenlineer - ($4)
Fargo and Stewardess old kill Max
Tech 2 Past - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone(2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L6 Prynn(2/4) fading 3
- Plasmodium(4/4) forecast 2, haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
While I’d bet on drakk spells being more likely than pre-teched Blood, the latter would be worse if i didnt prepare for it with SQL than the former would be without Lookout resistance (stewardess doesnt have very high attack anyway).
P1T5
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Bloodlust
Kidnapping
Deteriorate
Thieving Imp
Kidnapping
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Skeleton Javelineer
NextHand
Bloodlust
Doom Grasp
Thieving Imp
Kidnapping
Kidnapping
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk Ramhorn - ($6)
Kidnapping takes Stewardess - ($2)
Bloodlust Stewardess and Prynn - ($0)
Stewardess suicide attacks, leaving Prynn at 1 health
Bloodlust damage finishes her off
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: L3 Drakk Ramhorn (1/3) Explosive
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
How nice to have exactly enough gold to deal with these threats. Now I just have to hope that he hasn’t also teched Seers…
P2T5
Tech StartingHand Workers
TECH
Second Chances
Research & Development
STARTING HAND
Seer
Rememberer
Battle Suits
Neo Plexus(2/2)
WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Nullcraft
Battle Suits
NextHand
Shimmer Ray
Stewardess of the Undone
Research & Development
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Seer, plasmo arrives - ($7)
Max - ($5)
Plasmo kills Drakk
Rememberer - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L3 Max(2/4a)
-
Elite:
-
Scavenger:
-
Technician: Seer(2/1)
-
Lookout: Rememberer(3/3) +r1
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
P1T6
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Pirate-Gang Commander
STARTING HAND
Bloodlust
Kidnapping
Kidnapping
Doom Grasp
Thieving Imp
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Skeleton Javelineer
Thieving Imp
NextHand
Sacrifice the Weak
Temporal Distortion
Deteriorate
Bloodlust
Temporal Distortion
Discard
Doom Grasp
Kidnapping
Kidnapping
Bloodlust
Pirate-Gang Commander
Pirate-Gang Commander
Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Garth Torken - ($7)
Skeleton - ($6)
Expensive Doom Grasp, sacrifice Skeleton to kill Rememberer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L1 Garth Torken (1/3) Animate
-
Lookout:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, this is a disaster… I drew 3 of my Blood spells on the turn after Drakk was killed. I want to kidnap the Rememberer, but I won’t have access to either of them this cycle. My only option is to use Doom Grasp before it can do its thing. Can I target Geiger and use bonus levels to fetch a Crashbarrow? No, not enough gold for that.
@dwarddd @Nekoatl friendly bump to finish this one so we can post the next round
Really sorry about delay here, am on a hiking trip and while i should have plenty time to think about a turn i managed to forget to continue this game! Will be as fast as possible from here.
P2T6
Tech StartingHand Workers
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Shimmer Ray
Stewardess of the Undone
Research & Development
WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Nullcraft
Battle Suits
NextHand
Stewardess of the Undone(2/3a)
Second Chances
Time Spiral
Neo Plexus(2/2)
Discard
Rememberer(3/3) +r1
Seer(2/1)
Research & Development
Stewardess of the Undone
Ebbflow Archon
Ebbflow Archon
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Vir, peak - ($7)
Maxband Max, flicker fizzles - ($5)
Max kills Garth, Vir lvl 3
Plasmo and Seer destroy tech 2
Shimmer ray - ($4)
Maxband Vir - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L7 Vir(3/5)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Shimmer Ray(3/4a)
In Play:
- Plasmodium(4/1) haste
- Mech(6/7) untargetable forecast 2
- L5 Max(3/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
I don’t think there’s a need to rush, as FrozenStorm was considerate enough to arrange for this game to continue in parallel with the round 4 games. At least, please don’t pressure yourself to carelessly rush to post turns that you’d otherwise spend more time thinking about… I’d feel guilty if you did, after my own circumstances caused a 4 day delay.
Btw, I think you need to pay $2 to get Vir to midband even after the free levels from killing Garth, as his level split is 1-5-7.
1 Like
Looks like you forgot to pay for this.
2 Likes
Yeah i got muddled with my Virs and my Maxes, at least i paid for Vir tho lol… corrections made
Also you should be at 11 workers now
P1T7
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Bloodlust
Temporal Distortion
Temporal Distortion
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
NextHand
Doom Grasp
Summon Skeletons
Kidnapping
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rebuild Tech II
Max Geiger - ($8)
Expensive Deteriorate kills Plasmodium - ($7)
Expensive Sacrifice the Weak kills Shimmer Ray - ($4)
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L1 Max Geiger (2/3A) Sparkshot
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, let’s hope he’s not prepping Double Time…
Lucky for you, deteriorate normally costs zero, so only 1 to play it off colour.
1 Like