bansa
June 21, 2021, 4:18pm
1
@Bryce_The_Rice no Neutral starter this time? GL HF!
P1T1
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Timely Messenger
Helpful Turtle
WORKERS
Fruit Ninja
NextHand
Tenderfoot
Spark
Wither
Brick Thief
Bloom
Discard
Granfalloon Flagbearer
Helpful Turtle
Older Brother
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Timely Messenger (1/1A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmm… all the worker cards in T1… i think grave start here agaist past…
I actually rarely use neutral starter. I think it is good though.
Turn 1
Hand: Battle Suits, Hardened Mox, Time Spiral, Fading Argonaut, Plasmodium
Workers: Plasmodium
Techs
Get paid (+$5, $5)
Hire a worker ($4)
Summon Hardened Mox ($1)
Discard 3, draw 5
Patrol:
Squad Leader: Hardened Mox (1/1+A)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Gold: 1
Hand: 5
Deck: 0
Discard: 3
Hand
Tinkerer, Nullcraft, Forgotten Fighter, Temporal Research, Neo Plexus
Discard
Fading Argonaut, Battle Suits, Time Spiral
Think
Not the greatest first hand, but it’s ok. I’m playing the mox even into the threat of wither, because I think he doesn’t have good answers to juggermox. Not sure if I’m going fast peace here or not. I have to be aware of the threat of fencers ruining my plans.
2 Likes
bansa
June 21, 2021, 6:54pm
3
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Martial Mastery
STARTING HAND
Tenderfoot
Spark
Brick Thief
Wither
Bloom
WORKERS
Fruit Ninja
Spark
NextHand
Sparring Partner
Bloom
Brick Thief
Martial Mastery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither Mox - ($2)
Grave deals 2 to base: 18
Tenderfoot - ($1)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Timely Messenger (1/1A)
Elite :
Scavenger :
Technician : Tenderfoot (1/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm… maybe birds would’ve been better…
bansa
June 22, 2021, 2:40pm
5
P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Martial Mastery
STARTING HAND
Bloom
Martial Mastery
Sparring Partner
Brick Thief
Helpful Turtle
Wither
WORKERS
Fruit Ninja
Spark
Bloom
NextHand
Older Brother
Martial Mastery
Granfalloon Flagbearer
Martial Mastery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Brick Thief deals 1 to base: 17 - ($2)
Martial Mastery, draw 2, look at hand - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Brick Thief (2/1A), resist 1
Elite : Tenderfoot (2/2)
Scavenger : Timely Messenger (1/1)
Technician :
Lookout :
In Play:
L1 Grave (2/3)
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
tinkerer… interesting… he might tech up next turn…
bansa
June 22, 2021, 5:18pm
7
P1T4
Tech StartingHand Workers
TECH
Grounded Guide
Maestro
STARTING HAND
Granfalloon Flagbearer
Older Brother
Martial Mastery
Martial Mastery
Helpful Turtle
Wither
WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
NextHand
Martial Mastery
Nimble Fencer
Timely Messenger
Wither
Brick Thief
Tech 2 card(s)
Get Paid + float + thief + scav - ($9)
Worker - ($8)
Martial Mastery, discard 1, draw 2, look at hand - ($7)
Older Brother - ($5)
Partner buffs Tenderfoot
Tech II (Finesse) - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tenderfoot (2/3A), (+)
Elite :
Scavenger :
Technician : Older Brother (2/2)
Lookout :
In Play:
L1 Grave (2/3)
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
tech up… grave should survive?
bansa
June 22, 2021, 6:14pm
9
Is your deck count correct? Looks like missing cards.
Oh uh oops, you’re right. I mistyped
1 Like
bansa
June 22, 2021, 7:21pm
11
P1T5
Tech StartingHand Workers
TECH
Nimble Fencer
Star-Crossed Starlet
STARTING HAND
Nimble Fencer
Wither
Brick Thief
Timely Messenger
Martial Mastery
WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
NextHand
Grounded Guide
Martial Mastery
Helpful Turtle
Nimble Fencer
Maestro
Tech 2 card(s)
Get Paid + float - ($9)
Partner buffs Grave
Mid Grave kills Stewardess, sparks Tinkerer - ($7)
Timely Messenger trades with Tinkerer - ($6)
Nimble Fencer - ($4)
Tenderfoot kills Plexus
Partner readys and buffs Fencer - ($2)
Fencer kills Oni, Grave to L5
Max Grave swords Nullcraft - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Older Brother (2/2)
Technician :
Lookout :
In Play:
L7 Grave (5/6), (+)
Sparring Partner (2/1), -1
Tenderfoot (2/1), (+), -2
Nimble Fencer (3/2), (+), -2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
should have played turtle not brother… sigh…
bansa
June 22, 2021, 8:54pm
13
I’m assuming Workers: 8 is a typo and is 9 same as last turn.
P1T6
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Cloud Sprite
STARTING HAND
Martial Mastery
Grounded Guide
Helpful Turtle
Maestro
Nimble Fencer
WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
Helpful Turtle
NextHand
Star-Crossed Starlet
Wither
Timely Messenger
Discard
Older Brother
Nimble Fencer
Tenderfoot
Martial Mastery
Star-Crossed Starlet
Cloud Sprite
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Grounded Guide - ($3)
Maestro - ($0)
Nimble Fencer
Partner buffs Fencer
Tenderfoot trades with Cadet
Fencer breaks Tech II, base: 15
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Maestro (4/5A), +1/0
Elite :
Scavenger :
Technician : Grounded Guide (4/4)
Lookout :
In Play:
Nimble Fencer (5/5), +2/1, (+)
Sparring Partner (3/1), -1, +1/0
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
this should do it?
Uhh yeah you’re right, I had my worker card the wrong way around.
Turn 6
Hand: Neo Plexus, Tinkerer, Stewardess of the Undone, Boot Camp
Workers: Plasmodium, Forgotten Fighter, Fading Argonaut, Time Spiral
Techs
Turn 2: Stewardess of the Undone, Boot Camp
Turn 3: Overeager Cadet, Boot Camp
Turn 4: Flagstone Garrison, Surprise Attack
Turn 5: Overeager Cadet, Pirate Gunship
Turn 6: Surprise Attack, Rewind
Tech 2 cards
Get paid (+$9, $9)
Rebuild Tech 2 ($9)
Summon General Onimaru ($7)
Maxband Oni ($0)
Discard 4, draw 1, reshuffle, draw 4
Patrol:
Squad Leader: Hardened Mox (2/1+A)
Elite: Soldier (2/1)
Scavenger: Soldier (1/1)
Technician: General Onimaru lvl 8 (4/5)
Lookout: Soldier (1/1)
Buildings:
Tech 1: 5
Tech 2: 5
Units/Heroes:
Base: 15
Other:
Battle Suits
Economy:
Workers: 9
Gold: 0
Hand: 5
Deck: 9
Discard: 0
Hand
Flagstone Garrison, Tinkerer, Boot Camp, Overeager Cadet, Surprise Attack
Discard
Think
I don’t really want to skip worker here, but it’s necessary to put up a good defence. Hopefully this will delay him long enough for me to stablise. If my tech 2 lives, I’m in a very good position.
1 Like
bansa
June 23, 2021, 4:53pm
15
P1T7
Tech StartingHand Workers
TECH
Thunderclap
Thunderclap
STARTING HAND
Star-Crossed Starlet
Wither
Timely Messenger
WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
Helpful Turtle
Wither
NextHand
Martial Mastery
Brick Thief
Discard
Older Brother
Nimble Fencer
Tenderfoot
Martial Mastery
Star-Crossed Starlet
Cloud Sprite
Timely Messenger
Thunderclap
Thunderclap
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Timely Messenger - ($7)
Star-Crossed Starlet
Surplus - ($2)
River - ($0)
Partner buffs Maestro
Messenger exhausts Mox
Maestro kills Oni, River to L3
Guide kills Lookout Soldier
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : L3 River (2/4A)
Elite :
Scavenger : Nimble Fencer (5/5), +2/1, (+)
Technician :
Lookout : Star-Crossed Starlet (5/3), +2/1, resist 1
In Play:
Sparring Partner (3/1), -1, +1/0
Grounded Guide (4/3), -1
Maestro (5/2), +1/0, (+), -4
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
nope… max oni… hmm… can’t prevent peace engine… or sharks again…
bansa
June 23, 2021, 5:33pm
17
Kill technician and look at your had. What is your tech draw?
bansa
June 23, 2021, 10:27pm
19
P1T8
Tech StartingHand Workers
TECH
Discord
Discord
STARTING HAND
Martial Mastery
Brick Thief
Cloud Sprite
Sparring Partner
Nimble Fencer
WORKERS
Fruit Ninja
Spark
Bloom
Granfalloon Flagbearer
Helpful Turtle
Wither
NextHand
Thunderclap
Tenderfoot
Discard
Martial Mastery
Tech 2 card(s)
Get Paid + surplus after rs + starlet takes 1 - ($10)
Cloud Sprite - ($8)
Brick Thief deals 1 to base: 14 - ($6)
Guide exhausts Mox
River kills Tech Cadet
Grave - ($4)
Martial Mastery, draw 2, look at hand - ($3)
Maestro kills Tinkerer
Buffed Fencer kills Scav Cadet
Nimble Fencer
New Fencer kills Elite Soldier
Starlet deals 6 to base: 8
Sparring Partner - ($2)
Mid Grave - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Cloud Sprite (4/2A), +1/0
Elite : Brick Thief (4/1), resist 1, +1/0
Scavenger :
Technician : L3 Grave (3/4)
Lookout : Sparring Partner (3/2), resist 1, +1/0
In Play:
Grounded Guide (4/1), -3
Maestro (5/1), +1/0, (+), -5
L3 River (2/1), -3
Nimble Fencer (5/2), +2/1, (+), -3
Nimble Fencer (4/2), +2/1, -2
Star-Crossed Starlet (6/2), +2/1, -1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
sigh… shouldn’t have summoned river… bad bad move… and killing cadet was another bad move… quad sharks incoming… i think this patrol is best i can do…
Bryce_The_Rice:
Surprise Attack
Now that’s what they call “irony”.
2 Likes