[CAMS21] Round1: P1 Dreamfire [Discipline/Strength]/Finesse vs P2 bolyarich [Demonology/Necromancy]/Finesse

@bolyarich GL HF!

P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Smoker
Savior Monk
Grappling Hook
Safe Attacking


WORKERS
Savior Monk


NextHand

Fox Viper
Sensei’s Advice
Snapback
Aged Sensei
Morningstar Flagbearer


Discard

Grappling Hook
Fox Primus
Safe Attacking


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Tough matchup to start the tourny with, but hopefully being P1 will give me an edge. bolyarich doesn’t know I won’t have Hook next turn, so I’ll play Grave to try and force an awkward patrol. Workering Monk over Primus to respect the threat of Gargoyle.

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Deteriorate


Discard

Pestering Haunt
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Imp - ($1)
discard #3 out of 5

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Imp(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Don’t see the way to open with a hero with such hand. Decided to launch agression on his hand. The question is – are we too slow to have a opportunity to go with skeletons build? I think yes, we are too slow, we wouldn’t have a window to clear a board here in 2-3 turns

@DreamFire’s turn!

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Sparring Partner


STARTING HAND
Fox Viper
Aged Sensei
Snapback
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Savior Monk
Fox Viper


NextHand

Morningstar Flagbearer
Safe Attacking
Sparring Partner
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Discard #3
Worker - ($4)
Tech 1 - ($3)
Grave kills Imp, you reshuffle and draw (before teching)
Smoker pings your base
Aged Sensei - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/1)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not sure why bolyarich would want to reshuffle before teching, but I’ll take it. I’m behind on cards, but a Deteriorate on either of my weenies replenishes my hand. Plus, HH lets me pour gold into heroes.

@bolyarich’s turn!

P2T2


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Deteriorate
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Imp(2/2)


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Sacrifice the Weak
Leaping Lizard
Leaping Lizard
Graveyard
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Imp, discard #1 of 4 - ($3)
Vendi - ($1)
T1 - ($0)
Deter smoker, bounce to your hand

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

the worst draw ever.

@DreamFire’s turn!

1 Like

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Sparring Partner
Grappling Hook
Morningstar Flagbearer
Safe Attacking
Smoker (bounced)


WORKERS
Savior Monk
Fox Viper
Smoker


NextHand

Nimble Fencer
Fox Primus
Snapback
Sensei’s Advice


Discard

Morningstar Flagbearer
Grappling Hook
Safe Attacking
Nimble Fencer
Martial Mastery


Tech 2 card(s)
Get Paid - ($6)
Discard #1, Smoker bounces to hand
Worker - ($5)
Midband Grave - ($3)
Grave kills Imp
Sparring Partner - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl 3 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Might lose Rook (and another card…) to Shadow Blade, but bolyarich’s odds of drawing it aren’t huge, and I care more about my units right now.

@bolyarich’s turn!

P2T3


Tech StartingHand Workers

TECH
Hooded Executioner
Bone Collector


STARTING HAND
Sacrifice the Weak
Graveyard
Pestering Haunt
Leaping Lizard
Leaping Lizard


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Deteriorate
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Haunt
T2 Finesse - ($2)
Mid vendi - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vendi(3/4)A, resist1, lvl3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@DreamFire’s turn!

P1T4


Tech StartingHand Workers

TECH
True Power of Storms
Reversal


STARTING HAND
Nimble Fencer
Sensei’s Advice
Fox Primus
Snapback


WORKERS
Savior Monk
Fox Viper
Smoker
Sensei’s Advice


NextHand

Nimble Fencer
Fox Primus
Martial Mastery
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spartner spars with Grave
Sensei buffs Grave
Grave readily kills Vandy, goes to lvl 5
Grave to maxband - ($4)
Nimble Fencer - ($2)
Spartner stands and spars with Rook - ($0)
Fencer and Rook break tech 2, your base to 17

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 7 (5/6A),+, sword rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (3/5),+
  • Nimble Fencer (2/3)
  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Time to YOLO

@bolyarich’s turn!

1 Like

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Poisonblade Rogue


NextHand

Leaping Lizard
Leaping Lizard
Bone Collector
Hooded Executioner


Discard

Nether Drain
Hooded Executioner
Haunt(1/1)
Sacrifice the Weak
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Haunt kill aged sensei
Garth - ($5)
Stw fencer - ($3)
Skeleton - ($2)
Javilineer - ($1)
rebuild T2

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth(1/3)A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout: Javilineer(1/1), rune

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

@DreamFire’s turn!

P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Fox Primus
Nimble Fencer
Martial Mastery
Grappling Hook
Snapback
Reversal


WORKERS
Savior Monk
Fox Viper
Smoker
Sensei’s Advice
Fox Primus


NextHand

Snapback
True Power of Storms
Morningstar Flagbearer
Safe Attacking


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grappling Hook the Skeleton over to elite
Grave kills Garth, sparkshots Skeleton to death, Rook to lvl 3
Nimble Fencer - ($5)
Martial Mastery, nothing to discard, draw 2, then I look at your hand - ($4)
Spartner kills Javelineer
Rook and Fencer break tech 2, your base to 15
Tech 2 (Finesse) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 7 (5/5A),+, sword rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 3 (3/5),+
  • Nimble Fencer (2/3)
  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Do I go all in on MM and risk drawing TPoS early? I think yes. It lets me peek at bolyarich’s hand before deciding which tech building to break, and lets me reshuffle this turn.

So bolyarich has an even spread of tech 2’s and tech 1’s. Lizards are obviously much better value, but Hoodie gets rid of my Spartner. Hmm, I think it has to be the tech 2, if only to prevent throwing two heroes in the mix as well.
Didn’t draw TPoS early, but I did draw two of my 3-cost cards, so I may not be able to play it next turn anyway. But if I get to… :smiling_imp:

@bolyarich’s turn!

ggwp. @FrozenStorm

1 Like

This was a unorthodox game, GG WP to you both! We have our first game on the books, that was expedient!

1 Like

GG WP! I’m curious about your decision to patrol Imp in technician on T1, may I ask what you were aiming for?

1 Like

He needed reshuffle to tech Leaping Lizzards in T2 skipping Tech I units but had an unfortunate draw with both Lizzards making T3 hand

1 Like

It seems like Boly was going for a cheeky Tech2 Rush for Lizards, hoping not to draw them turn 3, and just had bad luck hitting them BOTH on the 2 out of 6

It’s a bold and interesting strategy, if you play it out from a re-draw of that turn 3 hand 5 more times it’s likely he gets the setup twice (and gets one lizard in the turn 4 hand the rest of the time).

Drawing 0 lizards in the 2 out of 6 is 40%
Splitting 1-1 is 53.3 %
Drawing BOTH is 7.7%

Bad luck P2T3 draws are a real killer in codex :wink: You had exactly the right draws (Spartner->Fencer) to punish it w/ hard aggro anyway though so didn’t really matter. Boly didn’t have enough board to defend the Tech2 and probably should have Maxed Vandy on T3 in response to the whiff, maybe built a HH himself and teched anti-hero for Garth (or LB maybe)

I was more curious about the meme-y TPoS tech; just felt the game was that far gone? Seems like playing straight up with birds into Strength T2 (or finesse T2) would have been a safer bet

2 Likes

@bansa, @FrozenStorm thanks for cluing me in, I don’t remember ever seeing that sort of commitment to early tech 2 before.

The TPoS tech was pretty meme-y, yeah, but I do think it could’ve pulled its weight if the game had lasted longer. If nothing else, it heavily punishes Dark Pact and Lich’s Bargain.

2 Likes

Fair to say DP and LB were possible comeback vectors and you had setup with not workering Flagbearer + teching MM! Thanks for the reply

That kind of early commit to tech 2 in my experience doesn’t often work exactly because you’re giving up the board so hard. Especially against early white Rook + Grave, who are hard to anti-hero effectively and flood the board with enough weenies that anti-hero alone isn’t enough; you just lose the board uncontrollably

1 Like

I’ve tried it against Bomber in the CAWS20. Failed miserably :sneezing_face:

https://forums.sirlingames.com/t/caws20-round8-bomber678-finesse-anarchy-strength-vs-bansa-finesse-blood-fire

P.S. I think Daymare can be a counter to Nightmare especially as P1. Reason for my deck choice but I’m still learning White starter so opted for Neutral instead.

1 Like

Daymare P1 in general is super strong (as any white P1 is, but Discord and Fencer providing heavy early pressure help it dominate harder, and Finesse T2 or Strength T2 + Two-Step transitions better to late game than mono white does). I don’t think specifically it counters Nightmare so much as it is very strong P1

1 Like

Totally agree and I think it may arguably be the strongest. I wonder why we don’t see it’s appearance as much as Miracle Grow or Nightmare. Is there a known counter to Daymare?

It just isn’t great as P2, and can be defeated as P1 by ASG (as Rook + Zane gives enough variance early game to either wether it or blow it up w/ haste)

I think Zane in general blows up the early aggression fairly effectively. Not sure though that’s a gut read nothing empirical I can point to for backup

White starter relies on 1/1s to help defend early, Black starter is also good at defeating those in general. I think a more aggressive P2 plan from nightmare plays pretty 50/50 with it (Imp is a limp P2 black starter, you have to commit to ceding early and play the card squeeze hard to win with it IMO. Like either Boly needed to play Garth + weenies T2/3 afterwards and fall back on LB, or just go empty on heroes and play for T4 Tech2 if he’s gonna go full turtle board ceding)

3 Likes