[CAMS18] Cstick [Finesse]/Present/Discipline vs Shadow_Night_Black MonoPurple

@Shadow_Night_Black GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Tenderfoot
Spark
Fruit Ninja
Wither


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Bloom
Granfalloon Flagbearer
Helpful Turtle
Older Brother


Discard

Spark
Wither
Brick Thief


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Tenderfoot - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GL HF! I knew I wasn’t going to be able to avoid the fencers forever, so lets see how this goes…

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Nullcraft
Forgotten Fighter
Plasmodium
Temporal Research


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Battle Suits
Hardened Mox
Tinkerer
Fading Argonaut


Discard

Nullcraft
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (Forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Well, this is an opening hand…

Important notes for Purple vs Neutral Starter
Wither does shut down mox, but with Lookout that makes it an even trades, and now your deck is smaller than theres.
Spark kills Patroling Nullcraft, so never patrol.
Bloomed hero’s are a pain.

With this in mind, I need to try and maintain a presence on the board. With Fencers coming down early, and Grave being a fantastic hero, what ever I play on T1 has a high likelihood of just dying, so Plasmodium to apply presure T3/4 is nice. Fargo + Mox is likely to be T2, unless I really need the board then Fargo + Neo.

Tech 2 wise, my Present is better than his (<3 battlesuits), but there likely to go Finesse, and then its a matter ofif I can get my tech 2 to stick. With this in mind, going straight for Immortals isn’t a bad idea, but that does leave me exposed to YLDs…

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Older Brother
Timely Messenger
Bloom


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Bloom
Spark
Brick Thief
Granfalloon Flagbearer
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave + Tenderfoot hit your base for 3
Play Older Brother - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Older Brother (2/2)

In Play:

  • L1 Grave (2/3)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okay, against Plasmodium I think I just want to dump a bunch of attack onto the board, so I’ll tech Rambasa Twin. I’ll also grab a Sparring Partner, so that if I draw both I can play both.

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Hardened Mox
Fading Argonaut
Tinkerer
Neo Plexus
Battle Suits


WORKERS
Forgotten Fighter
Tinkerer


NextHand

Argonaut
Neo Plexus
Battle Suits
Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Fading Argonaut - ($4)
Mox - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Plasmodium (Forecast 2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Mox suits or Neo? Assuming double fencer teched, hes likely to have drawn 1 (and 35% for both), so 7 - 9 power hitting me next turn just from that. I really need my tech 1 to live, so suits is out. Mox either trades with wither or starts acruing value, while Neo gets me the additional draw. Not gonna need the draw that soon, so Mox it is.

P1T3


Tech StartingHand Workers

TECH
Reversal
Argonaut


STARTING HAND
Rambasa Twin
Bloom
Spark
Brick Thief
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Reversal
Timely Messenger
Granfalloon Flagbearer
Wither
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Rambasa Twin - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin A (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)
  • Rambasa Twin B (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Immortal
Hyperion


STARTING HAND
Battle Suits
Neo Plexus
Argonaut
Argonaut


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus


NextHand

Time Spiral
Temporal Research
Nullcraft


Discard

Argonaut
Immortal
Hyperion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argo - ($4)
Battlesuits - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading 2)
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (2/1)

In Play:

  • Plasmodium (Forecast 1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

11 damage on board, so plan for 12-14 (plus sword?) damage. Tech 1 must live, tech 2 would be nice. Argo + tech 2 gives 9 defence of units. Can either play the second Argo/Battlesuits. Second Argo gaurntees the life of tech 1, but might just die to a sword, battlesuits makes trades nicer for me. I think I’ll take the extra set up turn for the tech 2, and get my battlesutis down and ready

P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Wither
Sparring Partner
Timely Messenger
Granfalloon Flagbearer
Reversal


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Timely Messenger


NextHand

Bloom
Spark
Argonaut


Discard

Reversal
Wither
Granfalloon Flagbearer
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Reversal Argonaut, dealing 2 damage to it (after armor) and disabling it - ($4)
Wither Mox - ($1)
Rambasa Twin A trades with Fading Argonaut and goes back to Codex
Grave and Rambasa Twin B break your Tech 1
Older Brother deals 2 to your base
Play Sparring Partner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)
  • Rambasa Twin B (3/2)
  • Older Brother (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

My draw lined up pretty well here, because this is an important turn to bust his tech 1. His base health is starting to get low, and he doesn’t have good answers for flyers outside of tech 2, so I’m going to go for Young Lightning Dragons to finish him off. I’m leaving the Flagbearer in the deck to fight Prynn’s maxband. I’m probably looking to tech Now! and/or Ready or not next turn, but I have another turn before I cycle again so I’ll see.

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HAND
Temporal Research
Nullcraft
Time Spiral


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Temporal Research


NextHand

Temporal Distortion
Hyperion
Fading Argonaut (3/3, Fading 2)


Tech 2 card(s)
Get Paid + float - ($10)
Scav - ($11)
Rebuild Tech 1
Max vir - ($3)
Time Spiral Mech - ($2)
Worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4, Haste)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (3/5, lvl 7)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Argonaut (4/2)
  • Hardened Mox (1/0)-
  • Mech (Forecast 1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Note to self, they have teched a reversal… Seems like they’re playing for a tech 1 game, so the Vir’s mech seems good to get my tech 2 off the ground and actually have a chance of it living. In the low card game we both find ourselves in, I should have a small advantage…

P1T5


Tech StartingHand Workers

TECH
Now!
Martial Mastery


STARTING HAND
Spark
Bloom
Argonaut


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Timely Messenger
Spark


NextHand

Reversal
Granfalloon Flagbearer
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Argonaut - ($4)
Build Tech 2: Discipline - ($0)
Sparring Partner spars with Argonaut

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)
  • Rambasa Twin B (3/2)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

With a big mech on the way, I’m glad I decided to go for YLDs. I think if I can assemble Now + YLD next turn, I should be in great shape to win, because I can break his Tech 2 and he won’t have any way to contest my air force. Now is pretty bad if I draw it without YLD, so I’ll just tech one and also tech a Martial Mastery to improve my draw quality.

P2T5


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Fading Argonaut (3/3, Fading 2)
Temporal Distortion
Hyperion


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Temporal Research
Temporal Distortion


NextHand

Tricycloid
Hyperion
Immortal


Discard

Argonaut
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Vir Peeks
Tech 2 (Present) - ($6)
Vir taps to play nullcraft - ($4)
Vir peeks
Vir swaps the top card - ($3)
Fading Argo - ($1)
Nullcraft pings Sparing Partner for 1
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7, Untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/2)
  • :pschip: Technician: Fading Argonaut (3/3, Fading 3)
  • :target: Lookout: Plasmodium (4/4, Haste)

In Play:

  • Battle Suits
  • Hardened Mox (1/0)-
  • Vir (3/5, lvl 7)
  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, I’ve seen 4 techs from him, and his last 2 turns are likely to be for the tech 2 he just built, so no major fencer concerns.

~14 damage on board, I really need my tech 2 to live. Thankfull, The mech is untargetable, which stops them getting around it very easily. I want to patrol Vir to really cement the tech 2 living, although it stops me playing both Nullcraft, fargo and still having a good worker (working TD and teching the other one is also an option… which on second thoughts I’ll take. With Vir patrolling we have 19 health, with fargo 17. Vir living is really useful for mainting card advantage, plus the card sulpting is really nice, and if he ever goes for the training grounds I have the assimilate to counter (and purple hero’s are disgusting with that option…)

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Ready or Not


STARTING HAND
Reversal
Young Lightning Dragon
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Timely Messenger
Spark


NextHand

Now!
Young Lightning Dragon
Martial Mastery


Discard

Reversal
Ready or Not
Ready or Not


Tech 2 card(s)
Get Paid - ($9)
Play Young Lightning Dragon - ($6)
Play Granfalloon Flagbearer - ($3)
Sparring Partner spars with Young Lightning Dragon

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/5+A)
  • :psfist: Elite: Rambasa Twin B (4/2)
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: L1 Grave (2/3)
  • :target: Lookout: Tenderfoot (1/2)

In Play:

  • Granfalloon Flagbearer (2/2)
  • Young Lightning Dragon (4/4)
  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Hyperion
Tricycloid
Immortal


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Temporal Research
Temporal Distortion


NextHand

Temporal Distortion
Hyperion
Now!
Argonaut


Tech 0 card(s)
Get Paid - ($10)
Tric - ($5)
Geiger - ($3)
Tric pings Flagbear for 2, it dies
Mech kills Argo
Vir kills Grave, Geiger to mid
Fargo trades with Rambasa twin
Argo kills tenderfoot
Tric pings YLD for 1 damage
Max Geiger, FLicker Tric - ($1)
Tric pings YLD for 3 damage, it dies
Nullcraft kills Sparing Partner
Plasmo kills older brother
Vir swaps - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (3/4, lvl 5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Argonaut (4/1)
  • Plasmodium (4/2, Haste)
  • Nullcraft (1/1, Flying Haste)
  • Vir (3/3, lvl 7)
  • Mech (6/3, Untargetable)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Board wiped, mine is massive, his only haste is fencers, so this should be close to game.

@cstick Just checking in that you hadn’t missed this

Sorry for the delay! I’ve been at the beach, and I forgot to bring my laptop charger. I have it now though, so we can finish this up.

P1T7


Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Young Lightning Dragon
Now!
Martial Mastery
Wither


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Timely Messenger
Spark


NextHand

Ready or Not
Bloom
Argonaut (4/5+A)


Tech 2 card(s)
Get Paid + float + Scavenger - ($13)
Play Geiger - ($11)
Play Young Lightning Dragon - ($8)
Play Now! on Young Lightning Dragon - ($7)
Give YLD +3 attack - ($4)
YLD hits your base for 6
Wither Argonaut - ($2)
Play River - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 River (2/3)
  • :pschip: Technician: L1 Geiger (2/3)
  • :target: Lookout:

In Play:

  • Young Lightning Dragon (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m still in this, barely. I lose on the spot to Temporal Distortion or another Tricycloid, because he can just kill YLD and then I can’t win. Besides that, he could also just have some combination of cards in hand to give him enough to deal lethal to my base. If I don’t lose next turn, though, I could actually win. I have Bloom for the 7th point of damage, so I’d just need to draw a way to deal with a patrolling Nullcraft. Versatile Style will do it, and Reversal will too if I have an extra gold (2 for grave + 3 to pump + 2 for Bloom + 3 for Reversal). So I’ll patrol one hero in scavenger to turn Reversal into an out, and the other into technician to maximize my chances of drawing an out.

1 Like
FOR CSTICK

Reversal is a debuff, and can’t target nullcraft, annoyingly

1 Like
Reply

That’s dumb. I even checked for Versatile Style, but not Reversal. I guess the scavenger gold could still be relevant if I draw Versatile Style and he patrols Nullcraft in Lookout.

1 Like

GG then! @zhavier

P2T7


StartingHand Workers

STARTING HAND
Hyperion
Argonaut
Now!
Temporal Distortion
Time Spiral


WORKERS
Forgotten Fighter
Tinkerer
Neo Plexus
Temporal Research
Temporal Distortion


NextHand

Argonaut
Fading Argonaut (3/1, Fading 2)
Immortal
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
Vir Peeks
Geiger kills River, sparks Geiger
Tric kills Geiger
Mech (6), Vir (3), Nullcraft (1) Plasmodium (4) hit your base for 14, your base to 6
TD Tric for an Omegacron - ($8)
Replay Tric - ($3)
Now! Tric - ($2)
Vir Swaps - ($1)
Time Spiral Tric - ($0)
Tric hits your base for 7, your base to -1
Tric pings your base for 4, your base to -5
Sac 6 workers to omegacron
Omegacron hits your base to -14
GG!

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (4/2, Haste)
  • Nullcraft (1/1, Flying Haste)
  • Vir (3/3, lvl 7)
  • Mech (6/3, Untargetable)
  • Tricycloid (3/3)
  • Geiger (3/4, lvl 5)
  • Omegacron (9/7)

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

GG!

1 Like

GG. I think that if I had drawn Now with the YLD on turn 6, I would have gotten you. Oh well, that’s one of the consequences of going down on cards.

2 Likes

Agreed, I should have patrolled the Nullcraft there, but I forgot that for some reason you had now!s in your deck…

I do think the P1T4 was overly aggressive, you prevent me building tech 2 for another turn, but it cost you so much in cards, and didn’t really disrupt my board (Plasmodium still comes in a defends, Argonaut is still alive for the counter swing, admittedly delayed a turn etc) Going down in cards in that situation felt like handing me the chance to grind you for the next few turns (its not like the tech 0 units in purple are bad, 3/3’s for 2 with upside I hear are pretty good, and vir does a nice job of drawing/fixing draws.)

I do think this match shows the power of Forecast though, being able to play units enter play when they are needed, rather then just be picked off by Grave on T2 is so useful.

May I ask why you didn’t go aggressive with Fencers (still will the Sparing partner) against me? seems like a better bet against purple then trying to beat them at the tech 2 game…

1 Like

Well, its all in the Past now! … :smiley:

2 Likes