@hardy83 Hey really sorry for the delay! I missed the notification that the tourney had started for some reason. First turn coming up below, GLHF!
P1T1
StartingHand Workers
STARTING HAND
Traffic Director
Spectral Aven
Building Inspector
Bluecoat Musketeer
Reputable Newsman
WORKERS
Traffic Director
NextHand
Lawful Search
Manufactured Truth
Arrest
Jail
Porkhand Magistrate
Discard
Spectral Aven
Reputable Newsman
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Onimaru L1 (2/3A) Frenzy
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Building inspector (1/1) Your first building costs 1 more each turn
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
@hardy83’s turn!
heya! GL & HF!
[b]P2T1[/b]StartingHand Workers
STARTING HAND
Playful Panda
Ironbark Treant
Tiger Cub
Rampant Growth
Spore Shambler
WORKERS
Ironbark Treant
NextHand
Verdant Tree
Rich Earth
Forest’s Favor
Young Treant
Merfolk Prospector
Discard
Playful Panda
Rampant Growth
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire a cute Spore Shambler - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Spore Shambler (2+1/3) ++
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
think i’ll go for the shambler for the aven… plus it’s not worth copying with MT, and even arrested can distribute runes
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Jail
Arrest
Manufactured Truth
Lawful Search
Porkhand Magistrate
WORKERS
Traffic Director
Jail
NextHand
Arrest
Lawful Search
Nimble Fencer
Porkhand Magistrate
Reputable Newsman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Arrest Spore Shambler - is sidelined and exhausted - ($1)
Onimaru kills Shambler (too cute to live), takes 2 damage
Inspector does 1 damage to your base
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Building inspector (1/1) Your first building costs 1 more each turn
- Onimaru L1 (2/1) Frenzy
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
Tech StartingHand Workers
TECH
Galina Glimmer
Giant Panda
STARTING HAND
Young Treant
Merfolk Prospector
Rich Earth
Forest’s Favor
Verdant Tree
WORKERS
Ironbark Treant
Rich Earth
NextHand
Galina Glimmer
Forest’s Favor
Playful Panda
Spore Shambler (2+1/3) ++
Giant Panda
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
expensive Tech 1 - i thought i had avoided that with mono green - ($4)
hire Merfolk Prospector - ($3)
Tower - make that fee i paid count i guess - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Merfolk Prospector (1/1+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Arrest
Nimble Fencer
Lawful Search
Porkhand Magistrate
Reputable Newsman
WORKERS
Traffic Director
Jail
Porkhand Magistrate
NextHand
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Nimble Fencer
Spectral Aven
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Fencer kills Prospector, takes 2 for tower + attack
Midband Onimaru - ($0)
Onimaur and Inspector kill your Tech I, take 1 damage each and Inspector dies; 2 damage to your base
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Onimaru L5 (3/3) Frenzy, Readiness
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nimble Fencer (2/1) Virtuosos have haste
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
This is virtuoso onslaught time.
oh sh** - already forgot about that hasty Fencers… tough!
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Galina Glimmer
Spore Shambler (2+1/3) ++
Giant Panda
Forest’s Favor
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
NextHand
Tiger Cub
Verdant Tree
Rampant Growth
Young Treant
Discard
Merfolk Prospector (1/1+a)
Giant Panda
Galina Glimmer
Potent Basilisk
Wandering Mimic
Tech 2 card(s)
Get Paid - ($7)
rebuild Tech 1
hire Playful Panda - ($5)
worker - ($4)
hire Spore Shambler - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Spore Shambler (2/3) ++
- Lookout:
In Play:
- Playful Panda (2/2)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
The Art of War
Elite Training
STARTING HAND
WORKERS
Traffic Director
Jail
Porkhand Magistrate
NextHand
Star-Crossed Starlet
Arrest
Star-Crossed Starlet
Reputable Newsman
Elite Training
Tech 2 card(s)
Get Paid - ($7)
Skip Worker!
Lawful Search, look at your hand, draw one - ($6)
Nimble Fencer #2 - ($4)
Max Onimaru, soldiers appear - ($1)
Manufactured truth, one soldier becomes a Fencer for the turn - ($0)
Old tired fencer #1 and Soldier Fencer trade with the Shambler, you draw
New Fencer kills the wisp, one damage from tower
Onimaru kills the tech I, takes 1 damage from the tower, your base to 16
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite: Soldier #1
- Scavenger: Soldier #2
- Technician:
- Lookout:
In Play:
- Onimaru L8 (4/4) Frenzy, Readiness
- Nimble Fencer (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Every draw but Newsman is good. His next hand is not great, and has no Tech Is in it. Let’s keep hitting him.
"P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Chameleon
STARTING HAND
Rampant Growth
Verdant Tree
Young Treant
Tiger Cub
Galina Glimmer
WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
NextHand
Wandering Mimic
Merfolk Prospector (1/1+a)
Giant Panda
Spore Shambler (2/3) ++
Potent Basilisk
Discard
Rampant Growth
Young Treant
Galina Glimmer
Wandering Mimic
Chameleon
Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
rebuild Tech I
build Verdant Tree - ($7)
summon max Arg - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Playful Panda (2/2a)
- Elite: Wisp (1/1)
- Scavenger: Water Elemental (3/3)
- Technician: Argagarg Garg, L5 (1/5)
- Lookout:
In Play:
- Verdant Tree (3)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 9
"
P1T6
Tech StartingHand Workers
TECH
Overeager Cadet
The Art of War
STARTING HAND
Star-Crossed Starlet
Reputable Newsman
Arrest
Star-Crossed Starlet
Elite Training
WORKERS
Traffic Director
Jail
Porkhand Magistrate
Reputable Newsman
NextHand
The Art of War
Lawful Search
Bluecoat Musketeer
Discard
Star-Crossed Starlet
Elite Training
Star-Crossed Starlet
Arrest
Overeager Cadet
The Art of War
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Star-crossed Starlet #1 - ($4)
Star-crossed Starlet #2 - ($2)
Elite Training one starlet and one soldier - ($0)
Starlet #1 kills your Panda, sparkshots to kill the wisp, dies
Starlet #2 trades with your Water Elemental, you get gold
Oni kills Argagarg, levels fizzle, takes one from the tower
Super Soldier and Fencer kill your tower, fencer takes 1, your base to 14
Other soldier does 1 damage to your base, on 13
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Onimaru L8 (4/2) Frenzy, Readiness
- Nimble Fencer (2/1)
- Soldier #1 (2/1) Anti Air [Elite Training]
- Soldier #2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
Win strat - keep him on the back foot and Oni alive long enough to play the Art of War twice and kill his base.
Onimaru does take damage from Arg too.
Edited, thanks
btw, should have been your turn 5 - not 6 as stated
[b]P2T5[/b]Tech StartingHand Workers
TECH
Ferocity
Moment’s Peace
STARTING HAND
Giant Panda
Spore Shambler (2/3) ++
Potent Basilisk
Wandering Mimic
Merfolk Prospector (1/1+a)
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
NextHand
Young Treant
Chameleon
Galina Glimmer
Wandering Mimic
Playful Panda (2/2a)
Discard
Wandering Mimic
Giant Panda
Potent Basilisk
Rampant Growth
Spore Shambler (2/3) ++
Ferocity
Moment’s Peace
draw from Technician kill
Tech 2 card(s)
Get Paid + float + scavenger - ($11)
tap Verdant Tree to instantly build tech 2 (balance) - ($7)
summon Calamandra - ($5)
hire a Wandering Mimic that imitates your Nimble Fencer - ($1)
hasty Mimic trades with Oni, Calamandra lvls
hire Merfolk Prospector - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Merfolk Prospector (1/1+a)
- Elite:
- Scavenger:
- Technician: Calamandra Moss, L3 (3/4) - grants resist
- Lookout:
In Play:
- Verdant Tree (3)
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech I HP: 5 [Balance]
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
probably (hopefully) he can’t destroy Tech 2 AND Verdant Tree next turn… so I’ll be able to play a few units next turn - exciting the first time i get to do something in this match after that early mistake
i see a lot of copied virtuosos and some free speech in my future - and i’m not very fond of that… nevertheless i think i gotta tech in some spells. ferocity to support my units and circle of life for a Mantis maybe? moment’s peace also seems worthwhile, as well as murkwood allies… hm… difficult for me. how can i deal best with an upcoming max sirus and/or grounded guide? probably moment’s peace to prevent units from attacking…
putting my wisp in the patrol zone to get sparkshot by soldiers in my turn 4 seems a bit embarrassing btw…
Not as embarrassing as me not killing the tree!
P1T6
Tech StartingHand Workers
TECH
Hallucination
Hallucination
STARTING HAND
Lawful Search
The Art of War
Bluecoat Musketeer
Nimble Fencer (2/1) Virtuosos have haste
WORKERS
Traffic Director
Jail
Porkhand Magistrate
Reputable Newsman
The Art of War
NextHand
Spectral Aven
Manufactured Truth
Building Inspector
Discard
Star-Crossed Starlet
Elite Training
Star-Crossed Starlet
Arrest
Overeager Cadet
The Art of War
Hallucination
Hallucination
Lawful Search
Nimble Fencer (2/1)
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($8)
Lawful Search, look at your hand - ($7)
Nimble Fencer #2 - ($5)
Quince, wisp arrives - ($3)
New Fencer kills the Prospector, takes 1
Soldiers and old Fencer kill Calamandra, Quince levels to 3, you draw
Max Quince - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Quince L5 (1/5A)
- Elite:
- Scavenger:
- Technician: Mirror (0/1)
- Lookout:
In Play:
- Nimble Fencer (2/2) Virtuosos have haste
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 11
Gold:
- Gold: 0
- Workers: 9
Thoughts
I definitely should have destroyed the tree. OOPS. OK, so his chameleon and mimic combo next turn can hit Quince whereve he stands. If I max level him, he should be safe from everything but Rampant Growth, and if he leaves a mimic on the field, I can copy it next turn. I want to keep my mirror and fencer on the field if possible. Putting max Quince in SQL keeps him safe from a Forest Favour buff on the mimic as well. Let’s do that I guess.
@hardy83’s turn!
P2T6
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Tyrannosaurus Rex
STARTING HAND
Wandering Mimic
Galina Glimmer
Playful Panda (2/2a)
Young Treant
Chameleon
Moment’s Peace
WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda (2/2a)
NextHand
Spore Shambler (2/3) ++
Rampant Growth
Wandering Mimic
Potent Basilisk
Ferocity
Discard
Galina Glimmer
Young Treant
Moment’s Peace
Tyrannosaurus Rex
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
hire Wandering Mimic and Chameleon - ($2)
stealthy, hasty Mimic kills Nimble Fencer, takes 2 dmg
summon arg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Argagarg Garg , L1 (1/3+a)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Chameleon (3/3)
- Lookout:
In Play:
- Verdant Tree (3)
- Wandering Mimic (4/2) - stealth
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
hm… if i kill fencer and let chameleon, mimic and his mirror live he can copy the mimic for 2g and deal 4 damage as he likes… but he shouldn’t be able to bring in another hasty unit. so i think that’s a fact i’m gonna accept (?)
if i kill his mirror i give him a card… certainly don’t want to do that…
Edit: switched cala for Arg - hope you’re OK with this fix?
Calamandra died on my last turn so is still unavailable I’m afraid!
P1T7
Tech StartingHand Workers
TECH
Grounded Guide
Grounded Guide
STARTING HAND
Building Inspector
Spectral Aven
Manufactured Truth
WORKERS
Traffic Director
Jail
Porkhand Magistrate
Reputable Newsman
The Art of War
Building Inspector
NextHand
Hallucination
The Art of War
Arrest
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II (Finesse) - ($4)
Copy Mimic - ($2)
Mimicked mimic kills Chameleon, you draw
New Mirror - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Quince L5 (1/5A)
- Elite:
- Scavenger:
- Technician: Mirror (0/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 12
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Man I really screwed up not killing the tree.
"P2T7
StartingHand Workers
STARTING HAND
Ferocity
Spore Shambler (2/3) ++
Wandering Mimic
Potent Basilisk
Rampant Growth
Giant Panda
WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda (2/2a)
Spore Shambler (2/3) ++
NextHand
Tyrannosaurus Rex
Merfolk Prospector (1/1+a)
Chameleon (3/3)
Young Treant
Giant Panda
Tech 0 card(s)
Draw for technician, heal 1 dmg from mimic
Get Paid - ($10)
Tech3 - ($5)
Worker - ($4)
summon calamandra - ($2)
Cast Rampant Growth on mimic - ($0)
Mimic kills Quince, cala levels
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp (0/1a)
- Elite:
- Scavenger: Argagarg Garg, L1 (1/3)
- Technician: Calamandra Moss, L3 (3/4) - grants resist
- Lookout:
In Play:
- Verdant Tree (3)
- Wandering Mimic (4/3)
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
Worst case: grounded guide and two hasty fencers (?) - T-Rex or moment’s peace should both be an answer for that, I hope
"
P1T8
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Arrest
Hallucination
The Art of War
WORKERS
Traffic Director
Jail
Porkhand Magistrate
Reputable Newsman
The Art of War
Building Inspector
Hallucination
NextHand
Lawful Search
Elite Training
Grounded Guide
Hallucination
Spectral Aven
Discard
Bluecoat Musketeer
Arrest
The Art of War
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Max Level Oni - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Soldier (1/1)
- Elite:
- Scavenger: Soldier (1/1)
- Technician:
- Lookout: Mirror (0/1)
In Play:
- Oni L8 (4/5)
- Soldier (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 3
Gold:
- Gold: 0
- Workers: 11
Thoughts
Man I really screwed up not killing the tree.