GL HF @Nopethebard
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Battle Suits
Nullcraft
Plasmodium
Neo Plexus
WORKERS
Neo Plexus
NextHand
Temporal Research
Forgotten Fighter
Tinkerer
Time Spiral
Hardened Mox
Discard
Nullcraft
Fading Argonaut
Battle Suits
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Future:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Discipline can remove upgrades, at $2 for $2, it’s an even trade, but I can tip the balance in my favor if I can get valuable utility before their destruction, which means I should use them reactively rather than proactively. That being the case, it’s unfortunate that Battle Suits is in my opening hand (Nullcraft also), but at least that’s not public knowledge. So, I either bluff with FArgo, or telegraph with Plasm (my heroes are too expensive to justify deploying on P1T1, all the more so with expensive Purple starter). White lacks haste and has healing, so it’s much better suited at tipping a balanced combat situation in its favor than at dealing devastating building damage after punching through defenses… I think I’ll try Plasm.
1 Like
@Nopethebard You still in this?
1 Like
Sorry for the delay
P2t1
Hand
Fox Viper
Morningstar Flagbearer
Snapback
Savior Monk
Fox Primus
Worker
Fox Viper
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Fox Primus ($0)
Scavenger: Fox Primus (2/2)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Aged Sensei
Sensei’s Advice
Smoker
Safe Attacking
Grappling Hook
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Temporal Research
WORKERS
Neo Plexus
Temporal Research
NextHand
Battle Suits
Overeager Cadet
Nullcraft
Overeager Cadet
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hardened Mox (2/1) Indestructible
-
Scavenger:
-
Technician:
-
Lookout:
Future:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I can expect Garrisons to be reliable card draw in this matchup, so no need for TRes. I considered going with Seers over Cadets to increase my chances of a Plasmodium rush, but I think stockpiling gold is more important than extra aggression in this case.
1 Like
P2t2
Hand
Aged Sensei
Sensei’s Advice
Smoker
Safe Attacking
Grappling Hook
Worker
Aged Sensei
Tech
Rambasa Twin + Bird Nest
Get paid ($6)
Worker ($5)
Hire Smoker ($4)
Summon Grave ($2)
Build Heroes Hall ($0)
Squad leader: Grave (2/3)
Scavenger: Fox Primus (2/2)
In play: Smoker (1/1)
Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Savior Monk
Grappling Hook
Safe Attacking
Rambasa Twin
Morningstar Flagbearer
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Fading Argonaut
Nullcraft
Overeager Cadet
Battle Suits
Overeager Cadet
WORKERS
Neo Plexus
Temporal Research
Nullcraft
NextHand
Time Spiral
Forgotten Fighter
Tinkerer
Discard
Fading Argonaut
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Overeager Cadet
Overeager Cadet
General Onimaru - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1A) Indestructible
-
Elite:
-
Scavenger: Overeager Cadet (3/2)
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- L1 General Onimaru (2/3) Frenzy 1
Future:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
He’s tempting me to use Nullcraft… but I don’t want to worker my other cards in hand, and I have other things I’d rather use the gold on. Techning Garrisons in case Technician triggers a reshuffle and dropping Oni for added threat. His Heroes Hall means that Thunderclap could expose Oni, but I’d actually rather he kill my hero than Hook the Mox out of SQL so Smoker can sideline it then break my Tech I with Grave and Primus, especially if he’s spending $2 to make it happen.
1 Like
P2t3
Hand
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Rambasa Twin
Savior Monk
Worker
Savior Monk
Tech
Versatile Style + entangling Vines
Get paid ($7)
Worker ($6)
Hire Rambasa Twin ($2)
Midband Grave ($0)
Squad leader: Smoker (1/1)
Elite: Fox Primus (2/2)
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
In play: Grave (3/4)
Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Snapback
Bird Nest
Versatile Style
Sensei’s Advice
Morningstar Flagbearer
You paid wrong for Rambasa here. Roll back and fix your turn.
2 Likes
P1T4
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Tinkerer
Forgotten Fighter
Time Spiral
WORKERS
Neo Plexus
Temporal Research
Nullcraft
Forgotten Fighter
NextHand
Fading Argonaut
Time Spiral
Knight of the Conclave
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru kills Smoker
Mox kills Primus
Cadets trade with Twins, 1 returns to codex
Plasmodium kills Grave
Tech II: Past - ($3)
Tech Lab: Peace - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- L3 General Onimaru (2/2) Frenzy 1
- Hardened Mox (2/1) Indestructible
- Plasmodium (4/1) Haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
This is a good opportunity to go aggro. I do wonder why he paid to level Grave instead of summoning a 2nd hero, but I’ll take it. Kind of a shame to kill both Twins on the same turn, but it’s worth it to stop Grave. Going with Knights to maximize my chances of having enough gold to deploy both Garrisons next turn and to preserve Mox. I seem to have enough breathing room so as to not worry about the forecast delay.
1 Like
GG. I don’t have an answer