[CAMS18] Hobusu [Anarchy]/Strength/Growth vs Cstick [Finesse]/Present/Discipline

@cstick GLHF!

Player 1 Turn 1


StartingHand Workers

STARTING HAND
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Bloodburn
Scorch
Charge
Pillage


Discard

Makeshift Rambaster
Mad Man


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit the Nautical Dog! - ($2)
Recruit Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) (Frenzy 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

@zhavier It looks like even though I copied your thread title exactly the forums made the URL for my thread all lowercase, so your link doesn’t work.

I don’t think it was the uppercase. Whatever it was, its working now.

Huh. Well, as long as it works…?

GL;HF!

P2T1


StartingHand Workers

STARTING HAND
Older Brother
Timely Messenger
Brick Thief
Fruit Ninja
Helpful Turtle


WORKERS
Fruit Ninja


NextHand

Wither
Granfalloon Flagbearer
Spark
Bloom
Tenderfoot


Discard

Brick Thief
Timely Messenger
Helpful Turtle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Older Brother - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Yikes, that’s a lot of attack. Fortunately, I have Older Brother here, and by putting him in SQL I can force him to trade off BRO. Next turn, I have enough gold for worker + Tech 1 + Tenderfoot + Hero + midband/spell.

Player 1 Turn 2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Charge
Scorch
Bloodburn
Pillage


WORKERS
Careless Musketeer
Bloodburn


NextHand

Bombaster
Gunpoint Taxman
Scorch
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Zane - ($2)
Zane casts Pillage, dealing 1 damage to your base and stealing 1 gold from you
Bloodrage Ogre trades with Older Brother
Zane and the Nautical Dog deal 4 damage to your base (remaining HP: 15)
Build Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane Lv. 1 (2/2) (Haste)
  • Nautical Dog (1/1) (Frenzy 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

MoLaC is unlikely because of Versatile Style, but given this opportunity to deal 5 damage to his base so early I’m thinking Anarchy would be the best route anyway. That spell will be an issue in a base race too since it can heal… I think the plan will be to try to use a combination of stealth from Anarchy Tech II and flying from Bird’s Nest to poke at his buildings and set up for Earthquake, and if I keep the pressure high enough I can easily transition into Gunships whether or not that works. Have to be wary, though, since his Tech I units are generally better than mine and Present Tech II is one of the strongest in the game.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Tenderfoot
Bloom
Granfalloon Flagbearer
Wither
Spark


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Nimble Fencer
Timely Messenger
Wither
Nimble Fencer
Older Brother


Tech 2 card(s)
Get Paid + float - Pillage - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Play Tenderfoot - ($3)
Play Grave - ($1)
Grave to L2 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L2 Grave (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oops, I forgot about Pillage. I probably should have played a hero last turn.

Player 1 Turn 3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Spirit of the Panda


STARTING HAND
Bombaster
Makeshift Rambaster
Gunpoint Taxman
Scorch


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Pillage
Charge
Mad Man
Gunpoint Taxman


Discard

Makeshift Rambaster
Bombaster
Doubling Barbarbarian
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Gunpoint Taxman - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) (Frenzy 1)
  • :target: Lookout:

In Play:

  • Captain Zane Lv. 1 (2/2) (Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

No, you know what? Anarchy Tech II would be too easy to shut down with a Tower, and then I would have to stall to Tech III against Present or Finesse Tech II, which is unlikely to end well. Instead, let’s go for Strength and see if we can do a strange version of red aggro using things like Barbarbarian’s doubled stat boosts + overpower and Colossus’ unstoppable (along with just the size of both) to surpress his board and sneak enough damage in.

P2T3


Tech StartingHand Workers

TECH
Grounded Guide
Temporal Distortion


STARTING HAND
Older Brother
Nimble Fencer
Wither
Timely Messenger
Nimble Fencer


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother


NextHand

Bloom
Brick Thief
Spark


Discard

Timely Messenger
Wither
Grounded Guide
Temporal Distortion


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Grave - ($5)
Play Timely Messenger - ($4)
Timely Messenger + Grave kill Taxman
Tenderfoot kills Nautical Dog
Play Nimble Fencer A - ($2)
Nimble Fencer A kills Zane, Grave to L5
Play Nimble Fencer B - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer B (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Grave (3/1)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Nimble Fencer A (2/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m skipping out on 2 damage to Tech 1 as insurance against Charge. I have another turn before I cycle, so I’ll go ahead and tech Grounded Guide + TD now, and I’ll figure out what else I want after I see his next turn. I can tech Discord if I see or expect birds, Versatile Style if he builds Growth Tech 2, and Reversal if he builds Strength or Anarchy Tech 2.

Player 1 Turn 4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Dinosize


STARTING HAND
Mad Man
Charge
Pillage
Gunpoint Taxman
Bloodrage Ogre


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Charge
Doubling Barbarbarian
Dinosize
Mad Man


Tech 2 card(s)
Get Paid + float - ($10)
Summon Argagarg and Wisp - ($8)
Recruit Gunpoint Taxman - ($6)
Recruit Mad Man - ($5)
Rook casts Charge on Taxman - ($2)
Taxman kills Nimble Fencer and takes 2 damage
Mad Man trades with Grave, you draw a card and Arg gains 2 free levels
Level Arg to Lv. 5, summoning Water Elemental - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3+a) (Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/1) (Anti-air)
  • Argagarg Garg Lv. 5 (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Don’t like skipping a worker, but I can’t let him keep Grave alive with that many units. This play equalizes the board a fair amount, and it’s unlikely he’ll be able to do much next turn since both Fencers are accounted for (unless he teched Starcrossed Starlet, but that’s only likely if he goes for the full Finesse engine). Hopefully I can get my Tech II down next turn without drawing either Barbarbarian (though knowing my luck I’m sure I’ll somehow get both).

P2T4


Tech StartingHand Workers

TECH
Now!
Rambasa Twin


STARTING HAND
Brick Thief
Bloom
Spark
Helpful Turtle


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle


NextHand

Nimble Fencer B (2/3+A)
Rambasa Twin
Spark
Grounded Guide
Timely Messenger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play River - ($5)
Build Tech 2: Finesse - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/1)
  • :pschip: Technician: Nimble Fencer A (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Yuck.

Player 1 Turn 5


Tech StartingHand Workers

TECH
Colossus
Dinosize


STARTING HAND
Dinosize
Charge
Mad Man
Doubling Barbarbarian


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man


NextHand

Doubling Barbarbarian
Spirit of the Panda
Pillage
Nautical Dog
Makeshift Rambaster


Discard

Gunpoint Taxman
Dinosize
Doubling Barbarbarian
Charge
Colossus
Dinosize


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Strength Tech II - ($2)
Arg gives +1/+a to Taxman
Taxman trades with River and steals 1 gold ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3+a) (Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg Garg Lv. 5 (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Not much I can do with this hand other than trade my already crippled Taxman for his hero. Keeping it for defense would be a mistake because then he could do something like midband River, kill it, then max her to heal. I just hope I get something worth playing next turn…

Edit: Added Taxman steal
Edit 2: Actually adjusted the amount floated, lol

Taxman steals my float. Does that change your turn at all?

No, my hand was pretty rubbish. I’ll note it on my sheet.

P2T5


Tech StartingHand Workers

TECH
Reversal
Grounded Guide


STARTING HAND
Spark
Rambasa Twin
Nimble Fencer B (2/3+A)
Grounded Guide
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Spark


NextHand

Brick Thief
Now!
Temporal Distortion


Discard

Rambasa Twin
Reversal
Grounded Guide


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Timely Messenger - ($7)
Play Nimble Fencer B - ($5)
Play Grounded Guide - ($0)
Nimble Fencer B kills Water Elemental
Timely Messenger kills Wisp
Nimble Fencer A + Tenderfoot break Tech 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Tenderfoot (3/2)
  • Nimble Fencer A (4/2)
  • Nimble Fencer B (4/1)
  • Timely Messenger (2/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I was expecting Stampede, so this is much better for me. I forgot about Taxman’s ability to steal, though.

Player 1 Turn 6


Tech StartingHand Workers

TECH
Surprise Attack
Calypso Vystari


STARTING HAND
Pillage
Makeshift Rambaster
Nautical Dog
Spirit of the Panda
Doubling Barbarbarian


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man
Pillage


NextHand

Bombaster
Bloodrage Ogre
Gunpoint Taxman


Discard

Gunpoint Taxman
Dinosize
Doubling Barbarbarian
Charge
Colossus
Dinosize
Doubling Barbarbarian
Surprise Attack
Calypso Vystari


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Recruit Makeshift Rambaster - ($9)
Arg casts Spirit of the Panda on Rambaster - ($5)
Arg exhausts to give +1/+a to Rambaster
Rambaster kills Grounded Guide and takes 3 damage, you draw a card and your units are no longer buffed, killing Fencer B - ($6)
Build a Tower - ($3)
Recruit the Nautical Dog! - ($2)
Rebuild Tech II

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) (Frenzy 1)
  • :target: Lookout:

In Play:

  • Argagarg Garg Lv. 5 (1/5)
  • Makeshift Rambaster (3/1) (Haste, Attacks: Gain ①)
  • Spirit of the Panda (on Rambaster) (Healing 1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I suppose it’s fine that I’m unlikely to draw any Tech II units next turn since I can’t really protect it this turn anyway, and if he tries to take out my Tech II he’ll probably lose most of his units to the Tower unless he can take it out first (and even then he’s probably losing a unit to Dog and at least one to the Tower, probably two). Grounded Guide simply had to go, especially since taking it out also took out a Fencer, so I just have to hope I can muster enough defense to get Tech II going soon.

Can’t have a 2nd hero with tech 2 down…

2 Likes

Knew I missed something obvious… I’ll fix that as soon as I can, and I’m fully expecting the redrawn hand for next turn to be worse.

Edit: @cstick, it’s fixed now.

P2T6


Tech StartingHand Workers

TECH
Temporal Distortion
Maestro


STARTING HAND
Now!
Brick Thief
Temporal Distortion
Wither


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Spark


NextHand

Bloom
Maestro
Grounded Guide
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid - ($10)
Play Geiger - ($8)
Play Temporal Distortion, returning Nimble Fencer to hand and getting Star-Crossed Starlet - ($6)
Replay Nimble Fencer - ($4)
Timely Messenger trades with Nautical Dog
Tenderfoot trades with Rambaster
Starlet + Nimble Fencer break Tech 2
Play Grave - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave (2/3)
  • :target: Lookout:

In Play:

  • L1 Geiger (2/3)
  • Nimble Fencer A (2/2)
  • Star-Crossed Starlet (3/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
1 Like

Player 1 Turn 7


Tech StartingHand Workers

TECH
Surprise Attack
Colossus


STARTING HAND
Bloodrage Ogre
Gunpoint Taxman
Bombaster
Surprise Attack


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man
Pillage
Bloodrage Ogre


NextHand

Doubling Barbarbarian
Calypso Vystari
Nautical Dog


Discard

Makeshift Rambaster
Spirit of the Panda
Surprise Attack
Surprise Attack
Colossus


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rebuild Tech II
Recruit Gunpoint Taxman - ($8)
Recruit Bombaster - ($6)

Float ($6)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+a) (Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Argagarg Garg Lv. 5 (1/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 6
  • Workers: 10
Thoughts

This is probably the end… If Arg weren’t there I could Surprise Attack to clear most of his board, but I doubt the stuff I can use will be enough to protect my Tech II.