[CAMS18] Nekoatl [Demon]/Strength/Growth vs Bomber678 [Future]/Peace/Blood

GL HF @Bryce_The_Rice!

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Deteriorate
Poisonblade Rogue
Summon Skeletons
Thieving Imp


Discard

Graveyard
Skeleton Javelineer
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Looks like the classic upgraded soldier rush strategy with free Blood units if Pirate Gang Commander lands. I can’t get rid of Battle Suits, but on the upside, Mythmaking probably won’t be tampered with, though it might be. I’d better avoid playing building cards or MoLaC.

1 Like

Oh boy, more demonology.


Turn 1

Hand: Tinkerer, Neo Plexus, Forgotten Fighter, Fading Argonaut, Nullcraft
Worker: Forgotten Fighter


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Fading Argonaut ($2)
  4. Summon Neo Plexus ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Fading Argonaut, fading 3 (3/3)
    :ps_:Scavenger:
    :pschip:Technician: Neo Plexus (2/2)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Temporal Research, Hardened Mox, Battle Suits, Plasmodium

Discard

Tinkerer, Nullcraft

P1T2


Tech StartingHand Workers

TECH
Mythmaking
Soul Stone


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Deteriorate


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Graveyard
Poisonblade Rogue
Mythmaking
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Deteriorate Neo Plexus
Jandra, the Negator kills Neo Plexus, 2 damage to Fading Argonaut
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/2) Overpower [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I was tempted to kill FArgo to avoid giving a card, but that would expose Jandra to an easy kill by Nullcraft.

Forgetting about overpower can really ruin someone’s day


Turn 2

Hand: Temporal Research, Hardened Mox, Battle Suits, Plasmodium, Time Spiral
Tech: Overeager Cadet, Assimilate
Worker: Temporal Research


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$6, $6)
  4. Hire a worker ($5)
  5. Build Tech 1 ($3)
  6. Summon Hardened Mox ($0)
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Hardened Mox (2/1)
    :ps_:Scavenger:
    :pschip:Technician: Fading Argonaut, fading 2 (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Neo Plexus, Plasmodium, Overeager Cadet, Battle Suits, Time Spiral

Discard

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Mythmaking
Sacrifice the Weak


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard


NextHand

Soul Stone
Thieving Imp
Summon Skeletons
Skeleton Javelineer


Discard

Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Ardra’s Boulder
Galina Glimmer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mythmaking - ($3)
Deteriorate Fading Argonaut
Vandy sidelines Hardened Mox
Jandra, the Negator breaks Tech I
Midband Vandy - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L3 Vandy Anadrose (3/4) Sparkshot, Resist 1
  • Jandra, the Negator (5/4) Overpower [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I feel a bit uneasy about dropping my hand size without the Morningstar Pass / Dark Pact combo to refill later, but I feel like Ill be at a disadvantage if the game drags on, so I’ll hope both Overeager Cadets are in hand now and try to snowball to an early win.

Turn 3

Hand: Neo Plexus, Plasmodium, Overeager Cadet, Battle Suits, Time Spiral, Tinkerer
Tech: Overeager Cadet, Crash Bomber
Worker:


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Rebuild Tech 1 ($7)
  5. Hire a worker ($6)
  6. Summon Neo Plexus ($4)
  7. Summon Tinkerer ($2)
  8. Research Battle Suits ($0)
  9. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Tinkerer (1/2)
    :pschip:Technician: Neo Plexus (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 18
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Nullcraft, Assimilate, Fading Argonaut, Overeager Cadet

Discard

P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Blackhand Dozer


STARTING HAND
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Soul Stone


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons


NextHand

Blackhand Dozer
Blackhand Dozer
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Demonology - ($3)
Soul Stone on Jandra, the Negator - ($1)
Jandra, the Negator sidelines Hardened Mox, kills Neo Plexus
Vandy kills Tinkerer
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [Javelin]
  • :target: Lookout:

In Play:

  • Mythmaking
  • L3 Vandy Anadrose (3/3) Sparkshot, Resist 1 [1 damage]
  • Jandra, the Negator (6/3) Overpower [3 damage] {Soul Stone}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

If I’m rushing, Demonology seems the way to go. If he is going to Assimilate my Mythmaking, now would be the most impactful time, so hopefully that option isn’t available. If it happens, I’m tempted to just worker my legendaries rather than getting into a tug-of-war over my 2nd copy.

Yoink! I’ll take that


Turn 4

Hand: Nullcraft, Assimilate, Fading Argonaut, Plasmodium
Tech: Flagstone Garrison, Flagstone Garrison
Worker: Plasmodium


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Hire a worker ($8)
  5. Summon Vir Garbarean ($6)
  6. Assimilate Mythmaking, Soul Stone poofs ($3)
  7. Summon Overeager Cadet ($3)
  8. Summon Nullcraft ($1)
  9. Nullcraft kills Skeleton Javelineer, you draw a card
  10. Hardened Mox drops Vandy to 1
  11. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vir Garbarean, lvl 1 (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Hardened Mox (2/1)
    Nullcraft (1/1)
  • Base: 18
  • Other:
    Battle Suits
    Mythmaking

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 5
  • Discard: 0

Hand

Crash Bomber, Overeager Cadet, Tinkerer

Discard

2 Likes

P1T5


Tech StartingHand Workers

TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Blackhand Dozer
Blackhand Dozer
Ardra’s Boulder
Deteriorate


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons


NextHand

Thieving Imp
Galina Glimmer
Poisonblade Rogue
Sacrifice the Weak


Discard

Skeleton Javelineer
Soul Stone
Deteriorate
Shadow Blade
Blackhand Dozer
Ardra’s Boulder
Bird’s Nest
Bird’s Nest


Tech 2 card(s)
Get Paid - ($8)
Vandy fetches Shadow Blade - ($7)
Shadow Blade Vir, discard #3 of 3, then draw, doom Nullcraft - ($4)
Jandra, the Negator kills Overeager Cadet, 1 damage to Tech I
Blackhand Dozer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blackhand Dozer (7/6) Overpower
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Jandra, the Negator (4/1) Overpower, doomed [3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Sigh… I didn’t want to draw both Dozers right away. I’m kind of tempted to just drop both of them, but after the damage I just took, that feels extra risky. Given the awkwardness of this situation, I’ll splurge to snipe Vir.

Turn 5

Hand: Crash Bomber, Overeager Cadet, Assimilate
Tech: Drill Sergeant, Crash Bomber
Worker: Assimilate


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Hire a worker ($9)
  5. Build Tech 2 Peace ($5)
  6. Build a Tower ($2)
  7. Summon Crash Bomber ($1)
  8. Summon Overeager Cadet ($1)
  9. Nullcraft hits Vandy for 3
  10. Discard 0, draw 2

  • Patrol:
    :psblueshield:Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Nullcraft (3/3)
  • Base: 18
  • Other:
    Battle Suits
    Mythmaking

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 2
  • Deck: 2
  • Discard: 4

Hand

Flagstone Garrison, Fading Argonaut

Discard

Drill Sergeant, Crash Bomber, Overeager Cadet, Tinkerer

P1T6


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Poisonblade Rogue
Galina Glimmer
Thieving Imp
Sacrifice the Weak


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons
Galina Glimmer


NextHand

Dark Pact
Skeleton Javelineer
Soul Stone
Bird’s Nest


Tech 2 card(s)
Get Paid - ($8)
Nullcraft and Jandra die
Worker - ($7)
Argagarg Garg - ($5)
Heroes’ Hall - ($3)
Thieving Imp, discard #2 of 2 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Blackhand Dozer (7/6) Overpower
  • :target: Lookout:

In Play:

  • Mythmaking (stolen)
  • L5 Vandy Anadrose (4/2) Sparkshot, Resist 1
  • L1 Argagarg Garg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 6

Hand: Flagstone Garrison
Tech: Drill Sergeant


  1. Tech 1 card
  2. Get paid (+$10, $11)
  3. Build Flagstone Garrison ($8)
  4. Summon Drakk Ramhorn ($6)
  5. Midband Drakk ($3)
  6. Crash Bomber kills Wisp
  7. Hardened Mox hits Blackhand Dozer for 3
  8. Overeager Cadet trades with Blackhand Dozer, destroys Thieving Imp, you gain 1 gold and draw 1 card
  9. Maxband Drakk ($1)
  10. Discard 0, draw 2

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Drakk Ramhorn lvl 6 (3/4)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Hardened Mox (2/1)
    Crash Bomber (2/2)
  • Base: 18
  • Other:
    Battle Suits
    Mythmaking

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 2
  • Deck: 0
  • Discard: 8

Hand

Flagstone Garrison, Neo Plexus

Discard

Overeager Cadet, Drill Sergeant, Nullcraft, Fading Argonaut, Drill Sergeant, Crash Bomber, Overeager Cadet, Tinkerer

Forgetting about death triggers can really ruin someone’s day

P1T7


Tech StartingHand Workers

TECH
Banefire Golem
Banefire Golem


STARTING HAND
Bird’s Nest
Skeleton Javelineer
Dark Pact
Soul Stone
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons
Galina Glimmer
Skeleton Javelineer


NextHand

Jandra, the Negator
Deteriorate
Shadow Blade
Sacrifice the Weak
Blackhand Dozer


Discard

Thieving Imp
Blackhand Dozer
Banefire Golem
Banefire Golem
Poisonblade Rogue
Metamorphosis
Dark Pact
Bird’s Nest
Soul Stone


Tech 2 card(s)
Get Paid + Scavanger - ($10)
Worker - ($9)
Garus Rook - ($7)
Vandy fetches Metamorphosis - ($6)
Metamorphosis, sacrifice nothing - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Garus Rook (6/8A) Demon - Two Lives, Readiness, Invisible [2+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Argagarg Garg (3/7) Demon - Readiness, Invisible [2+]
  • :target: Lookout: Water Elemental (3/3) Anti-air, resist 1

In Play:

  • L5 Vandy Anadrose (6/4) Demon - Sparkshot, Resist 1, Readiness, Invisible [2+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

I believe that.
There’s always a price with demons.


Turn 7

Hand: Flagstone Garrison, Neo Plexus
Draw: Crash Bomber, Drill Sergeant, Nullcraft, Knight of the Conclave, War Drums, Overeager Cadet, Tinkerer, Fading Argonaut, Overeager Cadet, Drill Sergeant
Tech: Knight of the Conclave, War Drums
Worker: Tinkerer


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Build Flagstone Garrison ($8)
  4. Summon Neo Plexus with Haste, reshuffle, draw 2 ($6)
  5. Summon Crash Bomber, draw 2 ($5)
  6. Summon Knight of the Conclave, draw 2 ($5)
  7. Summon Overeager Cadet, draw 2 ($5)
  8. Summon Nullcraft, draw 2 ($3)
  9. Cast War Drums ($1)
  10. Make a worker ($0)
  11. Summon Overeager Cadet ($0)
  12. Hardened Mox smacks Rook, removes his first life
  13. Crash Bomber trades with Rook, deals 1 damage to your base
  14. Neo Plexus trades with Argagarg
  15. Tower detects Vandy, Nullcraft kills Vandy, dies to Water Elemental
  16. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (7/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (7/2)
    :pschip:Technician:
    :target:Lookout: Crash Bomber (6/2)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
    Flagsteon Garrison: 4
  • Units/Heroes:
    Hardened Mox (6/1)
    Drakk Ramhorn, lvl 6 (3/4)
    Forecast Knight of the Conclave (3)
  • Base: 18
  • Other:
    Battle Suits
    Mythmaking
    War Drums

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 5
  • Deck: 1
  • Discard: 0

Hand

Crash Bomber, Nullcraft, Drill Sergeant, Drill Sergeant, Neo Plexus

Discard

3 Likes

I’ll resign it here, GG.

Gg dude, well played. Had me sweating.

@zhavier

Let it never be said that a 3-hero Metamorphosis cannot be defeated! Beware Vandy, Peace engine + Blood = scary :slight_smile:

GG WP to you both, that was fun to watch!

5 Likes