GL HF @Bryce_The_Rice!
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Pestering Haunt
Deteriorate
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Discard
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3A) Overpower
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Looks like the classic upgraded soldier rush strategy with free Blood units if Pirate Gang Commander lands. I can’t get rid of Battle Suits, but on the upside, Mythmaking probably won’t be tampered with, though it might be. I’d better avoid playing building cards or MoLaC.
1 Like
P1T2
Tech StartingHand Workers
TECH
Mythmaking
Soul Stone
STARTING HAND
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Deteriorate
WORKERS
Skeletal Archery
Pestering Haunt
NextHand
Graveyard
Poisonblade Rogue
Mythmaking
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Deteriorate Neo Plexus
Jandra, the Negator kills Neo Plexus, 2 damage to Fading Argonaut
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/2) Overpower [1 damage]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I was tempted to kill FArgo to avoid giving a card, but that would expose Jandra to an easy kill by Nullcraft.
Forgetting about overpower can really ruin someone’s day
Turn 2
Hand: Temporal Research, Hardened Mox, Battle Suits, Plasmodium, Time Spiral
Tech: Overeager Cadet, Assimilate
Worker: Temporal Research
- Technician draw
- Tech 2 cards
- Get paid (+$6, $6)
- Hire a worker ($5)
- Build Tech 1 ($3)
- Summon Hardened Mox ($0)
- Discard 3, reshuffle, draw 5
- Patrol:
Leader:
Elite: Hardened Mox (2/1)
Scavenger:
Technician: Fading Argonaut, fading 2 (2/1)
Lookout:
- Buildings:
Tech 1: 5
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 7
- Gold: 0
- Hand: 5
- Deck: 3
- Discard: 0
Hand
Neo Plexus, Plasmodium, Overeager Cadet, Battle Suits, Time Spiral
Discard
P1T3
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Graveyard
Deteriorate
Poisonblade Rogue
Mythmaking
Sacrifice the Weak
WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
NextHand
Soul Stone
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Discard
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Ardra’s Boulder
Galina Glimmer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mythmaking - ($3)
Deteriorate Fading Argonaut
Vandy sidelines Hardened Mox
Jandra, the Negator breaks Tech I
Midband Vandy - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mythmaking
- L3 Vandy Anadrose (3/4) Sparkshot, Resist 1
- Jandra, the Negator (5/4) Overpower [1 damage]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I feel a bit uneasy about dropping my hand size without the Morningstar Pass / Dark Pact combo to refill later, but I feel like Ill be at a disadvantage if the game drags on, so I’ll hope both Overeager Cadets are in hand now and try to snowball to an early win.
P1T4
Tech StartingHand Workers
TECH
Blackhand Dozer
Blackhand Dozer
STARTING HAND
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Soul Stone
WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons
NextHand
Blackhand Dozer
Blackhand Dozer
Ardra’s Boulder
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Demonology - ($3)
Soul Stone on Jandra, the Negator - ($1)
Jandra, the Negator sidelines Hardened Mox, kills Neo Plexus
Vandy kills Tinkerer
Skeleton Javelineer - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1) [Javelin]
-
Lookout:
In Play:
- Mythmaking
- L3 Vandy Anadrose (3/3) Sparkshot, Resist 1 [1 damage]
- Jandra, the Negator (6/3) Overpower [3 damage] {Soul Stone}
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
If I’m rushing, Demonology seems the way to go. If he is going to Assimilate my Mythmaking, now would be the most impactful time, so hopefully that option isn’t available. If it happens, I’m tempted to just worker my legendaries rather than getting into a tug-of-war over my 2nd copy.
P1T5
Tech StartingHand Workers
TECH
Bird’s Nest
Bird’s Nest
STARTING HAND
Blackhand Dozer
Blackhand Dozer
Ardra’s Boulder
Deteriorate
WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons
NextHand
Thieving Imp
Galina Glimmer
Poisonblade Rogue
Sacrifice the Weak
Discard
Skeleton Javelineer
Soul Stone
Deteriorate
Shadow Blade
Blackhand Dozer
Ardra’s Boulder
Bird’s Nest
Bird’s Nest
Tech 2 card(s)
Get Paid - ($8)
Vandy fetches Shadow Blade - ($7)
Shadow Blade Vir, discard #3 of 3, then draw, doom Nullcraft - ($4)
Jandra, the Negator kills Overeager Cadet, 1 damage to Tech I
Blackhand Dozer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Blackhand Dozer (7/6) Overpower
-
Lookout:
In Play:
- Mythmaking
- L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
- Jandra, the Negator (4/1) Overpower, doomed [3 damage]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
Sigh… I didn’t want to draw both Dozers right away. I’m kind of tempted to just drop both of them, but after the damage I just took, that feels extra risky. Given the awkwardness of this situation, I’ll splurge to snipe Vir.
P1T6
Tech StartingHand Workers
TECH
Dark Pact
Metamorphosis
STARTING HAND
Poisonblade Rogue
Galina Glimmer
Thieving Imp
Sacrifice the Weak
WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons
Galina Glimmer
NextHand
Dark Pact
Skeleton Javelineer
Soul Stone
Bird’s Nest
Tech 2 card(s)
Get Paid - ($8)
Nullcraft and Jandra die
Worker - ($7)
Argagarg Garg - ($5)
Heroes’ Hall - ($3)
Thieving Imp, discard #2 of 2 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1A)
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician: Blackhand Dozer (7/6) Overpower
-
Lookout:
In Play:
- Mythmaking (stolen)
- L5 Vandy Anadrose (4/2) Sparkshot, Resist 1
- L1 Argagarg Garg (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Forgetting about death triggers can really ruin someone’s day
P1T7
Tech StartingHand Workers
TECH
Banefire Golem
Banefire Golem
STARTING HAND
Bird’s Nest
Skeleton Javelineer
Dark Pact
Soul Stone
Poisonblade Rogue
WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Summon Skeletons
Galina Glimmer
Skeleton Javelineer
NextHand
Jandra, the Negator
Deteriorate
Shadow Blade
Sacrifice the Weak
Blackhand Dozer
Discard
Thieving Imp
Blackhand Dozer
Banefire Golem
Banefire Golem
Poisonblade Rogue
Metamorphosis
Dark Pact
Bird’s Nest
Soul Stone
Tech 2 card(s)
Get Paid + Scavanger - ($10)
Worker - ($9)
Garus Rook - ($7)
Vandy fetches Metamorphosis - ($6)
Metamorphosis, sacrifice nothing - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L8 Garus Rook (6/8A) Demon - Two Lives, Readiness, Invisible [2+]
-
Elite:
-
Scavenger:
-
Technician: L5 Argagarg Garg (3/7) Demon - Readiness, Invisible [2+]
-
Lookout: Water Elemental (3/3) Anti-air, resist 1
In Play:
- L5 Vandy Anadrose (6/4) Demon - Sparkshot, Resist 1, Readiness, Invisible [2+]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
I believe that.
There’s always a price with demons.
Turn 7
Hand: Flagstone Garrison, Neo Plexus
Draw: Crash Bomber, Drill Sergeant, Nullcraft, Knight of the Conclave, War Drums, Overeager Cadet, Tinkerer, Fading Argonaut, Overeager Cadet, Drill Sergeant
Tech: Knight of the Conclave, War Drums
Worker: Tinkerer
- Tech 2 cards
- Get paid (+$10, $11)
- Build Flagstone Garrison ($8)
- Summon Neo Plexus with Haste, reshuffle, draw 2 ($6)
- Summon Crash Bomber, draw 2 ($5)
- Summon Knight of the Conclave, draw 2 ($5)
- Summon Overeager Cadet, draw 2 ($5)
- Summon Nullcraft, draw 2 ($3)
- Cast War Drums ($1)
- Make a worker ($0)
- Summon Overeager Cadet ($0)
- Hardened Mox smacks Rook, removes his first life
- Crash Bomber trades with Rook, deals 1 damage to your base
- Neo Plexus trades with Argagarg
- Tower detects Vandy, Nullcraft kills Vandy, dies to Water Elemental
- Discard 3, reshuffle, draw 5
- Patrol:
Leader: Overeager Cadet (7/2+A)
Elite:
Scavenger: Overeager Cadet (7/2)
Technician:
Lookout: Crash Bomber (6/2)
- Buildings:
Tech 1: 4
Tech 2: 5
Tower: 4
Flagstone Garrison: 4
Flagsteon Garrison: 4
- Units/Heroes:
Hardened Mox (6/1)
Drakk Ramhorn, lvl 6 (3/4)
Forecast Knight of the Conclave (3)
- Base: 18
- Other:
Battle Suits
Mythmaking
War Drums
Economy:
- Workers: 11
- Gold: 0
- Hand: 5
- Deck: 1
- Discard: 0
Hand
Crash Bomber, Nullcraft, Drill Sergeant, Drill Sergeant, Neo Plexus
Discard
3 Likes
Gg dude, well played. Had me sweating.
@zhavier
Let it never be said that a 3-hero Metamorphosis cannot be defeated! Beware Vandy, Peace engine + Blood = scary
GG WP to you both, that was fun to watch!
5 Likes