GL HF @CarpeGuitarrem
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Temporal Research
Hardened Mox
Neo Plexus
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Plasmodium
Nullcraft
Battle Suits
Tinkerer
Time Spiral
Discard
Temporal Research
Fading Argonaut
Neo Plexus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (1/1A) Indestructible
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Garrisons are vulnerable to Detonate, but that trade works slightly in my favor, as I can gain card draws on the turn I play them, at least. Upgrades are completely safe, so Battle Suits and Second Chances can shine. If he goes Blood, I can use Past to remove units without triggering base damage.
1 Like
glhf!
P2T1
StartingHand Workers
STARTING HAND
Bombaster
Scorch
Bloodburn
Careless Musketeer
Pillage
WORKERS
Bloodburn
NextHand
Charge
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Discard
Pillage
Scorch
Careless Musketeer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina - ($2)
Play Bombaster from hand - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Jaina Stormborne (sparkshot) 2/3+a
-
Elite:
-
Scavenger: Bombaster 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Core tactics: Purple stall to build into Flagstone and Nullcraft payload. Focus on keeping Tech 2 down. Need to use Bloodlust and Kidnapping to retake initiative. Watch out for Stewardess. No Hyperions to worry about, thankfully. My lines of play here are double unit or unit plus hero. Jaina can potentially do a lot with sparkshot, but if I set up with Drakk I can L3 Drakk + Mad Man for 4 gold, 1 for Tech 1, 1 for worker. That gives me a 2-attack, Drakk, and another 2-attack. Hmm, is that much better than saving 1 gold for Bombaster explosion? I think I dig into that instead. Jaina plus Bombaster, next turn I can have Sparkshot and Bombaster ability to clear patrol zones, then I develop more material.
@nekoatl’s turn!
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Battle Suits
Plasmodium
Time Spiral
Nullcraft
Tinkerer
WORKERS
Forgotten Fighter
Nullcraft
NextHand
Fading Argonaut
Overeager Cadet
Temporal Research
Plasmodium
Time Spiral
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1A) Indestructible
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Going for Cadets first to provide defense without hurting my P1 budget… I may worker them later, especially if I end up playing Garrisons and they get Detonated, but for now, they’re a solid choice… at least, provided my Tech I survives, but if he wants to take it down next turn, I think I can make it cost him.
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Mad Man
Charge
Bloodrage Ogre
Nautical Dog
WORKERS
Bloodburn
Nautical Dog
NextHand
Charge
Pillage
Mad Man
Scorch
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina attacks and exhausts Mox, takes 2 damage
Play Makeshift Rambaster from hand - ($3)
Rambaster and Bombaster break your Tech 1, your base to 18
Play Bloodrage Ogre from hand - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/2
- L1 Jaina Stormborne (sparkshot) 2/1
- Bombaster 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
There’s Battle Suits, and at this point I need to push HARD for board advantage. Rambaster breaks Tech 1 with Bombaster, and then I have 2 gold to build board along with Tech 1.
@nekoatl’s turn!
P1T3
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Plasmodium
Temporal Research
Time Spiral
Fading Argonaut
Overeager Cadet
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
NextHand
Tinkerer
Knight of the Conclave
Neo Plexus
Plasmodium
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rebuild Tech I
Fading Argonaut - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1A) Indestructible
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (3/3) [3 time]
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Yeah, thought he might do that, but it’s okay. Glad to have FArgo as a Cadet alternative. Question is whether to use my remaining $2 on the Plasmodium or a hero… which do I need more, immediate threat or delayed threat? Immediate threat… but providing a hero as an attack target is also offering to reduce the cost of healing Jaina and wouldn’t be a huge deterrant anyway, so I’ll just go with Plasm… except that’ll almost guarantee my Tech I goes down again, which would be inconvenient… Guess I’ll build a Tower instead.
P2T3
Tech StartingHand Workers
TECH
Bloodlust
War Drums
STARTING HAND
Pillage
Mad Man
Charge
Scorch
WORKERS
Bloodburn
Nautical Dog
Scorch
NextHand
Careless Musketeer
Charge
Gunpoint Taxman
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina exhausts Mox and dies
Summon and midband Drakk - ($1)
Frenzied Bombaster trades with Fading Argonaut
Frenzied Bloodrage Ogre breaks your Tower (your base to 16), takes 1 damage
Play Mad Man from hand - ($0)
Frenzied Mad Man and Frenzied Rambaster break your Tech 1 (your base to 14)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L4 Drakk Ramhorn (Dies*) 2/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/2
- Mad Man (haste) 1/1
- Bloodrage Ogre 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Tactic 1: L3 Jaina exhausts, Scorch to kill technician. BRO and Rambaster break Tech 1, Bombaster trades with Mox. Tactic 2: Jaina trades with Mox, L4 Drakk, Bombaster breaks Technician, BRO blows up Tower, Rambaster and Mad Man kill Tech 1. I like that one the best, tbh. This is cranking up the pressure, and soon it’s time to push for face damage. Patrolling Drakk in SQL just to make sure Elite Training can’t kill him. This is also good pressure to stop Juggermox from surfacing, because I can threaten way too much face damage at once if the patrol zone is clear.
@nekoatl’s turn!
P1T4
Tech StartingHand Workers
TECH
Origin Story
Origin Story
STARTING HAND
Neo Plexus
Overeager Cadet
Tinkerer
Plasmodium
Knight of the Conclave
Overeager Cadet
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
NextHand
Temporal Research
Fading Argonaut
Overeager Cadet
Overeager Cadet
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild Tech I
Neo Plexus - ($4)
Tinkerer - ($2)
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (2/1A) Indestructible
-
Elite:
-
Scavenger: Tinkerer (1/2)
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Mmm’kay… this is dragging on longer than I would like. I need to break out of this lockdown forcibly, which means… Rewind? Can I afford it? Not really… and it’d be of reduced effectiveness against all that haste, besides. I guess there’s Undo and Origin Story, but Undo in particular doesn’t sit well with me in terms of value… most tech 0-II units cost $3 or less, which is a bad value trade, and hastiness largely obsoletes the effectiveness, besides… so I guess, just Origin Story. Playing a hero right now would just be helping him, so I have to rely on tech 0 units a bit longer.
P2T4
Tech StartingHand Workers
TECH
Captured Bugblatter
Captured Bugblatter
STARTING HAND
Careless Musketeer
Gunpoint Taxman
Gunpoint Taxman
Charge
WORKERS
Bloodburn
Nautical Dog
Scorch
NextHand
Bombaster 2/2
Bloodlust
War Drums
Charge
Pillage
Tech 2 card(s)
Get Paid - ($8)
Drakk exhausts Mox, takes 2 damage
Maxband Drakk, he heals - ($6)
Play Gunpoint Taxman from hand, it gains haste from Drakk - ($4)
Frenzied Rambaster kills Tinker, takes 1 damage
Frenzied Mad Man trades with Neo Plexus
Frenzied Bloodrage Ogre and Frenzied Gunpoint Taxman hit your base for 8, down to 6
Build Tech II – Blood - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/1
- L6 MAX Drakk Ramhorn (Dies*) 3/4
- Bloodrage Ogre 3/1
- Gunpoint Taxman (anti-air) 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Spinning up Bugblatters to go in for lethal. For this turn, Maxband Drakk to bring in a Taxman. What can we clear? Drakk exhausts Mox, hmm we’re looking at a lot of potential damage here. Rambaster kills Tinkerer, Mad Man kills Plexus, BRO and GPT can throw out 8 damage. If I throw together a Tech 2 and skip worker, I can throw out a hasty Zane and Pillage to burn. GPT gives me the pirate buff on Pillage, which means 4 base damage left. I think I can scrape that together.
@nekoatl’s turn!
P1T5
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Knight of the Conclave
Temporal Research
Overeager Cadet
Fading Argonaut
Overeager Cadet
Origin Story
Knight of the Conclave
Origin Story
Seer
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Origin Story
NextHand
Discard
Temporal Research
Origin Story
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Mox kills Ogre
Prynn Pasternaak - ($9)
Overeager Cadet
Overeager Cadet
Fading Argonaut - ($7)
Knight of the Conclave
Temporal Research, draw 3 - ($5)
Knight of the Conclave
Origin Story, bounce Drakk - ($2)
Seer, remove from Knight - ($1)
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Seer (3/1A)
-
Elite: Overeager Cadet (4/2)
-
Scavenger:
-
Technician: Fading Argonaut (3/3) [3 time]
-
Lookout: Overeager Cadet (3/2) Resist 1
In Play:
- Battle Suits
- L1 Prynn Pasternaak (1/3) [4 time]
- Hardened Mox (2/1A) Indestructible
Future:
- Knight of the Conclave [2 time]
- Knight of the Conclave [3 time]
Buildings:
-
Base HP: 6
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Or maybe he’ll just let up on the pressure? He’s probably planning to drop Bugblatters to finish off my base, or maybe just plow through with his existing horde and Crashbarrows, or worst case scenario, finish me off with a pair of Gliders. My only chance of turning this around is to break his Tech II, which I can’t do this turn, so I need to aim for surviving next turn and deploying enough presence to push back afterwards. If it’s Gliders, there’s nothing I can do, since I regrettably workered my Nullcraft. Assuming 2 Bugs, he only needs to have 3 of his units die, which means I need to ensure no more than 2 units can attack next turn. If Crashbarrows, I just have to beef up my patrollers as much as possible, but it still probably won’t be enough. Not looking good overall, but I’ll do what I can. … And, I don’t have enough to stop 'barrows, so I’ll just play as if he’s going double Bugs, but I expect this is GG.
P2T5
Tech StartingHand Workers
TECH
Fire Dart
Fire Dart
STARTING HAND
Bloodlust
War Drums
Pillage
Bombaster 2/2
Charge
WORKERS
Bloodburn
Nautical Dog
Scorch
NextHand
Captured Bugblatter
Careless Musketeer
Captured Bugblatter
Gunpoint Taxman
Mad Man (haste) 1/1
Discard
Bloodrage Ogre 3/1
Bombaster 2/2
Bloodlust
Gunpoint Taxman (anti-air) 3/3
Pillage
Charge
War Drums
Fire Dart
Fire Dart
Tech 2 card(s)
Get Paid - ($8)
Summon Drakk - ($6)
Play Bombaster - ($4)
Summon Zane - ($2)
Drakk casts Bloodlust on Drakk and Bombaster - ($0)
Zane trades with Seer, 2 levels to Prynn
Bombaster trades with Fading Argonaut
Drakk trades with Overeager Cadet, your base takes 1 (down to 5)
Gunpoint Taxman trades with Overeager Cadet
Makeshift Rambaster hits your base for 3, down to 2
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Let’s check this. Max Zane is 7, can kill Seer outright. Pillage to steal that gold back, goes gold neutral and deals 2 to base. Bleh. Losing Drakk to Origin Story really sucks. I think I gotta bring Drakk back out, at least, to plug the line and deal attrition damage. What’s key here is making sure I don’t lose Tech 2…Bugblatter is my lethal setup. I really should’ve just teched Jaina burn instead. Wow, you know what sucks? I am short on gold for lethal here (Drakk -> Bombaster -> Bloodlust -> Zane -> Pillage is 9 gold, it gives Rambaster a swing at the base, kills Drakk, and pillages for 2). Hmm, without the Pillage I can actually afford this. Bloodlust Drakk and Bombaster, Zane kills Seer, Bombaster kills Fargo, Drakk and GPT finish the job, Rambaster swings in for 3 damage to base, Drakk dies and drops it to 2. This is indeed winnable.
@nekoatl’s turn!
P1T6
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Tinkerer
Neo Plexus
Seer
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Origin Story
Neo Plexus
NextHand
Overeager Cadet
Overeager Cadet
Seer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Seer, remove from Knight - ($7)
Maxband Prynn - ($5)
Prynn and Mox break Tech II
Tech II: Past - ($1)
Tech Lab: Peace - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave (5/4A) Resist 1
-
Elite:
-
Scavenger:
-
Technician: Seer (3/1)
-
Lookout:
In Play:
- Battle Suits
- L7 Prynn Pasternaak (3/5) [4 time]
- Hardened Mox (2/1) Indestructible
Future:
- Knight of the Conclave [2 time]
Buildings:
-
Base HP: 2
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Wow, I survived? Amazing! And his non-Jaina heroes won’t be available next turn… non-Jaina… er… one Fire Dart and I’m toast, lol. Oh, well.
Prynn should be level 7 there
1 Like
P2T6
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Gunpoint Taxman
Mad Man (haste) 1/1
Careless Musketeer
Captured Bugblatter
Captured Bugblatter
WORKERS
Bloodburn
Nautical Dog
Scorch
Captured Bugblatter
NextHand
Bloodlust
Ember Sparks
Fire Dart
Gunpoint Taxman (anti-air) 3/3
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Gunpoint Taxman from hand - ($5)
Play Careless Musketeer from hand - ($3)
Build a Tower - ($0)
Rebuild Tech 2
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Careless Musketeer 2/1+a
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman (anti-air) 3/3
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Alright. Well I teched the wrong things, but this can be salvaged. There are 5 burn spells that win the game for me in the discard. There’s 15 cards I draw from. I draw 5 cards. I can choose to draw 3 or 4 cards instead. Going down to 3 really hurts my 1-in-3 to draw into burn, though. I don’t think I can protect Tech II, so it’s better to just plug the gap somewhat and force trades. Hope for burn!
@nekoatl’s turn!
I think your base should be at 18 HP?
1 Like
You’re right, I thought Tech 2 had already been broken once before.
P1T7
Tech StartingHand Workers
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Overeager Cadet
Seer
Overeager Cadet
Seer
Origin Story
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Origin Story
Neo Plexus
NextHand
Temporal Research
Flagstone Garrison
Fading Argonaut
Discard
Shimmer Ray
Shimmer Ray
Origin Story
Tech 2 card(s)
Get Paid - ($10)
Vir Garbarean - ($8)
Peek
Swap - ($7)
Flagstone Garrison - ($4)
Overeager Cadet
Overeager Cadet
Seer, remove from Knight - ($3)
Mox kills Musketeer
Prynn trashes Taxman
Knight breaks Tower
Prynn and Seer break Tech II
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave (5/4A) Resist 1
-
Elite: Overeager Cadet (3/2)
-
Scavenger: Seer (3/1)
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison (4)
- L7 Prynn Pasternaak (3/5) [2 time]
- L1 Vir Garbarean (2/3)
- Hardened Mox (2/1) Indestructible
- Knight of the Conclave (5/3) Resist 1
- Seer (3/1)
Trashed:
Buildings:
-
Base HP: 2
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Wow, I survived? Amazing! Shame I didn’t draw a Garrison, maybe I can try to topdeck one with Vir…
Okay phew. I’m still alive.
P2T7
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Ember Sparks
Gunpoint Taxman (anti-air) 3/3
Fire Dart
Bloodlust
WORKERS
Bloodburn
Nautical Dog
Scorch
Captured Bugblatter
NextHand
Bloodrage Ogre 3/1
Captured Bugblatter
Fire Dart
Bombaster 2/2
Charge
Discard
Careless Musketeer 2/1+a
Fire Dart
Gunpoint Taxman (anti-air) 3/3
Ember Sparks
Bloodlust
Lobber
Lobber
Tech 2 card(s)
Get Paid - ($9)
Summon Jaina - ($7)
Jaina casts Fire Dart and burns your base down, GG! - ($5)
Float ($5)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/1
Buildings:
-
Base HP: 12
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@zhavier
1 Like
GG, nice early aggression.
1 Like
Thanks, I hit a tipping point where I decided I just had to go all in on the base damage!