[CAMS18] Shax [Necro]/Peace/Blood vs FrozenStorm [Demon/Necro]/Finesse

glhf, sorry for the delay
"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Thieving Imp
Graveyard
Poisonblade Rogue
Jandra, the Negator


WORKERS
Skeletal Archery


NextHand

Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Pestering Haunt


Discard

Graveyard
Thieving Imp
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jandra, the Negator (3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Imp or Jandra, Imp or Jandra… patrol in lookout and he can’t gimp it with StW unless he skips a worker. I have deteriorate next hand but a simple hero in SQL blocks Jandra on its own. Imp hand disruption might just be better. Eh, lets try it. Not like I have 1 drops anyways.

"

1 Like

@FrozenStorm, whooops forgot to tag you

1 Like
Shax

Sac the weak doesn’t target, Lookout does nothing to sac the weak

2 Likes

that spell is stupid

2 Likes

No worries on the late start @Shax, hope things are going okay for ya! GL HF

Round 2 Player 2, Turn 1

P2 Nightmare vs P21[Necro]/Peace/Blood

Starting Hand

Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Skeleton Javelineer (2)
  • Pestering Haunt
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Deteriorate
Sacrifice the Weak
Graveyard
Summon Skeletons

End of Turn Discard

Thieving Imp
Skeletal Archery

My Thoughts

Jandra is kind of an odd start… Must have been a tough hand. I’m not totally clear on Shax’s deck’s game plan either tbh, Lich’s Bargain + Drakk frenzy into Peace engine maybe? I have a feeling my deck is set up nicely to win here. Starting high pressure here, feel confident I can munch Jandra reasonably easily when I’m drawing into Deteriorate + Graveyard + StW


"P1T2


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Deteriorate
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Graveyard
War Drums
Pestering Haunt
War Drums
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Summon Drakk - ($3)
Midband Drakk because I want to see the world burn - ($0)
Jandra negates Vandy and survives with 1hp. Drakk maxbands
Summon pestering haunt, which gains haste and trades with your Haunt

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 6 (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

So I played Jandra with the idea of ““fuckit”” then he played the big vandy+2 turn. Imp would have just been better. But if Trump has taught me anything, it’s to double down on my mistakes.

"

1 Like

Bold move, cotton, let’s see if it pays off

Round 2 Player 2, Turn 2

P2 Nightmare vs P21[Necro]/Peace/Blood

Starting Hand

Deteriorate
Sacrifice the Weak
Graveyard
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Nimble Fencer


Main:

  • Garth (5)
  • Deteriorate Jandra, she ded
  • Graveyard (3)
  • Make a skeleton (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Jandra, the Negator
Dark Pact
Skeletal Archery

End of Turn Discard
My Thoughts

So I guess he’s feeling frisky :wink: instamax Drakk, skipping worker and tech 1… Pretty bold choice. I think I can roll with that though. Lay the graveyard and block up, deteriorate Jandra.


What have I done?
"P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Graveyard
War Drums
Poisonblade Rogue
Pestering Haunt
War Drums


WORKERS
Skeletal Archery
War Drums


NextHand

Thieving Imp
Skeleton Javelineer
Deteriorate


Discard

Jandra, the Negator
Pestering Haunt
Graveyard
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Cast War Drums - ($2)
Summon Pestering Haunt, it trades with skeleton, you get gold
Summon poisonblade rogue - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (3/1+A)
  • :psfist: Elite: Drakk lvl 6 (3+1/4) + drums
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • War Drums

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Very nearly killed Garth before I asked myself ““wouldn’t vandy be worse?””. If he teched spells it was probably vandy spells. I think this has the best chance of trading with everything if it comes to that. Hate going so far down on cards, but he did too and I need the skeleton dead to avoid death by nimble fencer. This would be an interesting turn to revisit, but this was probably a bad idea.

"

I’m not totally sure what you’ve done, but I think we’ll both find out :wink:

Round 2 Player 2, Turn 3

P2 Nightmare vs P21[Necro]/Peace/Blood

Starting Hand

Jandra, the Negator
Dark Pact
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Star-Crossed Starlet, Maestro
Dark Pact, Nimble Fencer


Main:

  • Make a skeleton (7)
  • Garth suicides into PBR, peels armor off, levels fizzle
  • Vandy (5)
  • Dark Pact, base to 18 draw 2
  • Skeleton Javelineer hucks his spear at Rogue, she dies
  • Nimble Fencer, smacks Drakk and goes to my graveyard (3)
  • Replay Fencer from graveyard, trades with Drakk, my base to 17, Vandy to level 3 (1)
  • Worker (0)
Workers

Pestering Haunt, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Graveyard (3hp, holding Nimble Fencer)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Thieving Imp
Deteriorate
Sacrifice the Weak
Jandra, the Negator

End of Turn Discard
My Thoughts

Still skipped tech 1…? I guess he wanted to keep Drakk safe, but I’d say you should probably skip War Drums there and tech up. I don’t really have to fear anything from his hand now. I can kill PBR for sure, and then I’m 40% to draw Fencer off Dark Pact. I’m teching Maestro and Star-Crossed Starlet, b/c I’m either teching up this turn or next in all likelihood.
…
Nice, hit the Fencer! Drakk neutralized, I think I have this pretty well in hand with him having no tech 1 yet and me having massive board advantage.


yeah GG. I completely missed the graveyard play. I really shouldn’t go for such bullshit “i know it’s bad” experimental plays in a tournament setting.

1 Like

I was a bit surprised you skipped worker AND tech 1 for the Vandy kill, and more surprised when you skipped tech 1 again on turn 3

GG WP, happy to run it back for fun if you want to!

@zhavier Vandy strikes again!