@charnel_mouse
Looks like I’m in for an uphill battle.
P1T1
StartingHand Workers
STARTING HAND
Time Spiral
Nullcraft
Plasmodium
Fading Argonaut
Temporal Research
WORKERS
Plasmodium
NextHand
Battle Suits
Neo Plexus
Forgotten Fighter
Tinkerer
Hardened Mox
Discard
Time Spiral
Temporal Research
Nullcraft
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut 2/3, fading 3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
So, Imp is a nuisance usually to purple, but garth should mitigate that. Think I have to go Lich’s bargain here, but we will see. Little worried about kidnapping and bloodlust and his own lich’s bargain The biggest wall I can offer is Oni and some chumps. Definitely an uphill climb, gotta make him go down on cards
1 Like
GLHF!
P2T1
Starting hand: 5
Thieving Imp
Jandra, the Negator
Graveyard
Skeletal Archery
Deteriorate
Thoughts
Nullcraft will be annoying, since Deteriorate can’t target it. Juggermox will also be annoying if I can’t kill Oni off quickly. Future instead of Peace means that I don’t need to worry about Stewardess, and Forgotten Fighter can’t bounce Horrors, so Lich’s Bargain is still viable. The bigger problem is that zhavier also has access to Lich’s Bargain, and if he gets Battle Suits out his Hooded Executioners and Gilded Glaxxes become really efficient. Main lesson from round 3: I can’t deal with mass weenies very well, so I’d need my own Bargain to fight like with like. Skeletal Archery could be useful early on, but with the threat of Assimilate I can’t rely on it staying around. Zhavier’s specs aren’t too fast out the gate at Tech II – no Now! to speed up those Void Stars – so maybe I can afford to go for Gunships later.
I think playing the Imp is safe here: zhavier won’t want to bounce it, and Nullcraft + Argonaut to kill leaves the latter open to Deteriorate, he doesn’t know I drew that this turn. Alternative is Jandra, which has a better chance of surviving and can’t be bounced. Still can’t kill Fading Argonaut in Squad Leader, though. I think I go for the Imp, if it dies I can bring out Garth and sacrifice Nullcraft while still teching up.
Get paid - (5g)
Worker - (4g)
Thieving Imp, you discard card #3 of 5 - (1g)
Discard 3, draw 5
Thieving Imp 2/2+1A
Base HP: 20
Hand: 5
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
Deck: 0
Discard: 3
Graveyard
Skeletal Archery
Deteriorate
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 1
Workers: 6
5 x start
T1: Jandra, the Negator
P1T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Hooded Executioner
STARTING HAND
Tinkerer
Forgotten Fighter
Neo Plexus
Battle Suits
Hardened Mox
WORKERS
Plasmodium
Tinkerer
NextHand
Hardened Mox
Hooded Executioner
Temporal Research
Forgotten Fighter
Battle Suits
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Garth - ($3)
Skeleton - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 2/3+A, fading 2
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Just a heads-up, this is proving to be a busy week so we might be overrunning.
P2T2
Starting hand: 5
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
Thoughts
No Juggermox to worry about yet, at any rate. Do I want to hang onto the Poisonblade Rogue just in case? Summon Skeletons might actually be better, zhavier doesn’t have much crowd control either. Turn itself is pretty standard. I think I have to tech a Bargain. Hooded Executioner isn’t so useful with Skeletons running around, I’d rather use Sacrifice the Weak to deal with Nullcraft. Bone Collector it is.
Skeletons in bonus slots and Imp in Squad Leader risks losing Garth to Forgotten Fighter on Imp, Nullcraft kills a Skeleton. If I put Imp in Elite it can’t be bounced, and zhavier needs to midband his Garth to get the kill. He’d need to not play anything else beside a worker, or skip worker and fetch. That would suck, but he definitely couldn’t play Lich’s Bargain, so I might be able to retaliate well with Zane. Oh, but I can put a Skeleton in Squad Leader, right? Then I should be safe.
Teched cards: 2
T2: Bone Collector, Lich’s Bargain
Get paid + float - (7)
Worker - (6)
Tech I - (4)
Garth Torken - (2)
Garth summons a Skeleton - (1)
Skeleton Javelineer - (0)
Pestering Haunt
Discard 2, reshuffle, draw 4
Skeleton 1/1+1A
Thieving Imp 1+2/2
Skeleton Javelineer 1/1 (javelin, lose javelin to gain long range that turn)
Garth L1 1/3
Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrifice, attack capped at 1)
Base HP: 20
Tech I HP: 5
Hand: 4
Graveyard
Deteriorate
Bone Collector
Lich’s Bargain
Deck: 3
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
P1T3
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Temporal Research
Hooded Executioner
Forgotten Fighter
Battle Suits
Hardened Mox
WORKERS
Plasmodium
Tinkerer
Hardened Mox
NextHand
Time Spiral
Neo Plexus
Lich’s Bargain
Nullcraft
Discard
Forgotten Fighter
Temporal Research
Overeager Cadet
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hooded Executioner - ($3)
Battle Suits - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 3/3+A, fading 1
-
Elite: Skeleton 2/1
-
Scavenger: Skeleton 1/1
-
Technician: Hooded Executioner 4/3
-
Lookout:
In Play:
- Battle Suits
- Garth 1/3, lvl 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Starting hand: 4
Graveyard
Deteriorate
Bone Collector
Lich’s Bargain
Thoughts
Imp + Skeletons kill Fading Argonaut, Deteriorate and Haunt kill Skeletons, leaving Garth and Hooded Executioner. Perfectly manageable.
An alternative play is worker, units kill Argonaut, Deteriorate Bone Collector, midband Garth, Garth and Pestering Haunt kill Collector, maxband Garth, fetch patroller. The Skeletons stay alive instead of the Collector, but I’d skip Tech II and the Lich’s Bargain. Not worth it.
I can tech up and play Collector / Bargain, or delay Tech II to play both and a Heroes’ Hall to threaten Drakk. Playing both might be nice: I’m sure zhavier has some Garth-related trickery on the way. Either way, I can bring in more Tech II cards before the reshuffle, unless I play one and zhavier hits a Technician. I’ll go with playing both, then I can put the Collector in front and stop the Executioner from taking out the Horror easily. Actually, skip the Heroes’ Hall and summon another Skeleton instead, I won’t be able to afford Drakk if I’m teching up next turn. Zombie goes in Elite so it can’t be bounced, unlikely though it may be.
Which spec do I want? Massing Skeletons might be difficult without being able to rely on Archery, and zhavier can tech in sparkshot options. Gunships are tempting, but will take a while now I’ve expended a worker for Lich’s Bargain. I think I just go for Blood again.
Teched cards: 2
T2: Bone Collector, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
Get paid - (7)
Worker - (6)
Thieving Imp and Skeleton suicide into Fading Argonaut for 2+1A damage
Skeleton Javelineer throws javelin, kills Fading Argonaut
Deteriorate, Elite Skeleton dies
Pestering Haunt trades with Scavenger Skeleton, you get a gold
Lich’s Bargain, horde arrives, I lose a worker, my base to 16 - (4)
Bone Collector - (2)
Garth summons Skeleton #2 - (1)
Discard 0, draw 2
Bone Collector 3/3+1A (attacks: I get a Skeleton)
Zombie 1+2/2
Horror 3/3 (deathtouch)
Garth L1 1/3
Skeleton Javelineer 1/1
Skeleton #1 1/1
Skeleton #2 1/1
Base HP: 16
Tech I HP: 5
Hand: 2
Summon Skeletons
Sacrifice the Weak
Deck: 1
Discard: 6
Crashbarrow
Shoddy Glider
Thieving Imp
Pestering Haunt
Deteriorate
Lich’s Bargain
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
2 in hand
1 in deck
6 in discard
3 in workers
Total: 14
Gold: 1
Workers: 7
5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Graveyard
-1 from Lich’s Bargain
P1T4
Tech StartingHand Workers
TECH
Flagstone Garrison
Knight of the Conclave
STARTING HAND
Time Spiral
Nullcraft
Lich’s Bargain
Neo Plexus
WORKERS
Tinkerer
Hardened Mox
Time Spiral
NextHand
Nullcraft
Flagstone Garrison
Overeager Cadet
Knight of the Conclave
Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Tech 2 Peace - ($3)
Lich’s Bargain - ($1)
Extra Skeleton - ($0)
Executioner trades with Bone Collector
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Zombie 2/2+A
-
Elite: Skeleton 2/1
-
Scavenger: Skeleton 1/1
-
Technician: Horror 3/3
-
Lookout:
In Play:
- Battle Suits
- Garth 1/3, lvl 1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T4
Starting hand: 2
Summon Skeletons
Sacrifice the Weak
Thoughts
Unless zhavier’s going for Air Hammers or Debilitator Alpha for some reason, I don’t understand Peace II here. He can’t have forgotten that Detonate exists.
Javelineer in patrol instead of hitting Tech II, in case of Nullcraft.
Teched cards: 2
T2: Bone Collector, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Captured Bugblatter, Detonate
Get paid + float - (8)
Worker - (7)
Tech II Blood - (3)
Zombie and Skeleton #1 trade with Zombie
Skeleton #2 trades with Elite Skeleton
Garth kills Scavenger Skeleton, you get a gold, takes 1 damage
Garth summons a Skeleton - (2)
Sacrifice the Weak, Skeleton dies, Horror dies, you draw - (0)
Horror kills Garth, takes 1 damage, my Garth to level 3
Discard 0, draw 1, reshuffle, draw 1
Skeleton Javelineer 1/1
Garth L3 1/2 (1 damage)
Horror 3/2 (deathtouch, 1 damage)
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 2
Skeletal Archery
Thieving Imp
Deck: 9
Crashbarrow
Shoddy Glider
Pestering Haunt
Deteriorate
Lich’s Bargain
Bone Collector
Captured Bugblatter
Detonate
Sacrifice the Weak
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
1 on board
2 in hand
9 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Graveyard
T4: Summon Skeletons
-1 from Lich’s Bargain
"P1T5
Tech StartingHand Workers
TECH
Knight of the Conclave
Hooded Executioner
STARTING HAND
Flagstone Garrison
Nullcraft
Overeager Cadet
Knight of the Conclave
Lich’s Bargain
Fading Argonaut
Hooded Executioner
Overeager Cadet
Forgotten Fighter
Neo Plexus
WORKERS
Tinkerer
Hardened Mox
Time Spiral
Lich’s Bargain
NextHand
Temporal Research
Nullcraft
Hooded Executioner
Neo Plexus
Forgotten Fighter
Tech 2 card(s)
Get Paid + scav - ($8)
Flagstone Garrison - ($5)
Knight of the Conclave
Overeager Cadet
Hooded Executioner - ($3)
Overeager Cadet
Fading Argonaut - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 3/2+A
-
Elite: Overeager Cadet 4/2
-
Scavenger: Fading Argonaut 3/3, fading 3
-
Technician: Hooded Executioner 4/3
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison
- Knight of the Conclave, forecast 3
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T5
Starting hand: 2
Skeletal Archery
Thieving Imp
Thoughts
Draw with the Javelineer and see what I get, tech in a Crashbarrow for if I have leftover gold.
Teched cards: 2
T2: Bone Collector, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Captured Bugblatter, Detonate
T5: Crashbarrow, Detonate
Get paid - (8)
Midband Garth - (7)
Garth sacrifices Skeleton Javelineer, I draw
Thoughts
Exactly the card I didn’t want. I’ll try again.
Garth summons a Skeleton, sacrifices it to draw - (6)
Thoughts
Not my preference either, but both the cards I drew are free, so I can still afford fetch + Zane + worker. Not quite enough to destroy the Garrison, and I have to choose whether I want the Horror or Zane to stay alive. I’m going with the latter, I’ve got a 3/7 chance to draw Detonate.
Deteriorate, Squad Leader Overeager Cadet is 2/1+1A
Garth kills Squad Leader Overeager Cadet, takes 2 damage
Maxband Garth, Crashbarrow arrives from discard - (3)
Crashbarrow trades with Fading Argonaut and Hooded Executioner, you draw and get a gold
Horror trades with Elite Overeager Cadet
Captain Zane - (1)
Zane hits Flagstone Garrison to 2 HP
Pestering Haunt
Worker - (0)
Discard 1, draw 3
Garth L7 3/4
Zane L1 2/2 (haste)
Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrificed, attack capped at 1)
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 3
Crashbarrow
Shoddy Glider
Captured Bugblatter
Deck: 4
Lich’s Bargain
Bone Collector
Detonate
Sacrifice the Weak
Discard: 5
Detonate
Skeleton Javelineer
Deteriorate
Crashbarrow
Thieving Imp
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
1 on board
3 in hand
4 in deck
5 in discard
5 in workers
Total: 16
Gold: 0
Workers: 9
5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Graveyard
T4: Summon Skeletons
T5: Skeletal Archery
-1 from Lich’s Bargain
"P1T6
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Temporal Research
Hooded Executioner
Forgotten Fighter
Nullcraft
Neo Plexus
Knight of the Conclave
Drill Sergeant
Fading Argonaut
Hooded Executioner
Drill Sergeant
Overeager Cadet
Overeager Cadet
WORKERS
Tinkerer
Hardened Mox
Time Spiral
Lich’s Bargain
NextHand
Forgotten Fighter
Hooded Executioner
Neo Plexus
Temporal Research
Drill Sergeant
Tech 2 card(s)
Get Paid + Scav - ($9)
Nullcraft - ($7)
Drill Sergeant - ($4)
Knight of the Conclave
Hooded Executioner - ($2)
Fading Argonaut - ($0)
Overeager Cadet
Overeager Cadet, can’t reshuffle and there isn’t a discard anyway
4 runes to nullcraft, breaks tech 2, base to 14
move rune to HE
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner 5/4+A, +1 rune
-
Elite: Fading Argonaut 4/3, fading 3
-
Scavenger: Overeager Cadet 3/2
-
Technician: Overeager Cadet 3/2
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison 2
- Knight of the Conclave, forecast 2
- Knight of the Conclave, forecast 3
- Nullcraft 5/5, +4 runes
- Drill Sergeant 4/3
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T6
Starting hand: 3
Crashbarrow
Shoddy Glider
Captured Bugblatter
Thoughts
Oof, awful hand to get my Tech II broken, I’ll have to see what I draw.
Teched cards: 2
T2: Bone Collector, Lich’s Bargain
T3: Crashbarrow, Shoddy Glider
T4: Captured Bugblatter, Detonate
T5: Crashbarrow, Detonate
T6: Hooded Executioner, Lich’s Bargain
Get paid - (9)
Rebuild Tech II
Garth summons a Skeleton, sacrifices it to draw - (8)
Not good enough, resign, GG!
Garth L7 3/4
Zane L1 2/2 (haste)
Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrificed, attack capped at 1)
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Blood)
Ending hand: 4
Crashbarrow
Shoddy Glider
Captured Bugblatter
Sacrifice the Weak
Deck: 3
Lich’s Bargain
Bone Collector
Detonate
Discard: 7
Detonate
Skeleton Javelineer
Deteriorate
Crashbarrow
Thieving Imp
Hooded Executioner
Lich’s Bargain
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
1 on board
4 in hand
3 in deck
7 in discard
5 in workers
Total: 20
Ending gold: 8
Workers: 9
5 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Graveyard
T4: Summon Skeletons
T5: Skeletal Archery
-1 from Lich’s Bargain
I did, but I wanted to stop Fading Argonaut going back to zhavier’s hand. I have no idea why. Maybe I was considering killing the Executioner instead at the time, so I’d have had to kill it first.
On top of extra bodies on the board going into Tech II, I’d have had more Skeletons for drawing into Detonate, so a bad move on multiple counts.
Fading doesnt go to hand. But yea, I assumed you’d have to kill it to get to the executioner, but then you didnt take him out.
2 Likes
You also did have a line on killing the garrison turn 5, albiet a rough one:
Max Garth kill SQL
Barrow kills scav and techn
Zane suicide kills elite
Horror and jav kill garrison
Obviously would have been a lot easier with the extra imp and skeleton, and chance zhav pulls it off anyway, but you probably would have been able to defeat his patrol with your next hand and lock up the tech 2, since you would have kept your tech 2
GG to both all the same!
1 Like