[CAMS18] Dreamfire [Demon]/Anarchy/Balance vs Bomber678 [Future]/Peace/Blood

@Bryce_The_Rice GL HF mate!

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Jandra, the Negator
Graveyard


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Poisonblade Rogue
Deteriorate
Pestering Haunt
Skeletal Archery


Discard

Graveyard
Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Bomber’s peace engine has been the scourge of this tournament. I’m not sure what’s my best option for dealing with it, other than try and finish the game before tech 2. I guess Tanks into Gunships might work?
Anyway, I’ll start with some pressure, then probably drop Haunt and HH next turn. I like Taxman better than Tiny B for dealing with Cadets/Bombers, and I’ll keep Gargoyles in mind as well.
Jav goes in SQL to discourage Nullcraft.

Oh hooray, more demonology… so much vandy.


Turn 1

Hand: Forgotten Fighter, Battle Suits, Time Spiral, Tinkerer, Neo Plexus
Worker: Time Spiral


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Neo Plexus ($2)
  4. Summon General Onimaru ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: General Onimaru (2/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Temporal Research, Nullcraft, Fading Argonaut, Plasmodium, Hardened Mox

Discard

Tinkerer, Forgotten Fighter, Battle Suits

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Dark Pact


STARTING HAND
Poisonblade Rogue
Deteriorate
Skeletal Archery
Pestering Haunt
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Deteriorate
Sacrifice the Weak
Graveyard
Dark Pact


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Heroes’ Hall - ($0)
Pestering Haunt
Deteriorate Neo Plexus
Vandy kills Plexus

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Vandy should survive anything but an (expensive) Forgotten Fighter on my Jav, which I could punish with Haunt unless Bomber skips Tech 1. Sounds safe enough for me.
I’m considering teching an early Nature Reclaims to deal with Battlesuits, or just have it floating in my deck in preparation for Garrisons. We’ll see.

Turn 2

Hand: Temporal Research, Nullcraft, Fading Argonaut, Plasmodium, Hardened Mox
Tech: Overeager Cadet, Crash Bomber
Worker: Temporal Research


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Fading Argonaut ($1)
  6. Onimaru kills Skeleton Javelineer
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Fading Argonaut (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Plasmodium, Overeager Cadet, Hardened Mox, Tinkerer, Forgotten Fighter

Discard

P1T3


Tech StartingHand Workers

TECH
Gargoyle
Soul Stone


STARTING HAND
Graveyard
Dark Pact
Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Gunpoint Taxman
Dark Pact
Gargoyle
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Dark Pact, my base to 18, I draw 2
Worker - ($5)
Deteriorate Fargo
Vandy and Haunt kill Fargo
Zane, trades with Oni, Vandy to midband - ($3)
Midori - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Midori lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I can get through Fargo with either StW or Det, then snag lvls off Oni by trading Zane. I’ll just DP first to see what I can drop alongside it.
Still not ready to commit to a tech 2 plan, so I’ll grab a Soul Stone to buff Taxman, and Garg as a way to snipe important backline targets (thinking of Drakk especially).

Didn’t draw any worthwhile units, so I’ll save up on cards and just play an extra hero. I think it’s better pressure than Graveyard at this point.
I would love to maxband Vandy and tech up next turn to threaten a 3-hero Meta, but I’m not at all sure I’d be free to do so safely.

Got a hand full of teched cards for next turn. So maybe I’ll just play them all?

Turn 3

Hand: Plasmodium, Overeager Cadet, Hardened Mox, Tinkerer, Forgotten Fighter
Tech: Overeager Cadet, Crash Bomber
Worker: Plasmodium


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Summon Overager Cadet ($7)
  5. Summon Hardened Mox ($4)
  6. Build a Tower ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Neo Plexus, Battle Suits, Crash Bomber, Nullcraft

Discard

Overeager Cadet, Crash Bomber, Tinkerer, Forgotten Fighter, Fading Argonaut

P1T4


Tech StartingHand Workers

TECH
Terras Q
Chaos Mirror


STARTING HAND
Thieving Imp
Gunpoint Taxman
Gargoyle
Dark Pact
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


NextHand

Summon Skeletons
Chaos Mirror
Graveyard
Pestering Haunt
Soul Stone


Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact, my base to 16, I draw 2
Worker - ($7)
Gunpoint Taxman - ($5)
Gargoyle - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Gargoyle (0/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Looks like the pressure I’ve been applying is working - I haven’t even maxbanded Vandy yet, and Bomber has already towered up. I don’t actually need to tech Meta to threaten it, so I’ll tech in an alternative win condition (I’ll have to watch out for Kidnapping though…).
Not teching up just yet, instead I’ll drop some units for extra pressure and set up another reshuffle. Also leaving Vandy at midband for now to allow for a tech kill using buffed Gargoyle.

Turn 4

Hand: Neo Plexus, Battle Suits, Crash Bomber, Nullcraft
Tech: Flagstone Garrison, Flagstone Garrison
Worker: Neo Plexus


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Build Tech 2 Peace ($4)
  5. Summon Crash Bomber ($3)
  6. Summon Nullcraft ($1)
  7. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout: Nullcraft (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2; 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 5
  • Discard: 0

Hand

Tinkerer, Crash Bomber, Battle Suits

Discard

P1T5


Tech StartingHand Workers

TECH
Metamorphosis
Shrine of Forbidden Knowledge


STARTING HAND
Summon Skeletons
Soul Stone
Graveyard
Pestering Haunt
Chaos Mirror


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Sacrifice the Weak
Thieving Imp
Dark Pact
Terras Q


Discard

Soul Stone
Graveyard
Chaos Mirror
Metamorphosis
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Demonology) - ($5)
Midori moves Mox
Vandy kills Bomber and sparkshots Nullcraft, my base to 15, you draw
Activate Gargoyle - ($4)
Vandy to maxband, dooms your Cadet and my Gargoyle - ($2)
Soul Stone on Taxman - ($0)
Taxman trades his Soul Stone with Cadet, I steal your floating gold, you get 1 gold - ($1)
Gargoyle breaks your tech 2, your base to 18
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Midori lvl 1 (2/1)
  • Gunpoint Taxman (3/3)
  • Gargoyle (5/3), doomed
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I can clear the board without actually losing any guys (leaving only an unbuffed Mox), all while teching up and also breaking Bomber’s tech 2. I’m practically guaranteed to lose Midori, but I’m still threatening a 2-hero Meta with Zane.
I’m kinda expecting Bomber to respond with maxband Oni, so Banefire seems like a reasonable tech choice (plus he can free Terras Q). OTOH, I don’t have a lot of sacrificable units… so how about SoFK as a way to circumvent Tower? I’ll be playing with fire with my base health, considering all of Drakk’s tricks, but if I can keep Bomber on the back foot I think I could pull it off.

taxman should keep his SS cuz 3/3+SS 4/4. he takes 2 from cadet 1 from tower, he remains a 4/1, right?

1 Like
Turn 5

Hand: Tinkerer, Crash Bomber, Battle Suits, Fading Argonaut
Tech: Elite Training, Drill Sergeant


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Rebuild Tech 2 ($10)
  5. Summon Drakk ($8)
  6. Maxband Drakk ($3)
  7. Summon Crash Bomber, with Haste ($2)
  8. Summon Fading Argonaut ($0)
  9. Hardened Mox and Crash Bomber kill Vandy, deal 1 damage to your base
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Fading Argonaut (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn, lvl 6 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2; 5
    Tower: 4
  • Units/Heroes:
    Hardened Mox (1/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 8

Hand

Flagstone Garrison, Forgotten Fighter, Flag

Discard

Crash Bomber, Crash Bomber, Overeager Cadet, Drill Sergeant, Nullcraft, Elite Training, Tinkerer, Battle Suits

Incorrect, the cadet was doomed at that point and was a 4/4+tower, so taxman dies. Also the scav gold arrives, then the taxman steals the gold, not that it matters in this case.

3 Likes

P1T6


Tech StartingHand Workers

TECH
Terras Q
Chaos Mirror


STARTING HAND
Terras Q
Dark Pact
Thieving Imp
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Thieving Imp


NextHand

Terras Q
Metamorphosis
Deteriorate
Dark Pact
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($10)
Gargoyle becomes indestructible, then “dies”
Worker - ($9)
Midori to maxband - ($2)
Midori kills Drakk, my base to 13, you draw

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Midori lvl 8 (4/4)
  • Gargoyle (0/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

No point playing Terras Q if I can’t kill Drakk. So I’ll double up on teching the components for my OTK combo, float the little bit that I need, and hope my draws line up before the Peace engine overruns me.

Turn 6

Hand: Flagstone Garrison, Forgotten Fighter, Flagstone Garrison, Overeager Cadet, Overeager Cadet
Draw: Nullcraft, Battle Suits, Elite Training, Drill Sergeant, Crash Bomber, Crash Bomber
Tech: Drill Sergeant, Air Hammer
Worker: Forgotten Fighter


  1. Reshuffle, Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Build Flagstone Garrison ($6)
  5. Build Flagstone Garrison ($3)
  6. Summon Overeager Cadet, draw 2 ($3)
  7. Summon Overeager Cadet, draw 2 ($3)
  8. Hire a worker ($2)
  9. Summon Nullcraft, draw 2 ($0)
  10. Discard 5, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Fading Argonaut, fading 2 (2/3+A)
    :psfist:Elite: Hardened Mox (2/1)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Nullcraft (1/1)

  • Buildings:
    Tech 1: 5
    Tech 2; 5
    Tower: 4
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Tinkerer, Drill Sergeant, Crash Bomber, Crash Bomber, Battle Suits

Discard

GG!

P1T7


StartingHand Workers

STARTING HAND
Deteriorate
Terras Q
Chaos Mirror
Metamorphosis
Dark Pact


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Thieving Imp


NextHand

Sacrifice the Weak
Terras Q
Chaos Mirror
Shrine of Forbidden Knowledge
Soul Stone


Discard

Chaos Mirror
Dark Pact
Deteriorate
Metamorphosis


Tech 0 card(s)
Get Paid + float - ($12)
Midori kills Nullcraft
Terras Q, you get a bunch of Warlocks - ($6)
Zane - ($4)
Chaos Mirror swaps Gargoyle’s 0 ATK for Terras Q’s 15 - ($2)
Activate Gargoyle for +3 ATK - ($1)
Gargoyle hits your base for 18 and lethal

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Midori lvl 8 (4/2)
  • Gargoyle (3/1)
  • Pestering Haunt (1/1)
  • Terras Q (15/15)
  • Zane lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
4 Likes

woah! almost an OHK! :open_mouth:

Fleb. No flying defence is a weakness no-one else thought to exploit.
GG.

1 Like

@zhavier .