Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, reshuffle and draw 1 - ($6)
Worker - ($5)
Exhaust Merfolk Prospector - ($6)
Midband Cala, my units have Resist 1 - ($4)
Tech II Feral - ($0)
Cala and a frog kill Taxman
STARTING HAND
Mad Man
Bloodburn
Careless Musketeer
Makeshift Rambaster
WORKERS
Scorch
Pillage
Gunpoint Taxman
NextHand
Bombaster
Charge
Bloodburn
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($8)
Mad Man - ($7)
Makeshift Rambaster - ($5)
Zane Midband - ($0)
Zane kills YT
Rook kills Scav
Rambaster kills Tech
Mad Man trades with Cal, Rook to lvl 3
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rook 2/3, lvl 3
Zane 3/3, lvl 4
Makeshift Rambaster 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
what I really want is cala dead given his techs are evidently spells. Given murkwood and feral, gigadon is reasonably likely. Either he teched 2 allies, or didnt want to play a tech 1 unit. Unfortunately, only line I see to killing cal is skipping worker, but at this point, seems worth it.
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Playful Panda + Wisp - ($3)
Midori - ($1)
Blooming Ancient puts 3 runes on Tiny Basilisk
Tiny Basilisk takes out Rook’s armor and first life, sustains 4 dmg
Exhaust Argagarg to buff Gigagon
Gigadon takes out Rook and Taxman, sustains 3 dmg, Midori to 3
Water Elemental takes out Argagarg, Midori to 5, Wisps get buff
Wisp from last turn takes out your Elite wisp
Surprise Attack
Blooming Ancient
Surprise Attack
Mad Man
Tech 1 card(s)
Get Paid + Scav - ($11)
Blooming Ancient - ($7)
Zane, BA+1` - ($5)
Surprise Attack, BA+2 - ($0)
Shark one gets 2 runes, kills Midori, Zane to lvl 3, backline wisp dies, Molac+1
Shark 2 gets rune, kills BA, you draw, Molac+1
Bird #1 kills Scav wisp, Molac +1
Zane kills Tiny Basilisk, lvls fizzle, Molac active
Bird #2 breaks tech 2, base to 18
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Blooming Ancient 7/9+A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Might of Leaf and Claw, 6 Runes, ACTIVE
Bird 6/6
Bird 6/6
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Anarchy)
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
safe from nature’s reclaim for a turn, and he can’t play any nasty tech 2 surprises. worst case he breaks my tech 2, and I hope to have dinosize on a bird to finish him. I’m leaving him WE 3, Arg 1, panda 2, and gig 8. I see 4 Dmg. stampede would be something, 9 more damage, not enough to kill me though, so I still finish him with dinosize. roll the dice.
STARTING HAND
Young Treant
Blooming Ancient
Merfolk Prospector
Murkwood Allies
Rampant Growth
WORKERS
Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub
Forest’s Favor
Behind the Ferns
Ironbark Treant
NextHand
Blooming Ancient
Stampede
Gigadon
Murkwood Allies
Playful Panda
Discard
Rampant Growth
Gigadon
Murkwood Allies
Merfolk Prospector
Blooming Ancient
Tech 0 card(s)
Get Paid + float - ($12)
Tech + Scav - ($13)
Young Treant, reshuffle and draw - ($11)
Rampant Growth on Gigadon - ($9)
Gigadon trades with BA
Ele and panda break your Tech II
Replace Tech Lab with Tower - ($6)
my Tech II rebuilds