2HD: Team 2 Red/Black

You’re right, it’s probably not their best play. It is a play though.

Midband Vandy for no reason gets a solid No from me. I’m sad that we can’t Pillage that floating gold.

I’ll probably write up some actual ideas after lunch, but I’m liking Bloodburn+Dog and worker Musketeer for Red. Going down on cards hurts a bit, but… eh. I think we’ll get enough value out of it to be worth it. Black’s hand is still abysmal, and I’m leaning toward something silly like “Haunt, worker Archery, float a pile of gold.”

Worth noting is that we could ALSO do “Haunt, Garth, Skeleton, worker, Tech 1” and then threaten to maxband Garth and get a free tech 1 unit on turn 2.

Yup. Bloodburn + Nautical Dog (worker musketeer) is ok with me.

For black, I’m leaning towards what you suggested @Caphriel, haunt, Garth, skeleton, worker. But do we really need to build tech 1 at this turn? Wouldn’t it be better to just float gold at the moment? Unless you have an idea about which tech 1 unit you would like to draw from the maxband. Maybe a plague spitter to deal with nullcraft?

Uh. There’s a really good reason to build the T1 this turn - it means we get the unit on turn 2 and it can attack on turn 3. It also means we can, say, have a 4/4 body around to defend on P1T3 if we want. And getting a “free” TB onto the board is a pretty big gold swing. If we do that, we probably also tech Death Rites. This would be vulnerable to Origin Story, but… eh?

I’m honestly not that worried about Nullcraft. We’ll have Bloodburn down to deal with it (unless it gets Assimilated) man you know the more I think about it the more I really don’t want to play Bloodburn at all. If we play it they can tech Assimilate in response.

We could also kill the Newsman pretty easily this turn by playing Zane + Rambaster. It’s not really my favorite play, but it’s not a bad play. Newsman on 2 blocks a lot of our best spells.

If we don’t go the max-Garth plan, I’m also in favor of playing Orpal, I think. His debuffs will make Red’s aggro a lot more efficient, he shuts down Hardened Mox unless they Boot Camp it (which I wouldn’t be surprised if they do), and he’s just generally pretty good.

So maybe that’s a play:
Orpal+Thieving Imp(+Haunt) OR Orpal+Haunt+T1 and pile-of-gold. Worker Skeleton Archery

Zane+Rambaster, kill Newsman. Worker Musketeer.

I don’t like Imp that much here, but it’s the only substantial unit Black can play and I want to get that extra body on the table.

With Rambaster + Zane + Imp + Orpal on the table, and the prospect of Madman, Deteriorate, and so on, we would have a lot of potential damage staring them in the face that I think we can leverage into bigger advantages. Specifically, if we only patrol Orpal, they can’t use any spells to reduce our board advantage (Arrest/Forgotten Fighter only target patrollers), and they’ll have to play bodies to keep us from wiping their board. Either they play a lot of units from hand, or we can probably leverage a T2 hero kill or two. Or maybe blow up a tech 1.

Not sure who we target if we play Thieving Imp. Probably Blue has fewer immediate ways to recover hand size.

Thoughts?

Overall, I’d like to hold onto tempo if we can until tech 2, because if we can get our tech 2 from even one color on time and they can’t, that’d be amazing.

@Bryce_The_Rice The TerrasQ combo kind of just falls over in the face of Undo.

Overall, I think this is going to be a pretty hard game for us. Black and Red are both aggro colors against two great stall colors, and the format favors stalling a bit.

Er, squad lead newsman means we can’t kill him with just Zane and rambaster.

Also playing orpal+ imp means skipping worker and I don’t like that at all.

I failed a bunch of math, sorry. That’s what I get for trying to do that while also doing work. Yeah, not skipping worker. Do we have any other proposals that don’t involve playing Bloodburn?

1 Day remaining to deadline.

The last thing I saw even remotely approaching consensus was:

RED
Bloodburn+Nautical Dog, worker Careless Musketeer

BLACK
Pestering Haunt, Garth, Skeleton, Tech 1, worker Skeletal Archery

Skeleton in SQL
Nautical Dog in Technician

I will post this turn unless someone objects within the next 4 hours.

I recommend this:

BLACK STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Skeletal Archery
Graveyard -> Worker

RED STARTING HAND
Bloodburn -> Worker
Nautical Dog
Makeshift Rambaster
Careless Musketeer
Charge

Black:

5 gold
Worker (4)
Garth (2)
Make Skeleton (1)
Tech I (0)
Pestering Haunt
Discard 3, Draw 5

Scavenger - Skeleton (1/1)

L1 Garth (1/3)
Pestering Haunt (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Red:
5 gold (5)
Nautical Dog (4)
Worker (3)
Jaina (1)
Discard 3, Draw 5. Float 1 gold

SQL - Jaina (2/3 +1)
Scavenger - Nautical Dog (1/1)

Base - 20

6 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

1 Like

Using @EricF template above:

I recommend this:

BLACK STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Skeletal Archery
Graveyard -> Worker

RED STARTING HAND
Bloodburn
Nautical Dog
Makeshift Rambaster
Careless Musketeer -> Worker
Charge

Black:

5 gold
Worker (4)
Garth (2)
Make Skeleton (1)
Tech I (0)
Pestering Haunt
Discard 3, Draw 5

SQL - Skeleton (1/1)

L1 Garth (1/3)
Pestering Haunt (1/1)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Red:
5 gold (5)
Nautical Dog (4)
Worker (3)
Bloodburn (0)
Discard 2, Draw 4

Technician - Nautical Dog (1/1)

Base - 20

6 workers
Hand: 4
Deck: 1
Discard: 2

I’m okay with Eric’s plan. I really don’t want to play Bloodburn T1. It will get stolen. So +1 EricF’s post.

Ok. Let’s go with @ericf

Actually, Eric, why Jaina instead of Drakk? Is there some specific value you’re expecting? I feel like Drakk’s spells are going to be much higher utility here.

I’m expecting to have the first Red hero die in fairly short order, and Jaina is the best for that.

Fair. My concern was that she might not die and then we’re stuck with her, and won’t have access to Kidnapping and Bloodlust early.

I see consensus, so shall it be. :smiley:

P2T1 RED


RED STARTING HAND
Bloodburn
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Charge


RED WORKERS
Bloodburn


RED NEXT HAND
Scorch
Bombaster
Pillage
Bloodrage Ogre
Mad Man


RED DECK


RED DISCARD
Charge
Careless Musketeer
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
nautical Dog - ($3)
Jaina - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In RED Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina 2/3+A, Lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]RED Buildings:[/B]

[B]Economy Info:[/B]
[B]RED Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]RED Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T1 BLACK


BLACK STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Skeletal Archery
Pestering Haunt


BLACK WORKERS
Graveyard


BLACK NEXT HAND
Summon Skeletons
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Jandra, the Negator


BLACK DECK


BLACK DISCARD
Skeletal Archery
Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Pestering Haunt
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In BLACK Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • Garth 1/3, Lvl 1
    [B]BLACK Buildings:[/B]
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]BLACK Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]BLACK Gold:[/B]
  • Gold: 0
  • Workers: 6

TEAM 2

  • :heart: Team 2 Base HP: 30

Youngbuck has joined the opposition.

Sorry I’ve been on a plane for like, forever.
In Britain now, so I can contribute again!

RED NEXT HAND
Scorch
Bombaster
Pillage
Bloodrage Ogre
Mad Man

BLACK NEXT HAND
Summon Skeletons
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Jandra, the Negator

Feel free to weigh in on your next turn.

Well I’d say bloodrage ogre is a must play.
Beyond that, hard to say.
Probably working skeleton archery? Or poisonblade, either is fine.